minecraft-like crafting
parent
63e27380dc
commit
699d0e9a5e
4
Makefile
4
Makefile
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@ -1,7 +1,7 @@
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# Makefile for Irrlicht Examples
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# It's usually sufficient to change just the target name and source file list
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# and be sure that CXX is set to a valid compiler
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SOURCE_FILES = guiTextInputMenu.cpp guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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SOURCE_FILES = materials.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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DEBUG_TARGET = debugtest
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DEBUG_SOURCES = $(addprefix src/, $(SOURCE_FILES))
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@ -14,7 +14,7 @@ FAST_BUILD_DIR = fastbuild
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FAST_OBJECTS = $(addprefix $(FAST_BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))
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SERVER_TARGET = server
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SERVER_SOURCE_FILES = defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp
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SERVER_SOURCE_FILES = materials.cpp defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp
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SERVER_SOURCES = $(addprefix src/, $(SERVER_SOURCE_FILES))
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SERVER_BUILD_DIR = serverbuild
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SERVER_OBJECTS = $(addprefix $(SERVER_BUILD_DIR)/, $(SERVER_SOURCE_FILES:.cpp=.o))
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After Width: | Height: | Size: 947 B |
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After Width: | Height: | Size: 1.4 KiB |
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@ -390,6 +390,20 @@ public:
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{
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return m_wear;
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}
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// Returns true if weared out
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bool addWear(u16 add)
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{
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if(m_wear >= 65535 - add)
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{
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m_wear = 65535;
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return true;
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}
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else
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{
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m_wear += add;
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return false;
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}
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}
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private:
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std::string m_toolname;
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u16 m_wear;
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90
src/main.cpp
90
src/main.cpp
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@ -167,6 +167,8 @@ TODO: Better handling of objects and mobs
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- Make separate classes for client and server
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- Client should not discriminate between blocks, server should
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- Make other players utilize the same framework
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- This is also needed for objects that don't get sent to client
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but are used for triggers etc
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TODO: Draw big amounts of torches better (that is, throw them in the
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same meshbuffer (can the meshcollector class be used?))
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@ -174,6 +176,9 @@ TODO: Draw big amounts of torches better (that is, throw them in the
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TODO: Check if the usage of Client::isFetchingBlocks() in
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updateViewingRange() actually does something
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TODO: Make an option to the server to disable building and digging near
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the starting position
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Doing now:
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======================================================================
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@ -239,6 +244,7 @@ TODO: Transferring of the table from server to client
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#include "guiPauseMenu.h"
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#include "guiInventoryMenu.h"
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#include "guiTextInputMenu.h"
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#include "materials.h"
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IrrlichtWrapper *g_irrlicht;
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@ -1022,6 +1028,22 @@ private:
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s32 m_selection;
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};
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// Chat data
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struct ChatLine
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{
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ChatLine():
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age(0.0)
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{
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}
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ChatLine(const std::wstring &a_text):
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age(0.0),
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text(a_text)
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{
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}
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float age;
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std::wstring text;
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};
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int main(int argc, char *argv[])
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{
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/*
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@ -1040,6 +1062,8 @@ int main(int argc, char *argv[])
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DSTACK(__FUNCTION_NAME);
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initializeMaterialProperties();
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try
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{
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@ -1541,8 +1565,7 @@ int main(int argc, char *argv[])
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L"Chat here\nOther line\nOther line\nOther line\nOther line",
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core::rect<s32>(70, 60, 795, 150),
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false, true);
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core::list<std::wstring> chat_lines;
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//chat_lines.push_back(L"Minetest-c55 up and running!");
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core::list<ChatLine> chat_lines;
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/*
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Some statistics are collected in these
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@ -2103,12 +2126,8 @@ int main(int argc, char *argv[])
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{
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MapNode n = client.getNode(nodepos);
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// TODO: Get this from some table that is sent by server
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float dig_time_complete = 0.5;
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if(n.d == CONTENT_STONE || n.d == CONTENT_COALSTONE)
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{
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dig_time_complete = 10.0;
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// Get tool name. Default is "" = bare hands
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std::string toolname = "";
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InventoryList *mlist = local_inventory.getList("main");
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if(mlist != NULL)
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{
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@ -2116,20 +2135,28 @@ int main(int argc, char *argv[])
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if(item && (std::string)item->getName() == "ToolItem")
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{
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ToolItem *titem = (ToolItem*)item;
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if(titem->getToolName() == "WPick")
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toolname = titem->getToolName();
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}
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}
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// Get digging properties for material and tool
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u8 material = n.d;
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DiggingProperties prop =
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getDiggingProperties(material, toolname);
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float dig_time_complete = 0.0;
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if(prop.diggable == false)
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{
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dig_time_complete = 1.2;
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/*dstream<<"Material "<<(int)material
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<<" not diggable with \""
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<<toolname<<"\""<<std::endl;*/
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// I guess nobody will wait for this long
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dig_time_complete = 10000000.0;
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}
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else if(titem->getToolName() == "STPick")
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else
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{
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dig_time_complete = 0.6;
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}
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}
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}
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}
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else if(n.d == CONTENT_TORCH)
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{
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dig_time_complete = 0.0;
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dig_time_complete = prop.time;
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}
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if(dig_time_complete >= 0.001)
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Get chat messages from client
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*/
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{
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// Get messages
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// Get new messages
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std::wstring message;
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while(client.getChatMessage(message))
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{
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chat_lines.push_back(message);
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if(chat_lines.size() > 5)
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chat_lines.push_back(ChatLine(message));
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if(chat_lines.size() > 7)
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{
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core::list<std::wstring>::Iterator
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core::list<ChatLine>::Iterator
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i = chat_lines.begin();
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chat_lines.erase(i);
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}
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// Append them to form the whole static text and throw
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// it to the gui element
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std::wstring whole;
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for(core::list<std::wstring>::Iterator
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u16 to_be_removed_count = 0;
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for(core::list<ChatLine>::Iterator
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i = chat_lines.begin();
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i != chat_lines.end(); i++)
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{
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whole += (*i) + L'\n';
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(*i).age += dtime;
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if((*i).age > 30.0)
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{
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to_be_removed_count++;
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continue;
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}
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whole += (*i).text + L'\n';
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}
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for(u16 i=0; i<to_be_removed_count; i++)
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{
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core::list<ChatLine>::Iterator
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i = chat_lines.begin();
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chat_lines.erase(i);
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}
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chat_guitext->setText(whole.c_str());
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// Update gui element size and position
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@ -43,6 +43,7 @@ u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
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{TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER,TILE_WATER},
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{TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD,TILE_CLOUD},
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{TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE,TILE_COALSTONE},
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{TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD,TILE_WOOD},
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};
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const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT] =
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"../data/water.png",
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"../data/cloud.png",
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"../data/coalstone.png",
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"../data/wood.png",
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};
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@ -77,6 +77,7 @@ enum Content
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CONTENT_OCEAN,
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CONTENT_CLOUD,
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CONTENT_COALSTONE,
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CONTENT_WOOD,
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// This is set to the number of the actual values in this enum
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USEFUL_CONTENT_COUNT
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/*
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If true, the material allows lossless sunlight propagation.
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NOTE: It doesn't seem to go through torches regardlessly of this
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*/
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inline bool sunlight_propagates_content(u8 m)
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{
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*/
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inline bool is_ground_content(u8 m)
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{
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return(
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m == CONTENT_STONE ||
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m == CONTENT_GRASS ||
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m == CONTENT_GRASS_FOOTSTEPS ||
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m == CONTENT_MESE ||
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m == CONTENT_MUD ||
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m == CONTENT_COALSTONE
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);
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return (m != CONTENT_WATER
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&& m != CONTENT_TORCH
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&& m != CONTENT_TREE
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&& m != CONTENT_LEAVES
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&& m != CONTENT_OCEAN
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&& m != CONTENT_CLOUD);
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}
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inline bool is_mineral(u8 c)
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|| c == CONTENT_COALSTONE);
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}
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/*inline bool content_has_faces(u8 c)
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inline bool liquid_replaces_content(u8 c)
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{
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return (m != CONTENT_IGNORE
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&& m != CONTENT_AIR
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&& m != CONTENT_TORCH);
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}*/
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return (c == CONTENT_AIR || c == CONTENT_TORCH);
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}
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/*
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When placing a node, drection info is added to it if this is true
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*/
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inline bool content_directional(u8 c)
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{
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return (c == CONTENT_TORCH);
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}
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/*
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Nodes make a face if contents differ and solidness differs.
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return 2;
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}
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inline bool liquid_replaces_content(u8 c)
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{
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return (c == CONTENT_AIR || c == CONTENT_TORCH);
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}
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/*
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When placing a node, drection info is added to it if this is true
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*/
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inline bool content_directional(u8 c)
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{
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return (c == CONTENT_TORCH);
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}
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/*
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Packs directions like (1,0,0), (1,-1,0)
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*/
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@ -0,0 +1,75 @@
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#include "materials.h"
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#define MATERIAL_PROPERTIES_COUNT 256
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// These correspond to the CONTENT_* constants
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MaterialProperties g_material_properties[MATERIAL_PROPERTIES_COUNT];
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bool g_material_properties_initialized = false;
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void setStoneLikeDiggingProperties(u8 material, float toughness)
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{
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g_material_properties[material].setDiggingProperties("",
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DiggingProperties(true, 15.0*toughness, 0));
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g_material_properties[material].setDiggingProperties("WPick",
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DiggingProperties(true, 2.0*toughness, 65535./20.*toughness));
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g_material_properties[material].setDiggingProperties("STPick",
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DiggingProperties(true, 1.0*toughness, 65535./50.*toughness));
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}
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void initializeMaterialProperties()
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{
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/*
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Now, the g_material_properties array is already initialized
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by the constructors to such that no digging is possible.
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Add some digging properties to them.
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*/
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setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
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g_material_properties[CONTENT_GRASS].setDiggingProperties("",
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DiggingProperties(true, 0.5, 0));
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g_material_properties[CONTENT_TORCH].setDiggingProperties("",
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DiggingProperties(true, 0.0, 0));
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g_material_properties[CONTENT_TREE].setDiggingProperties("",
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DiggingProperties(true, 1.5, 0));
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g_material_properties[CONTENT_LEAVES].setDiggingProperties("",
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DiggingProperties(true, 0.5, 0));
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g_material_properties[CONTENT_GRASS_FOOTSTEPS].setDiggingProperties("",
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DiggingProperties(true, 0.5, 0));
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setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
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g_material_properties[CONTENT_MUD].setDiggingProperties("",
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DiggingProperties(true, 0.5, 0));
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setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);
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g_material_properties[CONTENT_WOOD].setDiggingProperties("",
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DiggingProperties(true, 1.0, 0));
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g_material_properties_initialized = true;
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}
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MaterialProperties * getMaterialProperties(u8 material)
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{
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assert(g_material_properties_initialized);
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return &g_material_properties[material];
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}
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DiggingProperties getDiggingProperties(u8 material, const std::string &tool)
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{
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MaterialProperties *mprop = getMaterialProperties(material);
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if(mprop == NULL)
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// Not diggable
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return DiggingProperties();
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return mprop->getDiggingProperties(tool);
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}
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@ -0,0 +1,98 @@
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MATERIALS_HEADER
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#define MATERIALS_HEADER
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/*
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Material properties
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*/
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#include "common_irrlicht.h"
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#include "inventory.h"
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#include <string>
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struct DiggingProperties
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{
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DiggingProperties():
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diggable(false),
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time(0.0),
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wear(0)
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{
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}
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DiggingProperties(bool a_diggable, float a_time, u16 a_wear):
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diggable(a_diggable),
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time(a_time),
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wear(a_wear)
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{
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}
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bool diggable;
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// Digging time in seconds
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float time;
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// Caused wear
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u16 wear;
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};
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class MaterialProperties
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{
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public:
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MaterialProperties()
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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}
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void setDiggingProperties(const std::string toolname,
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const DiggingProperties &prop)
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{
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m_digging_properties[toolname] = prop;
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}
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DiggingProperties getDiggingProperties(const std::string toolname)
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{
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core::map<std::string, DiggingProperties>::Node *n;
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n = m_digging_properties.find(toolname);
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if(n == NULL)
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{
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// Not diggable by this tool, try to get defaults
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n = m_digging_properties.find("");
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if(n == NULL)
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{
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// Not diggable at all
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return DiggingProperties();
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}
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}
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// Return found properties
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return n->getValue();
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}
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private:
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// toolname="": default properties (digging by hand)
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// Key is toolname
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core::map<std::string, DiggingProperties> m_digging_properties;
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};
|
||||
|
||||
void initializeMaterialProperties();
|
||||
|
||||
// Material correspond to the CONTENT_* constants
|
||||
MaterialProperties * getMaterialProperties(u8 material);
|
||||
// For getting the default properties, set tool=""
|
||||
DiggingProperties getDiggingProperties(u8 material, const std::string &tool);
|
||||
|
||||
#endif
|
||||
|
467
src/server.cpp
467
src/server.cpp
|
@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "main.h"
|
||||
#include "constants.h"
|
||||
#include "voxel.h"
|
||||
#include "materials.h"
|
||||
|
||||
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
|
||||
|
||||
|
@ -1821,9 +1822,47 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
|
||||
if(g_settings.getBool("creative_mode") == false)
|
||||
{
|
||||
// Add to inventory and send inventory
|
||||
/*
|
||||
Wear out tool
|
||||
*/
|
||||
InventoryList *mlist = player->inventory.getList("main");
|
||||
if(mlist != NULL)
|
||||
{
|
||||
InventoryItem *item = mlist->getItem(item_i);
|
||||
if(item && (std::string)item->getName() == "ToolItem")
|
||||
{
|
||||
ToolItem *titem = (ToolItem*)item;
|
||||
std::string toolname = titem->getToolName();
|
||||
|
||||
// Get digging properties for material and tool
|
||||
DiggingProperties prop =
|
||||
getDiggingProperties(material, toolname);
|
||||
|
||||
if(prop.diggable == false)
|
||||
{
|
||||
derr_server<<"Server: WARNING: Player digged"
|
||||
<<" with impossible material + tool"
|
||||
<<" combination"<<std::endl;
|
||||
}
|
||||
|
||||
bool weared_out = titem->addWear(prop.wear);
|
||||
|
||||
if(weared_out)
|
||||
{
|
||||
mlist->deleteItem(item_i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Add digged item to inventory
|
||||
*/
|
||||
InventoryItem *item = new MaterialItem(material, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
/*
|
||||
Send inventory
|
||||
*/
|
||||
SendInventory(player->peer_id);
|
||||
}
|
||||
|
||||
|
@ -2404,138 +2443,6 @@ void Server::peerAdded(con::Peer *peer)
|
|||
c.peer_id = peer->id;
|
||||
c.timeout = false;
|
||||
m_peer_change_queue.push_back(c);
|
||||
|
||||
#if 0
|
||||
// NOTE: Connection is already locked when this is called.
|
||||
// NOTE: Environment is already locked when this is called.
|
||||
|
||||
// Error check
|
||||
core::map<u16, RemoteClient*>::Node *n;
|
||||
n = m_clients.find(peer->id);
|
||||
// The client shouldn't already exist
|
||||
assert(n == NULL);
|
||||
|
||||
// Create client
|
||||
RemoteClient *client = new RemoteClient();
|
||||
client->peer_id = peer->id;
|
||||
m_clients.insert(client->peer_id, client);
|
||||
|
||||
// Create player
|
||||
{
|
||||
Player *player = m_env.getPlayer(peer->id);
|
||||
|
||||
// The player shouldn't already exist
|
||||
assert(player == NULL);
|
||||
|
||||
player = new ServerRemotePlayer();
|
||||
player->peer_id = peer->id;
|
||||
|
||||
/*
|
||||
Set player position
|
||||
*/
|
||||
|
||||
// We're going to throw the player to this position
|
||||
//v2s16 nodepos(29990,29990);
|
||||
//v2s16 nodepos(9990,9990);
|
||||
v2s16 nodepos(0,0);
|
||||
v2s16 sectorpos = getNodeSectorPos(nodepos);
|
||||
// Get zero sector (it could have been unloaded to disk)
|
||||
m_env.getMap().emergeSector(sectorpos);
|
||||
// Get ground height at origin
|
||||
f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
|
||||
// The sector should have been generated -> groundheight exists
|
||||
assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
|
||||
// Don't go underwater
|
||||
if(groundheight < WATER_LEVEL)
|
||||
groundheight = WATER_LEVEL;
|
||||
|
||||
player->setPosition(intToFloat(v3s16(
|
||||
nodepos.X,
|
||||
groundheight + 1,
|
||||
nodepos.Y
|
||||
)));
|
||||
|
||||
/*
|
||||
Add player to environment
|
||||
*/
|
||||
|
||||
m_env.addPlayer(player);
|
||||
|
||||
/*
|
||||
Add stuff to inventory
|
||||
*/
|
||||
|
||||
if(g_settings.getBool("creative_mode"))
|
||||
{
|
||||
// Give a good pick
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
// Give all materials
|
||||
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
|
||||
for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
|
||||
{
|
||||
// Skip some materials
|
||||
if(i == CONTENT_OCEAN)
|
||||
continue;
|
||||
|
||||
InventoryItem *item = new MaterialItem(i, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
}
|
||||
// Sign
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
/*// Rat
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Rat");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
InventoryItem *item = new CraftItem("Stick", 4);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("WPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
/*// Give some lights
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}
|
||||
// and some signs
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
/*// Give some other stuff
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Server::deletingPeer(con::Peer *peer, bool timeout)
|
||||
|
@ -2549,46 +2456,6 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
|
|||
c.peer_id = peer->id;
|
||||
c.timeout = timeout;
|
||||
m_peer_change_queue.push_back(c);
|
||||
|
||||
#if 0
|
||||
// NOTE: Connection is already locked when this is called.
|
||||
|
||||
// NOTE: Environment is already locked when this is called.
|
||||
// NOTE: Locking environment cannot be moved here because connection
|
||||
// is already locked and env has to be locked before
|
||||
|
||||
// Error check
|
||||
core::map<u16, RemoteClient*>::Node *n;
|
||||
n = m_clients.find(peer->id);
|
||||
// The client should exist
|
||||
assert(n != NULL);
|
||||
|
||||
// Send information about leaving in chat
|
||||
{
|
||||
std::wstring name = L"unknown";
|
||||
Player *player = m_env.getPlayer(peer->id);
|
||||
if(player != NULL)
|
||||
name = narrow_to_wide(player->getName());
|
||||
|
||||
std::wstring message;
|
||||
message += L"*** ";
|
||||
message += name;
|
||||
message += L" left game";
|
||||
BroadcastChatMessage(message);
|
||||
}
|
||||
|
||||
// Delete player
|
||||
{
|
||||
m_env.removePlayer(peer->id);
|
||||
}
|
||||
|
||||
// Delete client
|
||||
delete m_clients[peer->id];
|
||||
m_clients.remove(peer->id);
|
||||
|
||||
// Send player info to all clients
|
||||
SendPlayerInfos();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Server::SendObjectData(float dtime)
|
||||
|
@ -2647,6 +2514,159 @@ void Server::SendPlayerInfos()
|
|||
m_con.SendToAll(0, data, true);
|
||||
}
|
||||
|
||||
enum ItemSpecType
|
||||
{
|
||||
ITEM_NONE,
|
||||
ITEM_MATERIAL,
|
||||
ITEM_CRAFT,
|
||||
ITEM_TOOL,
|
||||
ITEM_MBO
|
||||
};
|
||||
|
||||
struct ItemSpec
|
||||
{
|
||||
ItemSpec():
|
||||
type(ITEM_NONE)
|
||||
{
|
||||
}
|
||||
ItemSpec(enum ItemSpecType a_type, std::string a_name):
|
||||
type(a_type),
|
||||
name(a_name),
|
||||
num(65535)
|
||||
{
|
||||
}
|
||||
ItemSpec(enum ItemSpecType a_type, u16 a_num):
|
||||
type(a_type),
|
||||
name(""),
|
||||
num(a_num)
|
||||
{
|
||||
}
|
||||
enum ItemSpecType type;
|
||||
// Only other one of these is used
|
||||
std::string name;
|
||||
u16 num;
|
||||
};
|
||||
|
||||
/*
|
||||
items: a pointer to an array of 9 pointers to items
|
||||
specs: a pointer to an array of 9 ItemSpecs
|
||||
*/
|
||||
bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
|
||||
{
|
||||
u16 items_min_x = 100;
|
||||
u16 items_max_x = 100;
|
||||
u16 items_min_y = 100;
|
||||
u16 items_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(items[y*3 + x] == NULL)
|
||||
continue;
|
||||
if(items_min_x == 100 || x < items_min_x)
|
||||
items_min_x = x;
|
||||
if(items_min_y == 100 || y < items_min_y)
|
||||
items_min_y = y;
|
||||
if(items_max_x == 100 || x > items_max_x)
|
||||
items_max_x = x;
|
||||
if(items_max_y == 100 || y > items_max_y)
|
||||
items_max_y = y;
|
||||
}
|
||||
// No items at all, just return false
|
||||
if(items_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 items_w = items_max_x - items_min_x + 1;
|
||||
u16 items_h = items_max_y - items_min_y + 1;
|
||||
|
||||
u16 specs_min_x = 100;
|
||||
u16 specs_max_x = 100;
|
||||
u16 specs_min_y = 100;
|
||||
u16 specs_max_y = 100;
|
||||
for(u16 y=0; y<3; y++)
|
||||
for(u16 x=0; x<3; x++)
|
||||
{
|
||||
if(specs[y*3 + x].type == ITEM_NONE)
|
||||
continue;
|
||||
if(specs_min_x == 100 || x < specs_min_x)
|
||||
specs_min_x = x;
|
||||
if(specs_min_y == 100 || y < specs_min_y)
|
||||
specs_min_y = y;
|
||||
if(specs_max_x == 100 || x > specs_max_x)
|
||||
specs_max_x = x;
|
||||
if(specs_max_y == 100 || y > specs_max_y)
|
||||
specs_max_y = y;
|
||||
}
|
||||
// No specs at all, just return false
|
||||
if(specs_min_x == 100)
|
||||
return false;
|
||||
|
||||
u16 specs_w = specs_max_x - specs_min_x + 1;
|
||||
u16 specs_h = specs_max_y - specs_min_y + 1;
|
||||
|
||||
// Different sizes
|
||||
if(items_w != specs_w || items_h != specs_h)
|
||||
return false;
|
||||
|
||||
for(u16 y=0; y<specs_h; y++)
|
||||
for(u16 x=0; x<specs_w; x++)
|
||||
{
|
||||
u16 items_x = items_min_x + x;
|
||||
u16 items_y = items_min_y + y;
|
||||
u16 specs_x = specs_min_x + x;
|
||||
u16 specs_y = specs_min_y + y;
|
||||
InventoryItem *item = items[items_y * 3 + items_x];
|
||||
ItemSpec &spec = specs[specs_y * 3 + specs_x];
|
||||
|
||||
if(spec.type == ITEM_NONE)
|
||||
{
|
||||
// Has to be no item
|
||||
if(item != NULL)
|
||||
return false;
|
||||
continue;
|
||||
}
|
||||
|
||||
// There should be an item
|
||||
if(item == NULL)
|
||||
return false;
|
||||
|
||||
std::string itemname = item->getName();
|
||||
|
||||
if(spec.type == ITEM_MATERIAL)
|
||||
{
|
||||
if(itemname != "MaterialItem")
|
||||
return false;
|
||||
MaterialItem *mitem = (MaterialItem*)item;
|
||||
if(mitem->getMaterial() != spec.num)
|
||||
return false;
|
||||
}
|
||||
else if(spec.type == ITEM_CRAFT)
|
||||
{
|
||||
if(itemname != "CraftItem")
|
||||
return false;
|
||||
CraftItem *mitem = (CraftItem*)item;
|
||||
if(mitem->getSubName() != spec.name)
|
||||
return false;
|
||||
}
|
||||
else if(spec.type == ITEM_TOOL)
|
||||
{
|
||||
// Not supported yet
|
||||
assert(0);
|
||||
}
|
||||
else if(spec.type == ITEM_MBO)
|
||||
{
|
||||
// Not supported yet
|
||||
assert(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not supported yet
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::SendInventory(u16 peer_id)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
@ -2670,31 +2690,96 @@ void Server::SendInventory(u16 peer_id)
|
|||
{
|
||||
items[i] = clist->getItem(i);
|
||||
}
|
||||
|
||||
bool found = false;
|
||||
|
||||
// Wood
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_WOOD, 4));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Stick
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new CraftItem("Stick", 4));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Sign
|
||||
if(clist->getUsedSlots() == 1 && items[0])
|
||||
if(!found)
|
||||
{
|
||||
if((std::string)items[0]->getName() == "MaterialItem")
|
||||
{
|
||||
MaterialItem *mitem = (MaterialItem*)items[0];
|
||||
if(mitem->getMaterial() == CONTENT_TREE)
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MapBlockObjectItem("Sign"));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Torch
|
||||
if(clist->getUsedSlots() == 2 && items[0] && items[3])
|
||||
if(!found)
|
||||
{
|
||||
if(
|
||||
(std::string)items[0]->getName() == "MaterialItem"
|
||||
&& ((MaterialItem*)items[0])->getMaterial() == CONTENT_COALSTONE
|
||||
&& (std::string)items[3]->getName() == "MaterialItem"
|
||||
&& ((MaterialItem*)items[3])->getMaterial() == CONTENT_TREE
|
||||
)
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COALSTONE);
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new MaterialItem(CONTENT_TORCH, 4));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Wooden pick
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("WPick", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Stone pick
|
||||
if(!found)
|
||||
{
|
||||
ItemSpec specs[9];
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
|
||||
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
|
||||
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE);
|
||||
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
rlist->addItem(new ToolItem("STPick", 0));
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -2958,6 +3043,16 @@ void Server::handlePeerChange(PeerChange &c)
|
|||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new CraftItem("Stick", 4);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
|
|
|
@ -123,6 +123,8 @@ int main(int argc, char *argv[])
|
|||
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
initializeMaterialProperties();
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
|
|
|
@ -36,6 +36,7 @@ const char * g_tile_texture_paths[TILES_COUNT] =
|
|||
"../data/mud_with_grass.png",
|
||||
"../data/cloud.png",
|
||||
"../data/coalstone.png",
|
||||
"../data/wood.png",
|
||||
};
|
||||
|
||||
const char * tile_texture_path_get(u32 i)
|
||||
|
|
|
@ -40,6 +40,7 @@ enum TileID
|
|||
TILE_MUD_WITH_GRASS,
|
||||
TILE_CLOUD,
|
||||
TILE_COALSTONE,
|
||||
TILE_WOOD,
|
||||
|
||||
// Count of tile ids
|
||||
TILES_COUNT
|
||||
|
|
Loading…
Reference in New Issue