lavacooling/init.lua

118 lines
3.0 KiB
Lua

COOLING_RATE = 60
IRON_FORMATION_RATE = 32
--Molten rock takes 10 times longer to turn into stone than lava takes to turn into molten rock.
COOlING_RATIO = 10
--Nodes/Items
minetest.register_node("lavacooling:moltenrock", {
description = "Molten Rock",
inventory_image = minetest.inventorycube("lavacooling_moltenrock.png"),
tiles = {
"lavacooling_moltenrock.png"
},
paramtype = "light",
light_source = 10,
groups = {cracky=3, hot=3, igniter=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craftitem("lavacooling:obsidian_shard", {
description = "Obsidian Shard",
inventory_image = "lavacooling_obsidian_shard.png",
})
minetest.register_node("lavacooling:obsidian", {
description = "Obsidian",
tiles = {"lavacooling_obsidian.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
drop = {
items = {
{
items = {"lavacooling:obsidian"},
rarity = 6,
},
},
},
})
minetest.register_node("lavacooling:pumice", {
description = "Pumice",
tiles = {"lavacooling_pumice.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
--Crafts
minetest.register_craft({
type = "fuel",
recipe = "lavacooling:moltenrock",
burntime = 30,
})
minetest.register_craft({
output = "lavacooling:obsidian_shard 3",
recipe = {
{"lavacooling:obsidian"},
}
})
--ABMs
minetest.register_abm ({
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"default:water_source", "default:water_flowing"},
interval = 1.0,
chance = 1,
action = function (pos)
minetest.env: add_node (pos, {name = "lavacooling:obsidian"})
end,
})
minetest.register_abm ({
nodenames = {"lavacooling:moltenrock"},
neighbors = {"default:water_source", "default:water_flowing"},
interval = 1.0,
chance = 1,
action = function (pos)
if minetest.env: get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:water_source" or minetest.env: get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:water_flowing"
then
minetest.env: add_node (pos, {name = "lavacooling:pumice"})
else
minetest.env: add_node (pos, {name = "default:stone"})
end
end,
})
minetest.register_abm ({
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"air"},
interval = 5.0,
chance = COOLING_RATE,
action = function (pos)
minetest.env: add_node (pos, {name = "lavacooling:moltenrock"})
end,
})
minetest.register_abm ({
nodenames = {"lavacooling:moltenrock"},
interval = 5.0,
chance = COOLING_RATE*COOlING_RATIO,
action = function (pos)
if minetest.env: get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" and minetest.env: get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "lavacooling:moltenrock"
then
minetest.env: add_node (pos, {name = "lavacooling:pumice"})
else
minetest.env: add_node (pos, {name = "default:stone"})
end
end,
})
minetest.register_abm ({
nodenames = {"lavacooling:moltenrock"},
interval = 5.0,
chance = COOLING_RATE*IRON_FORMATION_RATE*COOlING_RATIO,
action = function (pos)
minetest.env: add_node (pos, {name = "default:stone_with_iron"})
end,
})