techage/iron_age/gravelsieve.lua

203 lines
5.6 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
LGPLv2.1+
See LICENSE.txt for more information
Gravel Sieve, sieving gravel to find ores
]]--
-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
-- Load support for intllib.
local MP = minetest.get_modpath("techage")
local I,_ = dofile(MP.."/intllib.lua")
local get_random_gravel_ore = techage.gravelsieve_get_random_gravel_ore
local get_random_basalt_ore = techage.gravelsieve_get_random_basalt_ore
-- handle the sieve animation
local function swap_node(pos)
local node = minetest.get_node(pos)
local idx = string.byte(node.name, -1) - 48
idx = (idx + 1) % 4
minetest.swap_node(pos, {name = "techage:sieve"..idx, param2 = node.param2})
return idx == 3 -- true if done
end
local function push_items(pos, items)
local pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
local node = minetest.get_node(pos1)
minetest.add_item({x=pos.x, y=pos.y-0.4, z=pos.z}, items)
end
local function keep_running(pos, elapsed)
local inv = M(pos):get_inventory()
if swap_node(pos) then
local src, dst
if inv:contains_item("src", ItemStack("techage:basalt_gravel")) then
dst, src = get_random_basalt_ore(), ItemStack("techage:basalt_gravel")
elseif inv:contains_item("src", ItemStack("default:gravel")) then
dst, src = get_random_gravel_ore(), ItemStack("default:gravel")
else
return false
end
push_items(pos, dst)
inv:remove_item("src", src)
end
return not inv:is_empty("src")
end
local function on_construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", I("TA1 Gravel Sieve"))
local inv = meta:get_inventory()
inv:set_size('src', 1)
end
local function on_punch(pos, node, puncher, pointed_thing)
local wielded_item = puncher:get_wielded_item():get_name()
if wielded_item == "default:gravel" or wielded_item == "techage:basalt_gravel" then
local inv = M(pos):get_inventory()
local stack = ItemStack(wielded_item)
if inv:room_for_item("src", stack) then
inv:add_item("src", stack)
minetest.swap_node(pos, {name = "techage:sieve0"})
minetest.get_node_timer(pos):start(1)
local w = puncher:get_wielded_item()
if not(minetest.setting_getbool("creative_mode")) then
w:take_item(1)
puncher:set_wielded_item(w)
end
end
end
end
local tiles_data = {
-- up, down, right, left, back, front
"techage_sieve_gravel_ta1.png",
"techage_sieve_gravel_ta1.png",
"techage_sieve_sieve_ta1.png",
"techage_sieve_sieve_ta1.png",
"techage_sieve_sieve_ta1.png",
"techage_sieve_sieve_ta1.png",
}
local nodebox_data = {
{ -8/16, -3/16, -8/16, 8/16, 4/16, -6/16 },
{ -8/16, -3/16, 6/16, 8/16, 4/16, 8/16 },
{ -8/16, -3/16, -8/16, -6/16, 4/16, 8/16 },
{ 6/16, -3/16, -8/16, 8/16, 4/16, 8/16 },
{ -8/16, -8/16, -8/16, -6/16, -3/16, -6/16 },
{ 6/16, -8/16, -8/16, 8/16, -3/16, -6/16 },
{ -8/16, -8/16, 6/16, -6/16, -3/16, 8/16 },
{ 6/16, -8/16, 6/16, 8/16, -3/16, 8/16 },
{ -6/16, -2/16, -6/16, 6/16, 8/16, 6/16 },
}
for idx = 0,3 do
nodebox_data[9][5] = (8 - 2*idx) / 16
if idx == 3 then
tiles_data[1] = "techage_sieve_top_ta1.png"
end
minetest.register_node("techage:sieve"..idx, {
description = I("TA1 Gravel Sieve"),
tiles = tiles_data,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = nodebox_data,
},
selection_box = {
type = "fixed",
fixed = { -8/16, -3/16, -8/16, 8/16, 4/16, 8/16 },
},
on_construct = idx == 3 and on_construct or nil,
on_punch = idx == 3 and on_punch or nil,
on_timer = keep_running,
paramtype = "light",
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, not_in_creative_inventory = (idx == 3) and 0 or 1},
drop = "techage:sieve3",
})
end
techage.register_node("techage:sieve0", {"techage:sieve1", "techage:sieve2", "techage:sieve3"}, {
on_push_item = function(pos, in_dir, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:room_for_item("src", stack) then
inv:add_item("src", stack)
minetest.get_node_timer(pos):start(1)
return true
end
return false
end,
})
minetest.register_node("techage:sieved_gravel", {
description = I("Sieved Gravel"),
tiles = {"default_gravel.png"},
groups = {crumbly=2, falling_node=1, not_in_creative_inventory=1},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_node("techage:compressed_gravel", {
description = I("Compressed Gravel"),
tiles = {"techage_compressed_gravel.png"},
groups = {cracky=2, crumbly = 2},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_craft({
output = "techage:sieve",
recipe = {
{"group:wood", "", "group:wood"},
{"group:wood", "techage:iron_ingot", "group:wood"},
{"group:wood", "", "group:wood"},
},
})
minetest.register_craft({
output = "techage:compressed_gravel",
recipe = {
{"techage:sieved_gravel", "techage:sieved_gravel"},
{"techage:sieved_gravel", "techage:sieved_gravel"},
},
})
minetest.register_craft({
type = "cooking",
output = "default:cobble",
recipe = "techage:compressed_gravel",
cooktime = 10,
})
minetest.register_alias("techage:sieve", "techage:sieve3")
minetest.register_alias("techage:auto_sieve", "techage:auto_sieve3")
techage.register_help_page("TA1 Gravel Sieve", [[To sieve Gravel and Basalt Gravel
to get ores.
Punch the sieve with wielded gravel to
start sieving.
Sieving can be automated by means
of the TA1 Hopper.
Gravel can be found in caves or
generated by means of a TA1 Hammer.]], "techage:sieve3")