Show bare hand when no item is selected

master
Perttu Ahola 2011-12-02 15:20:42 +02:00
parent bc00cdeb2c
commit ec1859b095
2 changed files with 4 additions and 2 deletions

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@ -277,7 +277,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
// Position the wielded item // Position the wielded item
v3f wield_position = v3f(45, -35, 65); v3f wield_position = v3f(45, -35, 65);
v3f wield_rotation = v3f(-100, 110, -100); v3f wield_rotation = v3f(-100, 120, -100);
if (m_digging_button != -1) if (m_digging_button != -1)
{ {
f32 digfrac = m_digging_anim; f32 digfrac = m_digging_anim;
@ -500,7 +500,9 @@ void Camera::wield(const InventoryItem* item, IGameDef *gamedef)
else else
{ {
// Bare hands // Bare hands
m_wieldnode->setVisible(false); m_wieldnode->setSprite(gamedef->tsrc()->getTextureRaw("wieldhand.png"));
m_wieldnode->setScale(v3f(40));
m_wieldnode->setVisible(true);
} }
} }