organizing stuff.
parent
3b0bff2f74
commit
3f5bad938a
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@ -368,7 +368,7 @@ void Client::step(float dtime)
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try
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{
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block = m_env.getMap().getBlockNoCreate(p);
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block->stepObjects(dtime, false);
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block->stepObjects(dtime, false, m_env.getDayNightRatio());
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}
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catch(InvalidPositionException &e)
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{
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@ -946,7 +946,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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NOTE: Be sure this is done in the main thread.
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*/
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block->updateObjects(is, m_server_ser_ver,
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m_device->getSceneManager());
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m_device->getSceneManager(), m_env.getDayNightRatio());
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}
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/*dstream<<"Final delete queue size: "<<abs_to_delete.size()
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@ -17,11 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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Debug stuff
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*/
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#ifndef DEBUG_HEADER
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#define DEBUG_HEADER
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@ -31,11 +26,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <iostream>
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#include "common_irrlicht.h"
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#include "threads.h"
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#include "gettime.h"
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/*
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Debug output
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*/
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#define DTIME (getTimestamp()+": ")
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#define DEBUGSTREAM_COUNT 2
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extern FILE *g_debugstreams[DEBUGSTREAM_COUNT];
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@ -41,7 +41,7 @@ void set_default_settings()
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// Server stuff
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g_settings.setDefault("creative_mode", "false");
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g_settings.setDefault("heightmap_blocksize", "32");
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g_settings.setDefault("height_randmax", "constant 50.0");
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g_settings.setDefault("height_randmax", "constant 45.0");
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g_settings.setDefault("height_randfactor", "constant 0.6");
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g_settings.setDefault("height_base", "linear 0 0 0");
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g_settings.setDefault("plants_amount", "1.0");
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@ -0,0 +1,55 @@
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GETTIME_HEADER
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#define GETTIME_HEADER
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#include "common_irrlicht.h"
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/*
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Get a millisecond counter value.
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Precision depends on implementation.
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Overflows at any value above 10000000.
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Implementation of this is done in:
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Normal build: main.cpp
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Server build: servermain.cpp
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*/
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extern u32 getTimeMs();
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/*
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Timestamp stuff
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*/
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#include <time.h>
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#include <string>
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inline std::string getTimestamp()
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{
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time_t t = time(NULL);
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// This is not really thread-safe but it won't break anything
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// except its own output, so just go with it.
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struct tm *tm = localtime(&t);
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char cs[20];
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strftime(cs, 20, "%H:%M:%S", tm);
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return cs;
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}
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#endif
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@ -76,7 +76,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
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/*
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MapBlockObjectItem
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*/
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#ifndef SERVER
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video::ITexture * MapBlockObjectItem::getImage()
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{
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if(m_inventorystring.substr(0,3) == "Rat")
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@ -89,6 +89,7 @@ video::ITexture * MapBlockObjectItem::getImage()
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return NULL;
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}
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#endif
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std::string MapBlockObjectItem::getText()
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{
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if(m_inventorystring.substr(0,3) == "Rat")
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@ -46,8 +46,10 @@ public:
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virtual void serialize(std::ostream &os) = 0;
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// Shall make an exact clone of the item
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virtual InventoryItem* clone() = 0;
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#ifndef SERVER
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// Shall return an image to show in the GUI (or NULL)
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virtual video::ITexture * getImage() { return NULL; }
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#endif
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// Shall return a text to show in the GUI
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virtual std::string getText() { return ""; }
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@ -175,7 +177,9 @@ public:
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return new MapBlockObjectItem(m_inventorystring);
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}
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#ifndef SERVER
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video::ITexture * getImage();
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#endif
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std::string getText();
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/*
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86
src/main.cpp
86
src/main.cpp
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@ -99,8 +99,6 @@ SUGG: A version number to blocks, which increments when the block is
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- This can then be used to make sure the most recent version of
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a block has been sent to client
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TODO: Stop player if focus of window is taken away (go to pause mode)
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TODO: Combine MapBlock's face caches to so big pieces that VBO
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gets used
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- That is >500 vertices
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@ -110,16 +108,6 @@ TODO: Cliffs, arcs
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TODO: Menus
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TODO: Mobs
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- Server:
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- One single map container with ids as keys
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- Client:
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- ?
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TODO: - Keep track of the place of the mob in the last few hundreth's
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of a second - then, if a player hits it, take the value that is
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avg_rtt/2 before the moment the packet is received.
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TODO: - Scripting
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TODO: Moving players more smoothly. Calculate moving animation
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in a way that doesn't make the player jump to the right place
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immediately when the server sends a new position
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@ -158,8 +146,6 @@ Block object server side:
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- TODO: For incoming blocks, time difference is calculated and
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objects are stepped according to it.
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TODO: Add config parameters for server's sending and generating distance
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TODO: Copy the text of the last picked sign to inventory in creative
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mode
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@ -172,13 +158,20 @@ TODO: Check what goes wrong with caching map to disk (Kray)
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TODO: Remove LazyMeshUpdater. It is not used as supposed.
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TODO: Add server unused sector deletion settings to settings
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TODO: TOSERVER_LEAVE
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TODO: Better handling of objects and mobs
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- Update brightness according to day-night blended light of node
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in position
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- Scripting?
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Doing now:
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======================================================================
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TODO: Get rid of g_irrlicht for server build
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TODO: Implement getGlobalTime for server build
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- It is needed for controlling the time used for flowing water
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======================================================================
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@ -226,7 +219,6 @@ Doing now:
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#include <iostream>
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#include <fstream>
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#include <time.h>
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#include <jmutexautolock.h>
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#include <locale.h>
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#include "common_irrlicht.h"
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@ -243,6 +235,8 @@ Doing now:
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#include "strfnd.h"
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#include "porting.h"
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#include "guiPauseMenu.h"
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#include "irrlichtwrapper.h"
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#include "gettime.h"
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IrrlichtWrapper *g_irrlicht;
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@ -266,7 +260,6 @@ bool g_viewing_range_all = false;
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// inhibits glitches (dtime jitter) in the main loop.
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//float g_freetime_ratio = FREETIME_RATIO_MAX;
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/*
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Settings.
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These are loaded from the config file.
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@ -311,25 +304,19 @@ std::ostream *derr_server_ptr = &dstream;
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std::ostream *dout_client_ptr = &dstream;
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std::ostream *derr_client_ptr = &dstream;
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/*
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Timestamp stuff
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gettime.h implementation
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*/
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JMutex g_timestamp_mutex;
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//std::string g_timestamp;
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std::string getTimestamp()
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u32 getTimeMs()
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{
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if(g_timestamp_mutex.IsInitialized()==false)
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return "";
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JMutexAutoLock lock(g_timestamp_mutex);
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//return g_timestamp;
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time_t t = time(NULL);
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struct tm *tm = localtime(&t);
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char cs[20];
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strftime(cs, 20, "%H:%M:%S", tm);
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return cs;
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/*
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Use irrlicht because it is more precise than porting.h's
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getTimeMs()
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*/
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if(g_irrlicht == NULL)
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return 0;
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return g_irrlicht->getTime();
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}
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class MyEventReceiver : public IEventReceiver
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sockets_init();
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atexit(sockets_cleanup);
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// Initialize timestamp mutex
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g_timestamp_mutex.Init();
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/*
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Initialization
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*/
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@ -1580,7 +1564,7 @@ int main(int argc, char *argv[])
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// Info text
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std::wstring infotext;
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//TimeTaker //timer1("//timer1", g_irrlicht);
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//TimeTaker //timer1("//timer1");
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// Time of frame without fps limit
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float busytime;
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*/
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{
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//TimeTaker timer("client.step(dtime)", g_irrlicht);
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//TimeTaker timer("client.step(dtime)");
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client.step(dtime);
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//client.step(dtime_avg1);
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}
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if(server != NULL)
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{
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//TimeTaker timer("server->step(dtime)", g_irrlicht);
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//TimeTaker timer("server->step(dtime)");
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server->step(dtime);
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}
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v3f player_position = client.getPlayerPosition();
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//TimeTaker //timer2("//timer2", g_irrlicht);
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//TimeTaker //timer2("//timer2");
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/*
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Mouse and camera control
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}
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else{
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//client.m_env.getMap().updateCamera(camera_position, camera_direction);
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//TimeTaker timer("client.updateCamera", g_irrlicht);
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//TimeTaker timer("client.updateCamera");
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client.updateCamera(camera_position, camera_direction);
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}
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//timer2.stop();
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//TimeTaker //timer3("//timer3", g_irrlicht);
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//TimeTaker //timer3("//timer3");
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/*
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Calculate what block is the crosshair pointing to
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dig_time_complete = 1.5;
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u16 dig_index = (u16)(3.99*dig_time/dig_time_complete);
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if(dig_time > 0.2)
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if(dig_time > 0.125)
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{
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//dstream<<"dig_index="<<dig_index<<std::endl;
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client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
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Update gui stuff (0ms)
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*/
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//TimeTaker guiupdatetimer("Gui updating", g_irrlicht);
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//TimeTaker guiupdatetimer("Gui updating");
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{
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wchar_t temptext[150];
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@ -2304,11 +2288,11 @@ int main(int argc, char *argv[])
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Drawing begins
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*/
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TimeTaker drawtimer("Drawing", g_irrlicht);
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TimeTaker drawtimer("Drawing");
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{
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TimeTaker timer("beginScene", g_irrlicht);
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TimeTaker timer("beginScene");
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driver->beginScene(true, true, bgcolor);
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//driver->beginScene(false, true, bgcolor);
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beginscenetime = timer.stop(true);
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@ -2319,13 +2303,13 @@ int main(int argc, char *argv[])
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//std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
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{
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TimeTaker timer("smgr", g_irrlicht);
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TimeTaker timer("smgr");
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smgr->drawAll();
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scenetime = timer.stop(true);
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}
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{
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//TimeTaker timer9("auxiliary drawings", g_irrlicht);
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//TimeTaker timer9("auxiliary drawings");
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// 0ms
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driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
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@ -2336,7 +2320,7 @@ int main(int argc, char *argv[])
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video::SColor(255,255,255,255));
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//timer9.stop();
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//TimeTaker //timer10("//timer10", g_irrlicht);
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//TimeTaker //timer10("//timer10");
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video::SMaterial m;
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m.Thickness = 10;
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@ -2359,7 +2343,7 @@ int main(int argc, char *argv[])
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}
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//timer10.stop();
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//TimeTaker //timer11("//timer11", g_irrlicht);
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//TimeTaker //timer11("//timer11");
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/*
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Draw gui
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@ -2369,7 +2353,7 @@ int main(int argc, char *argv[])
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// End drawing
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{
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TimeTaker timer("endScene", g_irrlicht);
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TimeTaker timer("endScene");
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driver->endScene();
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endscenetime = timer.stop(true);
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}
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22
src/main.h
22
src/main.h
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@ -20,18 +20,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef MAIN_HEADER
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#define MAIN_HEADER
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#include <string>
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extern std::string getTimestamp();
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#define DTIME (getTimestamp()+": ")
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#include <jmutex.h>
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#include "irrlichtwrapper.h"
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// Settings
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extern Settings g_settings;
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#include <fstream>
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// A thread safe wrapper to irrlicht
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// On a server build, this is always NULL.
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extern IrrlichtWrapper *g_irrlicht;
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// Debug streams
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#include <fstream>
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extern std::ostream *dout_con_ptr;
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extern std::ostream *derr_con_ptr;
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extern std::ostream *dout_client_ptr;
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@ -46,14 +47,5 @@ extern std::ostream *derr_server_ptr;
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#define dout_server (*dout_server_ptr)
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#define derr_server (*derr_server_ptr)
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/*#ifndef SERVER
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#include "utility.h"
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extern TextureCache g_texturecache;
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#endif*/
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#include "irrlichtwrapper.h"
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//extern IrrlichtDevice *g_device;
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extern IrrlichtWrapper *g_irrlicht;
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#endif
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148
src/map.cpp
148
src/map.cpp
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@ -152,6 +152,21 @@ MapBlock * Map::getBlockNoCreate(v3s16 p3d)
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return block;
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}
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MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
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{
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try
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector * sector = getSectorNoGenerate(p2d);
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MapBlock *block = sector->getBlockNoCreate(p3d.Y);
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return block;
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}
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catch(InvalidPositionException &e)
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{
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return NULL;
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}
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}
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f32 Map::getGroundHeight(v2s16 p, bool generate)
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{
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try{
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@ -740,7 +755,7 @@ void Map::updateLighting(enum LightBank bank,
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}
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{
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//TimeTaker timer("unspreadLight", g_irrlicht);
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//TimeTaker timer("unspreadLight");
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unspreadLight(bank, unlight_from, light_sources, modified_blocks);
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}
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@ -759,7 +774,7 @@ void Map::updateLighting(enum LightBank bank,
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// - Find out why it works
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{
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//TimeTaker timer("spreadLight", g_irrlicht);
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//TimeTaker timer("spreadLight");
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spreadLight(bank, light_sources, modified_blocks);
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}
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@ -813,6 +828,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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*/
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v3s16 toppos = p + v3s16(0,1,0);
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v3s16 bottompos = p + v3s16(0,-1,0);
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bool node_under_sunlight = true;
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core::map<v3s16, bool> light_sources;
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|
@ -833,6 +849,26 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
|||
{
|
||||
}
|
||||
|
||||
if(n.d != CONTENT_TORCH)
|
||||
{
|
||||
/*
|
||||
If there is grass below, change it to mud
|
||||
*/
|
||||
try{
|
||||
MapNode bottomnode = getNode(bottompos);
|
||||
|
||||
if(bottomnode.d == CONTENT_GRASS
|
||||
|| bottomnode.d == CONTENT_GRASS_FOOTSTEPS)
|
||||
{
|
||||
bottomnode.d = CONTENT_MUD;
|
||||
setNode(bottompos, bottomnode);
|
||||
}
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
enum LightBank banks[] =
|
||||
{
|
||||
LIGHTBANK_DAY,
|
||||
|
@ -1065,7 +1101,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
|||
#ifndef SERVER
|
||||
void Map::expireMeshes(bool only_daynight_diffed)
|
||||
{
|
||||
TimeTaker timer("expireMeshes()", g_irrlicht);
|
||||
TimeTaker timer("expireMeshes()");
|
||||
|
||||
core::map<v2s16, MapSector*>::Iterator si;
|
||||
si = m_sectors.getIterator();
|
||||
|
@ -1109,6 +1145,7 @@ void Map::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
|
|||
b->updateMesh(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
// Leading edge
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(-1,0,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
|
@ -1127,6 +1164,25 @@ void Map::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
|
|||
b->updateMesh(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
/*// Trailing edge
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(1,0,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
b->updateMesh(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,1,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
b->updateMesh(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,1);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
b->updateMesh(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e){}*/
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -1140,6 +1196,7 @@ bool Map::dayNightDiffed(v3s16 blockpos)
|
|||
return true;
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
// Leading edges
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(-1,0,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
|
@ -1161,6 +1218,28 @@ bool Map::dayNightDiffed(v3s16 blockpos)
|
|||
return true;
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
// Trailing edges
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(1,0,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
if(b->dayNightDiffed())
|
||||
return true;
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,1,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
if(b->dayNightDiffed())
|
||||
return true;
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,1);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
if(b->dayNightDiffed())
|
||||
return true;
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -2567,7 +2646,7 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
|
|||
*/
|
||||
if(version >= 9)
|
||||
{
|
||||
block->updateObjects(is, version, NULL);
|
||||
block->updateObjects(is, version, NULL, 0);
|
||||
}
|
||||
|
||||
if(created_new)
|
||||
|
@ -2985,21 +3064,56 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
|
||||
v3s16 ClientMap::setTempMod(v3s16 p, NodeMod mod)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock * blockref = getBlockNoCreate(blockpos);
|
||||
/*
|
||||
Add it to all blocks touching it
|
||||
*/
|
||||
v3s16 dirs[7] = {
|
||||
v3s16(0,0,0), // this
|
||||
v3s16(0,0,1), // back
|
||||
v3s16(0,1,0), // top
|
||||
v3s16(1,0,0), // right
|
||||
v3s16(0,0,-1), // front
|
||||
v3s16(0,-1,0), // bottom
|
||||
v3s16(-1,0,0), // left
|
||||
};
|
||||
for(u16 i=0; i<7; i++)
|
||||
{
|
||||
v3s16 p2 = p + dirs[i];
|
||||
// Block position of neighbor (or requested) node
|
||||
v3s16 blockpos = getNodeBlockPos(p2);
|
||||
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
||||
if(blockref == NULL)
|
||||
continue;
|
||||
// Relative position of requested node
|
||||
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||||
|
||||
blockref->setTempMod(relpos, mod);
|
||||
return blockpos;
|
||||
}
|
||||
return getNodeBlockPos(p);
|
||||
}
|
||||
v3s16 ClientMap::clearTempMod(v3s16 p)
|
||||
{
|
||||
v3s16 blockpos = getNodeBlockPos(p);
|
||||
MapBlock * blockref = getBlockNoCreate(blockpos);
|
||||
v3s16 dirs[7] = {
|
||||
v3s16(0,0,0), // this
|
||||
v3s16(0,0,1), // back
|
||||
v3s16(0,1,0), // top
|
||||
v3s16(1,0,0), // right
|
||||
v3s16(0,0,-1), // front
|
||||
v3s16(0,-1,0), // bottom
|
||||
v3s16(-1,0,0), // left
|
||||
};
|
||||
for(u16 i=0; i<7; i++)
|
||||
{
|
||||
v3s16 p2 = p + dirs[i];
|
||||
// Block position of neighbor (or requested) node
|
||||
v3s16 blockpos = getNodeBlockPos(p2);
|
||||
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
||||
if(blockref == NULL)
|
||||
continue;
|
||||
// Relative position of requested node
|
||||
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||||
|
||||
blockref->clearTempMod(relpos);
|
||||
return blockpos;
|
||||
}
|
||||
return getNodeBlockPos(p);
|
||||
}
|
||||
|
||||
void ClientMap::PrintInfo(std::ostream &out)
|
||||
|
@ -3027,7 +3141,7 @@ MapVoxelManipulator::~MapVoxelManipulator()
|
|||
#if 1
|
||||
void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
||||
{
|
||||
TimeTaker timer1("emerge", g_irrlicht, &emerge_time);
|
||||
TimeTaker timer1("emerge", &emerge_time);
|
||||
|
||||
// Units of these are MapBlocks
|
||||
v3s16 p_min = getNodeBlockPos(a.MinEdge);
|
||||
|
@ -3051,7 +3165,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
|||
bool block_data_inexistent = false;
|
||||
try
|
||||
{
|
||||
TimeTaker timer1("emerge load", g_irrlicht, &emerge_load_time);
|
||||
TimeTaker timer1("emerge load", &emerge_load_time);
|
||||
|
||||
/*dstream<<"Loading block (caller_id="<<caller_id<<")"
|
||||
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
|
@ -3092,7 +3206,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
|||
#if 0
|
||||
void MapVoxelManipulator::emerge(VoxelArea a)
|
||||
{
|
||||
TimeTaker timer1("emerge", g_irrlicht, &emerge_time);
|
||||
TimeTaker timer1("emerge", &emerge_time);
|
||||
|
||||
v3s16 size = a.getExtent();
|
||||
|
||||
|
@ -3111,7 +3225,7 @@ void MapVoxelManipulator::emerge(VoxelArea a)
|
|||
continue;
|
||||
try
|
||||
{
|
||||
TimeTaker timer1("emerge load", g_irrlicht, &emerge_load_time);
|
||||
TimeTaker timer1("emerge load", &emerge_load_time);
|
||||
MapNode n = m_map->getNode(a.MinEdge + p);
|
||||
m_data[i] = n;
|
||||
m_flags[i] = 0;
|
||||
|
@ -3136,7 +3250,7 @@ void MapVoxelManipulator::blitBack
|
|||
if(m_area.getExtent() == v3s16(0,0,0))
|
||||
return;
|
||||
|
||||
//TimeTaker timer1("blitBack", g_irrlicht);
|
||||
//TimeTaker timer1("blitBack");
|
||||
|
||||
/*
|
||||
Initialize block cache
|
||||
|
|
|
@ -274,7 +274,8 @@ public:
|
|||
|
||||
// Returns InvalidPositionException if not found
|
||||
MapBlock * getBlockNoCreate(v3s16 p);
|
||||
//virtual MapBlock * getBlock(v3s16 p, bool generate=true);
|
||||
// Returns NULL if not found
|
||||
MapBlock * getBlockNoCreateNoEx(v3s16 p);
|
||||
|
||||
// Returns InvalidPositionException if not found
|
||||
f32 getGroundHeight(v2s16 p, bool generate=false);
|
||||
|
@ -386,7 +387,7 @@ public:
|
|||
#endif
|
||||
|
||||
/*
|
||||
Takes the blocks at the leading edges into account
|
||||
Takes the blocks at the edges into account
|
||||
*/
|
||||
bool dayNightDiffed(v3s16 blockpos);
|
||||
|
||||
|
|
|
@ -41,6 +41,8 @@ MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy):
|
|||
if(dummy == false)
|
||||
reallocate();
|
||||
|
||||
m_spawn_timer = -10000;
|
||||
|
||||
#ifndef SERVER
|
||||
m_mesh_expired = false;
|
||||
mesh_mutex.Init();
|
||||
|
@ -237,8 +239,8 @@ void MapBlock::makeFastFace(TileSpec tile, u8 light, v3f p,
|
|||
|
||||
v3f zerovector = v3f(0,0,0);
|
||||
|
||||
u8 li = decode_light(light);
|
||||
//u8 li = 150;
|
||||
//u8 li = decode_light(light);
|
||||
u8 li = light;
|
||||
|
||||
u8 alpha = 255;
|
||||
|
||||
|
@ -435,14 +437,14 @@ void MapBlock::updateFastFaceRow(
|
|||
// If node at sp (tile0) is more solid
|
||||
if(mf == 1)
|
||||
{
|
||||
makeFastFace(tile0, light,
|
||||
makeFastFace(tile0, decode_light(light),
|
||||
sp, face_dir, scale,
|
||||
posRelative_f, dest);
|
||||
}
|
||||
// If node at sp is less solid (mf == 2)
|
||||
else
|
||||
{
|
||||
makeFastFace(tile1, light,
|
||||
makeFastFace(tile1, decode_light(light),
|
||||
sp+face_dir_f, -face_dir, scale,
|
||||
posRelative_f, dest);
|
||||
}
|
||||
|
@ -992,6 +994,52 @@ void MapBlock::copyTo(VoxelManipulator &dst)
|
|||
core::array<DistanceSortedObject> &dest)
|
||||
{
|
||||
}*/
|
||||
void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio)
|
||||
{
|
||||
/*
|
||||
Step objects
|
||||
*/
|
||||
m_objects.step(dtime, server, daynight_ratio);
|
||||
|
||||
/*
|
||||
Spawn some objects at random.
|
||||
|
||||
Use dayNightDiffed() to approximate being near ground level
|
||||
*/
|
||||
if(m_spawn_timer < -999)
|
||||
{
|
||||
m_spawn_timer = 60;
|
||||
}
|
||||
if(dayNightDiffed() == true && getObjectCount() == 0)
|
||||
{
|
||||
m_spawn_timer -= dtime;
|
||||
if(m_spawn_timer <= 0.0)
|
||||
{
|
||||
m_spawn_timer += rand() % 300;
|
||||
|
||||
v2s16 p2d(
|
||||
(rand()%(MAP_BLOCKSIZE-1))+0,
|
||||
(rand()%(MAP_BLOCKSIZE-1))+0
|
||||
);
|
||||
|
||||
s16 y = getGroundLevel(p2d);
|
||||
|
||||
if(y >= 0)
|
||||
{
|
||||
v3s16 p(p2d.X, y+1, p2d.Y);
|
||||
|
||||
if(getNode(p).d == CONTENT_AIR
|
||||
&& getNode(p).getLightBlend(daynight_ratio) <= 11)
|
||||
{
|
||||
RatObject *obj = new RatObject(NULL, -1, intToFloat(p));
|
||||
addObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setChangedFlag();
|
||||
}
|
||||
|
||||
|
||||
void MapBlock::updateDayNightDiff()
|
||||
|
@ -1041,6 +1089,31 @@ void MapBlock::updateDayNightDiff()
|
|||
m_day_night_differs = differs;
|
||||
}
|
||||
|
||||
s16 MapBlock::getGroundLevel(v2s16 p2d)
|
||||
{
|
||||
if(isDummy())
|
||||
return -3;
|
||||
try
|
||||
{
|
||||
s16 y = MAP_BLOCKSIZE-1;
|
||||
for(; y>=0; y--)
|
||||
{
|
||||
if(is_ground_content(getNodeRef(p2d.X, y, p2d.Y).d))
|
||||
{
|
||||
if(y == MAP_BLOCKSIZE-1)
|
||||
return -2;
|
||||
else
|
||||
return y;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
return -3;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Serialization
|
||||
*/
|
||||
|
|
|
@ -281,6 +281,7 @@ public:
|
|||
}
|
||||
|
||||
#ifndef SERVER
|
||||
// light = 0...255
|
||||
static void makeFastFace(TileSpec tile, u8 light, v3f p,
|
||||
v3s16 dir, v3f scale, v3f posRelative_f,
|
||||
core::array<FastFace> &dest);
|
||||
|
@ -325,9 +326,9 @@ public:
|
|||
}
|
||||
// If smgr!=NULL, new objects are added to the scene
|
||||
void updateObjects(std::istream &is, u8 version,
|
||||
scene::ISceneManager *smgr)
|
||||
scene::ISceneManager *smgr, u32 daynight_ratio)
|
||||
{
|
||||
m_objects.update(is, version, smgr);
|
||||
m_objects.update(is, version, smgr, daynight_ratio);
|
||||
|
||||
setChangedFlag();
|
||||
}
|
||||
|
@ -358,12 +359,11 @@ public:
|
|||
{
|
||||
return m_objects.getLock();
|
||||
}
|
||||
void stepObjects(float dtime, bool server)
|
||||
{
|
||||
m_objects.step(dtime, server);
|
||||
|
||||
setChangedFlag();
|
||||
}
|
||||
/*
|
||||
Moves objects, deletes objects and spawns new objects
|
||||
*/
|
||||
void stepObjects(float dtime, bool server, u32 daynight_ratio);
|
||||
|
||||
/*void wrapObject(MapBlockObject *object)
|
||||
{
|
||||
|
@ -427,6 +427,20 @@ public:
|
|||
return m_day_night_differs;
|
||||
}
|
||||
|
||||
/*
|
||||
Miscellaneous stuff
|
||||
*/
|
||||
|
||||
/*
|
||||
Tries to measure ground level.
|
||||
Return value:
|
||||
-1 = only air
|
||||
-2 = only ground
|
||||
-3 = random fail
|
||||
0...MAP_BLOCKSIZE-1 = ground level
|
||||
*/
|
||||
s16 getGroundLevel(v2s16 p2d);
|
||||
|
||||
/*
|
||||
Serialization
|
||||
*/
|
||||
|
@ -454,6 +468,8 @@ private:
|
|||
|
||||
MapNode & getNodeRef(s16 x, s16 y, s16 z)
|
||||
{
|
||||
if(data == NULL)
|
||||
throw InvalidPositionException();
|
||||
if(x < 0 || x >= MAP_BLOCKSIZE) throw InvalidPositionException();
|
||||
if(y < 0 || y >= MAP_BLOCKSIZE) throw InvalidPositionException();
|
||||
if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException();
|
||||
|
@ -492,6 +508,9 @@ private:
|
|||
|
||||
MapBlockObjectList m_objects;
|
||||
|
||||
// Object spawning stuff
|
||||
float m_spawn_timer;
|
||||
|
||||
#ifndef SERVER
|
||||
bool m_mesh_expired;
|
||||
|
||||
|
|
|
@ -46,6 +46,17 @@ void MapBlockObject::setBlockChanged()
|
|||
/*
|
||||
MovingObject
|
||||
*/
|
||||
|
||||
v3f MovingObject::getAbsoluteShowPos()
|
||||
{
|
||||
if(m_block == NULL)
|
||||
return m_pos;
|
||||
|
||||
// getPosRelative gets nodepos relative to map origin
|
||||
v3f blockpos = intToFloat(m_block->getPosRelative());
|
||||
return blockpos + m_showpos;
|
||||
}
|
||||
|
||||
void MovingObject::move(float dtime, v3f acceleration)
|
||||
{
|
||||
DSTACK("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
|
||||
|
@ -97,7 +108,7 @@ void MovingObject::move(float dtime, v3f acceleration)
|
|||
float speedlength = m_speed.getLength();
|
||||
f32 dtime_max_increment;
|
||||
if(fabs(speedlength) > 0.001)
|
||||
dtime_max_increment = 0.1*BS / speedlength;
|
||||
dtime_max_increment = 0.05*BS / speedlength;
|
||||
else
|
||||
dtime_max_increment = 0.5;
|
||||
|
||||
|
@ -151,14 +162,14 @@ void MovingObject::move(float dtime, v3f acceleration)
|
|||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
// Doing nothing here will block the player from
|
||||
// Doing nothing here will block the object from
|
||||
// walking over map borders
|
||||
}
|
||||
|
||||
core::aabbox3d<f32> nodebox = Map::getNodeBox(
|
||||
v3s16(x,y,z));
|
||||
|
||||
// See if the player is touching ground
|
||||
// See if the object is touching ground
|
||||
if(
|
||||
fabs(nodebox.MaxEdge.Y-objectbox.MinEdge.Y) < d
|
||||
&& nodebox.MaxEdge.X-d > objectbox.MinEdge.X
|
||||
|
@ -227,6 +238,60 @@ void MovingObject::move(float dtime, v3f acceleration)
|
|||
m_pos = position;
|
||||
}
|
||||
|
||||
void MovingObject::simpleMove(float dtime)
|
||||
{
|
||||
m_pos_animation_time_counter += dtime;
|
||||
m_pos_animation_counter += dtime;
|
||||
v3f movevector = m_pos - m_oldpos;
|
||||
f32 moveratio;
|
||||
if(m_pos_animation_time < 0.001)
|
||||
moveratio = 1.0;
|
||||
else
|
||||
moveratio = m_pos_animation_counter / m_pos_animation_time;
|
||||
if(moveratio > 1.5)
|
||||
moveratio = 1.5;
|
||||
m_showpos = m_oldpos + movevector * moveratio;
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
/*
|
||||
RatObject
|
||||
*/
|
||||
void RatObject::addToScene(scene::ISceneManager *smgr)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
|
||||
video::IVideoDriver* driver = smgr->getVideoDriver();
|
||||
|
||||
scene::SMesh *mesh = new scene::SMesh();
|
||||
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
video::SColor c(255,255,255,255);
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
|
||||
};
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
buf->append(vertices, 4, indices, 6);
|
||||
// Set material
|
||||
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
||||
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
buf->getMaterial().setTexture
|
||||
(0, driver->getTexture("../data/rat.png"));
|
||||
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
// Add to mesh
|
||||
mesh->addMeshBuffer(buf);
|
||||
buf->drop();
|
||||
m_node = smgr->addMeshSceneNode(mesh, NULL);
|
||||
mesh->drop();
|
||||
updateNodePos();
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
MapBlockObjectList
|
||||
*/
|
||||
|
@ -265,7 +330,7 @@ void MapBlockObjectList::serialize(std::ostream &os, u8 version)
|
|||
}
|
||||
|
||||
void MapBlockObjectList::update(std::istream &is, u8 version,
|
||||
scene::ISceneManager *smgr)
|
||||
scene::ISceneManager *smgr, u32 daynight_ratio)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
|
@ -349,11 +414,14 @@ void MapBlockObjectList::update(std::istream &is, u8 version,
|
|||
}
|
||||
else
|
||||
{
|
||||
// This is fatal because we cannot know the length
|
||||
// of the object's data
|
||||
throw SerializationError
|
||||
("MapBlockObjectList::update(): Unknown MapBlockObject type");
|
||||
}
|
||||
|
||||
if(smgr != NULL)
|
||||
//obj->addToScene(smgr, daynight_ratio);
|
||||
obj->addToScene(smgr);
|
||||
|
||||
n->setValue(obj);
|
||||
|
@ -362,6 +430,11 @@ void MapBlockObjectList::update(std::istream &is, u8 version,
|
|||
{
|
||||
obj = n->getValue();
|
||||
obj->updatePos(pos);
|
||||
/*if(daynight_ratio != m_last_update_daynight_ratio)
|
||||
{
|
||||
obj->removeFromScene();
|
||||
obj->addToScene(smgr, daynight_ratio);
|
||||
}*/
|
||||
}
|
||||
|
||||
// Now there is an object in obj.
|
||||
|
@ -369,6 +442,21 @@ void MapBlockObjectList::update(std::istream &is, u8 version,
|
|||
|
||||
obj->update(is, version);
|
||||
|
||||
/*
|
||||
Update light on client
|
||||
*/
|
||||
if(smgr != NULL)
|
||||
{
|
||||
u8 light = LIGHT_MAX;
|
||||
try{
|
||||
v3s16 relpos_i = floatToInt(obj->m_pos);
|
||||
MapNode n = m_block->getNodeParent(relpos_i);
|
||||
light = n.getLightBlend(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e) {}
|
||||
obj->updateLight(light);
|
||||
}
|
||||
|
||||
// Remove from deletion list
|
||||
if(ids_to_delete.find(id) != NULL)
|
||||
ids_to_delete.remove(id);
|
||||
|
@ -390,6 +478,8 @@ void MapBlockObjectList::update(std::istream &is, u8 version,
|
|||
delete obj;
|
||||
m_objects.remove(id);
|
||||
}
|
||||
|
||||
m_last_update_daynight_ratio = daynight_ratio;
|
||||
}
|
||||
|
||||
s16 MapBlockObjectList::getFreeId() throw(ContainerFullException)
|
||||
|
@ -492,7 +582,7 @@ MapBlockObject * MapBlockObjectList::get(s16 id)
|
|||
return n->getValue();
|
||||
}
|
||||
|
||||
void MapBlockObjectList::step(float dtime, bool server)
|
||||
void MapBlockObjectList::step(float dtime, bool server, u32 daynight_ratio)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
|
@ -514,7 +604,17 @@ void MapBlockObjectList::step(float dtime, bool server)
|
|||
|
||||
if(server)
|
||||
{
|
||||
bool to_delete = obj->serverStep(dtime);
|
||||
// Update light
|
||||
u8 light = LIGHT_MAX;
|
||||
try{
|
||||
v3s16 relpos_i = floatToInt(obj->m_pos);
|
||||
MapNode n = m_block->getNodeParent(relpos_i);
|
||||
light = n.getLightBlend(daynight_ratio);
|
||||
}
|
||||
catch(InvalidPositionException &e) {}
|
||||
obj->updateLight(light);
|
||||
|
||||
bool to_delete = obj->serverStep(dtime, daynight_ratio);
|
||||
|
||||
if(to_delete)
|
||||
ids_to_delete.insert(obj->m_id, true);
|
||||
|
@ -669,7 +769,7 @@ void MapBlockObjectList::getObjects(v3f origin, f32 max_d,
|
|||
{
|
||||
MapBlockObject *obj = i.getNode()->getValue();
|
||||
|
||||
f32 d = (obj->m_pos - origin).getLength();
|
||||
f32 d = (obj->getRelativeShowPos() - origin).getLength();
|
||||
|
||||
if(d > max_d)
|
||||
continue;
|
||||
|
|
|
@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#define MAPBLOCKOBJECT_TYPE_SIGN 2
|
||||
#define MAPBLOCKOBJECT_TYPE_RAT 3
|
||||
// Used for handling selecting special stuff
|
||||
//#define MAPBLOCKOBJECT_TYPE_PSEUDO 4
|
||||
//#define MAPBLOCKOBJECT_TYPE_PSEUDO 1000
|
||||
|
||||
class MapBlock;
|
||||
|
||||
|
@ -81,6 +81,11 @@ public:
|
|||
os.write((char*)buf, 2);
|
||||
}
|
||||
|
||||
// Position where the object is drawn relative to block
|
||||
virtual v3f getRelativeShowPos()
|
||||
{
|
||||
return m_pos;
|
||||
}
|
||||
// Get floating point position on map
|
||||
v3f getAbsolutePos();
|
||||
|
||||
|
@ -134,12 +139,14 @@ public:
|
|||
// Typical dtimes are 0.2 and 10000.
|
||||
// A return value of true requests deletion of the object by the caller.
|
||||
// NOTE: Only server calls this.
|
||||
virtual bool serverStep(float dtime) { return false; };
|
||||
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
||||
{ return false; };
|
||||
|
||||
#ifdef SERVER
|
||||
void clientStep(float dtime) {};
|
||||
void addToScene(void *smgr) {};
|
||||
void removeFromScene() {};
|
||||
void updateLight(u8 light_at_pos) {};
|
||||
#else
|
||||
// This should do slight animations only or so
|
||||
virtual void clientStep(float dtime) {};
|
||||
|
@ -148,11 +155,14 @@ public:
|
|||
// same as the current state
|
||||
// Shall add and remove relevant scene nodes for rendering the
|
||||
// object in the game world
|
||||
virtual void addToScene(scene::ISceneManager *smgr) {};
|
||||
virtual void addToScene(scene::ISceneManager *smgr) = 0;
|
||||
// Shall remove stuff from the scene
|
||||
// Should return silently if there is nothing to remove
|
||||
// NOTE: This has to be called before calling destructor
|
||||
virtual void removeFromScene() {};
|
||||
virtual void removeFromScene() = 0;
|
||||
|
||||
// 0 <= light_at_pos <= LIGHT_SUN
|
||||
virtual void updateLight(u8 light_at_pos) {};
|
||||
#endif
|
||||
|
||||
virtual std::string infoText() { return ""; }
|
||||
|
@ -209,7 +219,7 @@ public:
|
|||
{
|
||||
assert(0);
|
||||
}
|
||||
virtual bool serverStep(float dtime)
|
||||
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
|
@ -233,7 +243,10 @@ public:
|
|||
// The constructor of every MapBlockObject should be like this
|
||||
MovingObject(MapBlock *block, s16 id, v3f pos):
|
||||
MapBlockObject(block, id, pos),
|
||||
m_speed(0,0,0)
|
||||
m_speed(0,0,0),
|
||||
m_oldpos(pos),
|
||||
m_pos_animation_time(0),
|
||||
m_showpos(pos)
|
||||
{
|
||||
m_touching_ground = false;
|
||||
}
|
||||
|
@ -274,8 +287,33 @@ public:
|
|||
m_speed = speed;
|
||||
}
|
||||
|
||||
virtual bool serverStep(float dtime) { return false; };
|
||||
virtual void clientStep(float dtime) {};
|
||||
// Reimplementation shall call this.
|
||||
virtual void updatePos(v3f pos)
|
||||
{
|
||||
m_oldpos = m_showpos;
|
||||
m_pos = pos;
|
||||
|
||||
if(m_pos_animation_time < 0.001 || m_pos_animation_time > 1.0)
|
||||
m_pos_animation_time = m_pos_animation_time_counter;
|
||||
else
|
||||
m_pos_animation_time = m_pos_animation_time * 0.9
|
||||
+ m_pos_animation_time_counter * 0.1;
|
||||
m_pos_animation_time_counter = 0;
|
||||
m_pos_animation_counter = 0;
|
||||
}
|
||||
|
||||
// Position where the object is drawn relative to block
|
||||
virtual v3f getRelativeShowPos()
|
||||
{
|
||||
return m_showpos;
|
||||
}
|
||||
// Returns m_showpos relative to whole map
|
||||
v3f getAbsoluteShowPos();
|
||||
|
||||
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
||||
{ return false; };
|
||||
virtual void clientStep(float dtime)
|
||||
{};
|
||||
|
||||
/*virtual void addToScene(scene::ISceneManager *smgr) = 0;
|
||||
virtual void removeFromScene() = 0;*/
|
||||
|
@ -284,182 +322,21 @@ public:
|
|||
Special methods
|
||||
*/
|
||||
|
||||
// Moves with collision detection
|
||||
// Move with collision detection, server side
|
||||
void move(float dtime, v3f acceleration);
|
||||
|
||||
// Move from old position to new position, client side
|
||||
void simpleMove(float dtime);
|
||||
|
||||
protected:
|
||||
v3f m_speed;
|
||||
bool m_touching_ground;
|
||||
};
|
||||
|
||||
class RatObject : public MovingObject
|
||||
{
|
||||
public:
|
||||
RatObject(MapBlock *block, s16 id, v3f pos):
|
||||
MovingObject(block, id, pos),
|
||||
m_node(NULL)
|
||||
{
|
||||
m_collision_box = new core::aabbox3d<f32>
|
||||
(-BS*0.3,0,-BS*0.3, BS*0.3,BS*0.5,BS*0.3);
|
||||
m_selection_box = new core::aabbox3d<f32>
|
||||
(-BS*0.3,0,-BS*0.3, BS*0.3,BS*0.5,BS*0.3);
|
||||
|
||||
m_counter1 = 0;
|
||||
m_counter2 = 0;
|
||||
}
|
||||
virtual ~RatObject()
|
||||
{
|
||||
delete m_collision_box;
|
||||
delete m_selection_box;
|
||||
}
|
||||
|
||||
/*
|
||||
Implementation interface
|
||||
*/
|
||||
virtual u16 getTypeId() const
|
||||
{
|
||||
return MAPBLOCKOBJECT_TYPE_RAT;
|
||||
}
|
||||
virtual void serialize(std::ostream &os, u8 version)
|
||||
{
|
||||
MovingObject::serialize(os, version);
|
||||
u8 buf[2];
|
||||
|
||||
// Write yaw * 10
|
||||
writeS16(buf, m_yaw * 10);
|
||||
os.write((char*)buf, 2);
|
||||
|
||||
}
|
||||
virtual void update(std::istream &is, u8 version)
|
||||
{
|
||||
MovingObject::update(is, version);
|
||||
u8 buf[2];
|
||||
|
||||
// Read yaw * 10
|
||||
is.read((char*)buf, 2);
|
||||
s16 yaw_i = readS16(buf);
|
||||
m_yaw = (f32)yaw_i / 10;
|
||||
|
||||
updateNodePos();
|
||||
}
|
||||
|
||||
virtual bool serverStep(float dtime)
|
||||
{
|
||||
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
||||
|
||||
f32 speed = 2*BS;
|
||||
|
||||
m_speed.X = speed * dir.X;
|
||||
m_speed.Z = speed * dir.Z;
|
||||
|
||||
if(m_touching_ground && (m_oldpos - m_pos).getLength() < dtime*speed/2)
|
||||
{
|
||||
m_counter1 -= dtime;
|
||||
if(m_counter1 < 0.0)
|
||||
{
|
||||
m_counter1 += 1.0;
|
||||
m_speed.Y = 5.0*BS;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
m_counter2 -= dtime;
|
||||
if(m_counter2 < 0.0)
|
||||
{
|
||||
m_counter2 += (float)(rand()%100)/100*3.0;
|
||||
m_yaw += ((float)(rand()%200)-100)/100*180;
|
||||
m_yaw = wrapDegrees(m_yaw);
|
||||
}
|
||||
}
|
||||
|
||||
m_oldpos = m_pos;
|
||||
|
||||
//m_yaw += dtime*90;
|
||||
|
||||
move(dtime, v3f(0, -9.81*BS, 0));
|
||||
|
||||
updateNodePos();
|
||||
|
||||
return false;
|
||||
}
|
||||
#ifndef SERVER
|
||||
virtual void clientStep(float dtime)
|
||||
{
|
||||
m_pos += m_speed * dtime;
|
||||
|
||||
updateNodePos();
|
||||
}
|
||||
|
||||
virtual void addToScene(scene::ISceneManager *smgr)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
|
||||
video::IVideoDriver* driver = smgr->getVideoDriver();
|
||||
|
||||
scene::SMesh *mesh = new scene::SMesh();
|
||||
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
video::SColor c(255,255,255,255);
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
|
||||
};
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
buf->append(vertices, 4, indices, 6);
|
||||
// Set material
|
||||
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
||||
buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
buf->getMaterial().setTexture
|
||||
(0, driver->getTexture("../data/rat.png"));
|
||||
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
// Add to mesh
|
||||
mesh->addMeshBuffer(buf);
|
||||
buf->drop();
|
||||
m_node = smgr->addMeshSceneNode(mesh, NULL);
|
||||
mesh->drop();
|
||||
m_node->setPosition(getAbsolutePos());
|
||||
}
|
||||
virtual void removeFromScene()
|
||||
{
|
||||
if(m_node != NULL)
|
||||
{
|
||||
m_node->remove();
|
||||
m_node = NULL;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
virtual std::string getInventoryString()
|
||||
{
|
||||
// There must be a space after the name
|
||||
// Or does there?
|
||||
return std::string("Rat ");
|
||||
}
|
||||
|
||||
/*
|
||||
Special methods
|
||||
*/
|
||||
|
||||
void updateNodePos()
|
||||
{
|
||||
if(m_node != NULL)
|
||||
{
|
||||
m_node->setPosition(getAbsolutePos());
|
||||
m_node->setRotation(v3f(0, -m_yaw+180, 0));
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
scene::IMeshSceneNode *m_node;
|
||||
float m_yaw;
|
||||
|
||||
float m_counter1;
|
||||
float m_counter2;
|
||||
// Client-side moving
|
||||
v3f m_oldpos;
|
||||
f32 m_pos_animation_counter;
|
||||
f32 m_pos_animation_time;
|
||||
f32 m_pos_animation_time_counter;
|
||||
v3f m_showpos;
|
||||
};
|
||||
|
||||
class SignObject : public MapBlockObject
|
||||
|
@ -524,7 +401,7 @@ public:
|
|||
|
||||
updateSceneNode();
|
||||
}
|
||||
virtual bool serverStep(float dtime)
|
||||
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -596,6 +473,28 @@ public:
|
|||
m_node = NULL;
|
||||
}
|
||||
}
|
||||
virtual void updateLight(u8 light_at_pos)
|
||||
{
|
||||
if(m_node == NULL)
|
||||
return;
|
||||
|
||||
u8 li = decode_light(light_at_pos);
|
||||
video::SColor color(255,li,li,li);
|
||||
|
||||
scene::IMesh *mesh = m_node->getMesh();
|
||||
|
||||
u16 mc = mesh->getMeshBufferCount();
|
||||
for(u16 j=0; j<mc; j++)
|
||||
{
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
||||
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
|
||||
u16 vc = buf->getVertexCount();
|
||||
for(u16 i=0; i<vc; i++)
|
||||
{
|
||||
vertices[i].Color = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
virtual std::string infoText()
|
||||
|
@ -644,6 +543,177 @@ protected:
|
|||
f32 m_yaw;
|
||||
};
|
||||
|
||||
class RatObject : public MovingObject
|
||||
{
|
||||
public:
|
||||
RatObject(MapBlock *block, s16 id, v3f pos):
|
||||
MovingObject(block, id, pos),
|
||||
m_node(NULL)
|
||||
{
|
||||
m_collision_box = new core::aabbox3d<f32>
|
||||
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
|
||||
m_selection_box = new core::aabbox3d<f32>
|
||||
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
|
||||
|
||||
m_counter1 = 0;
|
||||
m_counter2 = 0;
|
||||
m_age = 0;
|
||||
}
|
||||
virtual ~RatObject()
|
||||
{
|
||||
delete m_collision_box;
|
||||
delete m_selection_box;
|
||||
}
|
||||
|
||||
/*
|
||||
Implementation interface
|
||||
*/
|
||||
virtual u16 getTypeId() const
|
||||
{
|
||||
return MAPBLOCKOBJECT_TYPE_RAT;
|
||||
}
|
||||
virtual void serialize(std::ostream &os, u8 version)
|
||||
{
|
||||
MovingObject::serialize(os, version);
|
||||
u8 buf[2];
|
||||
|
||||
// Write yaw * 10
|
||||
writeS16(buf, m_yaw * 10);
|
||||
os.write((char*)buf, 2);
|
||||
|
||||
}
|
||||
virtual void update(std::istream &is, u8 version)
|
||||
{
|
||||
MovingObject::update(is, version);
|
||||
u8 buf[2];
|
||||
|
||||
// Read yaw * 10
|
||||
is.read((char*)buf, 2);
|
||||
s16 yaw_i = readS16(buf);
|
||||
m_yaw = (f32)yaw_i / 10;
|
||||
|
||||
updateNodePos();
|
||||
}
|
||||
|
||||
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
||||
{
|
||||
m_age += dtime;
|
||||
if(m_age > 60)
|
||||
// Die
|
||||
return true;
|
||||
|
||||
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
||||
|
||||
f32 speed = 2*BS;
|
||||
|
||||
m_speed.X = speed * dir.X;
|
||||
m_speed.Z = speed * dir.Z;
|
||||
|
||||
if(m_touching_ground && (m_oldpos - m_pos).getLength() < dtime*speed/2)
|
||||
{
|
||||
m_counter1 -= dtime;
|
||||
if(m_counter1 < 0.0)
|
||||
{
|
||||
m_counter1 += 1.0;
|
||||
m_speed.Y = 5.0*BS;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
m_counter2 -= dtime;
|
||||
if(m_counter2 < 0.0)
|
||||
{
|
||||
m_counter2 += (float)(rand()%100)/100*3.0;
|
||||
m_yaw += ((float)(rand()%200)-100)/100*180;
|
||||
m_yaw = wrapDegrees(m_yaw);
|
||||
}
|
||||
}
|
||||
|
||||
m_oldpos = m_pos;
|
||||
|
||||
//m_yaw += dtime*90;
|
||||
|
||||
move(dtime, v3f(0, -9.81*BS, 0));
|
||||
|
||||
//updateNodePos();
|
||||
|
||||
return false;
|
||||
}
|
||||
#ifndef SERVER
|
||||
virtual void clientStep(float dtime)
|
||||
{
|
||||
//m_pos += m_speed * dtime;
|
||||
MovingObject::simpleMove(dtime);
|
||||
|
||||
updateNodePos();
|
||||
}
|
||||
|
||||
virtual void addToScene(scene::ISceneManager *smgr);
|
||||
|
||||
virtual void removeFromScene()
|
||||
{
|
||||
if(m_node == NULL)
|
||||
return;
|
||||
|
||||
m_node->remove();
|
||||
m_node = NULL;
|
||||
}
|
||||
|
||||
virtual void updateLight(u8 light_at_pos)
|
||||
{
|
||||
if(m_node == NULL)
|
||||
return;
|
||||
|
||||
u8 li = decode_light(light_at_pos);
|
||||
video::SColor color(255,li,li,li);
|
||||
|
||||
scene::IMesh *mesh = m_node->getMesh();
|
||||
|
||||
u16 mc = mesh->getMeshBufferCount();
|
||||
for(u16 j=0; j<mc; j++)
|
||||
{
|
||||
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
|
||||
video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
|
||||
u16 vc = buf->getVertexCount();
|
||||
for(u16 i=0; i<vc; i++)
|
||||
{
|
||||
vertices[i].Color = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
virtual std::string getInventoryString()
|
||||
{
|
||||
// There must be a space after the name
|
||||
// Or does there?
|
||||
return std::string("Rat ");
|
||||
}
|
||||
|
||||
/*
|
||||
Special methods
|
||||
*/
|
||||
|
||||
void updateNodePos()
|
||||
{
|
||||
if(m_node == NULL)
|
||||
return;
|
||||
|
||||
m_node->setPosition(getAbsoluteShowPos());
|
||||
m_node->setRotation(v3f(0, -m_yaw+180, 0));
|
||||
}
|
||||
|
||||
protected:
|
||||
scene::IMeshSceneNode *m_node;
|
||||
float m_yaw;
|
||||
|
||||
float m_counter1;
|
||||
float m_counter2;
|
||||
v3f m_oldpos;
|
||||
float m_age;
|
||||
};
|
||||
|
||||
struct DistanceSortedObject
|
||||
{
|
||||
DistanceSortedObject(MapBlockObject *a_obj, f32 a_d)
|
||||
|
@ -666,12 +736,16 @@ class MapBlockObjectList
|
|||
public:
|
||||
MapBlockObjectList(MapBlock *block);
|
||||
~MapBlockObjectList();
|
||||
|
||||
// Writes the count, id, the type id and the parameters of all objects
|
||||
void serialize(std::ostream &os, u8 version);
|
||||
|
||||
// Reads ids, type_ids and parameters.
|
||||
// Creates, updates and deletes objects.
|
||||
// If smgr!=NULL, new objects are added to the scene
|
||||
void update(std::istream &is, u8 version, scene::ISceneManager *smgr);
|
||||
void update(std::istream &is, u8 version, scene::ISceneManager *smgr,
|
||||
u32 daynight_ratio);
|
||||
|
||||
// Finds a new unique id
|
||||
s16 getFreeId() throw(ContainerFullException);
|
||||
/*
|
||||
|
@ -706,7 +780,7 @@ public:
|
|||
|
||||
// Steps all objects and if server==true, removes those that
|
||||
// want to be removed
|
||||
void step(float dtime, bool server);
|
||||
void step(float dtime, bool server, u32 daynight_ratio);
|
||||
|
||||
// Wraps an object that wants to move onto this block from an another
|
||||
// Returns true if wrapping was impossible
|
||||
|
@ -727,6 +801,8 @@ private:
|
|||
// Key is id
|
||||
core::map<s16, MapBlockObject*> m_objects;
|
||||
MapBlock *m_block;
|
||||
|
||||
u32 m_last_update_daynight_ratio;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -399,6 +399,7 @@ struct MapNode
|
|||
}
|
||||
|
||||
// 0 <= daylight_factor <= 1000
|
||||
// 0 <= return value <= LIGHT_SUN
|
||||
u8 getLightBlend(u32 daylight_factor)
|
||||
{
|
||||
u8 l = ((daylight_factor * getLight(LIGHTBANK_DAY)
|
||||
|
@ -411,6 +412,17 @@ struct MapNode
|
|||
l = max;
|
||||
return l;
|
||||
}
|
||||
/*// 0 <= daylight_factor <= 1000
|
||||
// 0 <= return value <= 255
|
||||
u8 getLightBlend(u32 daylight_factor)
|
||||
{
|
||||
u8 daylight = decode_light(getLight(LIGHTBANK_DAY));
|
||||
u8 nightlight = decode_light(getLight(LIGHTBANK_NIGHT));
|
||||
u8 mix = ((daylight_factor * daylight
|
||||
+ (1000-daylight_factor) * nightlight)
|
||||
)/1000;
|
||||
return mix;
|
||||
}*/
|
||||
|
||||
void setLight(enum LightBank bank, u8 a_light)
|
||||
{
|
||||
|
|
|
@ -24,11 +24,48 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifndef PORTING_HEADER
|
||||
#define PORTING_HEADER
|
||||
|
||||
// Included for u64 and such
|
||||
#include "common_irrlicht.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define SWPRINTF_CHARSTRING L"%S"
|
||||
#else
|
||||
#define SWPRINTF_CHARSTRING L"%s"
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#define sleep_ms(x) Sleep(x)
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#define sleep_ms(x) usleep(x*1000)
|
||||
#endif
|
||||
|
||||
namespace porting
|
||||
{
|
||||
|
||||
/*
|
||||
Resolution is 10-20ms.
|
||||
Remember to check for overflows.
|
||||
Overflow can occur at any value higher than 10000000.
|
||||
*/
|
||||
#ifdef _WIN32 // Windows
|
||||
#include <windows.h>
|
||||
inline u32 getTimeMs()
|
||||
{
|
||||
return GetTickCount();
|
||||
}
|
||||
#else // Posix
|
||||
#include <sys/timeb.h>
|
||||
inline u32 getTimeMs()
|
||||
{
|
||||
struct timeb tb;
|
||||
ftime(&tb);
|
||||
return tb.time * 1000 + tb.millitm;
|
||||
}
|
||||
#endif
|
||||
|
||||
} // namespace porting
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -663,8 +663,6 @@ void RemoteClient::SendObjectData(
|
|||
- Add blocks to emerge queue if they are not found
|
||||
|
||||
SUGGESTION: These could be ignored from the backside of the player
|
||||
|
||||
TODO: Keep track of total size of packet and stop when it is too big
|
||||
*/
|
||||
|
||||
Player *player = server->m_env.getPlayer(peer_id);
|
||||
|
@ -675,13 +673,11 @@ void RemoteClient::SendObjectData(
|
|||
v3s16 center_nodepos = floatToInt(playerpos);
|
||||
v3s16 center = getNodeBlockPos(center_nodepos);
|
||||
|
||||
//s16 d_max = ACTIVE_OBJECT_D_BLOCKS;
|
||||
s16 d_max = g_settings.getS16("active_object_range");
|
||||
|
||||
// Number of blocks whose objects were written to bos
|
||||
u16 blockcount = 0;
|
||||
|
||||
//core::map<v3s16, MapBlock*> blocks;
|
||||
std::ostringstream bos(std::ios_base::binary);
|
||||
|
||||
for(s16 d = 0; d <= d_max; d++)
|
||||
|
@ -710,18 +706,20 @@ void RemoteClient::SendObjectData(
|
|||
// Get block
|
||||
MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
|
||||
|
||||
// Skip block if there are no objects
|
||||
if(block->getObjectCount() == 0)
|
||||
continue;
|
||||
|
||||
// Step block if not in stepped_blocks and add to stepped_blocks
|
||||
/*
|
||||
Step block if not in stepped_blocks and add to stepped_blocks.
|
||||
*/
|
||||
if(stepped_blocks.find(p) == NULL)
|
||||
{
|
||||
block->stepObjects(dtime, true);
|
||||
block->stepObjects(dtime, true, server->getDayNightRatio());
|
||||
stepped_blocks.insert(p, true);
|
||||
block->setChangedFlag();
|
||||
}
|
||||
|
||||
// Skip block if there are no objects
|
||||
if(block->getObjectCount() == 0)
|
||||
continue;
|
||||
|
||||
/*
|
||||
Write objects
|
||||
*/
|
||||
|
|
12
src/server.h
12
src/server.h
|
@ -399,6 +399,18 @@ public:
|
|||
|
||||
core::list<PlayerInfo> getPlayerInfo();
|
||||
|
||||
u32 getDayNightRatio()
|
||||
{
|
||||
s32 d = 8;
|
||||
s32 t = (((m_time_of_day.get() + 24000/d/2)%24000)/(24000/d));
|
||||
if(t == d/4 || t == (d-d/4))
|
||||
return 600;
|
||||
else if(t < d/4 || t > (d-d/4))
|
||||
return 300;
|
||||
else
|
||||
return 1000;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// Virtual methods from con::PeerHandler.
|
||||
|
|
|
@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
/*
|
||||
=============================== NOTES ==============================
|
||||
|
||||
TODO: Move the default settings into some separate file
|
||||
|
||||
*/
|
||||
|
||||
|
@ -49,15 +48,6 @@ TODO: Move the default settings into some separate file
|
|||
#pragma comment(lib, "zlibwapi.lib")
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#define sleep_ms(x) Sleep(x)
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#define sleep_ms(x) usleep(x*1000)
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <time.h>
|
||||
|
@ -75,9 +65,7 @@ TODO: Move the default settings into some separate file
|
|||
#include "constants.h"
|
||||
#include "strfnd.h"
|
||||
#include "porting.h"
|
||||
|
||||
// Dummy variable
|
||||
IrrlichtDevice *g_device = NULL;
|
||||
//#include "irrlichtwrapper.h"
|
||||
|
||||
/*
|
||||
Settings.
|
||||
|
@ -106,21 +94,15 @@ std::ostream *derr_client_ptr = &dstream;
|
|||
|
||||
|
||||
/*
|
||||
Timestamp stuff
|
||||
gettime.h implementation
|
||||
*/
|
||||
|
||||
JMutex g_timestamp_mutex;
|
||||
|
||||
std::string getTimestamp()
|
||||
u32 getTimeMs()
|
||||
{
|
||||
if(g_timestamp_mutex.IsInitialized()==false)
|
||||
return "";
|
||||
JMutexAutoLock lock(g_timestamp_mutex);
|
||||
time_t t = time(NULL);
|
||||
struct tm *tm = localtime(&t);
|
||||
char cs[20];
|
||||
strftime(cs, 20, "%H:%M:%S", tm);
|
||||
return cs;
|
||||
/*
|
||||
Use imprecise system calls directly (from porting.h)
|
||||
*/
|
||||
return porting::getTimeMs();
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
|
@ -211,9 +193,6 @@ int main(int argc, char *argv[])
|
|||
sockets_init();
|
||||
atexit(sockets_cleanup);
|
||||
|
||||
// Initialize timestamp mutex
|
||||
g_timestamp_mutex.Init();
|
||||
|
||||
/*
|
||||
Initialization
|
||||
*/
|
||||
|
|
|
@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "tile.h"
|
||||
#include "irrlichtwrapper.h"
|
||||
#include "main.h"
|
||||
|
||||
// A mapping from tiles to paths of textures
|
||||
const char * g_tile_texture_paths[TILES_COUNT] =
|
||||
|
|
|
@ -23,33 +23,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "utility.h"
|
||||
#include "irrlichtwrapper.h"
|
||||
#include "gettime.h"
|
||||
|
||||
TimeTaker::TimeTaker(const char *name, IrrlichtWrapper *irrlicht, u32 *result)
|
||||
TimeTaker::TimeTaker(const char *name, u32 *result)
|
||||
{
|
||||
m_name = name;
|
||||
m_irrlicht = irrlicht;
|
||||
m_result = result;
|
||||
m_running = true;
|
||||
if(irrlicht == NULL)
|
||||
{
|
||||
m_time1 = 0;
|
||||
return;
|
||||
}
|
||||
m_time1 = m_irrlicht->getTime();
|
||||
m_time1 = getTimeMs();
|
||||
}
|
||||
|
||||
u32 TimeTaker::stop(bool quiet)
|
||||
{
|
||||
if(m_running)
|
||||
{
|
||||
if(m_irrlicht == NULL)
|
||||
{
|
||||
/*if(quiet == false)
|
||||
std::cout<<"Couldn't measure time for "<<m_name
|
||||
<<": irrlicht==NULL"<<std::endl;*/
|
||||
return 0;
|
||||
}
|
||||
u32 time2 = m_irrlicht->getTime();
|
||||
u32 time2 = getTimeMs();
|
||||
u32 dtime = time2 - m_time1;
|
||||
if(m_result != NULL)
|
||||
{
|
||||
|
|
|
@ -28,18 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <jmutex.h>
|
||||
#include <jmutexautolock.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#define sleep_ms(x) Sleep(x)
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#define sleep_ms(x) usleep(x*1000)
|
||||
#endif
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "debug.h"
|
||||
#include "strfnd.h"
|
||||
#include "exceptions.h"
|
||||
#include "porting.h"
|
||||
|
||||
extern const v3s16 g_26dirs[26];
|
||||
|
||||
|
@ -404,7 +397,7 @@ class IrrlichtWrapper;
|
|||
class TimeTaker
|
||||
{
|
||||
public:
|
||||
TimeTaker(const char *name, IrrlichtWrapper *irrlicht, u32 *result=NULL);
|
||||
TimeTaker(const char *name, u32 *result=NULL);
|
||||
|
||||
~TimeTaker()
|
||||
{
|
||||
|
@ -415,7 +408,6 @@ public:
|
|||
|
||||
private:
|
||||
const char *m_name;
|
||||
IrrlichtWrapper *m_irrlicht;
|
||||
u32 m_time1;
|
||||
bool m_running;
|
||||
u32 *m_result;
|
||||
|
|
|
@ -21,8 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "map.h"
|
||||
|
||||
// For TimeTaker
|
||||
#include "main.h"
|
||||
#include "utility.h"
|
||||
#include "gettime.h"
|
||||
|
||||
/*
|
||||
Debug stuff
|
||||
|
@ -138,7 +138,7 @@ void VoxelManipulator::addArea(VoxelArea area)
|
|||
if(m_area.contains(area))
|
||||
return;
|
||||
|
||||
TimeTaker timer("addArea", g_irrlicht, &addarea_time);
|
||||
TimeTaker timer("addArea", &addarea_time);
|
||||
|
||||
// Calculate new area
|
||||
VoxelArea new_area;
|
||||
|
@ -290,7 +290,7 @@ void VoxelManipulator::interpolate(VoxelArea area)
|
|||
void VoxelManipulator::clearFlag(u8 flags)
|
||||
{
|
||||
// 0-1ms on moderate area
|
||||
TimeTaker timer("clearFlag", g_irrlicht, &clearflag_time);
|
||||
TimeTaker timer("clearFlag", &clearflag_time);
|
||||
|
||||
v3s16 s = m_area.getExtent();
|
||||
|
||||
|
@ -539,8 +539,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
|
|||
core::map<v3s16, u8> &active_nodes,
|
||||
bool checked3_is_clear)
|
||||
{
|
||||
TimeTaker timer("updateAreaWaterPressure", g_irrlicht,
|
||||
&updateareawaterpressure_time);
|
||||
TimeTaker timer("updateAreaWaterPressure", &updateareawaterpressure_time);
|
||||
|
||||
emerge(a, 3);
|
||||
|
||||
|
@ -653,7 +652,7 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
|
|||
//dstream<<"s1="<<s1<<", s2="<<s2<<std::endl;
|
||||
|
||||
{
|
||||
TimeTaker timer1("flowWater pre", g_irrlicht, &flowwater_pre_time);
|
||||
TimeTaker timer1("flowWater pre", &flowwater_pre_time);
|
||||
|
||||
// Load neighboring nodes
|
||||
emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)), 4);
|
||||
|
@ -802,9 +801,9 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
|
|||
debugprint, stoptime);
|
||||
}
|
||||
|
||||
if(stoptime != 0 && g_irrlicht != NULL)
|
||||
if(stoptime != 0)
|
||||
{
|
||||
u32 timenow = g_irrlicht->getTime();
|
||||
u32 timenow = getTimeMs();
|
||||
if(timenow >= stoptime ||
|
||||
(stoptime < 0x80000000 && timenow > 0x80000000))
|
||||
{
|
||||
|
@ -876,10 +875,7 @@ void VoxelManipulator::flowWater(
|
|||
|
||||
|
||||
u32 stoptime = 0;
|
||||
if(g_irrlicht != NULL)
|
||||
{
|
||||
stoptime = g_irrlicht->getTime() + timelimit;
|
||||
}
|
||||
stoptime = getTimeMs() + timelimit;
|
||||
|
||||
// Count of handled active nodes
|
||||
u32 handled_count = 0;
|
||||
|
|
Loading…
Reference in New Issue