Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
We introduce a new value for "waving" - 2: 0 - waving disabled 1 - wave like a plant 2 - wave like a leave Plantlike nodes will only allow waving = 1, but for leaves we will permit both 1 and 2 since current minetest_game sets it to 1 for all leaves. This makes it somewhat backwards compatible. For mesh and nodebox, values 1 and 2 are both valid, and the node can wave in both fashions as desired. I've tested this with the crops:corn plants, which are mesh nodes, and the results are really good. The code change is trivial as well, so I've opted to document the waving parameter in lua_api.txt because it was missing from there. Nodeboxes likely will not wave properly unless waving = 2. However it's possible that waving=1 may be desired by some mod developers for geometries I have not tried, so the code will not prohibit either value for mesh and nodebox drawtypes. Add lua_api.txt documentation for this feature and document both the existing functionality and the expansion to mesh and nodebox drawtypes.master
parent
c761717f11
commit
e21a1ab3bd
|
@ -3973,6 +3973,12 @@ Definition tables
|
|||
^ If drawtype "nodebox" is used and selection_box is nil, then node_box is used. ]]
|
||||
legacy_facedir_simple = false, -- Support maps made in and before January 2012
|
||||
legacy_wallmounted = false, -- Support maps made in and before January 2012
|
||||
waving = 0, --[[ valid for mesh, nodebox, plantlike, allfaces_optional nodes
|
||||
^ 1 - wave node like plants (top of node moves, bottom is fixed)
|
||||
^ 2 - wave node like leaves (whole node moves side-to-side synchronously)
|
||||
^ caveats: not all models will properly wave
|
||||
^ plantlike drawtype nodes can only wave like plants
|
||||
^ allfaces_optional drawtype nodes can only wave like leaves --]]
|
||||
sounds = {
|
||||
footstep = <SimpleSoundSpec>,
|
||||
dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
|
||||
|
|
|
@ -733,25 +733,29 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
|
|||
for (u32 i = 0; i < 6; i++)
|
||||
tdef[i].name += std::string("^[noalpha");
|
||||
}
|
||||
if (waving == 1)
|
||||
if (waving >= 1)
|
||||
material_type = TILE_MATERIAL_WAVING_LEAVES;
|
||||
break;
|
||||
case NDT_PLANTLIKE:
|
||||
solidness = 0;
|
||||
if (waving == 1)
|
||||
if (waving >= 1)
|
||||
material_type = TILE_MATERIAL_WAVING_PLANTS;
|
||||
break;
|
||||
case NDT_FIRELIKE:
|
||||
solidness = 0;
|
||||
break;
|
||||
case NDT_MESH:
|
||||
case NDT_NODEBOX:
|
||||
solidness = 0;
|
||||
if (waving == 1)
|
||||
material_type = TILE_MATERIAL_WAVING_PLANTS;
|
||||
else if (waving == 2)
|
||||
material_type = TILE_MATERIAL_WAVING_LEAVES;
|
||||
break;
|
||||
case NDT_TORCHLIKE:
|
||||
case NDT_SIGNLIKE:
|
||||
case NDT_FENCELIKE:
|
||||
case NDT_RAILLIKE:
|
||||
case NDT_NODEBOX:
|
||||
solidness = 0;
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue