techage/nodes/doorblock.lua

125 lines
3.8 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
GPL v3
See LICENSE.txt for more information
Door block
]]--
local S = techage.S
-- See also gateblock!!!
local NUM_TEXTURES = 20
local sTextures = "Wood,Aspen Wood,Jungle Wood,Pine Wood,"..
"Cobblestone,Sandstone,Stone,Desert Sandstone,"..
"Desert Stone,Silver Sandstone,Mossy Cobble,Desert Cobble,"..
"Copper,Steel,Tin,Coral,"..
"Glas,Obsidian Glas,Ice,Gate Wood"
local tTextures = {
["Wood"]=1, ["Aspen Wood"]=2, ["Jungle Wood"]=3, ["Pine Wood"]=4,
["Cobblestone"]=5, ["Sandstone"]=6, ["Stone"]=7, ["Desert Sandstone"]=8,
["Desert Stone"]=9, ["Silver Sandstone"]=10, ["Mossy Cobble"]=11, ["Desert Cobble"]=12,
["Copper"]=13, ["Steel"]=14, ["Tin"]=15, ["Coral"]=16,
["Glas"]=17, ["Obsidian Glas"]=18, ["Ice"]=19, ["Gate Wood"]=20,
}
local tPgns = {"default_wood.png", "default_aspen_wood.png", "default_junglewood.png", "default_pine_wood.png",
"default_cobble.png", "default_sandstone.png", "default_stone.png", "default_desert_sandstone.png",
"default_desert_stone_block.png", "default_silver_sandstone.png", "default_mossycobble.png", "default_desert_cobble.png",
"default_copper_block.png", "default_steel_block.png", "default_tin_block.png", "default_coral_skeleton.png",
"default_glass.png", "default_obsidian_glass.png", "default_ice.png", "techage_gate.png"}
for idx,pgn in ipairs(tPgns) do
minetest.register_node("techage:doorblock"..idx, {
description = S("TechAge Door Block"),
tiles = {
pgn.."^[transformR90",
pgn,
pgn.."^[transformR90",
pgn.."^[transformR90",
pgn,
pgn.."^[transformFX",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -2/16, 8/16, 8/16, 2/16},
},
},
after_place_node = function(pos, placer)
local mem = tubelib2.init_mem(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local number = techage.add_node(pos, "techage:doorblock"..idx)
mem.facedir = node.param2
meta:set_string("node_number", number)
meta:set_string("infotext", S("TechAge Door Block").." "..number)
meta:set_string("formspec", "size[3,2]"..
"label[0,0;Select texture]"..
"dropdown[0,0.5;3;type;"..sTextures..";"..NUM_TEXTURES.."]"..
"button_exit[0.5,1.5;2,1;exit;Save]")
end,
on_receive_fields = function(pos, formname, fields, player)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local mem = tubelib2.get_mem(pos)
if fields.type then
node.name = "techage:doorblock"..tTextures[fields.type]
minetest.swap_node(pos, node)
mem.name = node.name
end
if fields.exit then
meta:set_string("formspec", nil)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata)
techage.remove_node(pos)
tubelib2.del_mem(pos)
end,
--drawtype = "glasslike",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
sounds = default.node_sound_stone_defaults(),
groups = {cracky=2, choppy=2, crumbly=2, not_in_creative_inventory = idx==NUM_TEXTURES and 0 or 1},
is_ground_content = false,
drop = "techage:doorblock"..NUM_TEXTURES,
})
techage.register_node({"techage:doorblock"..idx}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "on" then
minetest.remove_node(pos)
elseif topic == "off" then
local mem = tubelib2.get_mem(pos)
mem.facedir = mem.facedir or 0
mem.name = mem.name or "techage:doorblock"..NUM_TEXTURES
minetest.add_node(pos, {name = mem.name, paramtype2 = "facedir", param2 = mem.facedir})
end
end,
})
end
minetest.register_craft({
output = "techage:doorblock"..NUM_TEXTURES,
recipe = {
{"default:mese_crystal_fragment", "",""},
{"techage:vacuum_tube", "", ""},
{"group:wood", "", ""},
},
})