Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff

master
Perttu Ahola 2011-07-30 23:33:57 +03:00
parent 4ccc99b291
commit 8e1eacf3a8
13 changed files with 89 additions and 3 deletions

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@ -474,13 +474,30 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 5.0); setStoneLikeDiggingProperties(f->digging_properties, 5.0);
i = CONTENT_NC;
f = &content_features(i);
f->param_type = CPT_FACEDIR_SIMPLE;
f->setAllTextures("nc_side.png");
f->setTexture(5, "nc_front.png"); // Z-
f->setTexture(4, "nc_back.png"); // Z+
f->setInventoryTexture("nc_front.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
i = CONTENT_NC_RB;
f = &content_features(i);
f->setAllTextures("nc_rb.png");
f->setInventoryTexture("nc_rb.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
/* /*
Add MesePick to everything Add MesePick to everything
*/ */
for(u16 i=0; i<256; i++) for(u16 i=0; i<=MAX_CONTENT; i++)
{ {
content_features(i).digging_properties.set("MesePick", content_features(i).digging_properties.set("MesePick",
DiggingProperties(true, 0.0, 65535./1337)); DiggingProperties(true, 0.0, 65535./1337));

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@ -70,6 +70,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
#define CONTENT_BOOKSHELF 0x814 //29 #define CONTENT_BOOKSHELF 0x814 //29
#define CONTENT_JUNGLETREE 0x815 #define CONTENT_JUNGLETREE 0x815
#define CONTENT_JUNGLEGRASS 0x816 #define CONTENT_JUNGLEGRASS 0x816
#define CONTENT_NC 0x817
#define CONTENT_NC_RB 0x818
#endif #endif

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@ -976,6 +976,40 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
} }
} }
static void make_nc(VoxelManipulator &vmanip, PseudoRandom &random)
{
v3s16 dir;
u8 facedir_i = 0;
s32 r = random.range(0, 3);
if(r == 0){
dir = v3s16( 1, 0, 0);
facedir_i = 3;
}
if(r == 1){
dir = v3s16(-1, 0, 0);
facedir_i = 1;
}
if(r == 2){
dir = v3s16( 0, 0, 1);
facedir_i = 2;
}
if(r == 3){
dir = v3s16( 0, 0,-1);
facedir_i = 0;
}
v3s16 p = vmanip.m_area.MinEdge + v3s16(
16+random.range(0,15),
16+random.range(0,15),
16+random.range(0,15));
vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC, facedir_i);
u32 length = random.range(3,15);
for(u32 j=0; j<length; j++)
{
p -= dir;
vmanip.m_data[vmanip.m_area.index(p)] = MapNode(CONTENT_NC_RB);
}
}
/* /*
Noise functions. Make sure seed is mangled differently in each one. Noise functions. Make sure seed is mangled differently in each one.
*/ */
@ -1872,6 +1906,17 @@ void make_block(BlockMakeData *data)
} }
} }
/*
Add NC
*/
{
PseudoRandom ncrandom(blockseed+9324342);
if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3)
{
make_nc(vmanip, ncrandom);
}
}
/* /*
Add top and bottom side of water to transforming_liquid queue Add top and bottom side of water to transforming_liquid queue
*/ */

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@ -391,6 +391,9 @@ inline v3s16 unpackDir(u8 b)
facedir: CPT_FACEDIR_SIMPLE param1 value facedir: CPT_FACEDIR_SIMPLE param1 value
dir: The face for which stuff is wanted dir: The face for which stuff is wanted
return value: The face from which the stuff is actually found return value: The face from which the stuff is actually found
NOTE: Currently this uses 2 bits for Z-,X-,Z+,X+, should there be Y+
and Y- too?
*/ */
v3s16 facedir_rotate(u8 facedir, v3s16 dir); v3s16 facedir_rotate(u8 facedir, v3s16 dir);

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@ -29,6 +29,7 @@ Player::Player():
in_water(false), in_water(false),
in_water_stable(false), in_water_stable(false),
swimming_up(false), swimming_up(false),
inventory_backup(NULL),
craftresult_is_preview(true), craftresult_is_preview(true),
hp(20), hp(20),
peer_id(PEER_ID_INEXISTENT), peer_id(PEER_ID_INEXISTENT),
@ -43,6 +44,7 @@ Player::Player():
Player::~Player() Player::~Player()
{ {
delete inventory_backup;
} }
void Player::resetInventory() void Player::resetInventory()
@ -107,7 +109,12 @@ void Player::serialize(std::ostream &os)
os<<"PlayerArgsEnd\n"; os<<"PlayerArgsEnd\n";
inventory.serialize(os); // If actual inventory is backed up due to creative mode, save it
// instead of the dummy creative mode inventory
if(inventory_backup)
inventory_backup->serialize(os);
else
inventory.serialize(os);
} }
void Player::deSerialize(std::istream &is) void Player::deSerialize(std::istream &is)

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@ -121,6 +121,8 @@ public:
bool swimming_up; bool swimming_up;
Inventory inventory; Inventory inventory;
// Actual inventory is backed up here when creative mode is used
Inventory *inventory_backup;
bool craftresult_is_preview; bool craftresult_is_preview;

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@ -4130,6 +4130,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
// Reset inventory to creative if in creative mode // Reset inventory to creative if in creative mode
if(g_settings.getBool("creative_mode")) if(g_settings.getBool("creative_mode"))
{ {
// Warning: double code below
// Backup actual inventory
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
craft_set_creative_inventory(player); craft_set_creative_inventory(player);
} }
@ -4183,6 +4188,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
if(g_settings.getBool("creative_mode")) if(g_settings.getBool("creative_mode"))
{ {
// Warning: double code above
// Backup actual inventory
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
craft_set_creative_inventory(player); craft_set_creative_inventory(player);
} }
else if(g_settings.getBool("give_initial_stuff")) else if(g_settings.getBool("give_initial_stuff"))