Trim whitespace
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parent
c816a964b7
commit
a507e93f73
14
materials.py
14
materials.py
@ -21,7 +21,7 @@ for mat in bpy.data.materials:
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tex = nodes["Image Texture"]
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tex.interpolation = "Closest"
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tex.location = 0, 0
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# Create texture coordinate node
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coord = nodes.new("ShaderNodeTexCoord")
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coord.location = -600, 0
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@ -29,11 +29,11 @@ for mat in bpy.data.materials:
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# Create mapping node
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map = nodes.new("ShaderNodeMapping")
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map.location = -400, 0
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# Create diffuse shader
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diff = nodes.new("ShaderNodeBsdfDiffuse")
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diff.location = 200, 0
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# Create transparent shader
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trans = nodes.new("ShaderNodeBsdfTransparent")
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trans.location = 200, -150
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@ -45,21 +45,21 @@ for mat in bpy.data.materials:
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# Create output
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out = nodes.new("ShaderNodeOutputMaterial")
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out.location = 600, 0
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# Link everything
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links.new(coord.outputs[2], map.inputs[0]) # Coord > Map
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links.new(map.outputs[0], tex.inputs[0]) # Map > Texture
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links.new(tex.outputs[0], diff.inputs[0]) # Texture > Diffuse
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links.new(diff.outputs[0], mix.inputs[2]) # Diffuse > Mix
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links.new(trans.outputs[0], mix.inputs[1]) # Transparent > Mix
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links.new(tex.outputs[1], mix.inputs[0]) # Texture alpha > Mix factor
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links.new(mix.outputs[0], out.inputs[0]) # Mix > Output
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# Deselect all
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for node in nodes:
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node.select = False
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except:
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continue
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