xdefault/bookshelvez/init.lua

179 lines
7.5 KiB
Lua

local bookshelf_formspec = -- to match default bookshelf
"size[8,7;]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
local function get_bookshelf_formspec(inv)
local formspec = bookshelf_formspec
local invlist = inv and inv:get_list("books")
-- Inventory slots overlay
local bx, by = 0, 0.3
for i = 1, 16 do
if i == 9 then
bx = 0
by = by + 1
end
if not invlist or invlist[i]:is_empty() then
formspec = formspec ..
"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
end
bx = bx + 1
end
return formspec
end
--[[local defaultwoods = {
"junglewood",
"acacia_wood",
"pine_wood",
"aspen_wood"
--default wood is not needed since there is already a bookshelf for it
}
for _,woodtype in pairs(defaultwoods) do
minetest.register_node("bookshelvez:bookshelf_"..woodtype, {
description = "Bookshelf "..woodtype,
tiles = {"default_"..woodtype..".png", "default_"..woodtype..".png", "default_"..woodtype..".png", "default_"..woodtype..".png", "default_bookshelf_"..woodtype..".png", "default_bookshelf_"..woodtype..".png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(nil))
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() .." moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() .." moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() .." takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "books", drops)
drops[#drops+1] = "default:bookshelf_"..woodtype
minetest.remove_node(pos)
return drops
end,
})
minetest.register_alias("default:bookshelf_"..woodtype,"bookshelvez:bookshelf_"..woodtype)
end
]]
nondefaultwoods = {} -- new table so full names can be used
woodtextures = {} -- provided nothing goes wrong these 2 should line up
-- TODO: Skip the nodes added by moreblocks and mods like it which add a bunch of weird looking VERY INCORREXT nodes that usually have unknown textures or half textures.
for k,v in pairs (minetest.registered_nodes) do
curnode=v.name
curtiles=v.tiles
wooddesc = v.description
local is_wood = minetest.get_node_group(curnode, "wood") --get all other wood types
if is_wood >= 1 then
-- trim the modname: part of the node
if curnode ~= "default:wood" then
curntbl = string.split(curnode,":")
curname = curntbl[#curntbl] -- the end of the node name after the :
curmod = curntbl[1]
--table.insert(nondefaultwoods,#nondefaultwoods+1,curname)
--table.insert(woodtextures,#woodtextures+1,curtiles)
woodtype=curname
woodnod=curnode
--for _,woodtype in pairs(nondefaultwoods) do
minetest.register_node("bookshelvez:bookshelf_"..woodtype, {
description = wooddesc.." Bookshelf",
tiles = {curmod.."_"..woodtype..".png", curmod.."_"..woodtype..".png", curmod.."_"..woodtype..".png", curmod.."_"..woodtype..".png", curmod.."_"..woodtype..".png^bookshelvez_bookshelf_inset.png", curmod.."_"..woodtype..".png^bookshelvez_bookshelf_inset.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(nil))
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() .." moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() .." moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() .." takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("formspec", get_bookshelf_formspec(meta:get_inventory()))
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "books", drops)
drops[#drops+1] = "bookshelvez:bookshelf_"..woodtype
minetest.remove_node(pos)
return drops
end,
})
minetest.register_alias("default:bookshelf_"..woodtype,"bookshelvez:bookshelf_"..woodtype)
minetest.register_craft({
output = "bookshelvez:bookshelf_woodtype",
recipe = {
{woodnod, woodnod, woodnod},
{"default:book", "default:book", "default:book"},
{woodnod, woodnod, woodnod}
}
})
end
end
end
minetest.register_alias("bookshelvez:bookshelf","bookshelvez:bookshelf_wood")
minetest.clear_craft({output="default:bookshelf"})
minetest.register_craft({
output = "default:bookshelf",
recipe = {
{"default:wood", "default:wood", "default:wood"},
{"default:book", "default:book", "default:book"},
{"default:wood", "default:wood", "default:wood"}
}
})