63 lines
1.7 KiB
Lua
Executable File

require("iuplua")
require("iupluagl")
require("luagl")
require("luaglu")
iup.key_open()
cnv = iup.glcanvas{buffer="DOUBLE", rastersize = "640x480"}
function cnv:resize_cb(width, height)
iup.GLMakeCurrent(self)
gl.Viewport(0, 0, width, height)
gl.MatrixMode('PROJECTION') -- Select The Projection Matrix
gl.LoadIdentity() -- Reset The Projection Matrix
if height == 0 then height = 1 end -- Avoid division by zero
glu.Perspective(80, width / height, 1, 5000) -- Calculate The Aspect Ratio And Set The Clipping Volume
gl.MatrixMode('MODELVIEW') -- Select The Model View Matrix
gl.LoadIdentity() -- Reset The Model View Matrix
end
function cnv:action(x, y)
iup.GLMakeCurrent(self)
gl.Clear('COLOR_BUFFER_BIT,DEPTH_BUFFER_BIT') -- Clear Screen And Depth Buffer
iup.GLSwapBuffers(self)
end
function cnv:k_any(c)
if c == iup.K_q or c == iup.K_ESC then
return iup.CLOSE
elseif c == iup.K_F1 then
if fullscreen then
fullscreen = false
dlg.fullscreen = "No"
else
fullscreen = true
dlg.fullscreen = "Yes"
end
end
end
function cnv:map_cb()
iup.GLMakeCurrent(self)
gl.ShadeModel('SMOOTH') -- Enable Smooth Shading
gl.ClearColor(0, 0, 0, 0.5) -- Black Background
gl.ClearDepth(1.0) -- Depth Buffer Setup
gl.Enable('DEPTH_TEST') -- Enables Depth Testing
gl.DepthFunc('LEQUAL') -- The Type Of Depth Testing To Do
gl.Enable('COLOR_MATERIAL')
gl.Hint('PERSPECTIVE_CORRECTION_HINT','NICEST')
end
dlg = iup.dialog{cnv; title="LuaGL Test Application 01"}
dlg:show()
cnv.rastersize = nil -- reset minimum limitation
if (not iup.MainLoopLevel or iup.MainLoopLevel()==0) then
iup.MainLoop()
end