Update player.cpp
parent
858d691595
commit
41550a19af
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@ -71,7 +71,7 @@ Player::Player(IGameDef *gamedef):
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movement_liquid_fluidity = 1 * BS;
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movement_liquid_fluidity_smooth = 0.5 * BS;
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movement_liquid_sink = 10 * BS;
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movement_gravity = g_settings->getFloat("gravity_acceleration_client") * BS;
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movement_gravity = 9.81 * BS;
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}
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Player::~Player()
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