Add levels to skills
parent
825c28f20b
commit
02a238719c
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@ -109,16 +109,20 @@ end
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function skills.get_skills_formspec(player)
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function skills.get_skills_formspec(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local level = pd.get(name,"level")
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local formspec = "size[12,10]"
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local formspec = "size[12,10]"
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.."list[current_player;main;8,0.5;4,8;]"
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.."list[current_player;main;8,0.5;4,8;]"
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local i = 0
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local i = 0
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local sk = nil
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for id,skill in pairs(skills.available_skills) do
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for id,skill in pairs(skills.available_skills) do
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local sk = skills.get_skill(name,id)
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if skill.level == nil or skill.level <= level.level then
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formspec = formspec.."label[1.5,"..tostring(i)..".2;"..skill.desc.."]"
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sk = skills.get_skill(name,id)
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formspec = formspec.."label[3.5,"..tostring(i)..".2;"..math.floor(sk.exp).." / "..tostring( (math.floor((sk.level^1.75)) * skill.level_exp) ).."]"
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formspec = formspec.."label[1.5,"..tostring(i)..".2;"..skill.desc.."]"
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formspec = formspec.."label[6,"..tostring(i)..".2;"..tostring(sk.level).." / "..tostring(skill.max_level).."]"
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formspec = formspec.."label[3.5,"..tostring(i)..".2;"..math.floor(sk.exp).." / "..tostring( (math.floor((sk.level^1.75)) * skill.level_exp) ).."]"
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formspec = formspec.."list[detached:"..name.."_skills;"..tostring(id)..";0.5,"..tostring(i)..";1,1;]"
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formspec = formspec.."label[6,"..tostring(i)..".2;"..tostring(sk.level).." / "..tostring(skill.max_level).."]"
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i = i + 1
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formspec = formspec.."list[detached:"..name.."_skills;"..tostring(id)..";0.5,"..tostring(i)..";1,1;]"
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i = i + 1
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end
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end
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end
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return formspec
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return formspec
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end
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end
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@ -1,11 +1,11 @@
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-- REGISTER THE SKILLS
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-- REGISTER THE SKILLS
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skills.register_skill(SKILL_WOOD, { desc = 'Wood', max_level = 10, level_exp = 3 })
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skills.register_skill(SKILL_WOOD, { desc = 'Wood', max_level = 10, level_exp = 3, level = 1 })
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skills.register_skill(SKILL_STONE, { desc = 'Stone', max_level = 10, level_exp = 5 })
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skills.register_skill(SKILL_STONE, { desc = 'Stone', max_level = 10, level_exp = 5, level = 1 })
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skills.register_skill(SKILL_METAL, { desc = 'Metals', max_level = 20, level_exp = 9 })
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skills.register_skill(SKILL_METAL, { desc = 'Metals', max_level = 20, level_exp = 9, level = 5 })
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skills.register_skill(SKILL_CRYSTAL, { desc = 'Crystals', max_level = 20, level_exp = 10 })
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skills.register_skill(SKILL_CRYSTAL, { desc = 'Crystals', max_level = 20, level_exp = 10, level = 10 })
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skills.register_skill(SKILL_SMELTING, { desc = 'Smelting', max_level = 50, level_exp = 5 })
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skills.register_skill(SKILL_SMELTING, { desc = 'Smelting', max_level = 50, level_exp = 5, level = 1 })
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skills.register_skill(SKILL_CRAFTING, { desc = 'Crafting', max_level = 50, level_exp = 5 })
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skills.register_skill(SKILL_CRAFTING, { desc = 'Crafting', max_level = 50, level_exp = 5, level = 1 })
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skills.register_skill(SKILL_ARROW, { desc = 'Bow and Arrow', max_level=10, level_exp = 10})
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skills.register_skill(SKILL_ARROW, { desc = 'Bow and Arrow', max_level=10, level_exp = 10, level = 10 })
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skills.register_skill(SKILL_MAGIC, { desc = 'Magic', max_level=15, level_exp = 10})
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skills.register_skill(SKILL_MAGIC, { desc = 'Magic', max_level=15, level_exp = 10, level =5 })
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