luaforwindows/files/lua/copas.lua

433 lines
11 KiB
Lua
Executable File

-------------------------------------------------------------------------------
-- Copas - Coroutine Oriented Portable Asynchronous Services
--
-- A dispatcher based on coroutines that can be used by TCP/IP servers.
-- Uses LuaSocket as the interface with the TCP/IP stack.
--
-- Authors: Andre Carregal and Javier Guerra
-- Contributors: Diego Nehab, Mike Pall, David Burgess, Leonardo Godinho,
-- Thomas Harning Jr. and Gary NG
--
-- Copyright 2005 - Kepler Project (www.keplerproject.org)
--
-- $Id: copas.lua,v 1.37 2009/04/07 22:09:52 carregal Exp $
-------------------------------------------------------------------------------
local socket = require "socket"
require "coxpcall"
local WATCH_DOG_TIMEOUT = 120
-- Redefines LuaSocket functions with coroutine safe versions
-- (this allows the use of socket.http from within copas)
local function statusHandler(status, ...)
if status then return ... end
return nil, ...
end
function socket.protect(func)
return function (...)
return statusHandler(copcall(func, ...))
end
end
function socket.newtry(finalizer)
return function (...)
local status = (...) or false
if (status==false)then
copcall(finalizer, select(2, ...) )
error((select(2, ...)), 0)
end
return ...
end
end
-- end of LuaSocket redefinitions
module ("copas", package.seeall)
-- Meta information is public even if beginning with an "_"
_COPYRIGHT = "Copyright (C) 2005 Kepler Project"
_DESCRIPTION = "Coroutine Oriented Portable Asynchronous Services"
_VERSION = "Copas 1.1.5"
-------------------------------------------------------------------------------
-- Simple set implementation based on LuaSocket's tinyirc.lua example
-- adds a FIFO queue for each value in the set
-------------------------------------------------------------------------------
local function newset()
local reverse = {}
local set = {}
local q = {}
setmetatable(set, { __index = {
insert = function(set, value)
if not reverse[value] then
set[#set + 1] = value
reverse[value] = #set
end
end,
remove = function(set, value)
local index = reverse[value]
if index then
reverse[value] = nil
local top = set[#set]
set[#set] = nil
if top ~= value then
reverse[top] = index
set[index] = top
end
end
end,
push = function (set, key, itm)
local qKey = q[key]
if qKey == nil then
q[key] = {itm}
else
qKey[#qKey + 1] = itm
end
end,
pop = function (set, key)
local t = q[key]
if t ~= nil then
local ret = table.remove (t, 1)
if t[1] == nil then
q[key] = nil
end
return ret
end
end
}})
return set
end
local _servers = newset() -- servers being handled
local _reading_log = {}
local _writing_log = {}
local _reading = newset() -- sockets currently being read
local _writing = newset() -- sockets currently being written
-------------------------------------------------------------------------------
-- Coroutine based socket I/O functions.
-------------------------------------------------------------------------------
-- reads a pattern from a client and yields to the reading set on timeouts
function receive(client, pattern, part)
local s, err
pattern = pattern or "*l"
repeat
s, err, part = client:receive(pattern, part)
if s or err ~= "timeout" then
_reading_log[client] = nil
return s, err, part
end
_reading_log[client] = os.time()
coroutine.yield(client, _reading)
until false
end
-- same as above but with special treatment when reading chunks,
-- unblocks on any data received.
function receivePartial(client, pattern)
local s, err, part
pattern = pattern or "*l"
repeat
s, err, part = client:receive(pattern)
if s or ( (type(pattern)=="number") and part~="" and part ~=nil ) or
err ~= "timeout" then
_reading_log[client] = nil
return s, err, part
end
_reading_log[client] = os.time()
coroutine.yield(client, _reading)
until false
end
-- sends data to a client. The operation is buffered and
-- yields to the writing set on timeouts
function send(client,data, from, to)
local s, err,sent
from = from or 1
local lastIndex = from - 1
repeat
s, err, lastIndex = client:send(data, lastIndex + 1, to)
-- adds extra corrotine swap
-- garantees that high throuput dont take other threads to starvation
if (math.random(100) > 90) then
_writing_log[client] = os.time()
coroutine.yield(client, _writing)
end
if s or err ~= "timeout" then
_writing_log[client] = nil
return s, err,lastIndex
end
_writing_log[client] = os.time()
coroutine.yield(client, _writing)
until false
end
-- waits until connection is completed
function connect(skt, host, port)
skt:settimeout(0)
local ret, err
repeat
ret, err = skt:connect (host, port)
if ret or err ~= "timeout" then
_writing_log[skt] = nil
return ret, err
end
_writing_log[skt] = os.time()
coroutine.yield(skt, _writing)
until false
return ret, err
end
-- flushes a client write buffer (deprecated)
function flush(client)
end
-- wraps a socket to use Copas methods (send, receive, flush and settimeout)
local _skt_mt = {__index = {
send = function (self, data, from, to)
return send (self.socket, data, from, to)
end,
receive = function (self, pattern)
if (self.timeout==0) then
return receivePartial(self.socket, pattern)
end
return receive (self.socket, pattern)
end,
flush = function (self)
return flush (self.socket)
end,
settimeout = function (self,time)
self.timeout=time
return
end,
}}
function wrap (skt)
return setmetatable ({socket = skt}, _skt_mt)
end
--------------------------------------------------
-- Error handling
--------------------------------------------------
local _errhandlers = {} -- error handler per coroutine
function setErrorHandler (err)
local co = coroutine.running()
if co then
_errhandlers [co] = err
end
end
local function _deferror (msg, co, skt)
print (msg, co, skt)
end
-------------------------------------------------------------------------------
-- Thread handling
-------------------------------------------------------------------------------
local function _doTick (co, skt, ...)
if not co then return end
local ok, res, new_q = coroutine.resume(co, skt, ...)
if ok and res and new_q then
new_q:insert (res)
new_q:push (res, co)
else
if not ok then copcall (_errhandlers [co] or _deferror, res, co, skt) end
if skt then skt:close() end
_errhandlers [co] = nil
end
end
-- accepts a connection on socket input
local function _accept(input, handler)
local client = input:accept()
if client then
client:settimeout(0)
local co = coroutine.create(handler)
_doTick (co, client)
--_reading:insert(client)
end
return client
end
-- handle threads on a queue
local function _tickRead (skt)
_doTick (_reading:pop (skt), skt)
end
local function _tickWrite (skt)
_doTick (_writing:pop (skt), skt)
end
-------------------------------------------------------------------------------
-- Adds a server/handler pair to Copas dispatcher
-------------------------------------------------------------------------------
function addserver(server, handler, timeout)
server:settimeout(timeout or 0.1)
_servers[server] = handler
_reading:insert(server)
end
-------------------------------------------------------------------------------
-- Adds an new courotine thread to Copas dispatcher
-------------------------------------------------------------------------------
function addthread(thread, ...)
local co = coroutine.create(thread)
_doTick (co, nil, ...)
end
-------------------------------------------------------------------------------
-- tasks registering
-------------------------------------------------------------------------------
local _tasks = {}
local function addtaskRead (tsk)
-- lets tasks call the default _tick()
tsk.def_tick = _tickRead
_tasks [tsk] = true
end
local function addtaskWrite (tsk)
-- lets tasks call the default _tick()
tsk.def_tick = _tickWrite
_tasks [tsk] = true
end
local function tasks ()
return next, _tasks
end
-------------------------------------------------------------------------------
-- main tasks: manage readable and writable socket sets
-------------------------------------------------------------------------------
-- a task to check ready to read events
local _readable_t = {
events = function(self)
local i = 0
return function ()
i = i + 1
return self._evs [i]
end
end,
tick = function (self, input)
local handler = _servers[input]
if handler then
input = _accept(input, handler)
else
_reading:remove (input)
self.def_tick (input)
end
end
}
addtaskRead (_readable_t)
-- a task to check ready to write events
local _writable_t = {
events = function (self)
local i = 0
return function ()
i = i + 1
return self._evs [i]
end
end,
tick = function (self, output)
_writing:remove (output)
self.def_tick (output)
end
}
addtaskWrite (_writable_t)
local last_cleansing = 0
-------------------------------------------------------------------------------
-- Checks for reads and writes on sockets
-------------------------------------------------------------------------------
local function _select (timeout)
local err
local readable={}
local writable={}
local r={}
local w={}
local now = os.time()
local duration = os.difftime
_readable_t._evs, _writable_t._evs, err = socket.select(_reading, _writing, timeout)
local r_evs, w_evs = _readable_t._evs, _writable_t._evs
if duration(now, last_cleansing) > WATCH_DOG_TIMEOUT then
last_cleansing = now
for k,v in pairs(_reading_log) do
if not r_evs[k] and duration(now, v) > WATCH_DOG_TIMEOUT then
_reading_log[k] = nil
r_evs[#r_evs + 1] = k
r_evs[k] = #r_evs
end
end
for k,v in pairs(_writing_log) do
if not w_evs[k] and duration(now, v) > WATCH_DOG_TIMEOUT then
_writing_log[k] = nil
w_evs[#w_evs + 1] = k
w_evs[k] = #w_evs
end
end
end
if err == "timeout" and #r_evs + #w_evs > 0 then
return nil
else
return err
end
end
-------------------------------------------------------------------------------
-- Dispatcher loop step.
-- Listen to client requests and handles them
-------------------------------------------------------------------------------
function step(timeout)
local err = _select (timeout)
if err == "timeout" then return end
if err then
error(err)
end
for tsk in tasks() do
for ev in tsk:events() do
tsk:tick (ev)
end
end
end
-------------------------------------------------------------------------------
-- Dispatcher endless loop.
-- Listen to client requests and handles them forever
-------------------------------------------------------------------------------
function loop(timeout)
while true do
step(timeout)
end
end