changed server to do object management at longer intervals (0.5s)
parent
26eb607a11
commit
9d5ccafbb0
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@ -449,227 +449,231 @@ void ServerEnvironment::step(float dtime)
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obj->step(dtime, m_active_object_messages, send_recommended);
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}
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/*
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Remove objects that satisfy (m_removed && m_known_by_count==0)
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*/
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if(m_object_management_interval.step(dtime, 0.5))
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{
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core::list<u16> objects_to_remove;
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for(core::map<u16, ServerActiveObject*>::Iterator
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i = m_active_objects.getIterator();
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i.atEnd()==false; i++)
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/*
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Remove objects that satisfy (m_removed && m_known_by_count==0)
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*/
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{
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u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = i.getNode()->getValue();
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// This shouldn't happen but check it
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if(obj == NULL)
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core::list<u16> objects_to_remove;
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for(core::map<u16, ServerActiveObject*>::Iterator
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i = m_active_objects.getIterator();
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i.atEnd()==false; i++)
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{
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dstream<<"WARNING: NULL object found in ServerEnvironment"
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<<" while finding removed objects. id="<<id<<std::endl;
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u16 id = i.getNode()->getKey();
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ServerActiveObject* obj = i.getNode()->getValue();
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// This shouldn't happen but check it
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if(obj == NULL)
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{
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dstream<<"WARNING: NULL object found in ServerEnvironment"
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<<" while finding removed objects. id="<<id<<std::endl;
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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continue;
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}
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// If not m_removed, don't remove.
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if(obj->m_removed == false)
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continue;
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// Delete static data from block
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if(obj->m_static_exists)
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{
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MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
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if(block)
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{
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block->m_static_objects.remove(id);
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block->setChangedFlag();
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}
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}
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// If m_known_by_count > 0, don't actually remove.
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if(obj->m_known_by_count > 0)
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continue;
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// Delete
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delete obj;
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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continue;
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}
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// If not m_removed, don't remove.
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if(obj->m_removed == false)
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continue;
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// Delete static data from block
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if(obj->m_static_exists)
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// Remove references from m_active_objects
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for(core::list<u16>::Iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); i++)
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{
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MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
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if(block)
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{
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block->m_static_objects.remove(id);
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block->setChangedFlag();
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}
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m_active_objects.remove(*i);
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}
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// If m_known_by_count > 0, don't actually remove.
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if(obj->m_known_by_count > 0)
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continue;
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// Delete
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delete obj;
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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}
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// Remove references from m_active_objects
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for(core::list<u16>::Iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); i++)
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{
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m_active_objects.remove(*i);
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}
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}
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const s16 to_active_max_blocks = 3;
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const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
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/*
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Convert stored objects from blocks near the players to active.
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*/
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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v3f playerpos = player->getPosition();
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v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
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v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
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v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
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// Loop through all nearby blocks
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for(s16 x=bpmin.X; x<=bpmax.X; x++)
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for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
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for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
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const s16 to_active_max_blocks = 3;
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const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS;
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/*
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Convert stored objects from blocks near the players to active.
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*/
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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v3s16 blockpos(x,y,z);
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MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
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if(block==NULL)
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Player *player = *i;
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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// Ignore if no stored objects (to not set changed flag)
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if(block->m_static_objects.m_stored.size() == 0)
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continue;
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// This will contain the leftovers of the stored list
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core::list<StaticObject> new_stored;
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// Loop through stored static objects
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for(core::list<StaticObject>::Iterator
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i = block->m_static_objects.m_stored.begin();
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i != block->m_static_objects.m_stored.end(); i++)
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v3f playerpos = player->getPosition();
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v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
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v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks;
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v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks;
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// Loop through all nearby blocks
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for(s16 x=bpmin.X; x<=bpmax.X; x++)
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for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
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for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
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{
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/*dstream<<"INFO: Server: Creating an active object from "
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<<"static data"<<std::endl;*/
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StaticObject &s_obj = *i;
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// Create an active object from the data
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ServerActiveObject *obj = ServerActiveObject::create
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(s_obj.type, this, 0, s_obj.pos, s_obj.data);
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if(obj==NULL)
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{
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// This is necessary to preserve stuff during bugs
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// and errors
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new_stored.push_back(s_obj);
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v3s16 blockpos(x,y,z);
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MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
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if(block==NULL)
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continue;
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}
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// This will also add the object to the active static list
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addActiveObject(obj);
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//u16 id = addActiveObject(obj);
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}
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// Clear stored list
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block->m_static_objects.m_stored.clear();
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// Add leftover stuff to stored list
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for(core::list<StaticObject>::Iterator
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i = new_stored.begin();
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i != new_stored.end(); i++)
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{
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StaticObject &s_obj = *i;
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block->m_static_objects.m_stored.push_back(s_obj);
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}
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block->setChangedFlag();
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}
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}
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/*
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Convert objects that are far away from all the players to static.
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*/
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{
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core::list<u16> objects_to_remove;
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for(core::map<u16, ServerActiveObject*>::Iterator
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i = m_active_objects.getIterator();
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i.atEnd()==false; i++)
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{
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ServerActiveObject* obj = i.getNode()->getValue();
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u16 id = i.getNode()->getKey();
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v3f objectpos = obj->getBasePosition();
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// This shouldn't happen but check it
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if(obj == NULL)
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{
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dstream<<"WARNING: NULL object found in ServerEnvironment"
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<<std::endl;
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continue;
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}
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// If known by some client, don't convert to static.
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if(obj->m_known_by_count > 0)
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continue;
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// If close to some player, don't convert to static.
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bool close_to_player = false;
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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// Ignore disconnected players
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if(player->peer_id == 0)
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// Ignore if no stored objects (to not set changed flag)
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if(block->m_static_objects.m_stored.size() == 0)
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continue;
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v3f playerpos = player->getPosition();
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f32 d = playerpos.getDistanceFrom(objectpos);
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if(d < to_static_max_f)
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// This will contain the leftovers of the stored list
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core::list<StaticObject> new_stored;
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// Loop through stored static objects
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for(core::list<StaticObject>::Iterator
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i = block->m_static_objects.m_stored.begin();
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i != block->m_static_objects.m_stored.end(); i++)
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{
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close_to_player = true;
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break;
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/*dstream<<"INFO: Server: Creating an active object from "
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<<"static data"<<std::endl;*/
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StaticObject &s_obj = *i;
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// Create an active object from the data
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ServerActiveObject *obj = ServerActiveObject::create
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(s_obj.type, this, 0, s_obj.pos, s_obj.data);
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if(obj==NULL)
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{
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// This is necessary to preserve stuff during bugs
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// and errors
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new_stored.push_back(s_obj);
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continue;
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}
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// This will also add the object to the active static list
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addActiveObject(obj);
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//u16 id = addActiveObject(obj);
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}
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}
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if(close_to_player)
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continue;
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/*
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Update the static data and remove the active object.
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*/
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// Delete old static object
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MapBlock *oldblock = NULL;
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if(obj->m_static_exists)
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{
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MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
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if(block)
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// Clear stored list
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block->m_static_objects.m_stored.clear();
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// Add leftover stuff to stored list
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for(core::list<StaticObject>::Iterator
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i = new_stored.begin();
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i != new_stored.end(); i++)
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{
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block->m_static_objects.remove(id);
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oldblock = block;
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StaticObject &s_obj = *i;
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block->m_static_objects.m_stored.push_back(s_obj);
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}
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}
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// Add new static object
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std::string staticdata = obj->getStaticData();
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StaticObject s_obj(obj->getType(), objectpos, staticdata);
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// Add to the block where the object is located in
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v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
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MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
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if(block)
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{
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block->m_static_objects.insert(0, s_obj);
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block->setChangedFlag();
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obj->m_static_exists = true;
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obj->m_static_block = block->getPos();
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}
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// If not possible, add back to previous block
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else if(oldblock)
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{
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oldblock->m_static_objects.insert(0, s_obj);
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oldblock->setChangedFlag();
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obj->m_static_exists = true;
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obj->m_static_block = oldblock->getPos();
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}
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else{
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dstream<<"WARNING: Server: Could not find a block for "
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<<"storing static object"<<std::endl;
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obj->m_static_exists = false;
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continue;
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}
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/*dstream<<"INFO: Server: Stored static data. Deleting object."
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<<std::endl;*/
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// Delete active object
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delete obj;
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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}
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// Remove references from m_active_objects
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for(core::list<u16>::Iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); i++)
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/*
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Convert objects that are far away from all the players to static.
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*/
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{
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m_active_objects.remove(*i);
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core::list<u16> objects_to_remove;
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for(core::map<u16, ServerActiveObject*>::Iterator
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i = m_active_objects.getIterator();
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i.atEnd()==false; i++)
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{
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ServerActiveObject* obj = i.getNode()->getValue();
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u16 id = i.getNode()->getKey();
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v3f objectpos = obj->getBasePosition();
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// This shouldn't happen but check it
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if(obj == NULL)
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{
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dstream<<"WARNING: NULL object found in ServerEnvironment"
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<<std::endl;
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continue;
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}
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// If known by some client, don't convert to static.
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if(obj->m_known_by_count > 0)
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continue;
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// If close to some player, don't convert to static.
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bool close_to_player = false;
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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v3f playerpos = player->getPosition();
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f32 d = playerpos.getDistanceFrom(objectpos);
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if(d < to_static_max_f)
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{
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close_to_player = true;
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break;
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}
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}
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if(close_to_player)
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continue;
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/*
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Update the static data and remove the active object.
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*/
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// Delete old static object
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MapBlock *oldblock = NULL;
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if(obj->m_static_exists)
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{
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MapBlock *block = m_map->getBlockNoCreateNoEx
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(obj->m_static_block);
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if(block)
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{
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block->m_static_objects.remove(id);
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oldblock = block;
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}
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}
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// Add new static object
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std::string staticdata = obj->getStaticData();
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StaticObject s_obj(obj->getType(), objectpos, staticdata);
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// Add to the block where the object is located in
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v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
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MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
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if(block)
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{
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block->m_static_objects.insert(0, s_obj);
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block->setChangedFlag();
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obj->m_static_exists = true;
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obj->m_static_block = block->getPos();
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}
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// If not possible, add back to previous block
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else if(oldblock)
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{
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oldblock->m_static_objects.insert(0, s_obj);
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oldblock->setChangedFlag();
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obj->m_static_exists = true;
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obj->m_static_block = oldblock->getPos();
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}
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else{
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dstream<<"WARNING: Server: Could not find a block for "
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<<"storing static object"<<std::endl;
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obj->m_static_exists = false;
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continue;
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}
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/*dstream<<"INFO: Server: Stored static data. Deleting object."
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<<std::endl;*/
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// Delete active object
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delete obj;
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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}
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// Remove references from m_active_objects
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for(core::list<u16>::Iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); i++)
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{
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m_active_objects.remove(*i);
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}
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}
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}
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@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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#include "map.h"
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#include <ostream>
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#include "utility.h"
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class Environment
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{
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@ -154,6 +155,7 @@ private:
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Queue<ActiveObjectMessage> m_active_object_messages;
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float m_random_spawn_timer;
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float m_send_recommended_timer;
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IntervalLimiter m_object_management_interval;
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};
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#ifndef SERVER
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