Properly remove SAO when worldedges are overtaken (#5889)
* LuaEntitySAO: Remove beyond outermost mapchunk edges Based on a commit by, and with help from, nerzhul. Add 2 functions to class Mapgen: A function to calculate actual mapgen edges, called from the Mapgen constructor. A function called indirectly from content_sao.cpp per entity step to check SAO position is within mapgen edges. * Calculate borders from params not mapgen, which is not available everytimemaster
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c6d5441105
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@ -406,6 +406,20 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_env->getScriptIface()->luaentity_Step(m_id, dtime);
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}
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// Remove LuaEntity beyond terrain edges
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{
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ServerMap *map = dynamic_cast<ServerMap *>(&m_env->getMap());
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assert(map);
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if (!m_pending_deactivation &&
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map->saoPositionOverLimit(m_base_position)) {
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infostream << "Remove SAO " << m_id << "(" << m_init_name
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<< "), outside of limits" << std::endl;
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m_pending_deactivation = true;
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m_removed = true;
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return;
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}
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}
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if(send_recommended == false)
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return;
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@ -1378,6 +1378,11 @@ s16 ServerMap::getWaterLevel()
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return getMapgenParams()->water_level;
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}
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bool ServerMap::saoPositionOverLimit(const v3f &p)
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{
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return getMapgenParams()->saoPosOverLimit(p);
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}
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bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
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{
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const s16 mapgen_limit_bp = rangelim(
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@ -1838,9 +1843,6 @@ MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d)
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return block;
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}
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void ServerMap::prepareBlock(MapBlock *block) {
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}
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// N.B. This requires no synchronization, since data will not be modified unless
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// the VoxelManipulator being updated belongs to the same thread.
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void ServerMap::updateVManip(v3s16 pos)
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@ -377,6 +377,8 @@ public:
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*/
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ServerMapSector *createSector(v2s16 p);
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bool saoPositionOverLimit(const v3f &p);
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/*
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Blocks are generated by using these and makeBlock().
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*/
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@ -409,9 +411,6 @@ public:
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*/
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MapBlock *getBlockOrEmerge(v3s16 p3d);
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// Carries out any initialization necessary before block is sent
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void prepareBlock(MapBlock *block);
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// Helper for placing objects on ground level
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s16 findGroundLevel(v2s16 p2d);
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@ -317,7 +317,6 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
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heightmap[index] = y;
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}
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}
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//printf("updateHeightmap: %dus\n", t.stop());
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}
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inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
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@ -1049,3 +1048,54 @@ void MapgenParams::writeParams(Settings *settings) const
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if (bparams)
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bparams->writeParams(settings);
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}
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// Calculate edges of outermost generated mapchunks (less than
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// 'mapgen_limit'), and corresponding exact limits for SAO entities.
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void MapgenParams::calcMapgenEdges()
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{
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// Central chunk offset, in blocks
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s16 ccoff_b = -chunksize / 2;
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// Chunksize, in nodes
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s32 csize_n = chunksize * MAP_BLOCKSIZE;
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// Minp/maxp of central chunk, in nodes
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s16 ccmin = ccoff_b * MAP_BLOCKSIZE;
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s16 ccmax = ccmin + csize_n - 1;
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// Fullminp/fullmaxp of central chunk, in nodes
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s16 ccfmin = ccmin - MAP_BLOCKSIZE;
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s16 ccfmax = ccmax + MAP_BLOCKSIZE;
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// Effective mapgen limit, in blocks
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// Uses same calculation as ServerMap::blockpos_over_mapgen_limit(v3s16 p)
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s16 mapgen_limit_b = rangelim(mapgen_limit,
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0, MAX_MAP_GENERATION_LIMIT) / MAP_BLOCKSIZE;
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// Effective mapgen limits, in nodes
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s16 mapgen_limit_min = -mapgen_limit_b * MAP_BLOCKSIZE;
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s16 mapgen_limit_max = (mapgen_limit_b + 1) * MAP_BLOCKSIZE - 1;
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// Number of complete chunks from central chunk fullminp/fullmaxp
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// to effective mapgen limits.
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s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0);
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s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0);
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// Mapgen edges, in nodes
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// These values may be useful later as additional class members
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s16 mapgen_edge_min = ccmin - numcmin * csize_n;
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s16 mapgen_edge_max = ccmax + numcmax * csize_n;
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// SAO position limits, in Irrlicht units
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m_sao_limit_min = mapgen_edge_min * BS - 3.0f;
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m_sao_limit_max = mapgen_edge_max * BS + 3.0f;
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}
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bool MapgenParams::saoPosOverLimit(const v3f &p)
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{
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if (!m_sao_limit_calculated) {
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calcMapgenEdges();
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m_sao_limit_calculated = true;
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}
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return p.X < m_sao_limit_min ||
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p.X > m_sao_limit_max ||
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p.Y < m_sao_limit_min ||
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p.Y > m_sao_limit_max ||
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p.Z < m_sao_limit_min ||
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p.Z > m_sao_limit_max;
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}
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13
src/mapgen.h
13
src/mapgen.h
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@ -138,7 +138,10 @@ struct MapgenParams {
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water_level(1),
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mapgen_limit(MAX_MAP_GENERATION_LIMIT),
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flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS),
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bparams(NULL)
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bparams(NULL),
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m_sao_limit_min(MAX_MAP_GENERATION_LIMIT * BS),
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m_sao_limit_max(MAX_MAP_GENERATION_LIMIT * BS),
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m_sao_limit_calculated(false)
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{
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}
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@ -146,6 +149,14 @@ struct MapgenParams {
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virtual void readParams(const Settings *settings);
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virtual void writeParams(Settings *settings) const;
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bool saoPosOverLimit(const v3f &p);
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private:
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void calcMapgenEdges();
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float m_sao_limit_min;
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float m_sao_limit_max;
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bool m_sao_limit_calculated;
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};
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