Update settingtypes.txt for new languages

master
rubenwardy 2020-01-15 18:58:24 +00:00
parent 5e929c6b7f
commit e80c0bdea5
2 changed files with 29 additions and 30 deletions

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@ -1372,8 +1372,7 @@ name (Player name) string
# Set the language. Leave empty to use the system language. # Set the language. Leave empty to use the system language.
# A restart is required after changing this. # A restart is required after changing this.
language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW language (Language) enum ,ar,ca,cs,da,de,dv,el,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi
# Level of logging to be written to debug.txt: # Level of logging to be written to debug.txt:
# - <nothing> (no logging) # - <nothing> (no logging)

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@ -1297,7 +1297,7 @@
# ask_reconnect_on_crash = false # ask_reconnect_on_crash = false
# From how far clients know about objects, stated in mapblocks (16 nodes). # From how far clients know about objects, stated in mapblocks (16 nodes).
# #
# Setting this larger than active_block_range will also cause the server # Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the # to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view) # player is looking. (This can avoid mobs suddenly disappearing from view)
@ -1588,7 +1588,7 @@
# Set the language. Leave empty to use the system language. # Set the language. Leave empty to use the system language.
# A restart is required after changing this. # A restart is required after changing this.
# type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW # type: enum values: , ar, ca, cs, da, de, dv, el, eo, es, et, eu, fil, fr, hu, id, it, ja, ja_KS, jbo, kk, kn, lo, lt, ms, my, nb, nl, nn, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, th, tr, uk, vi
# language = # language =
# Level of logging to be written to debug.txt: # Level of logging to be written to debug.txt:
@ -1828,7 +1828,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -1841,7 +1841,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining giant caverns. # 3D noise defining giant caverns.
@ -1854,7 +1854,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining terrain. # 3D noise defining terrain.
@ -1880,7 +1880,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen V6 ## Mapgen V6
@ -2251,7 +2251,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining structure of river canyon walls. # 3D noise defining structure of river canyon walls.
@ -2264,7 +2264,7 @@
# octaves = 4, # octaves = 4,
# persistence = 0.75, # persistence = 0.75,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining giant caverns. # 3D noise defining giant caverns.
@ -2277,7 +2277,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# First of two 3D noises that together define tunnels. # First of two 3D noises that together define tunnels.
@ -2290,7 +2290,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2303,7 +2303,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise that determines number of dungeons per mapchunk. # 3D noise that determines number of dungeons per mapchunk.
@ -2316,7 +2316,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Carpathian ## Mapgen Carpathian
@ -2542,7 +2542,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.55, # persistence = 0.55,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# First of two 3D noises that together define tunnels. # First of two 3D noises that together define tunnels.
@ -2555,7 +2555,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2568,7 +2568,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise defining giant caverns. # 3D noise defining giant caverns.
@ -2581,7 +2581,7 @@
# octaves = 5, # octaves = 5,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise that determines number of dungeons per mapchunk. # 3D noise that determines number of dungeons per mapchunk.
@ -2594,7 +2594,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Flat ## Mapgen Flat
@ -2687,7 +2687,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2700,7 +2700,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise that determines number of dungeons per mapchunk. # 3D noise that determines number of dungeons per mapchunk.
@ -2713,7 +2713,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Fractal ## Mapgen Fractal
@ -2870,7 +2870,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2883,7 +2883,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# 3D noise that determines number of dungeons per mapchunk. # 3D noise that determines number of dungeons per mapchunk.
@ -2896,7 +2896,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Mapgen Valleys ## Mapgen Valleys
@ -2969,7 +2969,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Second of two 3D noises that together define tunnels. # Second of two 3D noises that together define tunnels.
@ -2982,7 +2982,7 @@
# octaves = 3, # octaves = 3,
# persistence = 0.5, # persistence = 0.5,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# The depth of dirt or other biome filler node. # The depth of dirt or other biome filler node.
@ -3008,7 +3008,7 @@
# octaves = 6, # octaves = 6,
# persistence = 0.63, # persistence = 0.63,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Defines large-scale river channel structure. # Defines large-scale river channel structure.
@ -3060,7 +3060,7 @@
# octaves = 6, # octaves = 6,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
# Amplifies the valleys. # Amplifies the valleys.
@ -3099,7 +3099,7 @@
# octaves = 2, # octaves = 2,
# persistence = 0.8, # persistence = 0.8,
# lacunarity = 2.0, # lacunarity = 2.0,
# flags = # flags =
# } # }
## Advanced ## Advanced