Remove MapVoxelManipulator not really used by anyone
parent
8ad83767cf
commit
b3a2ef1a91
169
src/map.cpp
169
src/map.cpp
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@ -3484,167 +3484,10 @@ void ServerMap::PrintInfo(std::ostream &out)
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out<<"ServerMap: ";
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}
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/*
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MapVoxelManipulator
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*/
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MapVoxelManipulator::MapVoxelManipulator(Map *map)
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{
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m_map = map;
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}
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MapVoxelManipulator::~MapVoxelManipulator()
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{
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/*infostream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
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<<std::endl;*/
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}
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void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
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{
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TimeTaker timer1("emerge", &emerge_time);
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// Units of these are MapBlocks
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v3s16 p_min = getNodeBlockPos(a.MinEdge);
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v3s16 p_max = getNodeBlockPos(a.MaxEdge);
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VoxelArea block_area_nodes
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(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
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addArea(block_area_nodes);
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for(s32 z=p_min.Z; z<=p_max.Z; z++)
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for(s32 y=p_min.Y; y<=p_max.Y; y++)
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for(s32 x=p_min.X; x<=p_max.X; x++)
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{
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u8 flags = 0;
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MapBlock *block;
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v3s16 p(x,y,z);
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std::map<v3s16, u8>::iterator n;
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n = m_loaded_blocks.find(p);
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if(n != m_loaded_blocks.end())
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continue;
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bool block_data_inexistent = false;
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try
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{
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TimeTaker timer1("emerge load", &emerge_load_time);
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/*infostream<<"Loading block (caller_id="<<caller_id<<")"
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<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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<<" wanted area: ";
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a.print(infostream);
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infostream<<std::endl;*/
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block = m_map->getBlockNoCreate(p);
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if(block->isDummy())
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block_data_inexistent = true;
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else
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block->copyTo(*this);
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}
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catch(InvalidPositionException &e)
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{
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block_data_inexistent = true;
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}
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if(block_data_inexistent)
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{
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flags |= VMANIP_BLOCK_DATA_INEXIST;
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VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
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// Fill with VOXELFLAG_NO_DATA
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for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
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{
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s32 i = m_area.index(a.MinEdge.X,y,z);
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memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE);
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}
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}
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/*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE)
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{
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// Mark that block was loaded as blank
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flags |= VMANIP_BLOCK_CONTAINS_CIGNORE;
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}*/
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m_loaded_blocks[p] = flags;
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}
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//infostream<<"emerge done"<<std::endl;
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}
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/*
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SUGG: Add an option to only update eg. water and air nodes.
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This will make it interfere less with important stuff if
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run on background.
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*/
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void MapVoxelManipulator::blitBack
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(std::map<v3s16, MapBlock*> & modified_blocks)
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{
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if(m_area.getExtent() == v3s16(0,0,0))
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return;
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//TimeTaker timer1("blitBack");
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/*infostream<<"blitBack(): m_loaded_blocks.size()="
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<<m_loaded_blocks.size()<<std::endl;*/
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/*
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Initialize block cache
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*/
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v3s16 blockpos_last;
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MapBlock *block = NULL;
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bool block_checked_in_modified = false;
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for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
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for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
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for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
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{
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v3s16 p(x,y,z);
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u8 f = m_flags[m_area.index(p)];
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if(f & (VOXELFLAG_NO_DATA))
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continue;
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MapNode &n = m_data[m_area.index(p)];
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v3s16 blockpos = getNodeBlockPos(p);
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try
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{
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// Get block
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if(block == NULL || blockpos != blockpos_last){
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block = m_map->getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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}
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// Calculate relative position in block
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v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
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// Don't continue if nothing has changed here
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if(block->getNode(relpos) == n)
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continue;
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//m_map->setNode(m_area.MinEdge + p, n);
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block->setNode(relpos, n);
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/*
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Make sure block is in modified_blocks
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*/
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if(block_checked_in_modified == false)
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{
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modified_blocks[blockpos] = block;
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block_checked_in_modified = true;
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}
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}
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catch(InvalidPositionException &e)
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{
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}
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}
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}
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ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
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MapVoxelManipulator(map),
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m_create_area(false)
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VoxelManipulator(),
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m_create_area(false),
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m_map(map)
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{
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}
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@ -3652,12 +3495,6 @@ ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
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{
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}
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void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
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{
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// Just create the area so that it can be pointed to
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VoxelManipulator::addArea(a);
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}
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void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min,
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v3s16 blockpos_max, bool load_if_inexistent)
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{
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34
src/map.h
34
src/map.h
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@ -523,14 +523,15 @@ private:
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Database *dbase;
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};
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#define VMANIP_BLOCK_DATA_INEXIST 1
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#define VMANIP_BLOCK_CONTAINS_CIGNORE 2
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class MapVoxelManipulator : public VoxelManipulator
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class ManualMapVoxelManipulator : public VoxelManipulator
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{
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public:
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MapVoxelManipulator(Map *map);
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virtual ~MapVoxelManipulator();
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ManualMapVoxelManipulator(Map *map);
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virtual ~ManualMapVoxelManipulator();
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virtual void clear()
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{
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@ -538,30 +539,9 @@ public:
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m_loaded_blocks.clear();
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}
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virtual void emerge(VoxelArea a, s32 caller_id=-1);
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void blitBack(std::map<v3s16, MapBlock*> & modified_blocks);
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protected:
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Map *m_map;
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/*
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key = blockpos
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value = flags describing the block
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*/
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std::map<v3s16, u8> m_loaded_blocks;
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};
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class ManualMapVoxelManipulator : public MapVoxelManipulator
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{
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public:
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ManualMapVoxelManipulator(Map *map);
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virtual ~ManualMapVoxelManipulator();
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void setMap(Map *map)
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{m_map = map;}
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virtual void emerge(VoxelArea a, s32 caller_id=-1);
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void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
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bool load_if_inexistent = true);
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@ -570,6 +550,12 @@ public:
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protected:
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bool m_create_area;
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Map *m_map;
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/*
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key = blockpos
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value = flags describing the block
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*/
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std::map<v3s16, u8> m_loaded_blocks;
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};
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#endif
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