Loic Blot 1b2f64473e Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory
* Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id
* m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-04 11:29:39 +01:00
..
2014-05-08 13:02:04 -04:00
2014-05-08 13:02:04 -04:00
2013-09-10 18:31:38 +02:00
2014-09-20 14:02:54 -04:00