add //drain and //extinguish chatcommands
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1
depends.txt
Normal file
1
depends.txt
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@ -0,0 +1 @@
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worldedit?
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65
init.lua
65
init.lua
@ -103,4 +103,67 @@ minetest.register_chatcommand("giveall", {
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minetest.log("action", name..' given everyone ('..param..')')
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minetest.log("action", name..' given everyone ('..param..')')
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return true, "You given everyone: "..param
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return true, "You given everyone: "..param
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end,
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end,
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})
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})
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if minetest.global_exists("worldedit") then
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local liquids
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local function get_liquids()
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if liquids then
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return liquids
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end
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local lliquids,n = {},1
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for name,def in pairs(minetest.registered_nodes) do
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if def.drawtype == "liquid"
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or def.drawtype == "flowingliquid" then
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lliquids[n] = name
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n = n+1
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end
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end
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liquids = lliquids
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return lliquids
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end
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minetest.register_chatcommand("/drain", {
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params = "",
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description = "Remove any fluid node within the WorldEdit region",
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privs = {worldedit=true},
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func = function(name)
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for _,nodename in pairs(get_liquids()) do
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execute_chatcommand(name, "//replace "..nodename.." air")
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execute_chatcommand(name, "//y")
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end
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end,
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})
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local fires
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local function get_fires()
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if fires then
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return fires
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end
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local lfires,n = {},1
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for name,def in pairs(minetest.registered_nodes) do
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if def.drawtype == "firelike" then
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lfires[n] = name
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n = n+1
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end
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end
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fires = lfires
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return lfires
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end
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minetest.register_chatcommand("/extinguish", {
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params = "",
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description = "Remove any fire node within the WorldEdit region",
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privs = {worldedit=true},
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func = function(name)
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for _,nodename in pairs(get_fires()) do
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execute_chatcommand(name, "//replace "..nodename.." air")
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execute_chatcommand(name, "//y")
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end
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end,
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})
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end
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