finetuning

master
Andreas Zwinkau 2013-06-09 19:50:36 +02:00
parent b91cca22e4
commit 430cacb384
1 changed files with 5 additions and 5 deletions

View File

@ -414,7 +414,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
if not mobs.spawning_mobs[name] then if not mobs.spawning_mobs[name] then
return return
end end
if distance_to_next_player(pos) < 60 then if distance_to_next_player(pos) < 55 then
return -- TODO: do not use magic value! return -- TODO: do not use magic value!
end end
pos.y = pos.y+1 pos.y = pos.y+1
@ -514,11 +514,11 @@ mobs:register_spawning_mob({
}, },
spawn_min_light = -1, spawn_min_light = -1,
spawn_max_light = 20, spawn_max_light = 20,
spawn_inverse_chance = 700, spawn_inverse_chance = 400,
spawn_max_active_objects = 30, spawn_max_active_objects = 50,
spawn_max_height = 31000, spawn_max_height = 31000,
spawn_wave_inactive_time = 200, spawn_wave_inactive_time = 150,
spawn_wave_active_time = 100, spawn_wave_active_time = 70,
}) })
minetest.log("action", "zombies loaded") minetest.log("action", "zombies loaded")