Clean up key names handling

Constify keycode and move the static array of localizable names from the
guiKeyChangeMenu header to the implementation file, changing its name.
master
Giuseppe Bilotta 2011-08-12 23:42:00 +02:00
parent 72e4c8f523
commit eb255e6870
4 changed files with 87 additions and 86 deletions

View File

@ -26,6 +26,34 @@
#include "main.h"
#include <string>
static const char *KeyNamesLang[] =
{ "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
"-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
N_("Accept"), N_("Mode Change"), N_("Space"), N_("Priot"), N_("Next"), N_("End"), N_("Home"),
N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
"R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
"-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shight"),
N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
GUIModalMenu(env, parent, id, menumgr)
@ -101,7 +129,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->forward = Environment->addButton(rect, this,
GUI_ID_KEY_FORWARD_BUTTON,
wgettext(KeyNames[key_forward]));
wgettext(KeyNamesLang[key_forward]));
}
offset += v2s32(0, 25);
@ -118,7 +146,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->backward = Environment->addButton(rect, this,
GUI_ID_KEY_BACKWARD_BUTTON,
wgettext(KeyNames[key_backward]));
wgettext(KeyNamesLang[key_backward]));
}
offset += v2s32(0, 25);
{
@ -133,7 +161,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
wgettext(KeyNames[key_left]));
wgettext(KeyNamesLang[key_left]));
}
offset += v2s32(0, 25);
{
@ -149,7 +177,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->right = Environment->addButton(rect, this,
GUI_ID_KEY_RIGHT_BUTTON,
wgettext(KeyNames[key_right]));
wgettext(KeyNamesLang[key_right]));
}
offset += v2s32(0, 25);
{
@ -164,7 +192,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
wgettext(KeyNames[key_use]));
wgettext(KeyNamesLang[key_use]));
}
offset += v2s32(0, 25);
{
@ -180,7 +208,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->sneak = Environment->addButton(rect, this,
GUI_ID_KEY_SNEAK_BUTTON,
wgettext(KeyNames[key_sneak]));
wgettext(KeyNamesLang[key_sneak]));
}
offset += v2s32(0, 25);
{
@ -194,7 +222,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
wgettext(KeyNames[key_jump]));
wgettext(KeyNamesLang[key_jump]));
}
offset += v2s32(0, 25);
@ -211,7 +239,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->inventory = Environment->addButton(rect, this,
GUI_ID_KEY_INVENTORY_BUTTON,
wgettext(KeyNames[key_inventory]));
wgettext(KeyNamesLang[key_inventory]));
}
offset += v2s32(0, 25);
{
@ -225,7 +253,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
wgettext(KeyNames[key_chat]));
wgettext(KeyNamesLang[key_chat]));
}
//next col
@ -242,7 +270,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
wgettext(KeyNames[key_fly]));
wgettext(KeyNamesLang[key_fly]));
}
offset += v2s32(0, 25);
{
@ -257,7 +285,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
wgettext(KeyNames[key_fast]));
wgettext(KeyNamesLang[key_fast]));
}
offset += v2s32(0, 25);
{
@ -273,7 +301,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->range = Environment->addButton(rect, this,
GUI_ID_KEY_RANGE_BUTTON,
wgettext(KeyNames[key_range]));
wgettext(KeyNamesLang[key_range]));
}
offset += v2s32(0, 25);
@ -289,7 +317,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
wgettext(KeyNames[key_dump]));
wgettext(KeyNamesLang[key_dump]));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
@ -367,45 +395,45 @@ bool GUIKeyChangeMenu::resetMenu()
{
case GUI_ID_KEY_FORWARD_BUTTON:
this->forward->setText(
wgettext(KeyNames[key_forward]));
wgettext(KeyNamesLang[key_forward]));
break;
case GUI_ID_KEY_BACKWARD_BUTTON:
this->backward->setText(
wgettext(KeyNames[key_backward]));
wgettext(KeyNamesLang[key_backward]));
break;
case GUI_ID_KEY_LEFT_BUTTON:
this->left->setText(wgettext(KeyNames[key_left]));
this->left->setText(wgettext(KeyNamesLang[key_left]));
break;
case GUI_ID_KEY_RIGHT_BUTTON:
this->right->setText(wgettext(KeyNames[key_right]));
this->right->setText(wgettext(KeyNamesLang[key_right]));
break;
case GUI_ID_KEY_JUMP_BUTTON:
this->jump->setText(wgettext(KeyNames[key_jump]));
this->jump->setText(wgettext(KeyNamesLang[key_jump]));
break;
case GUI_ID_KEY_SNEAK_BUTTON:
this->sneak->setText(wgettext(KeyNames[key_sneak]));
this->sneak->setText(wgettext(KeyNamesLang[key_sneak]));
break;
case GUI_ID_KEY_INVENTORY_BUTTON:
this->inventory->setText(
wgettext(KeyNames[key_inventory]));
wgettext(KeyNamesLang[key_inventory]));
break;
case GUI_ID_KEY_CHAT_BUTTON:
this->chat->setText(wgettext(KeyNames[key_chat]));
this->chat->setText(wgettext(KeyNamesLang[key_chat]));
break;
case GUI_ID_KEY_RANGE_BUTTON:
this->range->setText(wgettext(KeyNames[key_range]));
this->range->setText(wgettext(KeyNamesLang[key_range]));
break;
case GUI_ID_KEY_FLY_BUTTON:
this->fly->setText(wgettext(KeyNames[key_fly]));
this->fly->setText(wgettext(KeyNamesLang[key_fly]));
break;
case GUI_ID_KEY_FAST_BUTTON:
this->fast->setText(wgettext(KeyNames[key_fast]));
this->fast->setText(wgettext(KeyNamesLang[key_fast]));
break;
case GUI_ID_KEY_USE_BUTTON:
this->use->setText(wgettext(KeyNames[key_use]));
this->use->setText(wgettext(KeyNamesLang[key_use]));
break;
case GUI_ID_KEY_DUMP_BUTTON:
this->dump->setText(wgettext(KeyNames[key_dump]));
this->dump->setText(wgettext(KeyNamesLang[key_dump]));
break;
}
activeKey = -1;
@ -422,79 +450,79 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
{
this->forward->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_forward = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
{
this->backward->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_backward = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
{
this->left->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_left = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
{
this->right->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_right = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
{
this->jump->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_jump = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
{
this->sneak->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_sneak = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
{
this->inventory->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_inventory = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
{
this->chat->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_chat = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
{
this->range->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_range = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
{
this->fly->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_fly = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
{
this->fast->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_fast = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
{
this->use->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_use = event.KeyInput.Key;
}
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
{
this->dump->setText(
wgettext(KeyNames[event.KeyInput.Key]));
wgettext(KeyNamesLang[event.KeyInput.Key]));
this->key_dump = event.KeyInput.Key;
}
changeCtype("C");

View File

@ -29,35 +29,8 @@
#include "gettext.h"
#include <string>
static const char *KeyNames[] =
{ "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
"-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
N_("Accept"), N_("Mode Change"), N_("Space"), N_("Priot"), N_("Next"), N_("End"), N_("Home"),
N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
"R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
"-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shight"),
N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
enum
{
enum
{
GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
//buttons
GUI_ID_KEY_FORWARD_BUTTON,
@ -73,7 +46,7 @@ static const char *KeyNames[] =
GUI_ID_KEY_INVENTORY_BUTTON,
GUI_ID_KEY_DUMP_BUTTON,
GUI_ID_KEY_RANGE_BUTTON
};
};
class GUIKeyChangeMenu: public GUIModalMenu
{

View File

@ -206,7 +206,7 @@ static const char *KeyNames[] =
"-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
"Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
std::string keycode_to_keyname(s32 keycode)
const std::string &keycode_to_keyname(s32 keycode)
{
return KeyNames[keycode];
}

View File

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
irr::EKEY_CODE keyname_to_keycode(const char *name);
std::string keycode_to_keyname(s32 keycode);
const std::string &keycode_to_keyname(s32 keycode);
// Key configuration getter
irr::EKEY_CODE getKeySetting(const char *settingname);