13 Commits

Author SHA1 Message Date
Pierre-Yves Rollo
19841009f3 Moved effect intenstity variables in one single table. Added custom intensity 2019-02-27 09:27:51 +01:00
Pierre-Yves Rollo
08869abcef Fixed LUAJit varargs 2018-11-29 16:06:29 +01:00
Pierre-Yves Rollo
adce8bbae4 Styling in data() 2018-11-23 19:00:10 +01:00
Pierre-Yves Rollo
19aa2bcd00 Fixed: crash when effects has no condition 2018-11-23 17:34:47 +01:00
Pierre-Yves Rollo
2d7916dd46
Make conditions registrable 2018-11-19 09:18:14 +01:00
Pierre-Yves Rollo
9f330c57f5 Activated player effect persistance and fixed stop_on_death flag. 2018-11-10 17:31:08 +01:00
Pierre-Yves Rollo
a9f38adf2b Group name are now the keys of effect groups table. 2018-09-05 20:37:18 +02:00
Pierre-Yves Rollo
1cca149004 Fix bug when effect attached with no group 2018-09-05 20:07:20 +02:00
Pierre-Yves Rollo
64ac3e01e0 Added distance fading effects and effect modifier impact 2018-09-02 14:36:09 +02:00
Pierre-Yves Rollo
4e7f863c43 Removed useless init phase 2018-09-02 08:49:24 +02:00
Pierre-Yves Rollo
c5da4b2685 Code reorg and start working on HUD 2018-08-28 23:57:07 +02:00
Pierre-Yves Rollo
965d782ff4 Update lua files headers according to license 2018-08-28 19:29:01 +02:00
Pierre-Yves Rollo
efcec6bbcf First commit in new repository 2018-08-26 22:29:32 +02:00