|
|
|
@ -31,7 +31,7 @@ void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
|
|
|
|
|
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
|
|
|
|
|
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
|
|
|
|
|
|
|
|
|
|
content_t trans_table_19[][2] = {
|
|
|
|
|
content_t trans_table_19[21][2] = {
|
|
|
|
|
{CONTENT_GRASS, 1},
|
|
|
|
|
{CONTENT_TREE, 4},
|
|
|
|
|
{CONTENT_LEAVES, 5},
|
|
|
|
@ -106,7 +106,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
|
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
|
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
if(invisible_stone)
|
|
|
|
|
f->solidness = 0; // For debugging, hides regular stone
|
|
|
|
@ -118,7 +118,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setTexture(1, "mud.png");
|
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
|
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_GRASS_FOOTSTEPS;
|
|
|
|
@ -128,7 +128,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setTexture(1, "mud.png");
|
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
|
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_MUD;
|
|
|
|
@ -137,7 +137,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
|
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_SAND;
|
|
|
|
@ -146,7 +146,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
|
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_GRAVEL;
|
|
|
|
@ -155,7 +155,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
|
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.75);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_SANDSTONE;
|
|
|
|
@ -164,7 +164,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
|
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
|
|
|
|
|
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_CLAY;
|
|
|
|
@ -192,7 +192,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setTexture(1, "tree_top.png");
|
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_JUNGLETREE;
|
|
|
|
@ -202,7 +202,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setTexture(1, "jungletree_top.png");
|
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
|
//f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_JUNGLEGRASS;
|
|
|
|
@ -212,7 +212,7 @@ void content_mapnode_init()
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
|
//f->is_ground_content = true;
|
|
|
|
|
f->air_equivalent = false; // grass grows underneath
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
|
f->walkable = false;
|
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.10);
|
|
|
|
@ -232,7 +232,7 @@ void content_mapnode_init()
|
|
|
|
|
{
|
|
|
|
|
f->setAllTextures("[noalpha:leaves.png");
|
|
|
|
|
}
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_CACTUS;
|
|
|
|
@ -243,7 +243,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
|
|
|
|
|
f->param_type = CPT_MINERAL;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_PAPYRUS;
|
|
|
|
@ -252,7 +252,7 @@ void content_mapnode_init()
|
|
|
|
|
f->light_propagates = true;
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
|
f->walkable = false;
|
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.25);
|
|
|
|
@ -275,7 +275,7 @@ void content_mapnode_init()
|
|
|
|
|
f->sunlight_propagates = true;
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
|
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
|
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
|
|
|
|
@ -285,7 +285,7 @@ void content_mapnode_init()
|
|
|
|
|
f->light_propagates = true;
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
|
f->air_equivalent = true; // grass grows underneath
|
|
|
|
|
f->setInventoryTexture("item_fence.png");
|
|
|
|
@ -297,7 +297,7 @@ void content_mapnode_init()
|
|
|
|
|
f->light_propagates = true;
|
|
|
|
|
f->param_type = CPT_LIGHT;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
f->solidness = 0; // drawn separately, makes no faces
|
|
|
|
|
f->air_equivalent = true; // grass grows underneath
|
|
|
|
|
f->walkable = false;
|
|
|
|
@ -315,7 +315,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setAllTextures("wood.png");
|
|
|
|
|
f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_MESE;
|
|
|
|
@ -323,7 +323,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setAllTextures("mese.png");
|
|
|
|
|
f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 0.5);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_CLOUD;
|
|
|
|
@ -331,7 +331,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setAllTextures("cloud.png");
|
|
|
|
|
f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
|
|
|
|
|
i = CONTENT_AIR;
|
|
|
|
|
f = &content_features(i);
|
|
|
|
@ -387,7 +387,7 @@ void content_mapnode_init()
|
|
|
|
|
f->diggable = false;
|
|
|
|
|
f->buildable_to = true;
|
|
|
|
|
f->liquid_type = LIQUID_SOURCE;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
f->liquid_alternative_flowing = CONTENT_WATER;
|
|
|
|
|
f->liquid_alternative_source = CONTENT_WATERSOURCE;
|
|
|
|
|
|
|
|
|
@ -401,7 +401,7 @@ void content_mapnode_init()
|
|
|
|
|
f->walkable = false;
|
|
|
|
|
f->wall_mounted = true;
|
|
|
|
|
f->air_equivalent = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
f->light_source = LIGHT_MAX-1;
|
|
|
|
|
f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
|
|
|
|
|
|
|
|
|
@ -415,7 +415,7 @@ void content_mapnode_init()
|
|
|
|
|
f->walkable = false;
|
|
|
|
|
f->wall_mounted = true;
|
|
|
|
|
f->air_equivalent = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
if(f->initial_metadata == NULL)
|
|
|
|
|
f->initial_metadata = new SignNodeMetadata("Some sign");
|
|
|
|
|
f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
|
|
|
|
@ -429,7 +429,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setTexture(5, "chest_front.png"); // Z-
|
|
|
|
|
f->setInventoryTexture("chest_top.png");
|
|
|
|
|
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
if(f->initial_metadata == NULL)
|
|
|
|
|
f->initial_metadata = new ChestNodeMetadata();
|
|
|
|
|
setWoodLikeDiggingProperties(f->digging_properties, 1.0);
|
|
|
|
@ -440,8 +440,8 @@ void content_mapnode_init()
|
|
|
|
|
f->setAllTextures("furnace_side.png");
|
|
|
|
|
f->setTexture(5, "furnace_front.png"); // Z-
|
|
|
|
|
f->setInventoryTexture("furnace_front.png");
|
|
|
|
|
//f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
|
|
|
|
|
//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
|
|
|
|
|
if(f->initial_metadata == NULL)
|
|
|
|
|
f->initial_metadata = new FurnaceNodeMetadata();
|
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
|
|
|
@ -452,7 +452,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
|
|
|
|
|
f->param_type = CPT_NONE;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 0.9);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_MOSSYCOBBLE;
|
|
|
|
@ -461,7 +461,7 @@ void content_mapnode_init()
|
|
|
|
|
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
|
|
|
|
|
f->param_type = CPT_NONE;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 0.8);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_STEEL;
|
|
|
|
@ -471,7 +471,7 @@ void content_mapnode_init()
|
|
|
|
|
"steel_block.png");
|
|
|
|
|
f->param_type = CPT_NONE;
|
|
|
|
|
f->is_ground_content = true;
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 5.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_NC;
|
|
|
|
@ -481,14 +481,14 @@ void content_mapnode_init()
|
|
|
|
|
f->setTexture(5, "nc_front.png"); // Z-
|
|
|
|
|
f->setTexture(4, "nc_back.png"); // Z+
|
|
|
|
|
f->setInventoryTexture("nc_front.png");
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
|
|
|
|
|
|
|
|
|
i = CONTENT_NC_RB;
|
|
|
|
|
f = &content_features(i);
|
|
|
|
|
f->setAllTextures("nc_rb.png");
|
|
|
|
|
f->setInventoryTexture("nc_rb.png");
|
|
|
|
|
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
|
|
|
|
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
|
|
|
|
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
|
|
|
|
|
|
|
|
|
|
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
|
|
|
|
|