Presence/shaders/selection_shader/opengl_vertex.glsl
2018-07-13 21:11:30 -07:00

10 lines
173 B
GLSL

uniform mat4 mWorldViewProj;
void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = mWorldViewProj * gl_Vertex;
gl_FrontColor = gl_BackColor = gl_Color;
}