techage/electric/consumer.lua

161 lines
4.2 KiB
Lua

-- for lazy programmers
local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local P = minetest.string_to_pos
local M = minetest.get_meta
-- Load support for intllib.
local MP = minetest.get_modpath("tubelib2")
local I,_ = dofile(MP.."/intllib.lua")
local POWER_CONSUMPTION = 2
local STANDBY_TICKS = 4
local CYCLE_TIME = 4
local Cable = techage.ElectricCable
local consumer = techage.consumer
local function formspec(self, pos, mem)
return "size[8,7]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"image_button[3,1.2;1,1;".. self:get_state_button_image(mem) ..";state_button;]"..
"list[current_player;main;0,3;8,4;]"..
default.get_hotbar_bg(0, 3)
end
local function valid_power_dir(pos, mem, in_dir)
return mem.power_dir == in_dir
end
local function start_node(pos, mem, state)
consumer.turn_power_on(pos, POWER_CONSUMPTION)
end
local function stop_node(pos, mem, state)
consumer.turn_power_on(pos, 0)
end
local State = techage.NodeStates:new({
node_name_passive = "techage:ele_consumer",
node_name_active = "techage:ele_consumer_on",
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec_func = formspec,
start_node = start_node,
stop_node = stop_node,
})
local function lamp_turn_on_clbk(pos, in_dir, sum)
local mem = tubelib2.get_mem(pos)
local state = State:get_state(mem)
if sum > 0 and state == techage.FAULT then
State:stop(pos, mem)
State:start(pos, mem)
elseif sum <= 0 and state == techage.RUNNING then
State:fault(pos, mem)
end
end
local function node_timer(pos, elapsed)
print("node_timer")
local mem = tubelib2.get_mem(pos)
return State:is_active(mem)
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local mem = tubelib2.get_mem(pos)
State:state_button_event(pos, mem, fields)
if fields.update then
M(pos):set_string("formspec", formspec(State, pos, mem))
end
end
local function on_rightclick(pos)
local mem = tubelib2.get_mem(pos)
M(pos):set_string("formspec", formspec(State, pos, mem))
end
minetest.register_node("techage:ele_consumer", {
description = "Consumer",
tiles = {
-- up, down, right, left, back, front
'techage_electric_button.png',
'techage_electric_button.png',
'techage_electric_button.png',
'techage_electric_button.png^techage_electric_plug.png',
'techage_electric_button.png',
'techage_electric_button.png',
},
techage = {
turn_on = lamp_turn_on_clbk,
read_power_consumption = consumer.read_power_consumption,
power_network = Cable,
power_side = "L",
valid_power_dir = valid_power_dir,
},
after_place_node = function(pos, placer)
local mem = consumer.after_place_node(pos, placer)
State:node_init(pos, mem, "")
on_rightclick(pos)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
State:after_dig_node(pos, oldnode, oldmetadata, digger)
consumer.after_dig_node(pos, oldnode)
end,
after_tube_update = consumer.after_tube_update,
on_timer = node_timer,
on_receive_fields = on_receive_fields,
on_rightclick = on_rightclick,
paramtype = "light",
light_source = 0,
sunlight_propagates = true,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("techage:ele_consumer_on", {
description = "Consumer",
tiles = {
'techage_electric_button.png',
},
techage = {
turn_on = lamp_turn_on_clbk,
read_power_consumption = consumer.read_power_consumption,
power_network = Cable,
power_side = "L",
valid_power_dir = valid_power_dir,
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
State:after_dig_node(pos, oldnode, oldmetadata, digger)
consumer.after_dig_node(pos, oldnode)
end,
after_tube_update = consumer.after_tube_update,
on_timer = node_timer,
on_receive_fields = on_receive_fields,
on_rightclick = on_rightclick,
paramtype = "light",
light_source = LIGHT_MAX,
sunlight_propagates = true,
paramtype2 = "facedir",
drop = "techage:ele_consumer",
groups = {choppy=2, cracky=2, crumbly=2, not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})