Add staticdata parameter to add_entity (#5009)
* Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.featuresmaster
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8e7449e092
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ec30d49e02
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@ -9,6 +9,7 @@ core.features = {
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no_legacy_abms = true,
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texture_names_parens = true,
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area_store_custom_ids = true,
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add_entity_with_staticdata = true,
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}
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function core.has_feature(arg)
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@ -2173,7 +2173,7 @@ and `minetest.auth_reload` call the authetification handler.
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* `minetest.get_node_timer(pos)`
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* Get `NodeTimerRef`
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* `minetest.add_entity(pos, name)`: Spawn Lua-defined entity at position
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* `minetest.add_entity(pos, name, [staticdata])`: Spawn Lua-defined entity at position
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* Returns `ObjectRef`, or `nil` if failed
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* `minetest.add_item(pos, item)`: Spawn item
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* Returns `ObjectRef`, or `nil` if failed
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@ -440,7 +440,7 @@ int ModApiEnvMod::l_get_node_timer(lua_State *L)
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return 1;
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}
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// add_entity(pos, entityname) -> ObjectRef or nil
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// add_entity(pos, entityname, [staticdata]) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_add_entity(lua_State *L)
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{
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@ -450,8 +450,10 @@ int ModApiEnvMod::l_add_entity(lua_State *L)
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v3f pos = checkFloatPos(L, 1);
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// content
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const char *name = luaL_checkstring(L, 2);
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// staticdata
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const char *staticdata = luaL_optstring(L, 3, "");
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// Do it
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
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ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
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int objectid = env->addActiveObject(obj);
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// If failed to add, return nothing (reads as nil)
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if(objectid == 0)
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