Add setting for acceleration
Now, shift will speed you up without triggering anticheat/master
parent
98491cab0e
commit
60928d1fec
|
@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "player.h"
|
||||
#include "main.cpp" //g_settings
|
||||
#include "constants.h"
|
||||
#include "gamedef.h"
|
||||
#include "connection.h" // PEER_ID_INEXISTENT
|
||||
|
@ -63,14 +64,14 @@ Player::Player(IGameDef *gamedef):
|
|||
movement_acceleration_air = 2 * BS;
|
||||
movement_acceleration_fast = 10 * BS;
|
||||
movement_speed_walk = 4 * BS;
|
||||
movement_speed_crouch = 1.35 * BS;
|
||||
movement_speed_crouch = 6 * BS;
|
||||
movement_speed_fast = 8 * BS;
|
||||
movement_speed_climb = 2 * BS;
|
||||
movement_speed_jump = 6.5 * BS;
|
||||
movement_liquid_fluidity = 1 * BS;
|
||||
movement_liquid_fluidity_smooth = 0.5 * BS;
|
||||
movement_liquid_sink = 10 * BS;
|
||||
movement_gravity = 9.81 * BS;
|
||||
movement_gravity = g_settings->getFloat("gravity_acceleration_client") * BS;
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
|
|
Loading…
Reference in New Issue