Updated cmake script to support SFMLConfig.cmake and updated android and ios related parts in cmake script

0.8
Bruno Van de Velde 2018-03-30 23:03:18 +02:00
parent 3cb2820a06
commit fe270f353e
8 changed files with 285 additions and 1799 deletions

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@ -1,4 +1,9 @@
cmake_minimum_required(VERSION 3.0.2) # CMake's built-in Android support requires 3.7
if(CMAKE_SYSTEM_NAME MATCHES "Android")
cmake_minimum_required(VERSION 3.7)
else()
cmake_minimum_required(VERSION 2.8)
endif()
# Define a macro that helps defining an option # Define a macro that helps defining an option
macro(tgui_set_option var default type docstring) macro(tgui_set_option var default type docstring)
@ -16,6 +21,14 @@ macro(tgui_add_cxx_flag flag)
endif() endif()
endmacro() endmacro()
# Use new RPATH behaviors on macOS
if(NOT CMAKE_VERSION VERSION_LESS 3.0)
cmake_policy(SET CMP0042 NEW)
endif()
if (NOT CMAKE_VERSION VERSION_LESS 3.9)
cmake_policy(SET CMP0068 NEW)
endif()
macro(tgui_remove_cxx_flag flagToRemove) macro(tgui_remove_cxx_flag flagToRemove)
string(REPLACE " " ";" TGUI_CXX_FLAGS_LIST ${CMAKE_CXX_FLAGS}) string(REPLACE " " ";" TGUI_CXX_FLAGS_LIST ${CMAKE_CXX_FLAGS})
set(TGUI_TEMP_CXX_FLAGS "") set(TGUI_TEMP_CXX_FLAGS "")
@ -29,27 +42,11 @@ endmacro()
# Set a default build type and module path if none was provided # Set a default build type and module path if none was provided
tgui_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)") tgui_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
tgui_set_option(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Modules" STRING "The path to the cmake modules. This path must contain the FindSFML.cmake file.")
# Android specific stuff which has to be set before CMake detects/configures the toolchain. # Set CMAKE_MODULE_PATH to find SFML < 2.5 without manually having to specify a module path
# If not building on android they will be unset later. if ((NOT DEFINED SFML_DIR OR "${SFML_DIR}" STREQUAL "" OR "${SFML_DIR}" STREQUAL "SFML_DIR-NOTFOUND") AND NOT DEFINED CMAKE_MODULE_PATH)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Modules")
# Define the minimum API level to be used endif()
tgui_set_option(ANDROID_API_MIN 9 STRING "Choose the Android API level to be used (minimum 9)")
# Mirror the setting for the toolchain file
set(ANDROID_NATIVE_API_LEVEL ${ANDROID_API_MIN})
# Define the path to the Android NDK
tgui_set_option(ANDROID_NDK "$ENV{ANDROID_NDK}" PATH "Path to the Android NDK")
# Define the STL implementation to be used
tgui_set_option(ANDROID_STL c++_shared STRING "Choose the STL implementation to be used (experimental)")
# Default the ABI to ARM v7a for hardware floating point
if(NOT ANDROID_ABI)
set(ANDROID_ABI armeabi-v7a)
endif()
# Project name # Project name
project(tgui) project(tgui)
@ -184,12 +181,9 @@ endif()
# Android options # Android options
if(SFML_OS_ANDROID) if(SFML_OS_ANDROID)
if (${ANDROID_API_MIN} LESS 9) # Make sure there's the android library available
message(FATAL_ERROR "Android API level must be equal or greater than 9. Please adjust the CMake variable 'ANDROID_API_MIN'.") if (CMAKE_ANDROID_API LESS 19)
endif() message(FATAL_ERROR "Android API level (${CMAKE_ANDROID_API}) must be equal or greater than 19.")
if(NOT ANDROID_NDK)
message(FATAL_ERROR "The Android NDK couldn't be found. Please adjust the CMake variable 'ANDROID_NDK' to point to the NDK directory.")
endif() endif()
# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user # CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
@ -198,45 +192,20 @@ if(SFML_OS_ANDROID)
endif() endif()
# Install everything in $NDK/sources/ because this path is appended by the NDK (convenient) # Install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK}/sources/tgui) set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/tgui)
# We install libs in a subdirectory named after the ABI (e.g. lib/armeabi/libtgui.so) # We install libs in a subdirectory named after the ABI (e.g. lib/armeabi/libtgui.so)
set(LIB_SUFFIX "/${ANDROID_ABI}") set(LIB_SUFFIX "/${CMAKE_ANDROID_ARCH_ABI}")
# Pass shared STL configuration (if any) # Pass shared STL configuration (if any)
if (ANDROID_STL MATCHES "_shared") if (CMAKE_ANDROID_STL_TYPE MATCHES "_shared")
add_definitions("-DSTL_LIBRARY=${ANDROID_STL}") add_definitions("-DSTL_LIBRARY=${CMAKE_ANDROID_STL_TYPE}")
if (NOT CMAKE_ANDROID_STL_TYPE MATCHES "c\\+\\+_shared")
message("Android: Using ${CMAKE_ANDROID_STL_TYPE} as STL. Set CMAKE_ANDROID_STL_TYPE to c++_shared, if there are any issues.")
endif()
else()
message(WARNING "Android: You're using a static STL (${CMAKE_ANDROID_STL_TYPE}). Set CMAKE_ANDROID_STL_TYPE to c++_shared, if there are any issues.")
endif() endif()
# Macro to find packages on the host OS
# This is the same as in the toolchain file, which is here for Nsight Tegra VS since it won't use the Android toolchain file
if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
macro(find_host_package)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
if(CMAKE_HOST_WIN32)
set(WIN32 1)
set(UNIX)
elseif(CMAKE_HOST_APPLE)
set(APPLE 1)
set(UNIX)
endif()
find_package(${ARGN})
set(WIN32)
set(APPLE)
set(UNIX 1)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro()
endif()
else()
unset(ANDROID_ABI CACHE)
unset(ANDROID_API_MIN CACHE)
unset(ANDROID_STL CACHE)
unset(ANDROID_NATIVE_API_LEVEL CACHE)
unset(ANDROID_NDK CACHE)
endif() endif()
# Link SFML in the same way as TGUI, unless SFML_STATIC_LIBRARIES is manually specified # Link SFML in the same way as TGUI, unless SFML_STATIC_LIBRARIES is manually specified
@ -274,26 +243,27 @@ if(NOT TGUI_SHARED_LIBS)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${SFML_ROOT}/extlibs/headers") set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${SFML_ROOT}/extlibs/headers")
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-osx/lib/") set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-osx/lib/")
elseif(SFML_OS_ANDROID) elseif(SFML_OS_ANDROID)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${ANDROID_NDK}/sources/sfml/extlibs/lib/armeabi/") set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${CMAKE_ANDROID_NDK}/sources/third_party/sfml/extlibs/lib/${CMAKE_ANDROID_ARCH_ABI}/")
elseif(SFML_OS_IOS) elseif(SFML_OS_IOS)
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-ios/") set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${SFML_ROOT}/extlibs/libs-ios/")
endif() endif()
endif() endif()
endif() endif()
# Find sfml (also look for the main component when using Visual Studio) # Find sfml
if (SFML_OS_WINDOWS AND SFML_COMPILER_MSVC) if (SFML_OS_WINDOWS AND SFML_COMPILER_MSVC) # Also look for the main component when using Visual Studio
find_package(SFML 2 COMPONENTS main graphics window system) find_package(SFML 2 COMPONENTS main graphics window system)
elseif (SFML_OS_ANDROID) elseif (SFML_OS_IOS) # Use the find_host_package macro from the toolchain on iOS
find_host_package(SFML 2 COMPONENTS graphics window system) find_host_package(SFML 2 COMPONENTS graphics window system)
else() else()
find_package(SFML 2 COMPONENTS graphics window system) find_package(SFML 2 COMPONENTS graphics window system)
endif() endif()
# FindSFML couldn't find SFML. # FindSFML couldn't find SFML
if( NOT SFML_FOUND ) if (NOT SFML_FOUND)
set( SFML_ROOT "" CACHE PATH "SFML root directory" ) set(SFML_DIR "" CACHE PATH "Path to SFMLConfig.cmake")
message( FATAL_ERROR "CMake couldn't find SFML. Set the SFML_ROOT entry to SFML's root directory (containing \"include\" and \"lib\" directories)." ) set(SFML_ROOT "" CACHE PATH "SFML root directory")
message(FATAL_ERROR "CMake couldn't find SFML.\nEither set SFML_DIR to the directory containing SFMLConfig.cmake or set the SFML_ROOT entry to SFML's root directory (containing \"include\" and \"lib\" directories).")
endif() endif()
# Set the path for the libraries # Set the path for the libraries
@ -303,7 +273,18 @@ set( LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib" )
include_directories( "${PROJECT_SOURCE_DIR}/include" ) include_directories( "${PROJECT_SOURCE_DIR}/include" )
include_directories( ${SFML_INCLUDE_DIR} ) include_directories( ${SFML_INCLUDE_DIR} )
set(TGUI_EXT_LIBS ${SFML_LIBRARIES} ${SFML_DEPENDENCIES}) if (DEFINED SFML_LIBRARIES)
# SFML found via FindSFML.cmake
set(TGUI_EXT_LIBS ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
else()
# SFML found via SFMLConfig.cmake
if (SFML_OS_WINDOWS AND SFML_COMPILER_MSVC) # Also look for the main component when using Visual Studio
set(TGUI_EXT_LIBS sfml-main sfml-graphics sfml-window sfml-system)
else()
set(TGUI_EXT_LIBS sfml-graphics sfml-window sfml-system)
endif()
endif()
if(SFML_OS_ANDROID) if(SFML_OS_ANDROID)
# We need to link to an extra library on android (to use the asset manager) # We need to link to an extra library on android (to use the asset manager)
set(TGUI_EXT_LIBS ${TGUI_EXT_LIBS} "-landroid") set(TGUI_EXT_LIBS ${TGUI_EXT_LIBS} "-landroid")

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@ -25,14 +25,6 @@ elseif(CMAKE_SYSTEM_NAME MATCHES "^k?FreeBSD$")
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin") elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
if(IOS) if(IOS)
set(SFML_OS_IOS 1) set(SFML_OS_IOS 1)
# set the target framework and platforms
set(CMAKE_OSX_SYSROOT "iphoneos")
set(CMAKE_OSX_ARCHITECTURES "armv6;armv7;i386")
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")
# help the compiler detection script below
set(CMAKE_COMPILER_IS_GNUCXX 1)
else() else()
set(SFML_OS_MACOSX 1) set(SFML_OS_MACOSX 1)
@ -84,5 +76,5 @@ if(SFML_OS_WINDOWS OR SFML_OS_IOS)
elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX) elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX)
set(INSTALL_MISC_DIR share/tgui-${MAJOR_VERSION}.${MINOR_VERSION}) set(INSTALL_MISC_DIR share/tgui-${MAJOR_VERSION}.${MINOR_VERSION})
elseif(SFML_OS_ANDROID) elseif(SFML_OS_ANDROID)
set(INSTALL_MISC_DIR ${ANDROID_NDK}/sources/tgui) set(INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/tgui)
endif() endif()

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@ -0,0 +1,218 @@
# Copyright (c) 2016, Bogdan Cristea <cristeab@gmail.com>
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
#
# 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
#
# 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86_64 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
# Standard settings
set (CMAKE_SYSTEM_NAME Darwin)
set (CMAKE_SYSTEM_VERSION 1)
set (UNIX True)
set (APPLE True)
set (IOS True)
# Required as of cmake 2.8.10
set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
# Determine the cmake host system version so we know where to find the iOS SDKs
find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if (CMAKE_UNAME)
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)
set(CMAKE_C_COMPILER /usr/bin/gcc CACHE FILEPATH "" FORCE)
set(CMAKE_CXX_COMPILER /usr/bin/g++ CACHE FILEPATH "" FORCE)
set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
# Skip the platform compiler checks for cross compiling
set (CMAKE_CXX_COMPILER_WORKS TRUE)
set (CMAKE_C_COMPILER_WORKS TRUE)
# All iOS/Darwin specific settings - some may be redundant
set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set (CMAKE_SHARED_MODULE_PREFIX "lib")
set (CMAKE_SHARED_MODULE_SUFFIX ".so")
set (CMAKE_MODULE_EXISTS 1)
set (CMAKE_DL_LIBS "")
set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
# Hidden visibilty is required for cxx on iOS
set (CMAKE_C_FLAGS_INIT "")
set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")
set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
# Setup iOS platform unless specified manually with IOS_PLATFORM
if (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
# Setup building for arm64 or not
if (NOT DEFINED BUILD_ARM64)
set (BUILD_ARM64 true)
endif (NOT DEFINED BUILD_ARM64)
set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
# Check the platform selection and setup for developer root
if (${IOS_PLATFORM} STREQUAL OS)
message (STATUS "Targeting iPhone platform")
set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif (${IOS_PLATFORM} STREQUAL SIMULATOR)
message (STATUS "Targeting iPhoneSimulator platform")
set (SIMULATOR true)
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
else (${IOS_PLATFORM} STREQUAL OS)
message (FATAL_ERROR "Unsupported IOS_PLATFORM value '${IOS_PLATFORM}' selected. Please choose OS or SIMULATOR")
endif (${IOS_PLATFORM} STREQUAL OS)
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
if (EXISTS ${XCODE_POST_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
elseif(EXISTS ${XCODE_PRE_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
endif (EXISTS ${XCODE_POST_43_ROOT})
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
if (_CMAKE_IOS_SDKS)
list (SORT _CMAKE_IOS_SDKS)
list (REVERSE _CMAKE_IOS_SDKS)
list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
else (_CMAKE_IOS_SDKS)
message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
endif (_CMAKE_IOS_SDKS)
message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
# Set the sysroot default to the most recent SDK
set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
message (STATUS "iOS sysroot=${CMAKE_OSX_SYSROOT}")
# set the architecture for iOS
if (${IOS_PLATFORM} STREQUAL OS)
set (OSX_UNIVERSAL true)
set (IOS_ARCH arm64)
elseif (${IOS_PLATFORM} STREQUAL SIMULATOR)
set (IOS_ARCH x86_64)
endif (${IOS_PLATFORM} STREQUAL OS)
set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS" FORCE)
set (CMAKE_XCODE_ATTRIBUTE_VALID_ARCHS ${IOS_ARCH})
message (STATUS "iOS architecture=${IOS_ARCH}")
# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# This little macro lets you set any XCode specific property
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro (set_xcode_property)
# This macro lets you find executable programs on the host system
macro (find_host_package)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set (IOS FALSE)
find_package(${ARGN})
set (IOS TRUE)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro (find_host_package)

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@ -7,7 +7,7 @@
<uses-feature android:glEsVersion="0x00010001" /> <uses-feature android:glEsVersion="0x00010001" />
<uses-sdk android:minSdkVersion="9" <uses-sdk android:minSdkVersion="19"
android:targetSdkVersion="19" /> android:targetSdkVersion="19" />
<application android:label="@string/app_name" <application android:label="@string/app_name"

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@ -16,4 +16,4 @@ LOCAL_WHOLE_STATIC_LIBRARIES := sfml-main
include $(BUILD_SHARED_LIBRARY) include $(BUILD_SHARED_LIBRARY)
$(call import-module,tgui) $(call import-module, third_party/tgui)

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@ -1,6 +1,6 @@
NDK_TOOLCHAIN_VERSION := 4.9 NDK_TOOLCHAIN_VERSION := 4.9
APP_PLATFORM := android-9 APP_PLATFORM := android-19
APP_STL := c++_shared APP_STL := c++_shared
APP_ABI := armeabi-v7a APP_ABI := x86
APP_MODULES := sfml-activity tgui-activity tgui-example APP_MODULES := sfml-activity tgui-activity tgui-example
APP_CPPFLAGS += -fexceptions -frtti APP_CPPFLAGS += -fexceptions -frtti

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@ -190,10 +190,17 @@ if(SFML_OS_MACOSX AND TGUI_SHARED_LIBS)
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME TGUI) set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME TGUI)
endif() endif()
# Adapt install directory to allow distributing dylibs/frameworks in users frameworks/application bundle # Adapt install directory to allow distributing dylibs/frameworks in users frameworks/application bundle but only if cmake rpath options aren't set
set_target_properties(${PROJECT_NAME} PROPERTIES if (NOT CMAKE_SKIP_RPATH AND NOT CMAKE_SKIP_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH_USE_LINK_PATH AND NOT CMAKE_INSTALL_NAME_DIR)
BUILD_WITH_INSTALL_RPATH 1 set_target_properties(${PROJECT_NAME} PROPERTIES INSTALL_NAME_DIR "@rpath")
INSTALL_NAME_DIR "@rpath") if (NOT CMAKE_SKIP_BUILD_RPATH)
if (CMAKE_VERSION VERSION_LESS 3.9)
set_target_properties(${PROJECT_NAME} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
else()
set_target_properties(${PROJECT_NAME} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
endif()
endif()
endif()
endif() endif()
# Install library # Install library