initial
commit
f85456983e
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=== ZOMBIES-MOD for MINETEST-C55 ===
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by qznc from PilzAdam's simple mobs
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Introduction:
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This mod adds hostile zombies
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How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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See https://github.com/PilzAdam/mobs/wiki
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For developers:
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The API documentation is moved to https://github.com/PilzAdam/mobs/wiki/API
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License:
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Sourcecode: WTFPL (see below)
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Grahpics: WTFPL (see below)
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Models: WTFPL (by Pavel_S, see below)
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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@ -0,0 +1,428 @@
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mobs = {}
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function mobs:register_mob(name, def)
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minetest.register_entity(name, {
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hp_max = def.hp_max,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size,
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mesh = def.mesh,
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textures = def.textures,
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makes_footstep_sound = def.makes_footstep_sound,
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view_range = def.view_range,
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walk_velocity = def.walk_velocity,
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run_velocity = def.run_velocity,
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damage = def.damage,
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light_damage = def.light_damage,
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water_damage = def.water_damage,
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lava_damage = def.lava_damage,
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disable_fall_damage = def.disable_fall_damage,
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drops = def.drops,
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armor = def.armor,
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drawtype = def.drawtype,
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on_rightclick = def.on_rightclick,
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type = def.type,
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attack_type = def.attack_type,
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arrow = def.arrow,
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shoot_interval = def.shoot_interval,
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sounds = def.sounds,
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animation = def.animation,
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timer = 0,
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env_damage_timer = 0, -- only if state = "attack"
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attack = {player=nil, dist=nil},
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state = "stand",
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v_start = false,
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old_y = nil,
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set_velocity = function(self, v)
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
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end,
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get_velocity = function(self)
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local v = self.object:getvelocity()
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return (v.x^2 + v.z^2)^(0.5)
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end,
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set_animation = function(self, type)
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if not self.animation then
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return
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end
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if not self.animation.current then
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self.animation.current = ""
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end
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if type == "stand" and self.animation.current ~= "stand" then
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if
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self.animation.stand_start
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and self.animation.stand_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.stand_start,y=self.animation.stand_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "stand"
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end
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elseif type == "walk" and self.animation.current ~= "walk" then
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if
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self.animation.walk_start
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and self.animation.walk_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.walk_start,y=self.animation.walk_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "walk"
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end
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elseif type == "run" and self.animation.current ~= "run" then
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if
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self.animation.run_start
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and self.animation.run_end
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and self.animation.speed_run
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then
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self.object:set_animation(
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{x=self.animation.run_start,y=self.animation.run_end},
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self.animation.speed_run, 0
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)
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self.animation.current = "run"
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end
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elseif type == "punch" and self.animation.current ~= "punch" then
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if
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self.animation.punch_start
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and self.animation.punch_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.punch_start,y=self.animation.punch_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "punch"
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end
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end
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end,
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on_step = function(self, dtime)
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if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
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self.object:remove()
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end
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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self.object:setacceleration({x=x, y=-10, z=z})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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if self.disable_fall_damage and self.object:getvelocity().y == 0 then
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if not self.old_y then
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self.old_y = self.object:getpos().y
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else
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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local damage = d-5
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self.object:set_hp(self.object:get_hp()-damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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self.old_y = self.object:getpos().y
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end
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end
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self.timer = self.timer+dtime
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if self.state ~= "attack" then
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if self.timer < 1 then
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return
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end
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self.timer = 0
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end
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if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
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minetest.sound_play(self.sounds.random, {object = self.object})
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end
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local do_env_damage = function(self)
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local pos = self.object:getpos()
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local n = minetest.env:get_node(pos)
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if self.light_damage and self.light_damage ~= 0
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and pos.y>0
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and minetest.env:get_node_light(pos)
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and minetest.env:get_node_light(pos) > 4
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and minetest.env:get_timeofday() > 0.2
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and minetest.env:get_timeofday() < 0.8
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then
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self.object:set_hp(self.object:get_hp()-self.light_damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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if self.water_damage and self.water_damage ~= 0 and
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minetest.get_item_group(n.name, "water") ~= 0
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then
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self.object:set_hp(self.object:get_hp()-self.water_damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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if self.lava_damage and self.lava_damage ~= 0 and
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minetest.get_item_group(n.name, "lava") ~= 0
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then
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self.object:set_hp(self.object:get_hp()-self.lava_damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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end
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self.env_damage_timer = self.env_damage_timer + dtime
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if self.state == "attack" and self.env_damage_timer > 1 then
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self.env_damage_timer = 0
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do_env_damage(self)
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elseif self.state ~= "attack" then
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do_env_damage(self)
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end
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if self.type == "monster" and minetest.setting_getbool("enable_damage") then
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist < self.view_range then
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if self.attack.dist then
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if self.attack.dist < dist then
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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else
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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end
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end
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end
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if self.state == "stand" then
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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self.set_velocity(self, 0)
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self.set_animation(self, "stand")
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if math.random(1, 100) <= 50 then
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self.set_velocity(self, self.walk_velocity)
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self.state = "walk"
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self.set_animation(self, "walk")
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end
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elseif self.state == "walk" then
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if math.random(1, 100) <= 30 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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self:set_animation("walk")
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self.set_velocity(self, self.walk_velocity)
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if math.random(1, 100) <= 10 then
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self.set_velocity(self, 0)
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self.state = "stand"
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self:set_animation("stand")
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end
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elseif self.state == "attack" and self.attack_type == "dogfight" then
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if not self.attack.player or not self.attack.player:is_player() then
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self.state = "stand"
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self:set_animation("stand")
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return
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end
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local s = self.object:getpos()
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local p = self.attack.player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range or self.attack.player:get_hp() <= 0 then
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self.state = "stand"
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self.v_start = false
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self.set_velocity(self, 0)
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self.attack = {player=nil, dist=nil}
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self:set_animation("stand")
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return
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else
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self.attack.dist = dist
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end
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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if p.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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if self.attack.dist > 2 then
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if not self.v_start then
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self.v_start = true
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self.set_velocity(self, self.run_velocity)
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else
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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self.set_velocity(self, self.run_velocity)
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end
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self:set_animation("run")
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else
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self.set_velocity(self, 0)
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self:set_animation("punch")
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self.v_start = false
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if self.timer > 1 then
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self.timer = 0
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if self.sounds and self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {object = self.object})
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end
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self.attack.player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=self.damage}
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}, vec)
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end
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end
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elseif self.state == "attack" and self.attack_type == "shoot" then
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if not self.attack.player or not self.attack.player:is_player() then
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self.state = "stand"
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self:set_animation("stand")
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return
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end
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local s = self.object:getpos()
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local p = self.attack.player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range or self.attack.player:get_hp() <= 0 then
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self.state = "stand"
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self.v_start = false
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self.set_velocity(self, 0)
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self.attack = {player=nil, dist=nil}
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self:set_animation("stand")
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return
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else
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self.attack.dist = dist
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end
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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if p.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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self.set_velocity(self, 0)
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if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
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self.timer = 0
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|
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self:set_animation("punch")
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if self.sounds and self.sounds.attack then
|
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minetest.sound_play(self.sounds.attack, {object = self.object})
|
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end
|
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local p = self.object:getpos()
|
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p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
|
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local obj = minetest.env:add_entity(p, self.arrow)
|
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local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local v = obj:get_luaentity().velocity
|
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vec.y = vec.y+1
|
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vec.x = vec.x*v/amount
|
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vec.y = vec.y*v/amount
|
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vec.z = vec.z*v/amount
|
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obj:setvelocity(vec)
|
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end
|
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end
|
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end,
|
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|
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({fleshy=self.armor})
|
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self.object:setacceleration({x=0, y=-10, z=0})
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self.state = "stand"
|
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self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
|
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self.object:setyaw(math.random(1, 360)/180*math.pi)
|
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if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
|
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self.object:remove()
|
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end
|
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end,
|
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|
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on_punch = function(self, hitter)
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if self.object:get_hp() <= 0 then
|
||||
if hitter and hitter:is_player() and hitter:get_inventory() then
|
||||
for _,drop in ipairs(self.drops) do
|
||||
if math.random(1, drop.chance) == 1 then
|
||||
hitter:get_inventory():add_item("main", ItemStack(drop.name.." "..math.random(drop.min, drop.max)))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
end
|
||||
|
||||
mobs.spawning_mobs = {}
|
||||
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
|
||||
mobs.spawning_mobs[name] = true
|
||||
minetest.register_abm({
|
||||
nodenames = nodes,
|
||||
neighbors = {"air"},
|
||||
interval = 30,
|
||||
chance = chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
if active_object_count_wider > active_object_count then
|
||||
return
|
||||
end
|
||||
if not mobs.spawning_mobs[name] then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if not minetest.env:get_node_light(pos) then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node_light(pos) > max_light then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node_light(pos) < min_light then
|
||||
return
|
||||
end
|
||||
if pos.y > max_height then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.setting_getbool("display_mob_spawn") then
|
||||
minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
|
||||
end
|
||||
minetest.env:add_entity(pos, name)
|
||||
end
|
||||
})
|
||||
end
|
|
@ -0,0 +1 @@
|
|||
default
|
|
@ -0,0 +1,39 @@
|
|||
dofile(minetest.get_modpath("zombies").."/api.lua")
|
||||
|
||||
mobs:register_mob("zombies:zombie", {
|
||||
type = "monster",
|
||||
hp_max = 8,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_zombie.x",
|
||||
textures = {"mobs_zombie.png"},
|
||||
visual_size = {x=8,y=8},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 35,
|
||||
walk_velocity = 1.1,
|
||||
run_velocity = 3,
|
||||
damage = 2,
|
||||
drops = {},
|
||||
light_resistant = true,
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 15,
|
||||
stand_start = 0,
|
||||
stand_end = 39,
|
||||
walk_start = 41,
|
||||
walk_end = 72,
|
||||
run_start = 74,
|
||||
run_end = 105,
|
||||
punch_start = 74,
|
||||
punch_end = 105,
|
||||
},
|
||||
})
|
||||
mobs:register_spawn("zombies:zombie", {"default:desert_sand", "default:dirt_with_grass", "default:sand"}, 20, -1, 7000, 100, 31000)
|
||||
|
||||
minetest.log("action", "zombies loaded")
|
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Reference in New Issue