2019-05-26 14:22:29 -07:00
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-- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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-- Load support for intllib.
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local MP = minetest.get_modpath("techage")
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local I,IS = dofile(MP.."/intllib.lua")
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2019-06-08 13:57:01 -07:00
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local PROBABILITY = 100
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local OIL_MIN = 1000
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local OIL_MAX = 20000
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2019-05-27 12:12:17 -07:00
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local DEPTH_MIN = 8
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local DEPTH_MAX = (16 * 25) + 8
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local DEPTH_STEP = 96
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2019-05-26 14:22:29 -07:00
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2019-05-27 12:12:17 -07:00
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local seed = 1234 -- confidental!
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2019-05-26 14:22:29 -07:00
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2019-05-27 12:12:17 -07:00
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local InvalidGroundNodes = {
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"air",
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}
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2019-05-26 14:22:29 -07:00
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local function oil_amount(pos)
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local block_key = seed +
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math.floor((pos.z + 32768) / 16) * 4096 * 4096 +
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math.floor((pos.y + 32768) / 16) * 4096 +
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math.floor((pos.x + 32768) / 16)
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math.randomseed(block_key)
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math.random(); math.random(); math.random()
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local has_oil = math.random(1,PROBABILITY) == 1
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if has_oil then
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local amount = math.random(OIL_MIN, OIL_MAX)
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return amount
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end
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return 0
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end
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local function center(coord)
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return (math.floor(coord/16) * 16) + 8
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end
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local function gen_oil_slice(pos1, posc, y, radius, data, id)
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local y_offs = (y - pos1.y) * 16
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2019-06-08 13:57:01 -07:00
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for x = posc.x - radius + 2, posc.x + radius + 2 do
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for z = posc.z - radius + 1, posc.z + radius + 1 do
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2019-05-26 14:22:29 -07:00
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local idx = x - pos1.x + y_offs + (z - pos1.z) * 16 * 16
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data[idx] = id
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end
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end
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return (radius * 2 + 1) * (radius * 2 + 1)
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end
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local function gen_oil_bubble(pos1, posC, amount, data)
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local id = minetest.get_content_id("techage:oil_source")
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2019-05-27 12:12:17 -07:00
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--local id = minetest.get_content_id("air")
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2019-05-26 14:22:29 -07:00
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local radius = math.floor(math.pow(amount, 1.0/3) / 2)
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local sum = 0
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for y = posC.y - radius, posC.y + radius do
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sum = sum + gen_oil_slice(pos1, posC, y, radius + 1, data, id)
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if sum >= amount then break end
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end
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end
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local function useable_stone_block(data)
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local valid = {}
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for _,id in ipairs(data) do
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if not valid[id] then
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local itemname = minetest.get_name_from_content_id(id)
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local ndef = minetest.registered_nodes[itemname]
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2019-05-27 12:12:17 -07:00
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if not ndef or not ndef.is_ground_content or InvalidGroundNodes[itemname] then
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2019-05-26 14:22:29 -07:00
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return false
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end
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valid[id] = true
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end
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end
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return true
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end
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2019-05-27 12:12:17 -07:00
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local function get_next_depth(pos)
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local meta = M(pos)
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local depth = meta:get_int("exploration_depth")
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if depth == 0 then
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depth = DEPTH_MIN
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end
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if depth + DEPTH_STEP < DEPTH_MAX then
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depth = depth + DEPTH_STEP
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meta:set_int("exploration_depth", depth)
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2019-05-26 14:22:29 -07:00
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end
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2019-05-27 12:12:17 -07:00
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return depth
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2019-05-26 14:22:29 -07:00
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end
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2019-05-27 12:12:17 -07:00
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local function get_oil_amount(pos)
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return M(pos):get_int("oil_amount")
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end
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local function set_oil_amount(pos, amount)
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minetest.set_node(pos, {name = "techage:oilstorage"})
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return M(pos):set_int("oil_amount", amount)
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end
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local function status(pos, player_name, depth, amount)
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depth = depth + pos.y
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local posC = {x = center(pos.x), y = pos.y, z = center(pos.z)}
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minetest.chat_send_player(player_name,
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"[TA Oil] "..S(posC).." depth: "..depth..", Oil: "..amount.." ")
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end
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local function marker(player_name, pos)
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local posC = {x = center(pos.x), y = pos.y, z = center(pos.z)}
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local pos1 = {x = posC.x - 1, y = posC.y - 1, z = posC.z - 1}
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local pos2 = {x = posC.x + 1, y = posC.y + 3, z = posC.z + 1}
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techage.switch_region(player_name, pos1, pos2)
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end
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local function explore_area(pos, pos1, pos2, posC, depth, amount, player_name)
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local vm = minetest.get_voxel_manip(pos1, pos2)
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local data = vm:get_data()
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if useable_stone_block(data) then
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gen_oil_bubble(pos1, posC, amount/10, data)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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M(pos):set_int("oil_amount", amount)
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M(pos):set_int("depth", depth)
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set_oil_amount(posC, amount)
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marker(player_name, pos)
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2019-05-26 14:22:29 -07:00
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else
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2019-05-27 12:12:17 -07:00
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amount = 0
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2019-05-26 14:22:29 -07:00
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end
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2019-05-27 12:12:17 -07:00
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status(pos, player_name, depth, amount)
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2019-05-26 14:22:29 -07:00
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end
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local function emerge_area(pos, node, player_name)
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2019-05-27 12:12:17 -07:00
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if get_oil_amount(pos) == 0 then -- nothing found so far?
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local depth = get_next_depth(pos)
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local posC = {x = center(pos.x), y = center(-depth), z = center(pos.z)}
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2019-05-26 14:22:29 -07:00
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local radius = 7
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local pos1 = {x = posC.x - radius, y = posC.y - radius, z = posC.z - radius}
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local pos2 = {x = posC.x + radius, y = posC.y + radius, z = posC.z + radius}
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2019-05-27 12:12:17 -07:00
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local amount = oil_amount(posC)
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minetest.sound_play("techage_explore", {
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pos = pos,
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max_hear_distance = 8})
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node.name = "techage:oilexplorer_on"
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minetest.swap_node(pos, node)
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minetest.get_node_timer(pos):start(2.2)
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if amount > 0 then
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if get_oil_amount(posC) == 0 then -- not explored so far?
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minetest.emerge_area(pos1, pos2)
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minetest.after(2, explore_area, pos, pos1, pos2, posC, depth, amount, player_name)
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else
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M(pos):set_int("oil_amount", amount)
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M(pos):set_int("depth", depth)
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minetest.after(2, status, pos, player_name, depth, amount)
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minetest.after(2, marker, player_name, pos)
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end
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else
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minetest.after(2, status, pos, player_name, depth, 0)
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end
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2019-05-26 14:22:29 -07:00
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else
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2019-05-27 12:12:17 -07:00
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status(pos, player_name, M(pos):get_int("depth"), M(pos):get_int("oil_amount"))
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marker(player_name, pos)
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end
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2019-05-26 14:22:29 -07:00
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end
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-- Used as storage for already explored blocks
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minetest.register_node("techage:oilstorage", {
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2019-05-27 12:38:24 -07:00
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description = I("TA Oil Storage"),
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2019-05-26 14:22:29 -07:00
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tiles = {"default_stone.png"},
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groups = {not_in_creative_inventory=1},
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diggable = false,
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is_ground_content = false,
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})
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minetest.register_node("techage:oilexplorer", {
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2019-05-27 12:38:24 -07:00
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description = I("TA Oil Explorer"),
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2019-05-26 14:22:29 -07:00
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tiles = {
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"techage_filling_ta3.png^techage_appl_oilexplorer_top.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_oilexplorer.png",
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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emerge_area(pos, node, clicker:get_player_name())
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end,
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is_ground_content = false,
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groups = {snappy=2,cracky=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:oilexplorer_on", {
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2019-05-27 12:38:24 -07:00
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description = I("TA Oil Explorer"),
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2019-05-26 14:22:29 -07:00
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tiles = {
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{
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image = "techage_filling4_ta3.png^techage_appl_oilexplorer_top4.png^techage_frame4_ta3_top.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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2019-05-27 12:12:17 -07:00
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length = 1.2,
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2019-05-26 14:22:29 -07:00
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},
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},
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"techage_filling_ta3.png^techage_frame_ta3.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_oilexplorer.png",
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},
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on_timer = function(pos,elapsed)
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local node = minetest.get_node(pos)
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node.name = "techage:oilexplorer"
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minetest.swap_node(pos, node)
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end,
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2019-05-27 12:12:17 -07:00
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diggable = false,
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2019-05-26 14:22:29 -07:00
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is_ground_content = false,
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2019-05-27 12:12:17 -07:00
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groups = {not_in_creative_inventory=1},
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2019-05-26 14:22:29 -07:00
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:oil_source", {
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description = "Oil Source",
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drawtype = "liquid",
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paramtype = "light",
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inventory_image = "techage_oil_inv.png",
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tiles = {
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{
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name = "techage_oil_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 10
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}
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},
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{
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name = "techage_oil_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0
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}
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}
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},
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "techage:oil_flowing",
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liquid_alternative_source = "techage:oil_source",
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liquid_viscosity = 20,
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liquid_range = 10,
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2019-05-27 12:38:24 -07:00
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damage_per_second = 1,
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2019-05-26 14:22:29 -07:00
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post_effect_color = {a = 200, r = 1, g = 1, b = 1},
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groups = {liquid = 5},
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})
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minetest.register_node("techage:oil_flowing", {
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2019-05-27 12:38:24 -07:00
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description = I("Flowing Oil"),
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2019-05-26 14:22:29 -07:00
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drawtype = "flowingliquid",
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tiles = {"techage_oil.png"},
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special_tiles = {
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{
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name = "techage_oil_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 10,
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},
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},
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{
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name = "techage_oil_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 10,
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},
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},
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},
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "techage:oil_flowing",
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liquid_alternative_source = "techage:oil_source",
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liquid_viscosity = 20,
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liquid_range = 10,
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2019-05-27 12:38:24 -07:00
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damage_per_second = 1,
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2019-05-26 14:22:29 -07:00
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post_effect_color = {a = 200, r = 1, g = 1, b = 1},
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groups = {liquid = 5, not_in_creative_inventory = 1},
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2019-05-27 12:12:17 -07:00
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "techage:oil_source",
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burntime = 40,
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})
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minetest.register_craft({
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output = "techage:oilexplorer",
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recipe = {
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{"group:wood", "default:diamond", "group:wood"},
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{"techage:baborium_ingot", "basic_materials:gear_steel", "techage:usmium_nuggets"},
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{"group:wood", "techage:vacuum_tube", "group:wood"},
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},
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})
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2019-05-27 12:38:24 -07:00
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techage.register_help_page(I("TA Oil Explorer"),
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I([[Used to find oil.
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Oil can be used as fuel for the Coal Power Station.
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Place the block and right-click on the block to explore the underground.
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The block will explore a 16x16 field with a depth of up to 400 m.
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To go deeper, you can click on the block several times.
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When oil is found, the position for the Oil Tower is highlighted.
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Hint: Mark and protect the position for later use.]]),
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"techage:oilexplorer")
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2019-06-08 13:57:01 -07:00
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techage.explore = {}
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function techage.explore.get_oil_info(pos)
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local amount = 0
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local depth = DEPTH_MIN
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while amount == 0 and depth < DEPTH_MAX do
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depth = depth + DEPTH_STEP
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local posC = {x = center(pos.x), y = center(-depth), z = center(pos.z)}
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amount = oil_amount(posC)
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end
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return {depth = center(depth) - 2 + pos.y, amount = amount}
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end
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