Created and moved stuff to content_nodemeta.{h,cpp}
parent
e7580d2804
commit
da692355e8
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@ -50,6 +50,8 @@ configure_file(
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)
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set(common_SRCS
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content_nodemeta.cpp
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content_craft.cpp
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content_mapblock.cpp
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content_mapnode.cpp
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auth.cpp
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@ -0,0 +1,480 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_craft.h"
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#include "inventory.h"
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#include "content_mapnode.h"
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#include "player.h"
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/*
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items: actually *items[9]
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return value: allocates a new item, or returns NULL.
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*/
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InventoryItem *craft_get_result(InventoryItem **items)
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{
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// Wood
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_WOOD, 4);
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}
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}
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// Stick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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if(checkItemCombination(items, specs))
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{
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return new CraftItem("Stick", 4);
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}
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}
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// Fence
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{
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ItemSpec specs[9];
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specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_FENCE, 2);
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}
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}
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// Sign
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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//return new MapBlockObjectItem("Sign");
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return new MaterialItem(CONTENT_SIGN_WALL, 1);
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}
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}
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// Torch
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
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specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_TORCH, 4);
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}
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}
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// Wooden pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("WPick", 0);
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}
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}
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// Stone pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("STPick", 0);
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}
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}
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// Steel pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("SteelPick", 0);
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}
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}
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// Mese pick
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("MesePick", 0);
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}
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}
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// Wooden shovel
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("WShovel", 0);
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}
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}
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// Stone shovel
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("STShovel", 0);
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}
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}
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// Steel shovel
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("SteelShovel", 0);
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}
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}
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// Wooden axe
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("WAxe", 0);
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}
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}
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// Stone axe
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("STAxe", 0);
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}
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}
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// Steel axe
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("SteelAxe", 0);
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}
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}
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// Wooden sword
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("WSword", 0);
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}
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}
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// Stone sword
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("STSword", 0);
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}
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}
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// Steel sword
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{
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ItemSpec specs[9];
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
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if(checkItemCombination(items, specs))
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{
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return new ToolItem("SteelSword", 0);
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}
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}
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// Chest
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_CHEST, 1);
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}
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}
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// Furnace
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_FURNACE, 1);
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}
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}
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// Steel block
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{
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ItemSpec specs[9];
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specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
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if(checkItemCombination(items, specs))
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{
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return new MaterialItem(CONTENT_STEEL, 1);
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}
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}
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return NULL;
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}
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void craft_set_creative_inventory(Player *player)
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{
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player->resetInventory();
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// Give some good tools
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{
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InventoryItem *item = new ToolItem("MesePick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelPick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelAxe", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelShovel", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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/*
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Give materials
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*/
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// CONTENT_IGNORE-terminated list
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u8 material_items[] = {
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CONTENT_TORCH,
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CONTENT_COBBLE,
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CONTENT_MUD,
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CONTENT_STONE,
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CONTENT_SAND,
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CONTENT_TREE,
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CONTENT_LEAVES,
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CONTENT_GLASS,
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CONTENT_FENCE,
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CONTENT_MESE,
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CONTENT_WATERSOURCE,
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CONTENT_CLOUD,
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CONTENT_CHEST,
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CONTENT_FURNACE,
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CONTENT_SIGN_WALL,
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CONTENT_IGNORE
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};
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u8 *mip = material_items;
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for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
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{
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if(*mip == CONTENT_IGNORE)
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break;
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InventoryItem *item = new MaterialItem(*mip, 1);
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player->inventory.addItem("main", item);
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mip++;
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}
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#if 0
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assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
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// add torch first
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InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
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player->inventory.addItem("main", item);
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// Then others
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for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
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{
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// Skip some materials
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if(i == CONTENT_WATER || i == CONTENT_TORCH
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|| i == CONTENT_COALSTONE)
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continue;
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InventoryItem *item = new MaterialItem(i, 1);
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player->inventory.addItem("main", item);
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}
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#endif
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/*// Sign
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{
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InventoryItem *item = new MapBlockObjectItem("Sign Example text");
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}*/
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}
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void craft_give_initial_stuff(Player *player)
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{
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{
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InventoryItem *item = new ToolItem("SteelPick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelAxe", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("SteelShovel", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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/*{
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InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new CraftItem("Stick", 4);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("WPick", 32000);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}*/
|
||||
/*// and some signs
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
/*// Give some other stuff
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
}
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef CONTENT_CRAFT_HEADER
|
||||
#define CONTENT_CRAFT_HEADER
|
||||
|
||||
class InventoryItem;
|
||||
class Player;
|
||||
|
||||
/*
|
||||
items: actually *items[9]
|
||||
return value: allocates a new item, or returns NULL.
|
||||
*/
|
||||
InventoryItem *craft_get_result(InventoryItem **items);
|
||||
|
||||
void craft_set_creative_inventory(Player *player);
|
||||
|
||||
// Called when give_initial_stuff setting is used
|
||||
void craft_give_initial_stuff(Player *player);
|
||||
|
||||
#endif
|
||||
|
|
@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "content_mapnode.h"
|
||||
#include "mapnode.h"
|
||||
#include "nodemetadata.h"
|
||||
#include "content_nodemeta.h"
|
||||
|
||||
// TODO: Get rid of these and set up some attributes like toughness,
|
||||
// fluffyness, and a funciton to calculate time and durability loss
|
||||
|
|
|
@ -0,0 +1,305 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "content_nodemeta.h"
|
||||
#include "inventory.h"
|
||||
#include "content_mapnode.h"
|
||||
|
||||
/*
|
||||
SignNodeMetadata
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
SignNodeMetadata proto_SignNodeMetadata("");
|
||||
|
||||
SignNodeMetadata::SignNodeMetadata(std::string text):
|
||||
m_text(text)
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
}
|
||||
u16 SignNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_SIGN_WALL;
|
||||
}
|
||||
NodeMetadata* SignNodeMetadata::create(std::istream &is)
|
||||
{
|
||||
std::string text = deSerializeString(is);
|
||||
return new SignNodeMetadata(text);
|
||||
}
|
||||
NodeMetadata* SignNodeMetadata::clone()
|
||||
{
|
||||
return new SignNodeMetadata(m_text);
|
||||
}
|
||||
void SignNodeMetadata::serializeBody(std::ostream &os)
|
||||
{
|
||||
os<<serializeString(m_text);
|
||||
}
|
||||
std::string SignNodeMetadata::infoText()
|
||||
{
|
||||
return std::string("\"")+m_text+"\"";
|
||||
}
|
||||
|
||||
/*
|
||||
ChestNodeMetadata
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
ChestNodeMetadata proto_ChestNodeMetadata;
|
||||
|
||||
ChestNodeMetadata::ChestNodeMetadata()
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
|
||||
m_inventory = new Inventory();
|
||||
m_inventory->addList("0", 8*4);
|
||||
}
|
||||
ChestNodeMetadata::~ChestNodeMetadata()
|
||||
{
|
||||
delete m_inventory;
|
||||
}
|
||||
u16 ChestNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_CHEST;
|
||||
}
|
||||
NodeMetadata* ChestNodeMetadata::create(std::istream &is)
|
||||
{
|
||||
ChestNodeMetadata *d = new ChestNodeMetadata();
|
||||
d->m_inventory->deSerialize(is);
|
||||
return d;
|
||||
}
|
||||
NodeMetadata* ChestNodeMetadata::clone()
|
||||
{
|
||||
ChestNodeMetadata *d = new ChestNodeMetadata();
|
||||
*d->m_inventory = *m_inventory;
|
||||
return d;
|
||||
}
|
||||
void ChestNodeMetadata::serializeBody(std::ostream &os)
|
||||
{
|
||||
m_inventory->serialize(os);
|
||||
}
|
||||
std::string ChestNodeMetadata::infoText()
|
||||
{
|
||||
return "Chest";
|
||||
}
|
||||
bool ChestNodeMetadata::nodeRemovalDisabled()
|
||||
{
|
||||
/*
|
||||
Disable removal if chest contains something
|
||||
*/
|
||||
InventoryList *list = m_inventory->getList("0");
|
||||
if(list == NULL)
|
||||
return false;
|
||||
if(list->getUsedSlots() == 0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
FurnaceNodeMetadata
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
FurnaceNodeMetadata proto_FurnaceNodeMetadata;
|
||||
|
||||
FurnaceNodeMetadata::FurnaceNodeMetadata()
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
|
||||
m_inventory = new Inventory();
|
||||
m_inventory->addList("fuel", 1);
|
||||
m_inventory->addList("src", 1);
|
||||
m_inventory->addList("dst", 4);
|
||||
|
||||
m_step_accumulator = 0;
|
||||
m_fuel_totaltime = 0;
|
||||
m_fuel_time = 0;
|
||||
m_src_totaltime = 0;
|
||||
m_src_time = 0;
|
||||
}
|
||||
FurnaceNodeMetadata::~FurnaceNodeMetadata()
|
||||
{
|
||||
delete m_inventory;
|
||||
}
|
||||
u16 FurnaceNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_FURNACE;
|
||||
}
|
||||
NodeMetadata* FurnaceNodeMetadata::clone()
|
||||
{
|
||||
FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
|
||||
*d->m_inventory = *m_inventory;
|
||||
return d;
|
||||
}
|
||||
NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
|
||||
{
|
||||
FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
|
||||
|
||||
d->m_inventory->deSerialize(is);
|
||||
|
||||
int temp;
|
||||
is>>temp;
|
||||
d->m_fuel_totaltime = (float)temp/10;
|
||||
is>>temp;
|
||||
d->m_fuel_time = (float)temp/10;
|
||||
|
||||
return d;
|
||||
}
|
||||
void FurnaceNodeMetadata::serializeBody(std::ostream &os)
|
||||
{
|
||||
m_inventory->serialize(os);
|
||||
os<<itos(m_fuel_totaltime*10)<<" ";
|
||||
os<<itos(m_fuel_time*10)<<" ";
|
||||
}
|
||||
std::string FurnaceNodeMetadata::infoText()
|
||||
{
|
||||
//return "Furnace";
|
||||
if(m_fuel_time >= m_fuel_totaltime)
|
||||
{
|
||||
InventoryList *src_list = m_inventory->getList("src");
|
||||
assert(src_list);
|
||||
InventoryItem *src_item = src_list->getItem(0);
|
||||
|
||||
if(src_item)
|
||||
return "Furnace is out of fuel";
|
||||
else
|
||||
return "Furnace is inactive";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string s = "Furnace is active (";
|
||||
s += itos(m_fuel_time/m_fuel_totaltime*100);
|
||||
s += "%)";
|
||||
return s;
|
||||
}
|
||||
}
|
||||
void FurnaceNodeMetadata::inventoryModified()
|
||||
{
|
||||
dstream<<"Furnace inventory modification callback"<<std::endl;
|
||||
}
|
||||
bool FurnaceNodeMetadata::step(float dtime)
|
||||
{
|
||||
if(dtime > 60.0)
|
||||
dstream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
|
||||
// Update at a fixed frequency
|
||||
const float interval = 2.0;
|
||||
m_step_accumulator += dtime;
|
||||
bool changed = false;
|
||||
while(m_step_accumulator > interval)
|
||||
{
|
||||
m_step_accumulator -= interval;
|
||||
dtime = interval;
|
||||
|
||||
//dstream<<"Furnace step dtime="<<dtime<<std::endl;
|
||||
|
||||
InventoryList *dst_list = m_inventory->getList("dst");
|
||||
assert(dst_list);
|
||||
|
||||
InventoryList *src_list = m_inventory->getList("src");
|
||||
assert(src_list);
|
||||
InventoryItem *src_item = src_list->getItem(0);
|
||||
|
||||
// Start only if there are free slots in dst, so that it can
|
||||
// accomodate any result item
|
||||
if(dst_list->getFreeSlots() > 0 && src_item && src_item->isCookable())
|
||||
{
|
||||
m_src_totaltime = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_src_time = 0;
|
||||
m_src_totaltime = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
If fuel is burning, increment the burn counters.
|
||||
If item finishes cooking, move it to result.
|
||||
*/
|
||||
if(m_fuel_time < m_fuel_totaltime)
|
||||
{
|
||||
//dstream<<"Furnace is active"<<std::endl;
|
||||
m_fuel_time += dtime;
|
||||
m_src_time += dtime;
|
||||
if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
|
||||
&& src_item)
|
||||
{
|
||||
InventoryItem *cookresult = src_item->createCookResult();
|
||||
dst_list->addItem(cookresult);
|
||||
src_list->decrementMaterials(1);
|
||||
m_src_time = 0;
|
||||
m_src_totaltime = 0;
|
||||
}
|
||||
changed = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
If there is no source item or source item is not cookable, stop loop.
|
||||
*/
|
||||
if(src_item == NULL || m_src_totaltime < 0.001)
|
||||
{
|
||||
m_step_accumulator = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
//dstream<<"Furnace is out of fuel"<<std::endl;
|
||||
|
||||
InventoryList *fuel_list = m_inventory->getList("fuel");
|
||||
assert(fuel_list);
|
||||
InventoryItem *fuel_item = fuel_list->getItem(0);
|
||||
|
||||
if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
|
||||
{
|
||||
m_fuel_totaltime = 30;
|
||||
m_fuel_time = 0;
|
||||
fuel_list->decrementMaterials(1);
|
||||
changed = true;
|
||||
}
|
||||
else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
|
||||
{
|
||||
m_fuel_totaltime = 30/4;
|
||||
m_fuel_time = 0;
|
||||
fuel_list->decrementMaterials(1);
|
||||
changed = true;
|
||||
}
|
||||
else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
|
||||
{
|
||||
m_fuel_totaltime = 30/4/4;
|
||||
m_fuel_time = 0;
|
||||
fuel_list->decrementMaterials(1);
|
||||
changed = true;
|
||||
}
|
||||
else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
|
||||
{
|
||||
m_fuel_totaltime = 40;
|
||||
m_fuel_time = 0;
|
||||
fuel_list->decrementMaterials(1);
|
||||
changed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//dstream<<"No fuel found"<<std::endl;
|
||||
// No fuel, stop loop.
|
||||
m_step_accumulator = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,91 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef CONTENT_NODEMETA_HEADER
|
||||
#define CONTENT_NODEMETA_HEADER
|
||||
|
||||
#include "nodemetadata.h"
|
||||
|
||||
class Inventory;
|
||||
|
||||
class SignNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
SignNodeMetadata(std::string text);
|
||||
//~SignNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual NodeMetadata* clone();
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
|
||||
std::string getText(){ return m_text; }
|
||||
void setText(std::string t){ m_text = t; }
|
||||
|
||||
private:
|
||||
std::string m_text;
|
||||
};
|
||||
|
||||
class ChestNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
ChestNodeMetadata();
|
||||
~ChestNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual NodeMetadata* clone();
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
|
||||
virtual bool nodeRemovalDisabled();
|
||||
|
||||
private:
|
||||
Inventory *m_inventory;
|
||||
};
|
||||
|
||||
class FurnaceNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
FurnaceNodeMetadata();
|
||||
~FurnaceNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
virtual NodeMetadata* clone();
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
virtual void inventoryModified();
|
||||
virtual bool step(float dtime);
|
||||
|
||||
private:
|
||||
Inventory *m_inventory;
|
||||
float m_step_accumulator;
|
||||
float m_fuel_totaltime;
|
||||
float m_fuel_time;
|
||||
float m_src_totaltime;
|
||||
float m_src_time;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
|
@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
// TODO: Move content-aware stuff to separate file
|
||||
#include "content_mapnode.h"
|
||||
#include "content_nodemeta.h"
|
||||
|
||||
/*
|
||||
Setting this to 1 enables a special camera mode that forces
|
||||
|
@ -1731,6 +1732,10 @@ void the_game(
|
|||
|
||||
//ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
|
||||
|
||||
/*
|
||||
Construct the unique identification string of this
|
||||
chest's inventory
|
||||
*/
|
||||
std::string chest_inv_id;
|
||||
chest_inv_id += "nodemeta:";
|
||||
chest_inv_id += itos(nodepos.X);
|
||||
|
@ -1739,6 +1744,10 @@ void the_game(
|
|||
chest_inv_id += ",";
|
||||
chest_inv_id += itos(nodepos.Z);
|
||||
|
||||
/*
|
||||
Create a menu with the player's inventory and the
|
||||
chest's inventory
|
||||
*/
|
||||
GUIInventoryMenu *menu =
|
||||
new GUIInventoryMenu(guienv, guiroot, -1,
|
||||
&g_menumgr, v2s16(8,9),
|
||||
|
|
|
@ -97,288 +97,7 @@ void NodeMetadata::registerType(u16 id, Factory f)
|
|||
}
|
||||
|
||||
/*
|
||||
SignNodeMetadata
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
SignNodeMetadata proto_SignNodeMetadata("");
|
||||
|
||||
SignNodeMetadata::SignNodeMetadata(std::string text):
|
||||
m_text(text)
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
}
|
||||
u16 SignNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_SIGN_WALL;
|
||||
}
|
||||
NodeMetadata* SignNodeMetadata::create(std::istream &is)
|
||||
{
|
||||
std::string text = deSerializeString(is);
|
||||
return new SignNodeMetadata(text);
|
||||
}
|
||||
NodeMetadata* SignNodeMetadata::clone()
|
||||
{
|
||||
return new SignNodeMetadata(m_text);
|
||||
}
|
||||
void SignNodeMetadata::serializeBody(std::ostream &os)
|
||||
{
|
||||
os<<serializeString(m_text);
|
||||
}
|
||||
std::string SignNodeMetadata::infoText()
|
||||
{
|
||||
return std::string("\"")+m_text+"\"";
|
||||
}
|
||||
|
||||
/*
|
||||
ChestNodeMetadata
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
ChestNodeMetadata proto_ChestNodeMetadata;
|
||||
|
||||
ChestNodeMetadata::ChestNodeMetadata()
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
|
||||
m_inventory = new Inventory();
|
||||
m_inventory->addList("0", 8*4);
|
||||
}
|
||||
ChestNodeMetadata::~ChestNodeMetadata()
|
||||
{
|
||||
delete m_inventory;
|
||||
}
|
||||
u16 ChestNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_CHEST;
|
||||
}
|
||||
NodeMetadata* ChestNodeMetadata::create(std::istream &is)
|
||||
{
|
||||
ChestNodeMetadata *d = new ChestNodeMetadata();
|
||||
d->m_inventory->deSerialize(is);
|
||||
return d;
|
||||
}
|
||||
NodeMetadata* ChestNodeMetadata::clone()
|
||||
{
|
||||
ChestNodeMetadata *d = new ChestNodeMetadata();
|
||||
*d->m_inventory = *m_inventory;
|
||||
return d;
|
||||
}
|
||||
void ChestNodeMetadata::serializeBody(std::ostream &os)
|
||||
{
|
||||
m_inventory->serialize(os);
|
||||
}
|
||||
std::string ChestNodeMetadata::infoText()
|
||||
{
|
||||
return "Chest";
|
||||
}
|
||||
bool ChestNodeMetadata::nodeRemovalDisabled()
|
||||
{
|
||||
/*
|
||||
Disable removal if chest contains something
|
||||
*/
|
||||
InventoryList *list = m_inventory->getList("0");
|
||||
if(list == NULL)
|
||||
return false;
|
||||
if(list->getUsedSlots() == 0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
FurnaceNodeMetadata
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
FurnaceNodeMetadata proto_FurnaceNodeMetadata;
|
||||
|
||||
FurnaceNodeMetadata::FurnaceNodeMetadata()
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
|
||||
m_inventory = new Inventory();
|
||||
m_inventory->addList("fuel", 1);
|
||||
m_inventory->addList("src", 1);
|
||||
m_inventory->addList("dst", 4);
|
||||
|
||||
m_step_accumulator = 0;
|
||||
m_fuel_totaltime = 0;
|
||||
m_fuel_time = 0;
|
||||
m_src_totaltime = 0;
|
||||
m_src_time = 0;
|
||||
}
|
||||
FurnaceNodeMetadata::~FurnaceNodeMetadata()
|
||||
{
|
||||
delete m_inventory;
|
||||
}
|
||||
u16 FurnaceNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_FURNACE;
|
||||
}
|
||||
NodeMetadata* FurnaceNodeMetadata::clone()
|
||||
{
|
||||
FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
|
||||
*d->m_inventory = *m_inventory;
|
||||
return d;
|
||||
}
|
||||
NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
|
||||
{
|
||||
FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
|
||||
|
||||
d->m_inventory->deSerialize(is);
|
||||
|
||||
int temp;
|
||||
is>>temp;
|
||||
d->m_fuel_totaltime = (float)temp/10;
|
||||
is>>temp;
|
||||
d->m_fuel_time = (float)temp/10;
|
||||
|
||||
return d;
|
||||
}
|
||||
void FurnaceNodeMetadata::serializeBody(std::ostream &os)
|
||||
{
|
||||
m_inventory->serialize(os);
|
||||
os<<itos(m_fuel_totaltime*10)<<" ";
|
||||
os<<itos(m_fuel_time*10)<<" ";
|
||||
}
|
||||
std::string FurnaceNodeMetadata::infoText()
|
||||
{
|
||||
//return "Furnace";
|
||||
if(m_fuel_time >= m_fuel_totaltime)
|
||||
{
|
||||
InventoryList *src_list = m_inventory->getList("src");
|
||||
assert(src_list);
|
||||
InventoryItem *src_item = src_list->getItem(0);
|
||||
|
||||
if(src_item)
|
||||
return "Furnace is out of fuel";
|
||||
else
|
||||
return "Furnace is inactive";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string s = "Furnace is active (";
|
||||
s += itos(m_fuel_time/m_fuel_totaltime*100);
|
||||
s += "%)";
|
||||
return s;
|
||||
}
|
||||
}
|
||||
void FurnaceNodeMetadata::inventoryModified()
|
||||
{
|
||||
dstream<<"Furnace inventory modification callback"<<std::endl;
|
||||
}
|
||||
bool FurnaceNodeMetadata::step(float dtime)
|
||||
{
|
||||
if(dtime > 60.0)
|
||||
dstream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
|
||||
// Update at a fixed frequency
|
||||
const float interval = 2.0;
|
||||
m_step_accumulator += dtime;
|
||||
bool changed = false;
|
||||
while(m_step_accumulator > interval)
|
||||
{
|
||||
m_step_accumulator -= interval;
|
||||
dtime = interval;
|
||||
|
||||
//dstream<<"Furnace step dtime="<<dtime<<std::endl;
|
||||
|
||||
InventoryList *dst_list = m_inventory->getList("dst");
|
||||
assert(dst_list);
|
||||
|
||||
InventoryList *src_list = m_inventory->getList("src");
|
||||
assert(src_list);
|
||||
InventoryItem *src_item = src_list->getItem(0);
|
||||
|
||||
// Start only if there are free slots in dst, so that it can
|
||||
// accomodate any result item
|
||||
if(dst_list->getFreeSlots() > 0 && src_item && src_item->isCookable())
|
||||
{
|
||||
m_src_totaltime = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_src_time = 0;
|
||||
m_src_totaltime = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
If fuel is burning, increment the burn counters.
|
||||
If item finishes cooking, move it to result.
|
||||
*/
|
||||
if(m_fuel_time < m_fuel_totaltime)
|
||||
{
|
||||
//dstream<<"Furnace is active"<<std::endl;
|
||||
m_fuel_time += dtime;
|
||||
m_src_time += dtime;
|
||||
if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
|
||||
&& src_item)
|
||||
{
|
||||
InventoryItem *cookresult = src_item->createCookResult();
|
||||
dst_list->addItem(cookresult);
|
||||
src_list->decrementMaterials(1);
|
||||
m_src_time = 0;
|
||||
m_src_totaltime = 0;
|
||||
}
|
||||
changed = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
If there is no source item or source item is not cookable, stop loop.
|
||||
*/
|
||||
if(src_item == NULL || m_src_totaltime < 0.001)
|
||||
{
|
||||
m_step_accumulator = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
//dstream<<"Furnace is out of fuel"<<std::endl;
|
||||
|
||||
InventoryList *fuel_list = m_inventory->getList("fuel");
|
||||
assert(fuel_list);
|
||||
InventoryItem *fuel_item = fuel_list->getItem(0);
|
||||
|
||||
if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
|
||||
{
|
||||
m_fuel_totaltime = 30;
|
||||
m_fuel_time = 0;
|
||||
fuel_list->decrementMaterials(1);
|
||||
changed = true;
|
||||
}
|
||||
else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
|
||||
{
|
||||
m_fuel_totaltime = 30/4;
|
||||
m_fuel_time = 0;
|
||||
fuel_list->decrementMaterials(1);
|
||||
changed = true;
|
||||
}
|
||||
else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
|
||||
{
|
||||
m_fuel_totaltime = 30/4/4;
|
||||
m_fuel_time = 0;
|
||||
fuel_list->decrementMaterials(1);
|
||||
changed = true;
|
||||
}
|
||||
else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
|
||||
{
|
||||
m_fuel_totaltime = 40;
|
||||
m_fuel_time = 0;
|
||||
fuel_list->decrementMaterials(1);
|
||||
changed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//dstream<<"No fuel found"<<std::endl;
|
||||
// No fuel, stop loop.
|
||||
m_step_accumulator = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
/*
|
||||
NodeMetadatalist
|
||||
NodeMetadataList
|
||||
*/
|
||||
|
||||
void NodeMetadataList::serialize(std::ostream &os)
|
||||
|
@ -505,19 +224,6 @@ bool NodeMetadataList::step(float dtime)
|
|||
bool changed = meta->step(dtime);
|
||||
if(changed)
|
||||
something_changed = true;
|
||||
/*if(res.inventory_changed)
|
||||
{
|
||||
std::string inv_id;
|
||||
inv_id += "nodemeta:";
|
||||
inv_id += itos(p.X);
|
||||
inv_id += ",";
|
||||
inv_id += itos(p.Y);
|
||||
inv_id += ",";
|
||||
inv_id += itos(p.Z);
|
||||
InventoryContext c;
|
||||
c.current_player = NULL;
|
||||
inv_mgr->inventoryModified(&c, inv_id);
|
||||
}*/
|
||||
}
|
||||
return something_changed;
|
||||
}
|
||||
|
|
|
@ -69,74 +69,10 @@ private:
|
|||
static core::map<u16, Factory> m_types;
|
||||
};
|
||||
|
||||
class SignNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
SignNodeMetadata(std::string text);
|
||||
//~SignNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual NodeMetadata* clone();
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
|
||||
std::string getText(){ return m_text; }
|
||||
void setText(std::string t){ m_text = t; }
|
||||
|
||||
private:
|
||||
std::string m_text;
|
||||
};
|
||||
|
||||
class ChestNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
ChestNodeMetadata();
|
||||
~ChestNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual NodeMetadata* clone();
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
|
||||
virtual bool nodeRemovalDisabled();
|
||||
|
||||
private:
|
||||
Inventory *m_inventory;
|
||||
};
|
||||
|
||||
class FurnaceNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
FurnaceNodeMetadata();
|
||||
~FurnaceNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
virtual NodeMetadata* clone();
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
virtual void inventoryModified();
|
||||
virtual bool step(float dtime);
|
||||
|
||||
private:
|
||||
Inventory *m_inventory;
|
||||
float m_step_accumulator;
|
||||
float m_fuel_totaltime;
|
||||
float m_fuel_time;
|
||||
float m_src_totaltime;
|
||||
float m_src_time;
|
||||
};
|
||||
|
||||
/*
|
||||
List of metadata of all the nodes of a block
|
||||
*/
|
||||
|
||||
class InventoryManager;
|
||||
|
||||
class NodeMetadataList
|
||||
{
|
||||
public:
|
||||
|
|
498
src/server.cpp
498
src/server.cpp
|
@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "servercommand.h"
|
||||
#include "filesys.h"
|
||||
#include "content_mapnode.h"
|
||||
#include "content_craft.h"
|
||||
#include "content_nodemeta.h"
|
||||
|
||||
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
|
||||
|
||||
|
@ -3828,334 +3830,10 @@ void Server::UpdateCrafting(u16 peer_id)
|
|||
items[i] = clist->getItem(i);
|
||||
}
|
||||
|
||||
bool found = false;
|
||||
|
||||
// Wood
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Stick
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new CraftItem("Stick", 4));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Fence
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[5] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[6] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_FENCE, 2));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Sign
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
//rlist->addItem(new MapBlockObjectItem("Sign"));
|
||||
rlist->addItem(new MaterialItem(CONTENT_SIGN_WALL, 1));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Torch
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal");
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Wooden pick
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("WPick", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Stone pick
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("STPick", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Steel pick
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("SteelPick", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Mese pick
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
|
||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE);
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("MesePick", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Wooden shovel
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("WShovel", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Stone shovel
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("STShovel", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Steel shovel
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("SteelShovel", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Wooden axe
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("WAxe", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Stone axe
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("STAxe", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Steel axe
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("SteelAxe", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Wooden sword
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("WSword", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Stone sword
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("STSword", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Steel sword
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("SteelSword", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Chest
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_CHEST, 1));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Furnace
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_FURNACE, 1));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Steel block
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_STEEL, 1));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
// Get result of crafting grid
|
||||
InventoryItem *result = craft_get_result(items);
|
||||
if(result)
|
||||
rlist->addItem(result);
|
||||
}
|
||||
|
||||
} // if creative_mode == false
|
||||
|
@ -4206,97 +3884,6 @@ std::wstring Server::getStatusString()
|
|||
return os.str();
|
||||
}
|
||||
|
||||
|
||||
void setCreativeInventory(Player *player)
|
||||
{
|
||||
player->resetInventory();
|
||||
|
||||
// Give some good tools
|
||||
{
|
||||
InventoryItem *item = new ToolItem("MesePick", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelPick", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelAxe", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelShovel", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
|
||||
/*
|
||||
Give materials
|
||||
*/
|
||||
|
||||
// CONTENT_IGNORE-terminated list
|
||||
u8 material_items[] = {
|
||||
CONTENT_TORCH,
|
||||
CONTENT_COBBLE,
|
||||
CONTENT_MUD,
|
||||
CONTENT_STONE,
|
||||
CONTENT_SAND,
|
||||
CONTENT_TREE,
|
||||
CONTENT_LEAVES,
|
||||
CONTENT_GLASS,
|
||||
CONTENT_FENCE,
|
||||
CONTENT_MESE,
|
||||
CONTENT_WATERSOURCE,
|
||||
CONTENT_CLOUD,
|
||||
CONTENT_CHEST,
|
||||
CONTENT_FURNACE,
|
||||
CONTENT_SIGN_WALL,
|
||||
CONTENT_IGNORE
|
||||
};
|
||||
|
||||
u8 *mip = material_items;
|
||||
for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
|
||||
{
|
||||
if(*mip == CONTENT_IGNORE)
|
||||
break;
|
||||
|
||||
InventoryItem *item = new MaterialItem(*mip, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
mip++;
|
||||
}
|
||||
|
||||
#if 0
|
||||
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
|
||||
|
||||
// add torch first
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
// Then others
|
||||
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
|
||||
{
|
||||
// Skip some materials
|
||||
if(i == CONTENT_WATER || i == CONTENT_TORCH
|
||||
|| i == CONTENT_COALSTONE)
|
||||
continue;
|
||||
|
||||
InventoryItem *item = new MaterialItem(i, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
}
|
||||
#endif
|
||||
|
||||
/*// Sign
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}*/
|
||||
}
|
||||
|
||||
v3f findSpawnPos(ServerMap &map)
|
||||
{
|
||||
//return v3f(50,50,50)*BS;
|
||||
|
@ -4366,7 +3953,7 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
|
|||
// Reset inventory to creative if in creative mode
|
||||
if(g_settings.getBool("creative_mode"))
|
||||
{
|
||||
setCreativeInventory(player);
|
||||
craft_set_creative_inventory(player);
|
||||
}
|
||||
|
||||
return player;
|
||||
|
@ -4419,78 +4006,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
|
|||
|
||||
if(g_settings.getBool("creative_mode"))
|
||||
{
|
||||
setCreativeInventory(player);
|
||||
craft_set_creative_inventory(player);
|
||||
}
|
||||
else if(g_settings.getBool("give_initial_stuff"))
|
||||
{
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelPick", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelAxe", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelShovel", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
/*{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new CraftItem("Stick", 4);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("WPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}*/
|
||||
/*// and some signs
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
/*// Give some other stuff
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
craft_give_initial_stuff(player);
|
||||
}
|
||||
|
||||
return player;
|
||||
|
|
Loading…
Reference in New Issue