adventuretest/mods/central_message
Brandon d81f7076bd Add Central Message mod 2016-05-20 22:47:12 -05:00
..
README.md Add Central Message mod 2016-05-20 22:47:12 -05:00
depends.txt Add Central Message mod 2016-05-20 22:47:12 -05:00
description.txt Add Central Message mod 2016-05-20 22:47:12 -05:00
init.lua Add Central Message mod 2016-05-20 22:47:12 -05:00

README.md

Central Message

Overview

  • Description: Simple API to display short messages at the center of the screen
  • Author: Wuzzy
  • License of everything: WTFPL
  • Shortname: central_message
  • Version: 0.2.0 (using Semantic Versioning 2.0.0, see SemVer)

Longer description

This Minetest mod allows other mods to display a short message at the center of the screen. Each message is displayed for 5 seconds, then it is removed. When multiple messages are pushed quickly in succession, the messages will be “stacked” on the screen.

This mod can be useful to inform about all sorts of events and is an alternative to use the chat log to display special events.

Some usage examples:

  • Messages about game events, like victory, defeat, next round starting, etc.
  • Error message directed to a single player
  • Informational messages
  • Administational messages to warn players about a coming server shutdown

Settings

This mod can be configured via minetest.conf.

Currently, these settings are recognized:

  • central_message_max: Limit the number of messages displayed at once, by providing a number. Use inf here for no limit. Default: 7
  • central_message_color: Set the message color of all messages. Value must be ColorString (see lua_api.txt). Default: 0xFFFFFF (white)

API

cmsg.push_message_player(player, message)

Display a new message to one player only.

Parameters

  • player: An ObjectRef to the player to which to send the message
  • message: A string containing the message to be displayed to the player

Return value

Always nil.

cmsg.push_message_all(message)

Display a new message to all connected players.

Parameters

  • player: An ObjectRef to the player to which to send the message
  • message: A string containing the message to be displayed to all players

Return value

Always nil.