New kind of tool speed and wear calculation thingy
parent
e19d1ea95a
commit
f97d4355be
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@ -31,12 +31,65 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define WATER_VISC 1
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#define LAVA_VISC 7
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// TODO: Get rid of these and set up some attributes like toughness,
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// fluffyness, and a funciton to calculate time and durability loss
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// (and sound? and whatever else) from them
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void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
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void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
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void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
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void setConstantMaterialProperties(MaterialProperties &mprop, float time)
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{
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mprop.diggability = DIGGABLE_CONSTANT;
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mprop.constant_time = time;
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}
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void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = 5.0 * toughness;
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mprop.crackiness = 1.0;
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mprop.crumbliness = -0.1;
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mprop.cuttability = -0.2;
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}
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void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = toughness * 2.0;
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mprop.crackiness = 0;
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mprop.crumbliness = 1.2;
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mprop.cuttability = -0.4;
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}
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void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = toughness * 2.0;
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mprop.crackiness = 0.5;
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mprop.crumbliness = 1.5;
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mprop.cuttability = -1.0;
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}
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void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = toughness * 1.0;
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mprop.crackiness = 2.0;
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mprop.crumbliness = -1.0;
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mprop.cuttability = 2.0;
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}
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void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = -0.5 * toughness;
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mprop.crackiness = 0;
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mprop.crumbliness = 0;
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mprop.cuttability = 2.0;
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}
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void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
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{
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mprop.diggability = DIGGABLE_NORMAL;
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mprop.weight = 0.5 * toughness;
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mprop.crackiness = 2.0;
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mprop.crumbliness = -1.0;
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mprop.cuttability = -1.0;
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}
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/*
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A conversion table for backwards compatibility.
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@ -131,7 +184,7 @@ void content_mapnode_init()
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f->is_ground_content = true;
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f->often_contains_mineral = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 1.0);
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setStoneLikeMaterialProperties(f->material, 1.0);
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if(invisible_stone)
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f->solidness = 0; // For debugging, hides regular stone
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@ -143,7 +196,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_GRASS_FOOTSTEPS;
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f = &content_features(i);
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@ -153,7 +206,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_MUD;
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f = &content_features(i);
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@ -162,7 +215,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_SAND;
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f = &content_features(i);
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@ -171,7 +224,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_GRAVEL;
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f = &content_features(i);
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@ -180,7 +233,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.75);
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setGravelLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_SANDSTONE;
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f = &content_features(i);
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@ -189,7 +242,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_CLAY;
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f = &content_features(i);
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@ -198,7 +251,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("CraftItem lump_of_clay 4");
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_BRICK;
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f = &content_features(i);
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@ -207,7 +260,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("CraftItem clay_brick 4");
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setStoneLikeDiggingProperties(f->digging_properties, 1.0);
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setStoneLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_TREE;
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f = &content_features(i);
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@ -217,7 +270,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_JUNGLETREE;
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f = &content_features(i);
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@ -227,7 +280,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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//f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_JUNGLEGRASS;
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f = &content_features(i);
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@ -240,7 +293,7 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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setWoodLikeDiggingProperties(f->digging_properties, 0.10);
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setLeavesLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_LEAVES;
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f = &content_features(i);
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@ -262,7 +315,7 @@ void content_mapnode_init()
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f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
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f->extra_dug_item_rarity = 20;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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setLeavesLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_CACTUS;
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f = &content_features(i);
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@ -273,7 +326,7 @@ void content_mapnode_init()
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_PAPYRUS;
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f = &content_features(i);
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@ -285,7 +338,7 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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setWoodLikeDiggingProperties(f->digging_properties, 0.25);
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setLeavesLikeMaterialProperties(f->material, 0.5);
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i = CONTENT_BOOKSHELF;
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f = &content_features(i);
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@ -297,7 +350,7 @@ void content_mapnode_init()
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//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_GLASS;
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f = &content_features(i);
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@ -310,7 +363,7 @@ void content_mapnode_init()
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f->visual_solidness = 1;
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f->setAllTextures("glass.png");
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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setGlassLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_FENCE;
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f = &content_features(i);
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@ -322,7 +375,7 @@ void content_mapnode_init()
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f->air_equivalent = true; // grass grows underneath
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f->setInventoryTexture("fence.png");
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f->used_texturenames["fence.png"] = true;
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_RAIL;
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f = &content_features(i);
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@ -336,7 +389,7 @@ void content_mapnode_init()
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f->air_equivalent = true; // grass grows underneath
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f->walkable = false;
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f->selection_box.type = NODEBOX_FIXED;
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setDirtLikeDiggingProperties(f->digging_properties, 0.75);
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setDirtLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_LADDER;
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f = &content_features(i);
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@ -352,14 +405,14 @@ void content_mapnode_init()
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f->walkable = false;
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f->climbable = true;
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f->selection_box.type = NODEBOX_WALLMOUNTED;
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setWoodLikeDiggingProperties(f->digging_properties, 0.5);
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setWoodLikeMaterialProperties(f->material, 0.5);
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// Deprecated
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i = CONTENT_COALSTONE;
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f = &content_features(i);
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f->setAllTextures("stone.png^mineral_coal.png");
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f->is_ground_content = true;
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setStoneLikeDiggingProperties(f->digging_properties, 1.5);
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setStoneLikeMaterialProperties(f->material, 1.5);
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i = CONTENT_WOOD;
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f = &content_features(i);
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@ -367,7 +420,7 @@ void content_mapnode_init()
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f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_MESE;
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f = &content_features(i);
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@ -375,7 +428,7 @@ void content_mapnode_init()
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f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 0.5);
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setStoneLikeMaterialProperties(f->material, 0.5);
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i = CONTENT_CLOUD;
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f = &content_features(i);
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@ -615,7 +668,7 @@ void content_mapnode_init()
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-BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
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f->selection_box.wall_side = core::aabbox3d<f32>(
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-BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
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f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
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setConstantMaterialProperties(f->material, 0.0);
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i = CONTENT_SIGN_WALL;
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f = &content_features(i);
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@ -631,7 +684,7 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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f->initial_metadata = new SignNodeMetadata("Some sign");
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f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
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setConstantMaterialProperties(f->material, 0.5);
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f->selection_box.type = NODEBOX_WALLMOUNTED;
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i = CONTENT_CHEST;
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@ -646,7 +699,7 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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f->initial_metadata = new ChestNodeMetadata();
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_LOCKABLE_CHEST;
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f = &content_features(i);
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@ -660,7 +713,7 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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f->initial_metadata = new LockingChestNodeMetadata();
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_FURNACE;
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f = &content_features(i);
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@ -672,7 +725,7 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
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if(f->initial_metadata == NULL)
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f->initial_metadata = new FurnaceNodeMetadata();
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setStoneLikeDiggingProperties(f->digging_properties, 3.0);
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setStoneLikeMaterialProperties(f->material, 3.0);
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i = CONTENT_COBBLE;
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f = &content_features(i);
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@ -681,7 +734,7 @@ void content_mapnode_init()
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f->param_type = CPT_NONE;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 0.9);
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setStoneLikeMaterialProperties(f->material, 0.9);
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i = CONTENT_MOSSYCOBBLE;
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f = &content_features(i);
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@ -690,7 +743,7 @@ void content_mapnode_init()
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f->param_type = CPT_NONE;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 0.8);
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setStoneLikeMaterialProperties(f->material, 0.8);
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i = CONTENT_STEEL;
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f = &content_features(i);
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@ -700,7 +753,7 @@ void content_mapnode_init()
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f->param_type = CPT_NONE;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 5.0);
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setStoneLikeMaterialProperties(f->material, 5.0);
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i = CONTENT_NC;
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f = &content_features(i);
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@ -710,14 +763,14 @@ void content_mapnode_init()
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f->setTexture(4, "nc_back.png"); // Z+
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f->setInventoryTexture("nc_front.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 3.0);
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setStoneLikeMaterialProperties(f->material, 3.0);
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i = CONTENT_NC_RB;
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f = &content_features(i);
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f->setAllTextures("nc_rb.png");
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f->setInventoryTexture("nc_rb.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 3.0);
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setStoneLikeMaterialProperties(f->material, 3.0);
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i = CONTENT_SAPLING;
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f = &content_features(i);
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@ -730,7 +783,7 @@ void content_mapnode_init()
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f->air_equivalent = false;
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
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setConstantMaterialProperties(f->material, 0.0);
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i = CONTENT_APPLE;
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f = &content_features(i);
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@ -743,62 +796,7 @@ void content_mapnode_init()
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f->walkable = false;
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f->air_equivalent = true;
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f->dug_item = std::string("CraftItem apple 1");
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f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
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// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
|
||||
|
||||
|
||||
/*
|
||||
Add MesePick to everything
|
||||
*/
|
||||
for(u16 i=0; i<=MAX_CONTENT; i++)
|
||||
{
|
||||
content_features(i).digging_properties.set("MesePick",
|
||||
DiggingProperties(true, 0.0, 65535./1337));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
|
||||
{
|
||||
list.set("",
|
||||
DiggingProperties(true, 15.0*toughness, 0));
|
||||
|
||||
list.set("WPick",
|
||||
DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
|
||||
list.set("STPick",
|
||||
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
|
||||
list.set("SteelPick",
|
||||
DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
|
||||
|
||||
/*list.set("MesePick",
|
||||
DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
|
||||
}
|
||||
|
||||
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
|
||||
{
|
||||
list.set("",
|
||||
DiggingProperties(true, 0.75*toughness, 0));
|
||||
|
||||
list.set("WShovel",
|
||||
DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
|
||||
list.set("STShovel",
|
||||
DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
|
||||
list.set("SteelShovel",
|
||||
DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
|
||||
}
|
||||
|
||||
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
|
||||
{
|
||||
list.set("",
|
||||
DiggingProperties(true, 3.0*toughness, 0));
|
||||
|
||||
list.set("WAxe",
|
||||
DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
|
||||
list.set("STAxe",
|
||||
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
|
||||
list.set("SteelAxe",
|
||||
DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
|
||||
setConstantMaterialProperties(f->material, 0.0);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifndef SERVER
|
||||
#include "tile.h"
|
||||
#endif
|
||||
#include "materials.h" // DiggingProperties
|
||||
#include "materials.h" // MaterialProperties
|
||||
|
||||
/*
|
||||
Content feature list
|
||||
|
@ -175,12 +175,11 @@ struct ContentFeatures
|
|||
// Amount of light the node emits
|
||||
u8 light_source;
|
||||
|
||||
// Digging properties for different tools
|
||||
DiggingPropertiesList digging_properties;
|
||||
|
||||
u32 damage_per_second;
|
||||
|
||||
NodeBox selection_box;
|
||||
|
||||
MaterialProperties material;
|
||||
|
||||
// NOTE: Move relevant properties to here from elsewhere
|
||||
|
||||
|
@ -216,9 +215,9 @@ struct ContentFeatures
|
|||
liquid_alternative_source = CONTENT_IGNORE;
|
||||
liquid_viscosity = 0;
|
||||
light_source = 0;
|
||||
digging_properties.clear();
|
||||
damage_per_second = 0;
|
||||
selection_box = NodeBox();
|
||||
material = MaterialProperties();
|
||||
}
|
||||
|
||||
ContentFeatures()
|
||||
|
|
|
@ -2,20 +2,103 @@
|
|||
#include "mapnode.h"
|
||||
#include "mapnode_contentfeatures.h"
|
||||
|
||||
// NOTE: DEPRECATED
|
||||
|
||||
DiggingPropertiesList * getDiggingPropertiesList(u16 content)
|
||||
struct ToolProperties
|
||||
{
|
||||
return &content_features(content).digging_properties;
|
||||
}
|
||||
// time = basetime + sum(feature here * feature in MaterialProperties)
|
||||
float basetime;
|
||||
float dt_weight;
|
||||
float dt_crackiness;
|
||||
float dt_crumbliness;
|
||||
float dt_cuttability;
|
||||
float basedurability;
|
||||
float dd_weight;
|
||||
float dd_crackiness;
|
||||
float dd_crumbliness;
|
||||
float dd_cuttability;
|
||||
|
||||
DiggingProperties getDiggingProperties(u16 content, const std::string &tool)
|
||||
ToolProperties(float a=0.75, float b=0, float c=0, float d=0, float e=0,
|
||||
float f=50, float g=0, float h=0, float i=0, float j=0):
|
||||
basetime(a),
|
||||
dt_weight(b),
|
||||
dt_crackiness(c),
|
||||
dt_crumbliness(d),
|
||||
dt_cuttability(e),
|
||||
basedurability(f),
|
||||
dd_weight(g),
|
||||
dd_crackiness(h),
|
||||
dd_crumbliness(i),
|
||||
dd_cuttability(j)
|
||||
{}
|
||||
};
|
||||
|
||||
ToolProperties getToolProperties(const std::string &toolname)
|
||||
{
|
||||
DiggingPropertiesList *mprop = getDiggingPropertiesList(content);
|
||||
if(mprop == NULL)
|
||||
// Not diggable
|
||||
return DiggingProperties();
|
||||
// weight, crackiness, crumbleness, cuttability
|
||||
if(toolname == "WPick")
|
||||
return ToolProperties(2.0, 0,-1,2,0, 50, 0,0,0,0);
|
||||
else if(toolname == "STPick")
|
||||
return ToolProperties(1.5, 0,-1,2,0, 100, 0,0,0,0);
|
||||
else if(toolname == "SteelPick")
|
||||
return ToolProperties(1.0, 0,-1,2,0, 300, 0,0,0,0);
|
||||
|
||||
else if(toolname == "MesePick")
|
||||
return ToolProperties(0, 0,0,0,0, 1337, 0,0,0,0);
|
||||
|
||||
return mprop->get(tool);
|
||||
else if(toolname == "WShovel")
|
||||
return ToolProperties(1.5, 0.5,2,-1.5,0.3, 50, 0,0,0,0);
|
||||
else if(toolname == "STShovel")
|
||||
return ToolProperties(1.0, 0.5,2,-1.5,0.1, 100, 0,0,0,0);
|
||||
else if(toolname == "SteelShovel")
|
||||
return ToolProperties(0.6, 0.5,2,-1.5,0.0, 300, 0,0,0,0);
|
||||
|
||||
// weight, crackiness, crumbleness, cuttability
|
||||
else if(toolname == "WAxe")
|
||||
return ToolProperties(2.0, 0.5,-0.2,1,-0.5, 50, 0,0,0,0);
|
||||
else if(toolname == "STAxe")
|
||||
return ToolProperties(1.5, 0.5,-0.2,1,-0.5, 100, 0,0,0,0);
|
||||
else if(toolname == "SteelAxe")
|
||||
return ToolProperties(1.0, 0.5,-0.2,1,-0.5, 300, 0,0,0,0);
|
||||
|
||||
else if(toolname == "WSword")
|
||||
return ToolProperties(3.0, 3,0,1,-1, 50, 0,0,0,0);
|
||||
else if(toolname == "STSword")
|
||||
return ToolProperties(2.5, 3,0,1,-1, 100, 0,0,0,0);
|
||||
else if(toolname == "SteelSword")
|
||||
return ToolProperties(2.0, 3,0,1,-1, 300, 0,0,0,0);
|
||||
|
||||
// Properties of hand
|
||||
return ToolProperties(0.5, 1,0.4,-0.75,0, 50, 0,0,0,0);
|
||||
}
|
||||
|
||||
DiggingProperties getDiggingProperties(u16 material, const std::string &tool)
|
||||
{
|
||||
MaterialProperties &mp = content_features(material).material;
|
||||
if(mp.diggability == DIGGABLE_NOT)
|
||||
return DiggingProperties(false, 0, 0);
|
||||
if(mp.diggability == DIGGABLE_CONSTANT)
|
||||
return DiggingProperties(true, mp.constant_time, 0);
|
||||
|
||||
ToolProperties tp = getToolProperties(tool);
|
||||
|
||||
float time = tp.basetime;
|
||||
time += tp.dt_weight * mp.weight;
|
||||
time += tp.dt_crackiness * mp.crackiness;
|
||||
time += tp.dt_crumbliness * mp.crumbliness;
|
||||
time += tp.dt_cuttability * mp.cuttability;
|
||||
if(time < 0.2)
|
||||
time = 0.2;
|
||||
|
||||
float durability = tp.basedurability;
|
||||
durability += tp.dd_weight * mp.weight;
|
||||
durability += tp.dd_crackiness * mp.crackiness;
|
||||
durability += tp.dd_crumbliness * mp.crumbliness;
|
||||
durability += tp.dd_cuttability * mp.cuttability;
|
||||
if(durability < 1)
|
||||
durability = 1;
|
||||
|
||||
float wear = 1.0 / durability;
|
||||
u16 wear_i = wear/65535.;
|
||||
return DiggingProperties(true, time, wear_i);
|
||||
}
|
||||
|
||||
|
|
|
@ -27,6 +27,46 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "common_irrlicht.h"
|
||||
#include <string>
|
||||
|
||||
enum Diggability
|
||||
{
|
||||
DIGGABLE_NOT,
|
||||
DIGGABLE_NORMAL,
|
||||
DIGGABLE_CONSTANT
|
||||
};
|
||||
|
||||
struct MaterialProperties
|
||||
{
|
||||
// Values can be anything. 0 is normal.
|
||||
|
||||
enum Diggability diggability;
|
||||
|
||||
// Constant time for DIGGABLE_CONSTANT
|
||||
float constant_time;
|
||||
|
||||
// Weight; the amount of stuff in the block. Not realistic.
|
||||
float weight;
|
||||
// Rock; wood a bit.
|
||||
// A Pickaxe manages high crackiness well.
|
||||
float crackiness;
|
||||
// Sand is extremely crumble; dirt is quite crumble.
|
||||
// A shovel is good for crumbly stuff. Pickaxe is horrible.
|
||||
float crumbliness;
|
||||
// An axe is best for cuttable heavy stuff.
|
||||
// Sword is best for cuttable light stuff.
|
||||
float cuttability;
|
||||
// If high, ignites easily
|
||||
//float flammability;
|
||||
|
||||
MaterialProperties():
|
||||
diggability(DIGGABLE_NOT),
|
||||
constant_time(0.5),
|
||||
weight(1),
|
||||
crackiness(1),
|
||||
crumbliness(1),
|
||||
cuttability(1)
|
||||
{}
|
||||
};
|
||||
|
||||
struct DiggingProperties
|
||||
{
|
||||
DiggingProperties():
|
||||
|
@ -48,55 +88,7 @@ struct DiggingProperties
|
|||
u16 wear;
|
||||
};
|
||||
|
||||
/*
|
||||
This is a bad way of determining mining characteristics.
|
||||
TODO: Get rid of this and set up some attributes like toughness,
|
||||
fluffyness, and a funciton to calculate time and durability loss
|
||||
(and sound? and whatever else) from them
|
||||
*/
|
||||
class DiggingPropertiesList
|
||||
{
|
||||
public:
|
||||
DiggingPropertiesList()
|
||||
{
|
||||
}
|
||||
|
||||
void set(const std::string toolname,
|
||||
const DiggingProperties &prop)
|
||||
{
|
||||
m_digging_properties[toolname] = prop;
|
||||
}
|
||||
|
||||
DiggingProperties get(const std::string toolname)
|
||||
{
|
||||
core::map<std::string, DiggingProperties>::Node *n;
|
||||
n = m_digging_properties.find(toolname);
|
||||
if(n == NULL)
|
||||
{
|
||||
// Not diggable by this tool, try to get defaults
|
||||
n = m_digging_properties.find("");
|
||||
if(n == NULL)
|
||||
{
|
||||
// Not diggable at all
|
||||
return DiggingProperties();
|
||||
}
|
||||
}
|
||||
// Return found properties
|
||||
return n->getValue();
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
m_digging_properties.clear();
|
||||
}
|
||||
|
||||
private:
|
||||
// toolname="": default properties (digging by hand)
|
||||
// Key is toolname
|
||||
core::map<std::string, DiggingProperties> m_digging_properties;
|
||||
};
|
||||
|
||||
// For getting the default properties, set tool=""
|
||||
// Tool "" is bare hands
|
||||
DiggingProperties getDiggingProperties(u16 material, const std::string &tool);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue