meshport/init.lua
2019-06-27 21:56:35 -07:00

69 lines
1.6 KiB
Lua

meshport = {
p1 = {},
p2 = {},
}
modpath = minetest.get_modpath("meshport")
dofile(modpath .. "/helpers.lua")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/parse_obj.lua")
dofile(modpath .. "/nodebox.lua")
dofile(modpath .. "/export.lua")
minetest.register_privilege("meshport", "Can save meshes with meshport.")
minetest.register_on_leaveplayer(function(player, timed_out)
local name = player:get_player_name()
meshport.p1[name] = nil
meshport.p2[name] = nil
end)
for i = 1, 2 do
minetest.register_chatcommand("mesh" .. i, {
params = "[pos]",
description = string.format(
"Set position %i for meshport. Player's position is used if no other position is specified.", i),
privs = {meshport = true},
func = function(name, param)
local pos
if param == "" then
pos = minetest.get_player_by_name(name):get_pos()
else
pos = minetest.string_to_pos(param)
end
if not pos then
meshport.print(name, "error", "Not a valid position.")
return
end
pos = vector.round(pos)
if i == 1 then
meshport.p1[name] = pos
elseif i == 2 then
meshport.p2[name] = pos
end
meshport.print(name, "info", string.format("Position %i set to %s.", i, minetest.pos_to_string(pos)))
end,
})
end
minetest.register_chatcommand("meshport", {
params = "",
description = "Save a mesh of the selected area.",
privs = {meshport = true},
func = function(name, param)
if not meshport.p1[name] or not meshport.p2[name] then
meshport.print(name, "error", "No area selected. Use /mesh1 and /mesh2 to select an area.")
return
end
meshport.create_mesh(name, meshport.p1[name], meshport.p2[name])
end,
})