Fix mod paths
parent
db4911f956
commit
50621ffe85
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@ -885,25 +885,13 @@ Server::Server(
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infostream<<"- world: "<<m_path_world<<std::endl;
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infostream<<"- config: "<<m_path_config<<std::endl;
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infostream<<"- game: "<<m_gamespec.path<<std::endl;
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for(std::set<std::string>::const_iterator i = m_gamespec.addon_paths.begin();
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i != m_gamespec.addon_paths.end(); i++)
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infostream<<"- addons: "<<(*i)<<std::endl;
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// Path to builtin.lua
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std::string builtinpath = porting::path_share + DIR_DELIM + "builtin"
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+ DIR_DELIM + "builtin.lua";
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// Add default global mod search path
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m_modspaths.push_front(m_gamespec.path + DIR_DELIM "mods");
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// Add world mod search path
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m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
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// Add addon mod search path
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for(std::set<std::string>::const_iterator i = m_gamespec.addon_paths.begin();
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i != m_gamespec.addon_paths.end(); i++)
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m_modspaths.push_front((*i) + DIR_DELIM + "mods");
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// Add simple user mod search path
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m_modspaths.push_front(porting::path_user + DIR_DELIM + "mods"
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+ DIR_DELIM + m_gamespec.id);
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for(std::set<std::string>::const_iterator i = m_gamespec.mods_paths.begin();
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i != m_gamespec.mods_paths.end(); i++)
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m_modspaths.push_front((*i));
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// Print out mod search paths
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for(core::list<std::string>::Iterator i = m_modspaths.begin();
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@ -912,6 +900,10 @@ Server::Server(
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infostream<<"- mods: "<<modspath<<std::endl;
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}
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// Path to builtin.lua
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std::string builtinpath = porting::path_share + DIR_DELIM + "builtin"
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+ DIR_DELIM + "builtin.lua";
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// Create world if it doesn't exist
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if(!initializeWorld(m_path_world, m_gamespec.id))
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throw ServerError("Failed to initialize world");
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@ -38,14 +38,16 @@ SubgameSpec findSubgame(const std::string &id)
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}
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if(!fs::PathExists(game_path))
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return SubgameSpec();
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// Find addon directories
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std::set<std::string> addon_paths;
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// Find mod directories
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std::set<std::string> mods_paths;
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mods_paths.insert(game_path + DIR_DELIM + "mods");
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if(!user_game)
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addon_paths.insert(share + DIR_DELIM + "addons" + DIR_DELIM + id);
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addon_paths.insert(user + DIR_DELIM + "addons" + DIR_DELIM + id);
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mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
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if(user != share || user_game)
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mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
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// TODO: Read proper name from game_path/game.conf
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std::string game_name = id;
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return SubgameSpec(id, game_path, addon_paths, game_name);
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return SubgameSpec(id, game_path, mods_paths, game_name);
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}
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std::set<std::string> getAvailableGameIds()
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@ -28,16 +28,16 @@ struct SubgameSpec
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{
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std::string id; // "" = game does not exist
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std::string path;
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std::set<std::string> addon_paths;
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std::set<std::string> mods_paths;
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std::string name;
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SubgameSpec(const std::string &id_="",
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const std::string &path_="",
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const std::set<std::string> &addon_paths_=std::set<std::string>(),
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const std::set<std::string> &mods_paths_=std::set<std::string>(),
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const std::string &name_=""):
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id(id_),
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path(path_),
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addon_paths(addon_paths_),
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mods_paths(mods_paths_),
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name(name_)
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{}
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