98 lines
2.3 KiB
Lua
Executable File

require("iuplua")
require("iupluagl")
require("luagl")
require("luaglu")
require("LoadTGA")
iup.key_open()
texture = 0
cnv = iup.glcanvas{buffer="DOUBLE", rastersize = "640x480"}
function cnv:resize_cb(width, height)
iup.GLMakeCurrent(self)
gl.Viewport(0, 0, width, height)
gl.MatrixMode('PROJECTION') -- Select The Projection Matrix
gl.LoadIdentity() -- Reset The Projection Matrix
if height == 0 then -- Calculate The Aspect Ratio Of The Window
height = 1
end
glu.Perspective(45, width / height, 0.1, 5)
gl.MatrixMode('MODELVIEW') -- Select The Model View Matrix
gl.LoadIdentity() -- Reset The Model View Matrix
end
function cnv:action(x, y)
iup.GLMakeCurrent(self)
gl.Clear('COLOR_BUFFER_BIT,DEPTH_BUFFER_BIT') -- Clear Screen And Depth Buffer
gl.LoadIdentity() -- Reset The Current Modelview Matrix
gl.Translate(0,0,-2.5)
gl.BindTexture('TEXTURE_2D', texture[1])
gl.Begin('QUADS')
gl.TexCoord(0, 0) gl.Vertex(-1, -1)
gl.TexCoord(1, 0) gl.Vertex( 1, -1)
gl.TexCoord(1, 1) gl.Vertex( 1, 1)
gl.TexCoord(0, 1) gl.Vertex(-1, 1)
gl.End()
iup.GLSwapBuffers(self)
end
function cnv:k_any(c)
if c == iup.K_q or c == iup.K_ESC then
return iup.CLOSE
elseif c == iup.K_F1 then
if fullscreen then
fullscreen = false
dlg.fullscreen = "No"
else
fullscreen = true
dlg.fullscreen = "Yes"
end
end
end
function cnv:map_cb()
iup.GLMakeCurrent(self)
gl.Enable('TEXTURE_2D') -- Enable Texture Mapping ( NEW )
texture = gl.GenTextures(1) -- Create The Texture
-- Typical Texture Generation Using Data From The Bitmap
gl.BindTexture('TEXTURE_2D', texture[1])
gl.TexParameter('TEXTURE_2D','TEXTURE_MIN_FILTER','LINEAR')
gl.TexParameter('TEXTURE_2D','TEXTURE_MAG_FILTER','LINEAR')
img = LoadTGA(fileName)
if img == nil then
print ("Unnable to open the TGA file: " .. fileName)
os.exit()
end
glu.Build2DMipmaps(img)
end
if arg[1] ~= nil then
fileName = arg[1]
else
fileName = 'luagl.tga'
end
dlg = iup.dialog{cnv; title="LuaGL TGA Loader"}
dlg:show()
cnv.rastersize = nil -- reset minimum limitation
if (not iup.MainLoopLevel or iup.MainLoopLevel()==0) then
iup.MainLoop()
end