add to git

master
ray litchfield 2013-06-24 08:37:28 -04:00
commit ae863703a9
10 changed files with 383 additions and 0 deletions

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.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Mac crap
.DS_Store
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg

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tablemod/depends.txt Normal file
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default

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tablemod/init.lua Normal file
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minetest.register_craft( {
output = 'tablemod:table 2',
recipe = {
{ 'default:wood','default:wood', 'default:wood' },
{ 'default:stick', '', 'default:stick' },
},
})
minetest.register_craft( {
output = 'tablemod:chair 4',
recipe = {
{ 'default:stick',''},
{ 'default:wood','default:wood' },
{ 'default:stick','default:stick' },
},
})
minetest.register_craft( {
output = 'tablemod:hardwood_table 2',
recipe = {
{ 'building_blocks:hardwood ','building_blocks:hardwood ', 'building_blocks:hardwood ' },
{ 'default:stick', '', 'default:stick' },
},
})
minetest.register_craft( {
output = 'tablemod:hardwood_chair 4',
recipe = {
{ 'default:stick',''},
{ 'building_blocks:hardwood ','building_blocks:hardwood ' },
{ 'default:stick','default:stick' },
},
})
minetest.register_node("tablemod:table", {
description = 'Table',
tiles = {
"tablemod_wood.png",
"tablemod_wood.png",
"tablemod_wood_s1.png",
"tablemod_wood_s1.png",
"tablemod_wood_s2.png",
"tablemod_wood_s2.png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4, -0.3,0.4,-0.3},
{0.3,-0.5,-0.4, 0.4,0.4,-0.3},
{-0.4,-0.5,0.3, -0.3,0.4,0.4},
{0.3,-0.5,0.3, 0.4,0.4,0.4},
{-0.5,0.4,-0.5, 0.5,0.5,0.5},
{-0.4,-0.2,-0.3, -0.3,-0.1,0.3},
{0.3,-0.2,-0.4, 0.4,-0.1,0.3},
{-0.3,-0.2,-0.4, 0.4,-0.1,-0.3},
{-0.3,-0.2,0.3, 0.3,-0.1,0.4},
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
})
minetest.register_node("tablemod:chair", {
description = 'Chair',
tiles = {
"tablemod_wood.png",
"tablemod_wood.png",
"tablemod_wood_s1.png",
"tablemod_wood_s1.png",
"tablemod_wood_s2.png",
"tablemod_wood_s2.png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.3,-0.5,0.2, -0.2,0.5,0.3},
{0.2,-0.5,0.2, 0.3,0.5,0.3},
{-0.3,-0.5,-0.3, -0.2,-0.1,-0.2},
{0.2,-0.5,-0.3, 0.3,-0.1,-0.2},
{-0.3,-0.1,-0.3, 0.3,0,0.2},
{-0.2,0.1,0.25, 0.2,0.4,0.26}
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
})
minetest.register_node("tablemod:hardwood_table", {
description = 'Table',
tiles = {
"tablemod_hardwood.png",
"tablemod_hardwood.png",
"tablemod_hardwood_s1.png",
"tablemod_hardwood_s1.png",
"tablemod_hardwood_s2.png",
"tablemod_hardwood_s2.png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4, -0.3,0.4,-0.3},
{0.3,-0.5,-0.4, 0.4,0.4,-0.3},
{-0.4,-0.5,0.3, -0.3,0.4,0.4},
{0.3,-0.5,0.3, 0.4,0.4,0.4},
{-0.5,0.4,-0.5, 0.5,0.5,0.5},
{-0.4,-0.2,-0.3, -0.3,-0.1,0.3},
{0.3,-0.2,-0.4, 0.4,-0.1,0.3},
{-0.3,-0.2,-0.4, 0.4,-0.1,-0.3},
{-0.3,-0.2,0.3, 0.3,-0.1,0.4},
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
})
minetest.register_node("tablemod:hardwood_chair", {
description = 'Chair',
tiles = {
"tablemod_hardwood.png",
"tablemod_hardwood.png",
"tablemod_hardwood_s1.png",
"tablemod_hardwood_s1.png",
"tablemod_hardwood_s2.png",
"tablemod_hardwood_s2.png",
},
drawtype = "nodebox",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.3,-0.5,0.2, -0.2,0.5,0.3},
{0.2,-0.5,0.2, 0.3,0.5,0.3},
{-0.3,-0.5,-0.3, -0.2,-0.1,-0.2},
{0.2,-0.5,-0.3, 0.3,-0.1,-0.2},
{-0.3,-0.1,-0.3, 0.3,0,0.2},
{-0.2,0.1,0.25, 0.2,0.4,0.26}
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
})

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