Show bare hand when no item is selected
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bc00cdeb2c
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@ -277,7 +277,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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// Position the wielded item
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v3f wield_position = v3f(45, -35, 65);
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v3f wield_rotation = v3f(-100, 110, -100);
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v3f wield_rotation = v3f(-100, 120, -100);
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if (m_digging_button != -1)
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{
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f32 digfrac = m_digging_anim;
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@ -500,7 +500,9 @@ void Camera::wield(const InventoryItem* item, IGameDef *gamedef)
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else
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{
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// Bare hands
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m_wieldnode->setVisible(false);
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m_wieldnode->setSprite(gamedef->tsrc()->getTextureRaw("wieldhand.png"));
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m_wieldnode->setScale(v3f(40));
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m_wieldnode->setVisible(true);
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}
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}
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