TGUI/CMakeLists.txt

271 lines
10 KiB
CMake

cmake_minimum_required(VERSION 2.8)
# Define a macro that helps defining an option
macro(tgui_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# Set a default build type and module path if none was provided
tgui_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
tgui_set_option(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Modules" STRING "The path to the cmake modules. This path must contain the FindSFML.cmake file.")
# Project name
project(tgui)
# project version
SET( MAJOR_VERSION 0 )
SET( MINOR_VERSION 7 )
SET( PATCH_VERSION 0 )
# Fill in the version in the config file
configure_file ("${CMAKE_CURRENT_SOURCE_DIR}/include/TGUI/Config.hpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/include/TGUI/Config.hpp")
# Include the configuration file
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
# Add an option for choosing the build type (shared or static)
if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID))
tgui_set_option(TGUI_SHARED_LIBS TRUE BOOL "TRUE to build TGUI as a shared library, FALSE to build it as a static library")
else()
if(SFML_OS_IOS)
set(TGUI_SHARED_LIBS FALSE)
elseif(SFML_OS_ANDROID)
set(TGUI_SHARED_LIBS TRUE)
endif()
endif()
# TODO: Add option to build the examples
#if(SFML_OS_IOS OR SFML_OS_ANDROID)
# set(TGUI_BUILD_EXAMPLES FALSE)
#else()
# tgui_set_option(TGUI_BUILD_EXAMPLES FALSE BOOL "TRUE to build the TGUI examples, FALSE to ignore them")
#endif()
# Add an option for choosing the OpenGL implementation
tgui_set_option(TGUI_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
# Add an option to build the documentation
tgui_set_option( TGUI_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# Set compile flags for gcc and clang
if (SFML_OS_ANDROID)
set(TGUI_ACTIVITY_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
string(REPLACE " " ";" TGUI_CXX_FLAGS_LIST ${CMAKE_CXX_FLAGS})
# Remove "-fno-exceptions" from the CMAKE_CXX_FLAGS
set(TGUI_TEMP_CXX_FLAGS "")
foreach (flag ${TGUI_CXX_FLAGS_LIST})
if (NOT (${flag} STREQUAL "-fno-exceptions"))
set(TGUI_TEMP_CXX_FLAGS "${TGUI_TEMP_CXX_FLAGS} ${flag}")
endif()
endforeach(flag)
# Detect if we have "-std=c++11" and "-fexceptions" flags already
set(TGUI_CPP11_SET FALSE)
set(TGUI_EXCEPTIONS_SET FALSE)
foreach (flag ${TGUI_CXX_FLAGS_LIST})
if (${flag} STREQUAL "-std=c++11")
set(TGUI_CPP11_SET TRUE)
endif()
if (${flag} STREQUAL "-fexceptions")
set(TGUI_EXCEPTIONS_SET TRUE)
endif()
endforeach(flag)
# Add the "-std=c++11" flag if it wasn't there already
if (NOT TGUI_CPP11_SET)
set(TGUI_TEMP_CXX_FLAGS "${TGUI_TEMP_CXX_FLAGS} -std=c++11")
endif()
# Add the "-fexceptions" flag if it wasn't there already
if (NOT TGUI_EXCEPTIONS_SET)
set(TGUI_TEMP_CXX_FLAGS "${TGUI_TEMP_CXX_FLAGS} -fexceptions")
endif()
set(CMAKE_CXX_FLAGS "${TGUI_TEMP_CXX_FLAGS}")
elseif(SFML_COMPILER_GCC)
if (NOT CMAKE_CXX_FLAGS)
set(CMAKE_CXX_FLAGS "-Wall -Wextra -Wshadow -Wno-long-long -pedantic -std=c++11" CACHE STRING "C++ compiler flags" FORCE)
set(CMAKE_C_FLAGS "-Wall -Wextra -Wshadow -Wno-long-long -pedantic" CACHE STRING "C compiler flags" FORCE)
endif()
elseif (SFML_COMPILER_CLANG)
if (NOT CMAKE_CXX_FLAGS)
set(CMAKE_CXX_FLAGS "-Wall -Wextra -Wshadow -Wno-long-long -pedantic -std=c++11" CACHE STRING "C++ compiler flags" FORCE)
set(CMAKE_C_FLAGS "-Wall -Wextra -Wshadow -Wno-long-long -pedantic" CACHE STRING "C compiler flags" FORCE)
# On mac, clang needs another parameter
if (SFML_OS_MACOSX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++" CACHE STRING "C++ compiler flags" FORCE)
endif()
endif()
endif()
# Define an option for choosing between static and dynamic C runtime (VC++ only)
if (SFML_OS_WINDOWS)
tgui_set_option(TGUI_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs. This option has to match with the one from sfml.")
# The following combination of flags is not valid
if (TGUI_SHARED_LIBS AND TGUI_USE_STATIC_STD_LIBS)
message(FATAL_ERROR "TGUI_SHARED_LIBS and TGUI_USE_STATIC_STD_LIBS cannot be used together")
endif()
# Apply it globally by modifying the compiler flags
if(SFML_COMPILER_MSVC AND TGUI_USE_STATIC_STD_LIBS)
foreach(flag
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
# Mac OS X specific options
if (SFML_OS_MACOSX)
# Add an option to build framework instead of dylib (release only)
tgui_set_option(TGUI_BUILD_FRAMEWORK FALSE BOOL "TRUE to build TGUI as a framework library (release only), FALSE to build according to TGUI_SHARED_LIBS")
# Add an option to let the user specify a custom directory for framework installation
tgui_set_option(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" STRING "Frameworks installation directory")
# Set the architecture when none was given
if (NOT CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
endif()
# Enable to use of rpath according to CMake Policy CMP0042
set(CMAKE_MACOSX_RPATH 1)
if (TGUI_BUILD_FRAMEWORK)
# Frameworks are only available for release (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when TGUI_BUILD_FRAMEWORK is TRUE")
return()
endif()
# Frameworks only work with TGUI_SHARED_LIBS enabled
if (NOT TGUI_SHARED_LIBS)
message(FATAL_ERROR "TGUI_SHARED_LIBS should be TRUE when TGUI_BUILD_FRAMEWORK is TRUE")
return()
endif()
endif()
endif()
# Android options
if(SFML_OS_ANDROID)
# Force usage of the STL port
set(ANDROID_USE_STLPORT TRUE)
# Make sure there's the android library available
if (${ANDROID_NATIVE_API_LEVEL} LESS 9)
message(FATAL_ERROR "API level must be equal or greater than 9")
endif()
# Install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK}/sources/tgui)
# We install libs in a subdirectory named after the ABI (e.g. lib/armeabi/libtgui.so)
set(LIB_SUFFIX "/${ANDROID_ABI}")
endif()
# Link to the static sfml libraries when building tgui statically
if(NOT TGUI_SHARED_LIBS)
set(SFML_STATIC_LIBRARIES TRUE)
# Attempt to find the SFML dependencies when linking statically
if (SFML_ROOT)
if (SFML_OS_WINDOWS)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${SFML_ROOT}/extlibs/headers")
if(SFML_COMPILER_GCC)
if(ARCH_32BITS)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-mingw/x86")
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/bin/x86")
elseif(ARCH_64BITS)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-mingw/x64")
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/bin/x64")
endif()
elseif(SFML_COMPILER_MSVC)
if(ARCH_32BITS)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-msvc/x86")
elseif(ARCH_64BITS)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-msvc/x64")
endif()
endif()
elseif(SFML_OS_MACOSX)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${SFML_ROOT}/extlibs/headers")
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-osx/lib/")
elseif(SFML_OS_ANDROID)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${ANDROID_NDK}/sources/sfml/extlibs/lib/armeabi/")
elseif(SFML_OS_IOS)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-ios/")
endif()
endif()
endif()
# Find sfml (also look for the main component when using Visual Studio)
if (SFML_OS_WINDOWS AND SFML_COMPILER_MSVC)
find_package(SFML 2 COMPONENTS main graphics window system)
elseif (SFML_OS_ANDROID)
find_host_package(SFML 2 COMPONENTS graphics window system)
else()
find_package(SFML 2 COMPONENTS graphics window system)
endif()
# FindSFML couldn't find SFML.
if( NOT SFML_FOUND )
set( SFML_ROOT "" CACHE PATH "SFML root directory" )
message( FATAL_ERROR "CMake couldn't find SFML. Set the SFML_ROOT entry to SFML's root directory (containing \"include\" and \"lib\" directories)." )
endif()
# Set the path for the libraries
set( LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib" )
# Jump to the CMakeLists.txt file in the source folder
add_subdirectory(src/TGUI)
# Install the widgets and fonts on linux
if (SFML_OS_LINUX)
install( DIRECTORY widgets fonts DESTINATION "${INSTALL_MISC_DIR}" )
endif()
# Build the documentation when requested
if (TGUI_BUILD_DOC)
add_subdirectory(doc)
endif()
# Install include files
if (NOT TGUI_BUILD_FRAMEWORK)
install(DIRECTORY include
DESTINATION .
COMPONENT devel
FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
endif()
# Install FindTGUI.cmake file
if(NOT SFML_OS_ANDROID)
install(FILES cmake/Modules/FindTGUI.cmake DESTINATION "${INSTALL_MISC_DIR}/cmake/Modules")
endif()
# Install Android.mk so the NDK knows how to set up TGUI
if(SFML_OS_ANDROID)
install(FILES Android.mk DESTINATION .)
endif()
# Fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506)
if(SFML_OS_IOS)
install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION lib${LIB_SUFFIX})
endif()