Update doc/lua_api.txt

master
Perttu Ahola 2012-03-25 16:22:02 +03:00
parent 98c40f5ee6
commit f022af66da
1 changed files with 57 additions and 29 deletions

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@ -55,6 +55,8 @@ mods
| |-- textures
| | |-- modname_stuff.png
| | `-- modname_something_else.png
| |-- sounds
| |-- media
| `-- <custom data>
`-- another
@ -74,9 +76,9 @@ init.lua:
minetest.setting_get(name) and minetest.setting_getbool(name) can be used
to read custom or existing settings at load time, if necessary.
textures:
These textures will be transferred to the client and can be referred to
by the mod.
textures, sounds, media:
Media files (textures, sounds, whatever) that will be transferred to the
client and will be available for use by the mod.
Naming convention for registered textual names
----------------------------------------------
@ -118,6 +120,58 @@ Mods should generally prefix their textures with modname_, eg. given
the mod name "foomod", a texture could be called
"foomod_foothing.png"
Textures are referred to by their complete name, or alternatively by
stripping out the file extension:
eg. foomod_foothing.png
eg. foomod_foothing
Sounds
-------
Only OGG files are supported.
For positional playing of sounds, only single-channel (mono) files are
supported. Otherwise OpenAL will play them non-positionally.
Mods should generally prefix their sounds with modname_, eg. given
the mod name "foomod", a sound could be called
"foomod_foosound.ogg"
Sounds are referred to by their name with a dot, a single digit and the
file extension stripped out. When a sound is played, the actual sound file
is chosen randomly from the matching sounds.
When playing the sound "foomod_foosound", the sound is chosen randomly
from the available ones of the following files:
foomod_foosound.ogg
foomod_foosound.0.ogg
foomod_foosound.1.ogg
...
foomod_foosound.9.ogg
Examples of sound parameter tables:
-- Play locationless on all clients
{
gain = 1.0, -- default
}
-- Play locationless to a player
{
to_player = name,
gain = 1.0, -- default
}
-- Play in a location
{
pos = {x=1,y=2,z=3},
gain = 1.0, -- default
max_hear_distance = 32, -- default
}
-- Play connected to an object, looped
{
object = <an ObjectRef>,
gain = 1.0, -- default
max_hear_distance = 32, -- default
loop = true, -- only sounds connected to objects can be looped
}
Representations of simple things
--------------------------------
MapNode representation:
@ -363,32 +417,6 @@ dump2(obj, name="_", dumped={})
dump(obj, dumped={})
^ Return object serialized as a string
Sounds
-------
Examples of sound parameter tables:
-- Play locationless on all clients
{
gain = 1.0, -- default
}
-- Play locationless to a player
{
to_player = name,
gain = 1.0, -- default
}
-- Play in a location
{
pos = {x=1,y=2,z=3},
gain = 1.0, -- default
max_hear_distance = 32, -- default
}
-- Play connected to an object, looped
{
object = <an ObjectRef>,
gain = 1.0, -- default
max_hear_distance = 32, -- default
loop = true, -- only sounds connected to objects can be looped
}
minetest namespace reference
-----------------------------
minetest.get_current_modname() -> string