Theme files can now specify 'smooth' option behind textures
parent
b37ec528a8
commit
d0b052bcdd
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@ -62,8 +62,9 @@ namespace tgui
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Texture(const char* id,
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const sf::IntRect& partRect = sf::IntRect(0, 0, 0, 0),
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const sf::IntRect& middlePart = sf::IntRect(0, 0, 0, 0))
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: Texture(sf::String{id}, partRect, middlePart)
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const sf::IntRect& middlePart = sf::IntRect(0, 0, 0, 0),
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bool smooth = false)
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: Texture(sf::String{id}, partRect, middlePart, smooth)
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{
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}
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@ -80,8 +81,9 @@ namespace tgui
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Texture(const std::string& id,
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const sf::IntRect& partRect = sf::IntRect(0, 0, 0, 0),
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const sf::IntRect& middlePart = sf::IntRect(0, 0, 0, 0))
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: Texture(sf::String{id}, partRect, middlePart)
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const sf::IntRect& middlePart = sf::IntRect(0, 0, 0, 0),
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bool smooth = false)
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: Texture(sf::String{id}, partRect, middlePart, smooth)
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{
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}
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@ -98,7 +100,8 @@ namespace tgui
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Texture(const sf::String& id,
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const sf::IntRect& partRect = sf::IntRect(0, 0, 0, 0),
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const sf::IntRect& middlePart = sf::IntRect(0, 0, 0, 0));
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const sf::IntRect& middlePart = sf::IntRect(0, 0, 0, 0),
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bool smooth = false);
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -360,6 +360,7 @@ namespace tgui
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// There may be optional parameters
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sf::IntRect partRect;
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sf::IntRect middleRect;
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bool smooth = false;
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while (removeWhitespace(value, c))
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{
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@ -368,7 +369,15 @@ namespace tgui
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if (openingBracketPos != std::string::npos)
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word = value.substr(c - value.begin(), openingBracketPos - (c - value.begin()));
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else
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throw Exception{"Failed to deserialize texture '" + value + "'. Invalid text found behind filename."};
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{
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if (toLower(trim(value.substr(c - value.begin()))) == "smooth")
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{
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smooth = true;
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break;
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}
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else
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throw Exception{"Failed to deserialize texture '" + value + "'. Invalid text found behind filename."};
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}
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sf::IntRect* rect = nullptr;
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if ((word == "Part") || (word == "part"))
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@ -401,7 +410,7 @@ namespace tgui
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std::advance(c, closeBracketPos - (c - value.begin()) + 1);
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}
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return Texture{getResourcePath() + filename, partRect, middleRect};
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return Texture{getResourcePath() + filename, partRect, middleRect, smooth};
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -45,9 +45,11 @@ namespace tgui
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Texture::Texture(const sf::String& id, const sf::IntRect& partRect, const sf::IntRect& middlePart)
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Texture::Texture(const sf::String& id, const sf::IntRect& partRect, const sf::IntRect& middlePart, bool smooth)
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{
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load(id, partRect, middlePart);
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if (smooth)
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setSmooth(smooth);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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