Pierre-Yves Rollo
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19841009f3
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Moved effect intenstity variables in one single table. Added custom intensity
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2019-02-27 09:27:51 +01:00 |
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Pierre-Yves Rollo
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08869abcef
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Fixed LUAJit varargs
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2018-11-29 16:06:29 +01:00 |
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Pierre-Yves Rollo
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adce8bbae4
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Styling in data()
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2018-11-23 19:00:10 +01:00 |
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Pierre-Yves Rollo
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19aa2bcd00
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Fixed: crash when effects has no condition
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2018-11-23 17:34:47 +01:00 |
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Pierre-Yves Rollo
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2d7916dd46
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Make conditions registrable
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2018-11-19 09:18:14 +01:00 |
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Pierre-Yves Rollo
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9f330c57f5
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Activated player effect persistance and fixed stop_on_death flag.
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2018-11-10 17:31:08 +01:00 |
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Pierre-Yves Rollo
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a9f38adf2b
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Group name are now the keys of effect groups table.
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2018-09-05 20:37:18 +02:00 |
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Pierre-Yves Rollo
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1cca149004
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Fix bug when effect attached with no group
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2018-09-05 20:07:20 +02:00 |
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Pierre-Yves Rollo
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64ac3e01e0
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Added distance fading effects and effect modifier impact
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2018-09-02 14:36:09 +02:00 |
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Pierre-Yves Rollo
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4e7f863c43
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Removed useless init phase
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2018-09-02 08:49:24 +02:00 |
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Pierre-Yves Rollo
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c5da4b2685
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Code reorg and start working on HUD
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2018-08-28 23:57:07 +02:00 |
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Pierre-Yves Rollo
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965d782ff4
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Update lua files headers according to license
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2018-08-28 19:29:01 +02:00 |
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Pierre-Yves Rollo
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efcec6bbcf
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First commit in new repository
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2018-08-26 22:29:32 +02:00 |
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