adventuretest/mods/minetest-skins/skins/init.lua

136 lines
4.3 KiB
Lua

-- Skins mod for minetest
-- Adds a skin gallery to the inventory, using inventory_plus
-- Released by Zeg9 under WTFPL
-- Have fun !
skins = {}
skins.type = { SPRITE=0, MODEL=1 }
skins.skins = {}
skins.default = function()
return "character_1"
end
skins.get_type = function(texture)
if not texture then return end
if string.sub(texture,0,string.len("character")) == "character" then
return skins.type.MODEL
end
if string.sub(texture,0,string.len("player")) == "player" then
return skins.type.SPRITE
end
end
skins.modpath = minetest.get_modpath("skins")
dofile(skins.modpath.."/skinlist.lua")
dofile(skins.modpath.."/meta.lua")
dofile(skins.modpath.."/players.lua")
skins.update_player_skin = function(player)
local name = player:get_player_name()
if skins.get_type(skins.skins[name]) == skins.type.SPRITE then
player:set_properties({
visual = "upright_sprite",
textures = {skins.skins[name]..".png",skins.skins[name].."_back.png"},
visual_size = {x=1, y=2},
})
elseif skins.get_type(skins.skins[name]) == skins.type.MODEL then
player:set_properties({
visual = "mesh",
textures = {skins.skins[name]..".png"},
visual_size = {x=1, y=1},
})
end
skins.save()
end
skins.formspec = {}
skins.formspec.main = function(name)
page = skins.pages[name]
if page == nil then page = 0 end
local formspec = "size[8,7.5]"
.. "button[0,0;2,.5;main;Back]"
if skins.get_type(skins.skins[name]) == skins.type.MODEL then
formspec = formspec
.. "image[0,.75;1,2;"..skins.skins[name].."_preview.png]"
.. "image[1,.75;1,2;"..skins.skins[name].."_preview_back.png]"
.. "label[6,.5;Raw texture:]"
.. "image[6,1;2,1;"..skins.skins[name]..".png]"
else
formspec = formspec
.. "image[0,.75;1,2;"..skins.skins[name]..".png]"
.. "image[1,.75;1,2;"..skins.skins[name].."_back.png]"
end
local meta = skins.meta[skins.skins[name]]
if meta then
if meta.name then
formspec = formspec .. "label[2,.5;Name: "..meta.name.."]"
end
if meta.author then
formspec = formspec .. "label[2,1;Author: "..meta.author.."]"
end
if meta.description then
formspec = formspec .. "label[2,1.5;"..meta.description.."]"
end
if meta.comment then
formspec = formspec .. 'label[2,2;"'..meta.comment..'"]'
end
end
local index = 0
local skip = 0 -- Skip skins, used for pages
for i, skin in pairs(skins.list) do
if skip < page*16 then skip = skip + 1 else
if index < 16 then
formspec = formspec .. "image_button["..(index%8)..","..((math.floor(index/8))*2+3)..";1,2;"..skin
if skins.get_type(skin) == skins.type.MODEL then
formspec = formspec .. "_preview"
end
formspec = formspec .. ".png;skins_set_"..i..";]"
end
index = index +1
end
end
if page > 0 then
formspec = formspec .. "button[0,7;1,.5;skins_page_"..(page-1)..";<<]"
else
formspec = formspec .. "button[0,7;1,.5;skins_page_"..page..";<<]"
end
formspec = formspec .. "button[.75,7;6.5,.5;skins_page_"..page..";Page "..(page+1).."/"..math.floor(#skins.list/16+1).."]" -- a button is used so text is centered
if index > 16 then
formspec = formspec .. "button[7,7;1,.5;skins_page_"..(page+1)..";>>]"
else
formspec = formspec .. "button[7,7;1,.5;skins_page_"..page..";>>]"
end
return formspec
end
skins.pages = {}
minetest.register_on_joinplayer(function(player)
if not skins.skins[player:get_player_name()] then
skins.skins[player:get_player_name()] = skins.default()
end
skins.update_player_skin(player)
inventory_plus.register_button(player,"skins","Skin")
end)
minetest.register_on_player_receive_fields(function(player,formname,fields)
if fields.skins then
inventory_plus.set_inventory_formspec(player,skins.formspec.main(player:get_player_name()))
end
for field, _ in pairs(fields) do
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
skins.skins[player:get_player_name()] = skins.list[tonumber(string.sub(field,string.len("skins_set_")+1))]
skins.update_player_skin(player)
inventory_plus.set_inventory_formspec(player,skins.formspec.main(player:get_player_name()))
end
if string.sub(field,0,string.len("skins_page_")) == "skins_page_" then
skins.pages[player:get_player_name()] = tonumber(string.sub(field,string.len("skins_page_")+1))
inventory_plus.set_inventory_formspec(player,skins.formspec.main(player:get_player_name()))
end
end
end)