Kill off the death screen
parent
d2800aa645
commit
6912b834ad
10
src/game.cpp
10
src/game.cpp
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@ -2109,7 +2109,7 @@ void the_game(
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break;
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}
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else if(event.type == CE_PLAYER_DAMAGE &&
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client.getHP() != 0)
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client.getHP() != 0&&false)
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{
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//u16 damage = event.player_damage.amount;
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//infostream<<"Player damage: "<<damage<<std::endl;
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@ -2128,6 +2128,8 @@ void the_game(
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}
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else if(event.type == CE_DEATHSCREEN)
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{
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if(false)
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{
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if(respawn_menu_active)
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continue;
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@ -2158,6 +2160,7 @@ void the_game(
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/*LocalPlayer* player = client.getLocalPlayer();
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player->setPosition(player->getPosition() + v3f(0,-BS,0));
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camera.update(player, busytime, screensize);*/
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}
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}
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else if (event.type == CE_SHOW_FORMSPEC)
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{
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@ -3148,7 +3151,7 @@ void the_game(
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/*
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Damage flash
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*/
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if(damage_flash > 0.0)
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if(false)
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{
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video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
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driver->draw2DRectangle(color,
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@ -3163,8 +3166,7 @@ void the_game(
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*/
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if(player->hurt_tilt_timer > 0.0)
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{
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player->hurt_tilt_timer -= dtime*5;
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if(player->hurt_tilt_timer < 0)
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player->hurt_tilt_strength = 0;
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}
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