Updated to Blockmen's new hud and hunger mods, lots of little fixes, and honestly it's been so long I don't know what else but there are quite a bit of changes here

master
Brandon 2015-06-13 17:28:25 -05:00
parent 18bb5f7d65
commit 7a1018dd58
47 changed files with 1795 additions and 847 deletions

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@ -29,7 +29,7 @@ minetest.register_entity(":__builtin:item", {
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
local prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}

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@ -137,8 +137,8 @@ function on_dignode(pos, node, digger)
-- STAMINA
if digger ~= nil and digger ~= "" then
local name= digger:get_player_name()
if player_stamina[name] ~= nil then
player_stamina[name] = player_stamina[name] - 0.1
if player_energy[name] ~= nil then
player_energy[name] = player_energy[name] - 0.1
end
end

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@ -39,6 +39,18 @@ minetest.register_node("default:stone_with_iron", {
skill=SKILL_METAL,
})
minetest.register_abm({
nodenames = {"default:stone_with_iron"},
neighbors = {"group:lava"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- change to a fused iron node
minetest.set_node(pos, {name = "default:cobble"})
end,
})
minetest.register_node("default:stone_with_copper", {
description = "Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
@ -926,6 +938,16 @@ function default.get_furnace_active_formspec(pos, percent)
return formspec
end
function default.furnace_available(pos)
local meta = minetest.get_meta(pos)
print("Furnace in_use: "..tostring(meta:get_int("in_use")))
if meta:get_int("in_use") == 1 then
return false
else
return true
end
end
default.furnace_inactive_formspec =
"size[8,9]"..
"image[2,2;1,1;default_furnace_fire_bg.png]"..
@ -1037,57 +1059,74 @@ minetest.register_node("default:furnace_active", {
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
if default.furnace_available(pos) then
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
elseif not inv:is_empty("dst") then
return false
elseif not inv:is_empty("src") then
return false
end
return true
else
return false
end
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext","Furnace is empty")
if default.furnace_available(pos) then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext","Furnace is empty")
end
return stack:get_count()
else
return 0
end
elseif listname == "src" then
print(player:get_player_name().." put item into furnace")
meta:set_string("owner",player:get_player_name())
return stack:get_count()
else
elseif listname == "dst" then
return 0
end
elseif listname == "src" then
print(player:get_player_name().." put item into furnace")
meta:set_string("owner",player:get_player_name())
return stack:get_count()
elseif listname == "dst" then
else
return 0
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("owner","")
meta:set_string("infotext","Furnace is empty")
if default.furnace_available(pos) then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
if to_list == "fuel" then
if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("owner","")
meta:set_string("infotext","Furnace is empty")
end
return count
else
return 0
end
elseif to_list == "src" then
return count
else
elseif to_list == "dst" then
return 0
end
elseif to_list == "src" then
return count
elseif to_list == "dst" then
else
return 0
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not default.furnace_available(pos) then
return 0
end
end
})
local function swap_node(pos,name)
@ -1204,6 +1243,7 @@ minetest.register_abm({
meta:set_string("infotext","Furnace out of fuel")
swap_node(pos,"default:furnace")
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_int("in_use",0)
return
end

1
mods/energy/depends.txt Normal file
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@ -0,0 +1 @@
hud?

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@ -1,16 +1,16 @@
local stamina_file = minetest.get_worldpath().."/stamina"
local energy_file = minetest.get_worldpath().."/energy"
player_stamina = default.deserialize_from_file(stamina_file)
player_energy = default.deserialize_from_file(energy_file)
player_lastpos = {}
player_sleephuds = {}
function hud.update_stamina(p,name)
-- loop through all online players and check their movement and update their stamina
function energy.update_energy(p,name)
-- loop through all online players and check their movement and update their energy
local pos = p:getpos()
if player_lastpos[name] ~= nil and skills.player_levels[name] ~= nil then
if player_stamina[name] ~= nil then
if player_energy[name] ~= nil then
if minetest.check_player_privs(name, {immortal=true}) then
player_stamina[name] = 20
player_energy[name] = 20
return
end
@ -28,7 +28,7 @@ function hud.update_stamina(p,name)
p:set_hp(p:get_hp()+1)
end
-- adjust their stamina
-- adjust their energy
local vdiff = pos.y - player_lastpos[name].y
if vdiff > 0 then
adj = adj - ( vdiff * 0.05 )
@ -37,14 +37,14 @@ function hud.update_stamina(p,name)
local hdiff = math.sqrt(math.pow(pos.x-player_lastpos[name].x, 2) + math.pow(pos.z-player_lastpos[name].z, 2))
adj = adj - ( hdiff * 0.02 )
player_stamina[name] = player_stamina[name] + adj
if player_stamina[name] < 0 then
player_stamina[name] = 0
player_energy[name] = player_energy[name] + adj
if player_energy[name] < 0 then
player_energy[name] = 0
p:set_hp(p:get_hp()-1)
end
if player_stamina[name] >= 20 then
player_stamina[name] = 20
if player_energy[name] >= 20 then
player_energy[name] = 20
if anim.animation == "lay" then
-- wake them up
default.player_set_animation(p, "stand")
@ -57,14 +57,16 @@ function hud.update_stamina(p,name)
physics.unfreeze_player(name)
end
end
if player_stamina[name] < 3 then
if player_energy[name] < 3 then
affects.affectPlayer(name,"tired")
end
else
player_stamina[name] = 20
player_energy[name] = 20
end
end
player_lastpos[name] = pos
player_lastpos[name] = pos
print("Update Energy for "..name.." "..tostring(player_energy[name]))
hud.change_item(p,"energy",{number = player_energy[name]})
end
local affect_tired = {
@ -107,7 +109,7 @@ minetest.register_chatcommand("sleep",{
player:set_eye_offset({x=0,y=-10,z=0},{x=0,y=0,z=0})
player_sleephuds[name] = player:hud_add({
hud_elem_type = "image",
text = "hud_blackout.png",
text = "energy_blackout.png",
position = {x=1,y=1},
name="sleep",
scale = {x=-100, y=-100},
@ -133,18 +135,30 @@ minetest.register_chatcommand("stand",{
minetest.register_on_respawnplayer(function (player)
local name = player:get_player_name()
player_stamina[name] = 20
player_energy[name] = 20
player_lastpos[name] = player:getpos()
end)
minetest.register_on_joinplayer(function (player)
local name = player:get_player_name()
if player_stamina[name] == nil then
player_stamina[name] = 20
if player_energy[name] == nil then
player_energy[name] = 20
player_lastpos[name] = player:getpos()
end
end)
minetest.register_on_shutdown(function()
default.serialize_to_file(stamina_file,player_stamina)
default.serialize_to_file(energy_file,player_energy)
end)
local energy_timer = 0
local energy_tick = 5
minetest.register_globalstep(function (dtime)
energy_timer = energy_timer + dtime
if energy_timer >= energy_tick then
for _,player in ipairs(minetest.get_connected_players()) do
energy.update_energy(player,player:get_player_name())
end
energy_timer = 0
end
end)

16
mods/energy/init.lua Normal file
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@ -0,0 +1,16 @@
energy = {}
dofile(minetest.get_modpath("energy").."/energy.lua")
hud.register("energy", {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
offset = {x=15,y=-113},
size = HUD_SB_SIZE,
text = "hud_energy_fg.png",
number = 20,
alignment = {x=-1,y=-1},
background = "hud_energy_bg.png",
--autohide_bg = true,
max = 20,
})

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@ -23,13 +23,14 @@ function experience.exp_to_items(exp)
-- and returns a table containing the number of items required to make that amount of expericne
local exp_table = { }
local remaining = exp
local ee = 0;
for e = 12, 0, -3 do
if e == 0 then
ee = 1
else
ee = e
end
ef = math.floor(remaining / ee)
local ef = math.floor(remaining / ee)
remaining = remaining % ee
if ef > 0 then
table.insert(exp_table, ItemStack("experience:"..tostring(ee).."_exp " .. tostring(ef)))

33
mods/hud/API.txt Normal file
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@ -0,0 +1,33 @@
function hud.register(name, def)
-- name: statbar name (health, air, hunger, armor already used by default)
-- def: <HUD item definition> (see below)
hud.change_item(player, name, def)
-- player: player object
-- name: statbar name (health, air, hunger, armor already used by default)
-- def: table containing new values
-- currently supported: number, text and offset
hud.remove_item(player, name)
HUD item definition
{
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
number = 20, -- number/2 = number of full textures(e.g. hearts)
max = 20, -- used to prevent "overflow" of statbars
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
offset = HUD_HEALTH_OFFSET,
background = "hud_heart_bg.png", -- statbar background texture name
autohide_bg = false, -- hide statbar background textures when number = 0
events = { -- called on events "damage" and "breath_changed" of players
{
type = "damage",
func = function(player)
-- do something here
end
}
},
}

502
mods/hud/LICENSE.txt Normal file
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@ -0,0 +1,502 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
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as the successor of the GNU Library Public License, version 2, hence
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possible use to the public, we recommend making it free software that
everyone can redistribute and change. You can do so by permitting
redistribution under these terms (or, alternatively, under the terms of the
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To apply these terms, attach the following notices to the library. It is
safest to attach them to the start of each source file to most effectively
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Copyright (C) <year> <name of author>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
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version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
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Also add information on how to contact you by electronic and paper mail.
You should also get your employer (if you work as a programmer) or your
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necessary. Here is a sample; alter the names:
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<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

View File

@ -1,14 +1,48 @@
Minetest mod "Better HUD"
=========================
Version: 1.3
Version: 2.1.2
License of source code: WTFPL
-----------------------------
(c) Copyright BlockMen (2013-2014)
(c) Copyright BlockMen (2013-2015)
License of textures:
--------------------
About this mod:
~~~~~~~~~~~~~~~
This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
Also it provides an API to add new statbars easily, see API.txt for more informations.
Changes in builtin HUD items:
- Adds background for Health bar
- Uses better textures for Hotbar
- Uses texture for crosshair
- Positions of builtin statbars can be changed via "hud.conf" file
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
More information concerning the hunger mechanics can be get there.
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
License:
~~~~~~~~
(c) Copyright BlockMen (2013-2015)
Code:
Licensed under the GNU LGPL version 2.1 or higher.
You can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License
as published by the Free Software Foundation;
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
Textures:
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
@ -18,53 +52,16 @@ hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
everything else is WTFPL:
(c) Copyright BlockMen (2013)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
Github:
~~~~~~~
https://github.com/BlockMen/hud
Forum:
~~~~~~
https://forum.minetest.net/viewtopic.php?id=6342
Using the mod:
--------------
This mod changes the HUD of Minetest.
It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a
custom crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger.
You can create a "hud.conf" to customize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos.
!!NOTICE: Keep in mind if running a server with this mod, that the custom position should be displayed correct on every screen size!!
Hunger:
This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf. In case of conflict hud.conf configuration is dominant.
Currently supported food:
- Apples (default)
- Animalmaterials (mobf modpack)
- Bread (default)
- Bushes
- bushes_classic
- Dwarves (beer and such)
- Docfarming
- Fishing
- Farming plus
- Food
- fruit
- Glooptest
- Mobfcooking
- Mooretrees
- Mtfoods
- mushroom
- mush45
- Seaplants (sea)
- Simple mobs
Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
Altough it show 20 hunger points (10 breads) in hunger bar you can fill it up to 30 points. (5 breads not shown then)
Changelog:
~~~~~~~~~~
see changelog.txt

209
mods/hud/api.lua Normal file
View File

@ -0,0 +1,209 @@
-- global values
hud.registered_items = {}
hud.damage_events = {}
hud.breath_events = {}
-- keep id handling internal
local hud_id = {} -- hud item ids
local sb_bg = {} -- statbar background ids
-- localize often used table
local items = hud.registered_items
local function throw_error(msg)
minetest.log("error", "Better HUD[error]: " .. msg)
end
--
-- API
--
function hud.register(name, def)
if not name or not def then
throw_error("not enough parameters given")
return false
end
--TODO: allow other elements
if def.hud_elem_type ~= "statbar" then
throw_error("The given HUD element is no statbar")
return false
end
if items[name] ~= nil then
throw_error("A statbar with that name already exists")
return false
end
-- actually register
-- add background first since draworder is based on id :\
if def.hud_elem_type == "statbar" and def.background ~= nil then
sb_bg[name] = table.copy(def)
sb_bg[name].text = def.background
if not def.autohide_bg and def.max then
sb_bg[name].number = def.max
end
end
-- add item itself
items[name] = def
-- register events
if def.events then
for _,v in pairs(def.events) do
if v and v.type and v.func then
if v.type == "damage" then
table.insert(hud.damage_events, v)
end
if v.type == "breath" then
table.insert(hud.breath_events, v)
end
end
end
end
-- no error so far, return sucess
return true
end
function hud.change_item(player, name, def)
if not player or not player:is_player() or not name or not def then
throw_error("Not enough parameters given to change HUD item")
return false
end
local i_name = player:get_player_name().."_"..name
local elem = hud_id[i_name]
if not elem then
throw_error("Given HUD element " .. dump(name) .. " does not exist".." h<><68><EFBFBD><EFBFBD>")
return false
end
-- Only update if values supported and value actually changed
-- update supported values (currently number and text only)
if def.number and elem.number then
if def.number ~= elem.number then
if elem.max and def.number > elem.max and not def.max then
def.number = elem.max
end
if def.max then
elem.max = def.max
end
player:hud_change(elem.id, "number", def.number)
elem.number = def.number
-- hide background when set
local bg = hud_id[i_name.."_bg"]
if elem.autohide_bg then
if def.number < 1 then
player:hud_change(bg.id, "number", 0)
else
local num = bg.number
if bg.max then
num = bg.max
end
player:hud_change(bg.id, "number", num)
end
else
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
player:hud_change(bg.id, "number", def.max)
bg.max = def.max
end
end
end
end
if def.text and elem.text then
if def.text ~= elem.text then
player:hud_change(elem.id, "text", def.text)
elem.text = def.text
end
end
if def.offset and elem.offset then
if def.item_name and def.offset == "item" then
local i_name2 = player:get_player_name().."_"..def.item_name
local elem2 = hud_id[i_name2]
if elem2 then
local p2 = elem2.offset
local p1 = elem.offset
player:hud_change(elem2.id, "offset", p1)
player:hud_change(elem.id, "offset", p2)
elem2.offset = p1
elem.offset = p2
if elem.background then
local elem3 = hud_id[i_name.."_bg"]
if elem3 and elem3.offset then
player:hud_change(elem3.id, "offset", p2)
elem3.offset = p2
local elem4 = hud_id[i_name2.."_bg"]
if elem4 and elem4.offset then
player:hud_change(elem4.id, "offset", p1)
elem4.offset = p1
end
end
end
end
else
player:hud_change(elem.id, "offset", def.offset)
elem.offset = def.offset
end
end
return true
end
function hud.remove_item(player, name)
if not player or not name then
throw_error("Not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
if hud_id[i_name] == nil then
throw_error("Given HUD element " .. dump(name) .. " does not exist")
return false
end
player:hud_remove(hud_id[i_name].id)
hud_id[i_name] = nil
return true
end
--
-- Add registered HUD items to joining players
--
-- Following code is placed here to keep HUD ids internal
local function add_hud_item(player, name, def)
if not player or not name or not def then
throw_error("not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
hud_id[i_name] = def
hud_id[i_name].id = player:hud_add(def)
end
minetest.register_on_joinplayer(function(player)
-- first: hide the default statbars
local hud_flags = player:hud_get_flags()
hud_flags.healthbar = false
hud_flags.breathbar = false
player:hud_set_flags(hud_flags)
-- now add the backgrounds (e.g. for statbars)
for _,item in pairs(sb_bg) do
add_hud_item(player, _.."_bg", item)
end
-- and finally the actual HUD items
for _,item in pairs(items) do
add_hud_item(player, _, item)
end
-- fancy hotbar (only when no crafting mod present)
if minetest.get_modpath("crafting") == nil then
minetest.after(0.5, function()
player:hud_set_hotbar_image("hud_hotbar.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
end)
end
end)

View File

@ -1,31 +0,0 @@
minetest.after(0, function()
if not armor.def then
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
HUD_SHOW_ARMOR = false
end
end)
function hud.get_armor(player)
if not player or not armor.def then
return
end
local name = player:get_player_name()
hud.set_armor(player, armor.def[name].state, armor.def[name].count)
end
function hud.set_armor(player, ges_state, items)
if not player then return end
local max_items = 4
if items == 5 then max_items = items end
local max = max_items*65535
local lvl = max - ges_state
lvl = lvl/max
if ges_state == 0 and items == 0 then
lvl = 0
end
hud.armor[player:get_player_name()] = lvl*(items*(20/max_items))
end

95
mods/hud/builtin.lua Normal file
View File

@ -0,0 +1,95 @@
HUD_IW_MAX = 8
HUD_IW_TICK = 0.4
if minetest.is_singleplayer() == true then
HUD_IW_TICK = 0.2
end
HUD_SB_SIZE = {x = 24, y = 24}
HUD_HEALTH_POS = {x = 0.5,y = 1}
HUD_HEALTH_OFFSET = {x = -262, y = -87}
HUD_AIR_POS = {x = 0.5, y = 1}
HUD_AIR_OFFSET = {x = 15, y = -87}
HUD_HUNGER_POS = {x = 0.5, y = 1}
HUD_HUNGER_OFFSET = {x = 15, y = -135} -- apparently there are some wires crossed somewhere, HUD_HUNGER_OFFSET affects the air status bar position and vice versa :/
HUD_ARMOR_POS = {x = 0.5, y = 1}
HUD_ARMOR_OFFSET = {x = -262, y = -135}
-- read hud.conf settings
--hud.read_conf()
local damage_enabled = minetest.setting_getbool("enable_damage")
hud.show_hunger = minetest.get_modpath("hunger") ~= nil
hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
if damage_enabled then
hud.register("health", {
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
size = HUD_SB_SIZE,
text = "hud_heart_fg.png",
number = 20,
alignment = {x = -1, y = -1},
offset = HUD_HEALTH_OFFSET,
background = "hud_heart_bg.png",
events = {
{
type = "damage",
func = function(player)
hud.change_item(player, "health", {number = player:get_hp()})
end
}
},
})
hud.register("air", {
hud_elem_type = "statbar",
position = HUD_AIR_POS,
size = HUD_SB_SIZE,
text = "hud_air_fg.png",
number = 0,
alignment = {x = -1, y = -1},
offset = HUD_AIR_OFFSET,
background = nil,
events = {
{
type = "breath",
func = function(player)
local air = player:get_breath()
if air > 10 then
air = 0
end
hud.change_item(player, "air", {number = air * 2})
end
}
},
})
hud.register("armor", {
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
size = HUD_SB_SIZE,
text = "hud_armor_fg.png",
number = 0,
alignment = {x = -1, y = -1},
offset = HUD_ARMOR_OFFSET,
background = "hud_armor_bg.png",
autohide_bg = true,
max = 20,
})
hud.register("hunger", {
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
size = HUD_SB_SIZE,
text = "hud_hunger_fg.png",
number = 0,
alignment = {x = 1, y = 1},
offset = HUD_HUNGER_OFFSET,
background = "hud_hunger_bg.png",
max = 0,
})
else
hud.show_armor = false
end

View File

@ -1,50 +1,72 @@
0.2 Beta
--------
- added support of custom config files
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- a bread (from farming) == 2 breads in hunger bar
2.1.2
-----
- Fixed crash caused by animated nodes (reported by Krock)
- Fixed "freezing" of empty slots (reported by kilbith)
0.2.1 Beta
----------
- tweaked override of food
- added support for food of dwares, moretrees and simple mobs
2.1.1
-----
- Added itemcounting/wearout info
- Added support for hud scaling
- Fixed typo causing endless updating
- Fixed image scaling of some textures (like glass)
- Improved ItemWheel image
0.2.2 Beta
----------
- added support for food of animalmaterials (mobf modpack),fishing
0.2.3 Beta
----------
- added support for food of glooptest and bushes (commit by CheeseKeg)
0.3 Beta
----------
- added fancy borders of hud inventory bar (only for screenheight <= 800)
0.4 Beta
----------
- enabled drowning
0.5 Beta
----------
- removed the fancy borders of hud inventory bar and moved to new native support
- moved crosshair to native support too
1.0
2.1
---
- hunger is reset after death
- health and hunger bar is shown correct on all screen resolutions now
- switched to changed native hotbar image support
- fixed revival of player when drown
- hunger bar is not shown anymore if hunger is disabled
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
- Added "ItemWheel" (experimental)
- Fixed disapperaring hunger bar (reported by poet-nohit)
1.1
2.0.1
-----
- Fix disappearing hotbar (reported by poet-nohit)
- Fix unused global var
- Added one more check to catch probably incorrect players
2.0
---
- added support for stu's 3darmor mod
- restructured and cleaned up code
- added support for poisen food (damages player, but does not kill)
- Complete rewrite
- Moved hunger into seperate mod
- Added API
- Switched License to LGPL 2.1
===== ===== =====
----- 0-1.x -----
===== ===== =====
1.4.1
-----
- ###
1.4
---
- New hunger mechanics/added experimental player-action based hunger
- Better crosshair texture, switched to "new" default hand
- Added support for farming redo mod, kpgmobs and jkmod
1.3.3
-----
- Prevent crash with armor mod and missing player
- Add support for ethereal mod (by TenPlus1)
1.3.2
-----
- Fix dependecies (by Chris Beelby)
- Add support for creatures mod
- Add optional healing for food (by TenPlus1)
1.3.1
-----
- Add compatibility for statbar scaling
- Fix typo in depends.txt
- Lower maintimer tick
1.3
---
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
- Fixed healing (not while drowning, fix after death)
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
- Tweaked hand image
- Player can die caus of starving now
1.2
---
@ -56,10 +78,50 @@
- Add support for mods: fruit and mush45
- New images for hotbar, smaller armor icons
1.3
1.1
---
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
- Fixed healing (not while drowning, fix after death)
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
- Tweaked hand image
- Player can die caus of starving now
- added support for stu's 3darmor mod
- restructured and cleaned up code
- added support for poisen food (damages player, but does not kill)
1.0
---
- hunger is reset after death
- health and hunger bar is shown correct on all screen resolutions now
- switched to changed native hotbar image support
- fixed revival of player when drown
- hunger bar is not shown anymore if hunger is disabled
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
0.5 Beta
----------
- removed the fancy borders of hud inventory bar and moved to new native support
- moved crosshair to native support too
0.4 Beta
----------
- enabled drowning
0.3 Beta
----------
- added fancy borders of hud inventory bar (only for screenheight <= 800)
0.2.3 Beta
----------
- added support for food of glooptest and bushes (commit by CheeseKeg)
0.2.2 Beta
----------
- added support for food of animalmaterials (mobf modpack),fishing
0.2.1 Beta
----------
- tweaked override of food
- added support for food of dwares, moretrees and simple mobs
0.2 Beta
--------
- added support of custom config files
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- a bread (from farming) == 2 breads in hunger bar

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@ -1,17 +1 @@
default
mobs?
moretrees?
dwarves?
animalmaterials?
fishing?
glooptest?
bushes?
docfarming?
farmingplus?
mtfoods?
bushes_classic?
mushroom?
fruit?
mush45?
seaplants?
mobfcooking?
3d_armor?

46
mods/hud/functions.lua Normal file
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@ -0,0 +1,46 @@
function hud.read_conf()
local mod_path = minetest.get_modpath("hud")
local set = io.open(mod_path .. "/hud.conf", "r")
if set then
dofile(mod_path .. "/hud.conf")
set:close()
end
end
function hud.notify_hunger(delay, use)
local txt_part = "enable"
if use then
txt_part = "use"
end
minetest.after(delay, function()
minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
end)
end
function hud.player_event(player, event)
--needed for first update called by on_join
minetest.after(0, function()
if event == "health_changed" then
for _,v in pairs(hud.damage_events) do
if v.func then
v.func(player)
end
end
end
if event == "breath_changed" then
for _,v in pairs(hud.breath_events) do
if v.func then
v.func(player)
end
end
end
if event == "hud_changed" then--called when flags changed
end
end)
end
core.register_playerevent(hud.player_event)

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@ -1,33 +0,0 @@
--##Better HUD example config file##
------------------------------------
-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
--
-- general settings
--
HUD_ENABLE_HUNGER = true --enables/disables hunger
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
--!NOTICE!--
-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
--
-- health bar
--
HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
--
-- hunger bar
--
HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
--
-- breath bar
--
HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel

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@ -1,217 +0,0 @@
-- Keep these for backwards compatibility
function hud.save_hunger(player)
hud.set_hunger(player)
end
function hud.load_hunger(player)
hud.get_hunger(player)
end
-- Poison player
local function poisenp(tick, time, time_left, player)
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
end
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
end
end
function hud.item_eat(hunger_change, replace_with_item, poisen)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
local h = tonumber(hud.hunger[name])
h=h+hunger_change
if h>30 then h=30 end
hud.hunger[name]=h
hud.set_hunger(user)
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
--sound:eat
if poisen then
poisenp(1.0, poisen, 0, user)
end
end
return itemstack
end
end
local function overwrite(name, hunger_change, replace_with_item, poisen)
local tab = minetest.registered_items[name]
if tab == nil then return end
tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen)
minetest.registered_items[name] = tab
end
overwrite("default:apple", 2)
if minetest.get_modpath("farming") ~= nil then
overwrite("farming:bread", 4)
end
if minetest.get_modpath("mobs") ~= nil then
overwrite("mobs:meat", 6)
--overwrite("mobs:meat_raw", 3)
overwrite("mobs:rat_cooked", 5)
end
if minetest.get_modpath("moretrees") ~= nil then
overwrite("moretrees:coconut_milk", 1)
overwrite("moretrees:raw_coconut", 2)
overwrite("moretrees:acorn_muffin", 3)
overwrite("moretrees:spruce_nuts", 1)
overwrite("moretrees:pine_nuts", 1)
overwrite("moretrees:fir_nuts", 1)
end
if minetest.get_modpath("dwarves") ~= nil then
overwrite("dwarves:beer", 2)
overwrite("dwarves:apple_cider", 1)
overwrite("dwarves:midus", 2)
overwrite("dwarves:tequila", 2)
overwrite("dwarves:tequila_with_lime", 2)
overwrite("dwarves:sake", 2)
end
if minetest.get_modpath("animalmaterials") ~= nil then
overwrite("animalmaterials:milk", 2)
overwrite("animalmaterials:meat_raw", 3)
overwrite("animalmaterials:meat_pork", 3)
overwrite("animalmaterials:meat_beef", 3)
overwrite("animalmaterials:meat_chicken", 3)
overwrite("animalmaterials:meat_lamb", 3)
overwrite("animalmaterials:meat_venison", 3)
overwrite("animalmaterials:meat_undead", 3, "", 3)
overwrite("animalmaterials:meat_toxic", 3, "", 5)
overwrite("animalmaterials:meat_ostrich", 3)
overwrite("animalmaterials:fish_bluewhite", 2)
overwrite("animalmaterials:fish_clownfish", 2)
end
if minetest.get_modpath("fishing") ~= nil then
overwrite("fishing:fish_raw", 2)
overwrite("fishing:fish", 4)
overwrite("fishing:sushi", 6)
overwrite("fishing:shark", 4)
overwrite("fishing:shark_cooked", 8)
overwrite("fishing:pike", 4)
overwrite("fishing:pike_cooked", 8)
end
if minetest.get_modpath("glooptest") ~= nil then
overwrite("glooptest:kalite_lump", 1)
end
if minetest.get_modpath("bushes") ~= nil then
overwrite("bushes:sugar", 1)
overwrite("bushes:strawberry", 2)
overwrite("bushes:berry_pie_raw", 3)
overwrite("bushes:berry_pie_cooked", 4)
overwrite("bushes:basket_pies", 15)
end
if minetest.get_modpath("bushes_classic") then
-- bushes_classic mod, as found in the plantlife modpack
local berries = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"}
for _, berry in ipairs(berries) do
if berry ~= "mixed_berry" then
overwrite("bushes:"..berry, 1)
end
overwrite("bushes:"..berry.."_pie_raw", 2)
overwrite("bushes:"..berry.."_pie_cooked", 5)
overwrite("bushes:basket_"..berry, 15)
end
end
if minetest.get_modpath("mushroom") ~= nil then
overwrite("mushroom:brown", 1)
overwrite("mushroom:red", 1, "", 3)
end
if minetest.get_modpath("docfarming") ~= nil then
overwrite("docfarming:carrot", 2)
overwrite("docfarming:cucumber", 2)
overwrite("docfarming:corn", 2)
overwrite("docfarming:potato", 4)
overwrite("docfarming:bakedpotato", 5)
overwrite("docfarming:raspberry", 3)
end
if minetest.get_modpath("farming_plus") ~= nil then
overwrite("farming_plus:carrot_item", 3)
overwrite("farming_plus:banana", 2)
overwrite("farming_plus:orange_item", 2)
overwrite("farming:pumpkin_bread", 4)
overwrite("farming_plus:strawberry_item", 2)
overwrite("farming_plus:tomato_item", 2)
overwrite("farming_plus:potato_item", 4)
overwrite("farming_plus:rhubarb_item", 2)
end
if minetest.get_modpath("mtfoods") ~= nil then
overwrite("mtfoods:dandelion_milk", 1)
overwrite("mtfoods:sugar", 1)
overwrite("mtfoods:short_bread", 4)
overwrite("mtfoods:cream", 1)
overwrite("mtfoods:chocolate", 2)
overwrite("mtfoods:cupcake", 2)
overwrite("mtfoods:strawberry_shortcake", 2)
overwrite("mtfoods:cake", 3)
overwrite("mtfoods:chocolate_cake", 3)
overwrite("mtfoods:carrot_cake", 3)
overwrite("mtfoods:pie_crust", 3)
overwrite("mtfoods:apple_pie", 3)
overwrite("mtfoods:rhubarb_pie", 2)
overwrite("mtfoods:banana_pie", 3)
overwrite("mtfoods:pumpkin_pie", 3)
overwrite("mtfoods:cookies", 2)
overwrite("mtfoods:mlt_burger", 5)
overwrite("mtfoods:potato_slices", 2)
overwrite("mtfoods:potato_chips", 3)
--mtfoods:medicine
overwrite("mtfoods:casserole", 3)
overwrite("mtfoods:glass_flute", 2)
overwrite("mtfoods:orange_juice", 2)
overwrite("mtfoods:apple_juice", 2)
overwrite("mtfoods:apple_cider", 2)
overwrite("mtfoods:cider_rack", 2)
end
if minetest.get_modpath("fruit") ~= nil then
overwrite("fruit:apple", 2)
overwrite("fruit:pear", 2)
overwrite("fruit:bananna", 3)
overwrite("fruit:orange", 2)
end
if minetest.get_modpath("mush45") ~= nil then
overwrite("mush45:meal", 4)
end
if minetest.get_modpath("seaplants") ~= nil then
overwrite("seaplants:kelpgreen", 1)
overwrite("seaplants:kelpbrown", 1)
overwrite("seaplants:seagrassgreen", 1)
overwrite("seaplants:seagrassred", 1)
overwrite("seaplants:seasaladmix", 6)
overwrite("seaplants:kelpgreensalad", 1)
overwrite("seaplants:kelpbrownsalad", 1)
overwrite("seaplants:seagrassgreensalad", 1)
overwrite("seaplants:seagrassgreensalad", 1)
end
if minetest.get_modpath("mobfcooking") ~= nil then
overwrite("mobfcooking:cooked_pork", 6)
overwrite("mobfcooking:cooked_ostrich", 6)
overwrite("mobfcooking:cooked_beef", 6)
overwrite("mobfcooking:cooked_chicken", 6)
overwrite("mobfcooking:cooked_lamb", 6)
overwrite("mobfcooking:cooked_venison", 6)
overwrite("mobfcooking:cooked_fish", 6)
end

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@ -1,370 +1,11 @@
hud = {}
local modpath = minetest.get_modpath("hud")
-- HUD statbar values
hud.health = {}
hud.hunger = {}
hud.air = {}
hud.armor = {}
hud.hunger_out = {}
hud.armor_out = {}
-- HUD item ids
local health_hud = {}
local hunger_hud = {}
local air_hud = {}
local armor_hud = {}
local armor_hud_bg = {}
local stamina_hud = {}
local magic_hud = {}
-- default settings
-- statbar positions
HUD_HEALTH_POS = {x=0.5,y=0.9}
HUD_HEALTH_OFFSET = {x=-175, y=2}
HUD_HUNGER_POS = {x=0.5,y=0.9}
HUD_HUNGER_OFFSET = {x=15, y=2}
HUD_AIR_POS = {x=0.5,y=0.865}
HUD_AIR_OFFSET = {x=15,y=-15}
HUD_ARMOR_POS = {x=0.5,y=0.865}
HUD_ARMOR_OFFSET = {x=-175, y=-15}
HUD_TICK = 0.2
HUD_HUNGER_TICK = 150
HUD_STAMINA_TICK = 10
HUD_MAGIC_TICK = 10
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
if HUD_ENABLE_HUNGER == nil then
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/builtin.lua")
dofile(modpath .. "/legacy.lua")
if hud.item_wheel then
dofile(modpath .. "/itemwheel.lua")
end
HUD_SHOW_ARMOR = false
if minetest.get_modpath("3d_armor") ~= nil then
HUD_SHOW_ARMOR = true
end
--load custom settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
if set then
dofile(minetest.get_modpath("hud").."/hud.conf")
set:close()
else
if not HUD_ENABLE_HUNGER then
HUD_AIR_OFFSET = {x=15,y=0}
end
end
local function custom_hud(player)
local name = player:get_player_name()
-- fancy hotbar (only when no crafting mod present)
if minetest.get_modpath("crafting") == nil then
player:hud_set_hotbar_image("hud_hotbar.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
end
if minetest.setting_getbool("enable_damage") then
--hunger
if HUD_ENABLE_HUNGER then
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "hud_hunger_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
local h = hud.hunger[name]
if h == nil or h > 20 then h = 20 end
hunger_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
scale = {x=1, y=1},
text = "hud_hunger_fg.png",
number = h,
alignment = {x=-1,y=-1},
offset = HUD_HUNGER_OFFSET,
})
end
--health
player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
scale = {x=1, y=1},
text = "hud_heart_bg.png",
number = 20,
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
health_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
scale = {x=1, y=1},
text = "hud_heart_fg.png",
number = player:get_hp(),
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
--air
air_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_AIR_POS,
scale = {x=1, y=1},
text = "hud_air_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET,
})
--armor
if HUD_SHOW_ARMOR then
armor_hud_bg[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
scale = {x=1, y=1},
text = "hud_armor_bg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
armor_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
scale = {x=1, y=1},
text = "hud_armor_fg.png",
number = 0,
alignment = {x=-1,y=-1},
offset = HUD_ARMOR_OFFSET,
})
end
end
player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=0.9},
scale = {x=1,y=1},
text = "hud_stamina_bg.png",
number = 20,
alignment = { x=-1, y=-1 },
offset = {x=-175, y=-15},
})
stamina_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=0.9},
scale = {x=1,y=1},
text = "hud_stamina_fg.png",
number = 0,
alignment = { x=-1, y=-1 },
offset = {x=-175, y=-15},
})
player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=0.9},
scale = {x=1,y=1},
text = "hud_magic_bg.png",
number = 20,
alignment = { x=-1, y=-1 },
offset = {x=15, y=-15},
})
magic_hud[name] = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=0.9},
scale = {x=1,y=1},
text = "hud_magic_fg.png",
number = 0,
alignment = { x=-1, y=-1 },
offset = {x=15, y=-15},
})
end
local function hide_builtin(player)
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end
--needs to be defined for older version of 3darmor
function hud.set_armor()
end
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") else hud.item_eat = function () end end
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
dofile(minetest.get_modpath("hud").."/stamina.lua")
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--air
local air = tonumber(hud.air[name])
if player:get_breath() ~= air then
air = player:get_breath()
hud.air[name] = air
if air > 10 then air = 0 end
player:hud_change(air_hud[name], "number", air*2)
end
--health
local hp = tonumber(hud.health[name])
if player:get_hp() ~= hp then
hp = player:get_hp()
hud.health[name] = hp
player:hud_change(health_hud[name], "number", hp)
end
--armor
local arm_out = tonumber(hud.armor_out[name])
if not arm_out then arm_out = 0 end
local arm = tonumber(hud.armor[name])
if not arm then arm = 0 end
if arm_out ~= arm then
hud.armor_out[name] = arm
player:hud_change(armor_hud[name], "number", arm)
-- hide armor bar completely when there is none
if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
player:hud_change(armor_hud_bg[name], "number", 0)
else
player:hud_change(armor_hud_bg[name], "number", 20)
end
end
--hunger
local h_out = tonumber(hud.hunger_out[name])
local h = tonumber(hud.hunger[name])
if h_out ~= h then
hud.hunger_out[name] = h
-- bar should not have more than 10 icons
if h>20 then h=20 end
player:hud_change(hunger_hud[name], "number", h)
end
--stamina
local s = tonumber(player_stamina[name])
player:hud_change(stamina_hud[name],"number",s)
--magic
local m = tonumber(magic.player_magic[name])
if m~=nil then
player:hud_change(magic_hud[name],"number",m)
end
end
hud.get_hunger = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
else
hgp = hgp
end
return hgp-1
end
hud.set_hunger = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hud.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
hud.health[name] = player:get_hp()
if HUD_ENABLE_HUNGER then
hud.hunger[name] = hud.get_hunger(player)
hud.hunger_out[name] = hud.hunger[name]
end
hud.armor[name] = 0
hud.armor_out[name] = 0
local air = player:get_breath()
hud.air[name] = air
minetest.after(0.5, function()
hide_builtin(player)
custom_hud(player)
if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
end)
end)
minetest.register_on_respawnplayer(function(player)
-- reset player breath since the engine doesnt
player:set_breath(11)
-- reset hunger (and save)
hud.hunger[player:get_player_name()] = 20
if HUD_ENABLE_HUNGER then
minetest.after(0.5, hud.set_hunger, player)
end
end)
local main_timer = 0
local timer = 0
local timer2 = 0
local stamina_timer = 0
local magic_timer = 0
local count = 0
minetest.after(2.5, function()
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
stamina_timer = stamina_timer + dtime
magic_timer = magic_timer + dtime
if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK or stamina_timer > HUD_STAMINA_TICK or magic_timer > HUD_MAGIC_TICK then
if main_timer > HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local immortal = minetest.check_player_privs(name, {immortal=true})
-- only proceed if damage is enabled
if stamina_timer > HUD_STAMINA_TICK then
hud.update_stamina(player,name)
end
if magic_timer > HUD_MAGIC_TICK then
magic.update_magic(player,name)
end
if minetest.setting_getbool("enable_damage") and immortal == false then
local h = tonumber(hud.hunger[name])
local hp = player:get_hp()
if HUD_ENABLE_HUNGER and timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if h > 15 and hp > 0 and hud.air[name] > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30)
elseif h <= 1 and minetest.setting_getbool("enable_damage") then
if hp-1 >= 0 then player:set_hp(hp-1) end
end
end
-- lower saturation by 1 point after xx seconds
if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
if h > 0 then
h = h-1
hud.hunger[name] = h
hud.set_hunger(player)
end
end
-- update current armor level
if HUD_SHOW_ARMOR then hud.get_armor(player) end
-- update all hud elements
update_hud(player)
end
end
end
if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
if stamina_timer > HUD_STAMINA_TICK then stamina_timer = 0 end
if magic_timer > HUD_MAGIC_TICK then magic_timer = 0 end
end)
end)

195
mods/hud/itemwheel.lua Normal file
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local hb = {}
local scale = tonumber(core.setting_get("hud_scaling")) or 1
local function update_wheel(player)
local name = player:get_player_name()
if not player or not name then
return
end
local i = player:get_wield_index()
local i1 = i - 1
local i3 = i + 1
-- it's a wheel
if i1 < 1 then
i1 = HUD_IW_MAX
end
if i3 > HUD_IW_MAX then
i3 = 1
end
-- get the displayed items
local inv = player:get_inventory()
local item = hb[name].item
local index = hb[name].index
local item2 = player:get_wielded_item():get_name()
-- update all items when wielded has changed
if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then
local items = {}
items[1] = inv:get_stack("main", i1):get_name() or nil
items[2] = item2
items[3] = inv:get_stack("main", i3):get_name() or nil
local num = player:get_wielded_item():get_count()
local wear = player:get_wielded_item():get_wear()
if num < 2 then
num = ""
else
num = tostring(num)
end
if wear > 0 then
num = tostring(100 - math.floor((wear/65535)*100)) .. "%"
end
for n, m in pairs(items) do
-- some default values
local image = "hud_wielded.png"
local need_scale = false
local s1 = {x = 1*scale, y = 1*scale}
local s2 = {x = 3*scale, y = 3*scale}
if n ~= 2 then
s1 = {x = 0.6*scale, y = 0.6*scale}
s2 = {x = 2*scale, y = 2*scale}
end
-- get the images
local def = minetest.registered_items[m]
if def then
if def.tiles and (def.tiles[1] and not def.tiles[1].name) then
image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1])
need_scale = true
end
if def.inventory_image and def.inventory_image ~= "" then
image = def.inventory_image
need_scale = false
end
if def.wielded_image and def.wielded_image ~= "" then
image = def.wielded_image
need_scale = false
end
-- needed for nodes with inventory cube inv imges, e.g. glass
if string.find(image, 'inventorycube') then
need_scale = true
end
end
-- get the id and update hud elements
local id = hb[name].id[n]
if id and image then
if need_scale then
player:hud_change(id, "scale", s1)
else
player:hud_change(id, "scale", s2)
end
-- make previous and next item darker
--if n ~= 2 then
--image = image .. "^[colorize:#0005"
--end
player:hud_change(id, "text", image)
end
end
if hb[name].id[4] then
player:hud_change(hb[name].id[4], "text", num)
end
end
-- update wielded buffer
if hb[name].id[2] ~= nil then
hb[name].item = item2
hb[name].index = i
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
hb[name]= {}
hb[name].id = {}
hb[name].item = "wheel_init"
hb[name].index = 1
minetest.after(0.1, function()
-- hide builtin hotbar
local hud_flags = player:hud_get_flags()
hud_flags.hotbar = false
player:hud_set_flags(hud_flags)
player:hud_add({
hud_elem_type = "image",
text = "hud_new.png",
position = {x = 0.5, y = 1},
scale = {x = 1*scale, y = 1*scale},
alignment = {x = 0, y = -1},
offset = {x = 0, y = 0}
})
hb[name].id[1] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 1*scale, y = 1*scale},
alignment = {x = 0, y = -1},
offset = {x = -75*scale, y = -8*scale}
})
hb[name].id[2] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 3*scale, y = 3*scale},
alignment = {x = 0, y = -1},
offset = {x = 0, y = -12*scale}
})
hb[name].id[3] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 1*scale, y = 1*scale},
alignment = {x = 0, y = -1},
offset = {x = 75*scale, y = -8*scale}
})
hb[name].id[4] = player:hud_add({
hud_elem_type = "text",
position = {x = 0.5, y = 1},
offset = {x = 35*scale, y = -55*scale},
alignment = {x = 0, y = -1},
number = 0xffffff,
text = "",
})
-- init item wheel
minetest.after(0, function()
hb[name].item = "wheel_init"
update_wheel(player)
end)
end)
end)
local function update_wrapper(a, b, player)
local name = player:get_player_name()
if not name then
return
end
minetest.after(0, function()
hb[name].item = "wheel_init"
update_wheel(player)
end)
end
minetest.register_on_placenode(update_wrapper)
minetest.register_on_dignode(update_wrapper)
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= HUD_IW_TICK then
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
update_wheel(player)
end
end--timer
end)

61
mods/hud/legacy.lua Normal file
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@ -0,0 +1,61 @@
-- Armor
function hud.set_armor()
end
if hud.show_armor then
local shields = minetest.get_modpath("shields") ~= nil
local armor_org_func = armor.update_armor
local function get_armor_lvl(def)
-- items/protection based display
local lvl = def.level or 0
local max = 63 -- full diamond armor
if shields then
max = 84.14 -- full diamond armor + diamond shield
end
-- TODO: is there a sane way to read out max values?
local ret = lvl/max
if ret > 1 then
ret = 1
end
return tonumber(20 * ret)
end
function armor.update_armor(self, player)
armor_org_func(self, player)
local name = player:get_player_name()
local def = self.def
local armor_lvl = 0
if def[name] and def[name].level then
armor_lvl = get_armor_lvl(def[name])
end
hud.change_item(player, "armor", {number = armor_lvl})
end
end
-- Hunger related functions
if not hud.show_hunger then
function hud.set_hunger()
hud.notify_hunger(1, true)
end
function hud.get_hunger()
hud.notify_hunger(1, true)
end
function hud.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing)
hud.notify_hunger(1, true)
local func = minetest.item_eat(hp_change, replace_with_item)
return func(itemstack, user, pointed_thing)
end
end
function hud.save_hunger()
hud.notify_hunger(1, true)
end
function hud.load_hunger(player)
hud.notify_hunger(1, true)
end
end

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1
mods/hunger Submodule

@ -0,0 +1 @@
Subproject commit 30fea241d0d71e3bf8b70dd03ad12857d94841fc

1
mods/magic/depends.txt Normal file
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@ -0,0 +1 @@
hud?

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@ -4,6 +4,20 @@ local magic_file = minetest.get_worldpath().."/magic"
local magicpath = minetest.get_modpath("magic")
magic.player_magic = default.deserialize_from_file(magic_file)
hud.register("magic", {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
offset = {x=-262,y=-113},
size = HUD_SB_SIZE,
text = "hud_magic_fg.png",
number = 20,
alignment = {x=-1,y=-1},
background = "hud_magic_bg.png",
--autohide_bg = true,
max = 20,
})
dofile(magicpath.."/api.lua")
function magic.update_magic(player,name)

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@ -622,7 +622,6 @@ local function mg_generate(minp, maxp, emin, emax, vm)
local meta
for _, n in pairs(to_add) do
--print(tostring(n.node.name))
if n.node.name ~= "air" then
minetest.set_node(n.pos, n.node)
if n.meta ~= nil then
@ -660,7 +659,7 @@ local function mg_generate(minp, maxp, emin, emax, vm)
meta = minetest.get_meta(n.pos)
meta:set_string("entity",n.mob)
meta:set_int("active_objects",2)
meta:set_int("active_objects_wider",12)
meta:set_int("active_objects_wider",7)
meta:set_string("infotext",n.mob)
end
end

View File

@ -19,7 +19,7 @@ function rotate_scm(scm)
local ysize = #scm
local xsize = #scm[1]
local zsize = #scm[1][1]
new_scm = {}
local new_scm = {}
for i=1, ysize do
new_scm[i] = {}
for j=1, zsize do
@ -36,11 +36,11 @@ function rotate_scm(scm)
if type(old) ~= "table" or old.rotation == nil then
new_scm[y][newx][newz] = old
elseif old.rotation == "wallmounted" then
new = deepcopy(old)
local new = deepcopy(old)
new.node.param2 = rotate_wallmounted(new.node.param2)
new_scm[y][newx][newz] = new
elseif old.rotation == "facedir" then
new = deepcopy(old)
local new = deepcopy(old)
new.node.param2 = rotate_facedir(new.node.param2)
new_scm[y][newx][newz] = new
end

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@ -138,7 +138,7 @@ mg.register_tree({
max_height = 40,
grows_on = c_grass,
chance = 60,
can_be_in_village = true,
can_be_in_village = false,
grow = function(data, a, x, y, z, minp, maxp, pr)
-- Grass 1-4
if minp.y <= y and y <= maxp.y then
@ -166,7 +166,7 @@ mg.register_tree({
max_height = 40,
grows_on = c_grass,
chance = 3,
can_be_in_village = true,
can_be_in_village = false,
grow = function(data, a, x, y, z, minp, maxp, pr)
-- Grass 3-5
if minp.y <= y and y <= maxp.y then

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@ -131,6 +131,13 @@ local function generate_road(vx, vz, vs, vh, l, pr, roadsize, rx, rz, rdx, rdz,
local mx, m2x, mz, m2z, mmx, mmz
mx, m2x, mz, m2z = rx, rx, rz, rz
local orient1, orient2
local bsizex = 0
local bsizez = 0
local tries = 0
local btype
local rotation = 0
if rdx == 0 then
orient1 = 0
orient2 = 2
@ -157,7 +164,7 @@ local function generate_road(vx, vz, vs, vh, l, pr, roadsize, rx, rz, rdx, rdz,
local exitloop = false
local bx
local bz
local tries = 0
while true do
if not inside_village(rx, rz, vx, vz, vs, vnoise) or road_in_building(rx, rz, rdx, rdz, roadsize, l) then
exitloop = true
@ -235,6 +242,10 @@ local function generate_road(vx, vz, vs, vh, l, pr, roadsize, rx, rz, rdx, rdz,
mmx = rx - 2*rdx
mmz = rz - 2*rdz
end
local rxmin = nil
local rxmax = nil
local rzmin = nil
local rzmax = nil
mx = mmx or rdx*math.max(rdx*mx, rdx*m2x)
mz = mmz or rdz*math.max(rdz*mz, rdz*m2z)
if rdx == 0 then
@ -328,7 +339,7 @@ local function generate_bpos(vx, vz, vs, vh, pr, vnoise)
rx = rx + 5
calls = {index = 1}
generate_road(vx, vz, vs, vh, l, pr, FIRST_ROADSIZE, rx, rz, 1, 0, vnoise)
i = 1
local i = 1
while i < calls.index do
generate_road(unpack(calls[i]))
i = i+1
@ -393,7 +404,7 @@ local function generate_building(pos, minp, maxp, data, a, pr, extranodes, barba
for x = 0, pos.bsizex-1 do
for y = 0, binfo.ysize-1 do
for z = 0, pos.bsizez-1 do
ax, ay, az = pos.x+x, pos.y+y+binfo.yoff, pos.z+z
local ax, ay, az = pos.x+x, pos.y+y+binfo.yoff, pos.z+z
if (ax >= minp.x and ax <= maxp.x) and (ay >= minp.y and ay <= maxp.y) and (az >= minp.z and az <= maxp.z) then
if scm[y+1] ~= nil then
if scm[y+1][x+1] ~= nil then
@ -486,6 +497,7 @@ function generate_village(vx, vz, vs, vh, minp, maxp, data, a, vnoise, to_grow)
local bpos = generate_bpos(vx, vz, vs, vh, pr_village, vnoise)
local hasWalls = false
local rptype = pr_vtype:next(1,10)
local barbarian_village = nil
if rptype <= 3 then
barbarian_village = true
else

43
mods/mines/README.txt Normal file
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@ -0,0 +1,43 @@
Minetest mod "Mines"
====================
version: 0.3 Beta
License of source code and textures: WTFPL
-----------------------------------------
(c) Copyright BlockMen (2013)
Contributors:
-------------
cHyper (mine deep can be set by .conf)
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
Using the mod:
--------------
This mod adds abandoned mines, similar to MC.
You can find chest with different stuff like food, resources, ingots or even tools.
Remember that this mod is still beta!
Settings
--------
You can change the spawing of mines by adding/changing these values in minetest.conf
mines_deep_min = -64
^ at this deep mines are created
mines_deep_max = -380
^ up to this deep mines are created
mines_spawnfactor = 1.5
^ increase this value to generate more mines

2
mods/mines/depends.txt Normal file
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@ -0,0 +1,2 @@
default
mg?

255
mods/mines/init.lua Normal file
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@ -0,0 +1,255 @@
local MINE_DEEP_MIN = tonumber(minetest.setting_get("mines_deep_min"))
local MINE_DEEP_MAX = tonumber(minetest.setting_get("mines_deep_max"))
local MINE_FACTOR = tonumber(minetest.setting_get("mines_spawnfactor"))
if not MINE_DEEP_MIN then
MINE_DEEP_MIN = -64
end
if not MINE_DEEP_MAX then
MINE_DEEP_MAX = -380
end
if not MINE_FACTOR then
MINE_FACTOR = 1.5
end
minetest.register_node("mines:dummy", {
description = "Air (you hacker you!)",
inventory_image = "unknown_node.png",
wield_image = "unknown_node.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
})
local ids = {
air = minetest.get_content_id("air"),
fence = minetest.get_content_id("default:fence_wood"),
wood = minetest.get_content_id("default:wood"),
dummy = minetest.get_content_id("mines:dummy")
}
local chest_stuff = {
{name="default:apple", max = 3},
{name="farming:bread", max = 3},
{name="default:steel_ingot", max = 2},
{name="default:gold_ingot", max = 2},
{name="default:diamond", max = 1},
{name="default:pick_steel", max = 1},
{name="default:pick_diamond", max = 1}
}
local function rotate_torch(pos)
minetest.after(8, function()
local n = minetest.get_node(pos)
if n ~= nil then
if n.name == "mines:dummy" then
minetest.set_node(pos, {name="default:torch",param2=1})
end
end
end)
end
local function fill_chest(pos)
minetest.after(5, function()
local n = minetest.get_node(pos)
if n ~= nil then
if n.name == "mines:dummy" then
minetest.set_node(pos, {name="default:chest"})
local meta = minetest.get_meta(pos)
--meta:set_string("formspec",default.chest_formspec)
--meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
for i=0,2,1 do
local stuff = chest_stuff[math.random(1,#chest_stuff)]
local stack = {name=stuff.name, count = math.random(1,stuff.max)}
if not inv:contains_item("main", stack) then
inv:set_stack("main", math.random(1,32), stack)
end
end
end
end
end)
end
local function check_dir(dir,old_dir)
if old_dir == 1 and dir == 3 then
--n_switch = 2
return true
elseif old_dir == 3 and dir == 1 then
--n_switch = 4
return true
elseif old_dir == 2 and dir == 4 then
--n_switch = 1
return true
elseif old_dir == 4 and dir == 2 then
--n_switch = 3
return true
end
return false
end
local function make_mine(mpos,p2,p3, vm_data, vx_area,cnt)
local pos = {x=mpos.x,y=mpos.y,z=mpos.z}
for j=0,12,1 do
local switch = cnt+1
n_switch = math.random(1,4)
while check_dir(n_switch,switch) == true do
n_switch = math.random(1,4)
end
switch = n_switch
for i=0,20,1 do
local pillar = ids.air
local pillar_top = ids.air
if i==0 or i == 5 or i == 10 or i == 15 or i == 20 then
pillar = ids.fence
pillar_top = ids.wood
end
local x1
local x2
local x3
local x4
local z1
local z2
local z3
local z4
if switch == 1 then
x1 = pos.x+1
x2 = pos.x
x3 = pos.x-1
x4 = pos.x
x5 = pos.x+1
z1 = pos.z+i
z2 = pos.z+i
z3 = pos.z+i
z4 = pos.z+i-1
z5 = pos.z+i
elseif switch == 2 then
x1 = pos.x+i
x2 = pos.x+i
x3 = pos.x+i
x4 = pos.x+i-1
x5 = pos.x+i
z1 = pos.z+1
z2 = pos.z
z3 = pos.z-1
z4 = pos.z
z5 = pos.z+1
elseif switch == 3 then
x1 = pos.x+1
x2 = pos.x
x3 = pos.x-1
x4 = pos.x
x5 = pos.x+1
z1 = pos.z-i
z2 = pos.z-i
z3 = pos.z-i
z4 = pos.z-i-1
z5 = pos.z-i
else
x1 = pos.x-i
x2 = pos.x-i
x3 = pos.x-i
x4 = pos.x-i-1
x5 = pos.x-i
z1 = pos.z+1
z2 = pos.z
z3 = pos.z-1
z4 = pos.z
z5 = pos.z+1
end
vm_data[vx_area:indexp({x=x1, y=pos.y-1, z=z1})] = pillar
vm_data[vx_area:indexp({x=x2, y=pos.y-1, z=z2})] = ids.air
vm_data[vx_area:indexp({x=x3, y=pos.y-1, z=z3})] = pillar
vm_data[vx_area:indexp({x=x1, y=pos.y, z=z1})] = pillar
vm_data[vx_area:indexp({x=x2, y=pos.y, z=z2})] = ids.air
vm_data[vx_area:indexp({x=x3, y=pos.y, z=z3})] = pillar
vm_data[vx_area:indexp({x=x1, y=pos.y+1, z=z1})] = pillar_top
vm_data[vx_area:indexp({x=x2, y=pos.y+1, z=z2})] = pillar_top
vm_data[vx_area:indexp({x=x3, y=pos.y+1, z=z3})] = pillar_top
if math.random(0,6) == 3 then
vm_data[vx_area:indexp({x=x4, y=pos.y-1, z=z4})] = ids.dummy
rotate_torch({x=x4, y=pos.y-1, z=z4})
end
if math.random(0,60) == 13 then
local p = {x=x5, y=pos.y-1, z=z5}
if vm_data[vx_area:indexp(p)] ~= ids.fence then
vm_data[vx_area:indexp(p)] = ids.dummy
fill_chest(p)
end
end
end
if switch == 1 then
pos.z = pos.z+20
--pos.x = pos.x+step
elseif switch == 2 then
pos.x = pos.x+20
--pos.z = pos.z+step
elseif switch == 3 then
pos.z = pos.z-20
--pos.x = pos.x+step
elseif switch == 4 then
pos.x = pos.x-20
--pos.z = pos.z+step
end
end
if cnt == 0 then
minetest.log("action", "Created mine at ("..mpos.x..","..mpos.y..","..mpos.z..")")
local out2 = make_mine(p2,p3,mpos,vm_data,vx_area,1)
local out3 = make_mine(p3,p2,mpos,out2,vx_area,2)
return out3
else
return vm_data
end
end
local function find_cave(min,max,vm_data, vx_area)
local out = nil
for i in vx_area:iterp(min, max) do
if vm_data[i] == ids.air then
local p = vx_area:position(i)
if p.y <= MINE_DEEP_MIN then out = p end
end
end
return out
end
local cnt = 0
minetest.register_on_generated(function(minp, maxp, seed)
if minp.y > MINE_DEEP_MIN or minp.y < MINE_DEEP_MAX then
return
end
cnt = cnt+1
if cnt < 8/MINE_FACTOR then return end
cnt = 0
--if math.random(0,100) > 85 then return end
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local data = vm:get_data()
local va = VoxelArea:new{ MinEdge = emin, MaxEdge = emax }
local mpos = find_cave(emin,emax,data,va)
if mpos == nil then return end
local mpos2 = {x=mpos.x+math.random(0,3),y=mpos.y-1,z=mpos.z}
local mpos3 = {x=mpos.x,y=mpos.y-2,z=mpos.z+math.random(0,3)}
data = make_mine(mpos,mpos2,mpos3, data, va, 0)
vm:set_data(data)
vm:calc_lighting(emin,emax)
vm:update_liquids()
vm:write_to_map()
end)

View File

@ -160,7 +160,7 @@ function mobs:register_mob(name, def)
local an = ( d.x * p.x ) + ( d.z * p.z )
a = math.deg( math.acos( an ) )
local a = math.deg( math.acos( an ) )
if a > ( self.fov / 2 ) then
return false
@ -471,7 +471,7 @@ function mobs:register_mob(name, def)
if lp ~= nil then
mobs:face_pos(self,lp)
else
yaw = self.object:getyaw()+((math.random(0,360)-270)/180*math.pi)
local yaw = self.object:getyaw()+((math.random(0,360)-270)/180*math.pi)
self.object:setyaw(yaw)
end

View File

@ -162,17 +162,18 @@ local bs_timer = 5
minetest.register_globalstep(function(dtime)
bs_timer = bs_timer - dtime
if bs_timer <= 0 then
print("bs timer")
bs_timer = 5
bs_timer = 3
-- loop through the active blacksmiths and check their furnaces
local addtl = 0
for name,bs in pairs(active_blacksmiths) do
print("Processing "..name.." blacksmith")
if bs.active == true then
addtl = addtl + 1
bs.entity.set_animation(bs.entity,"punch")
bs.entity.state = "working"
print("furnace not nil")
mobs:face_pos(bs.entity,bs.furnace) -- make sure he is facing the correct furnace
local meta = minetest.get_meta(bs.furnace)
local inv = meta:get_inventory()
meta:set_int("in_use",1)
if inv:is_empty("src") then
-- empty the fuel
inv:set_stack("fuel",1,nil)
@ -186,10 +187,13 @@ minetest.register_globalstep(function(dtime)
bs.entity.set_animation(bs.entity,"stand")
chat.local_chat(bs.entity.object:getpos(),"Blacksmith: "..name.." your ingots are ready!",25)
active_blacksmiths[name] = nil -- I think it's all byref so bs = nil should also work
meta:set_int("in_use",0)
end
print("processing done")
end
end
-- when there are more blacksmiths active slow down this loop
bs_timer = bs_timer + addtl
end
end)

View File

@ -19,8 +19,8 @@
---
minetest.register_on_punchnode(function(pos, node, puncher)
bottom_pos = {x=pos.x, y=pos.y - 1, z=pos.z}
bottom_node = minetest.env:get_node(bottom_pos)
local bottom_pos = {x=pos.x, y=pos.y - 1, z=pos.z}
local bottom_node = minetest.env:get_node(bottom_pos)
if (node.name == "locked_sign:sign_wall_locked") and (bottom_node.name == "default:chest_locked") and
minetest.env:get_meta(pos):get_string("owner") == minetest.env:get_meta(bottom_pos):get_string("owner") then
local sign_text = minetest.env:get_meta(pos):get_string("text")

View File

@ -26,8 +26,8 @@ local food_poisoning = {
hud.hunger[name] = 4
hud.set_hunger(player)
end
if player_stamina[name] > 6 then
player_stamina[name] = 6
if player_energy[name] > 6 then
player_energy[name] = 6
end
minetest.after(5,puke_reset,player)
end
@ -46,8 +46,8 @@ local food_poisoning = {
hud.hunger[name] = 4
hud.set_hunger(player)
end
if player_stamina[name] > 10 then
player_stamina[name] = 10
if player_energy[name] > 10 then
player_energy[name] = 10
end
minetest.after(5,puke_reset,player)
end
@ -66,8 +66,8 @@ local food_poisoning = {
hud.hunger[name] = 4
hud.set_hunger(player)
end
if player_stamina[name] > 16 then
player_stamina[name] = 16
if player_energy[name] > 16 then
player_energy[name] = 16
end
minetest.after(5,puke_reset,player)
end

View File

@ -38,7 +38,7 @@ local THROWING_ARROW_ENTITY={
lastpos={},
collisionbox = {0,0,0,0,0,0},
player = nil,
max_damage=25,
max_damage=110,
velocity = 12, --for mobs using this arrow
drop_rate = -2, --for mobs using this arrow - for players this is defined in the bow
}
@ -47,7 +47,8 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
local hitter
if self.timer>0.2 then
if self.player ~= nil then
hitter = self.player