Removed IrrlichtWrapper
parent
983bf6677d
commit
b36e5c0508
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@ -88,7 +88,6 @@ set(minetest_SRCS
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guiTextInputMenu.cpp
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guiTextInputMenu.cpp
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guiInventoryMenu.cpp
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guiInventoryMenu.cpp
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guiPauseMenu.cpp
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guiPauseMenu.cpp
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irrlichtwrapper.cpp
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client.cpp
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client.cpp
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tile.cpp
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tile.cpp
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main.cpp
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main.cpp
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@ -1,63 +0,0 @@
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef IIRRLICHTWRAPPER_HEADER
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#define IIRRLICHTWRAPPER_HEADER
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#include "common_irrlicht.h"
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#include "texture.h"
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/*
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NOTE: This is deprecated and should be removed completely
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*/
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/*
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IrrlichtWrapper prototype.
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Server supplies this as a dummy wrapper.
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*/
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class IIrrlichtWrapper
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{
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public:
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IIrrlichtWrapper()
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{
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}
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virtual ~IIrrlichtWrapper()
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{
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}
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// Should be called only from the main thread
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virtual IrrlichtDevice* getDevice(){ return NULL; }
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virtual u32 getTime()
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{
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return 0;
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}
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/*virtual textureid_t getTextureId(const std::string &name){ return 0; }
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virtual std::string getTextureName(textureid_t id){ return ""; }
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virtual video::ITexture* getTexture(const std::string &name){ return NULL; }
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virtual video::ITexture* getTexture(const TextureSpec &spec){ return NULL; }*/
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private:
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};
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#endif
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@ -160,7 +160,6 @@ video::ITexture * CraftItem::getImage()
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name = "cloud.png";
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name = "cloud.png";
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// Get such a texture
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// Get such a texture
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//return g_irrlicht->getTexture(name);
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return g_texturesource->getTextureRaw(name);
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return g_texturesource->getTextureRaw(name);
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}
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}
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#endif
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#endif
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@ -390,11 +390,6 @@ public:
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os<<basename<<"^[progressbar"<<value_f;
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os<<basename<<"^[progressbar"<<value_f;
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return g_texturesource->getTextureRaw(os.str());
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return g_texturesource->getTextureRaw(os.str());
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/*TextureSpec spec;
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spec.addTid(g_irrlicht->getTextureId(basename));
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spec.addTid(g_irrlicht->getTextureId(os.str()));
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return g_irrlicht->getTexture(spec);*/
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}
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}
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#endif
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#endif
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std::string getText()
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std::string getText()
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@ -1,452 +0,0 @@
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#include "irrlichtwrapper.h"
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#include "constants.h"
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#include "string.h"
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#include "strfnd.h"
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IrrlichtWrapper::IrrlichtWrapper(IrrlichtDevice *device)
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{
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m_running = true;
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m_main_thread = get_current_thread_id();
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m_device_mutex.Init();
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m_device = device;
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}
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IrrlichtWrapper::~IrrlichtWrapper()
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{
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#if 0
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// Clear image cache
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for(core::map<std::string, video::IImage*>::Iterator
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i = m_imagecache.getIterator();
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i.atEnd() == false; i++)
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{
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i.getNode()->getValue()->drop();
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}
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#endif
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}
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void IrrlichtWrapper::Run()
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{
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#if 0
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/*
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Fetch textures
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*/
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if(m_get_texture_queue.size() > 0)
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{
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GetRequest<TextureSpec, video::ITexture*, u8, u8>
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request = m_get_texture_queue.pop();
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dstream<<"got texture request with"
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<<" key.tids[0]="<<request.key.tids[0]
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<<" [1]="<<request.key.tids[1]
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<<std::endl;
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GetResult<TextureSpec, video::ITexture*, u8, u8>
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result;
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result.key = request.key;
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result.callers = request.callers;
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result.item = getTextureDirect(request.key);
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request.dest->push_back(result);
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}
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#endif
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}
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void IrrlichtWrapper::Shutdown(bool shutdown)
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{
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m_running = !shutdown;
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}
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IrrlichtDevice* IrrlichtWrapper::getDevice()
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{
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if(get_current_thread_id() != m_main_thread)
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{
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dstream<<"WARNING: IrrlichtWrapper::getDevice() called "
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"not from main thread"<<std::endl;
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return NULL;
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}
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return m_device;
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}
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#if 0
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textureid_t IrrlichtWrapper::getTextureId(const std::string &name)
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{
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u32 id = m_namecache.getId(name);
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return id;
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}
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std::string IrrlichtWrapper::getTextureName(textureid_t id)
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{
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std::string name("");
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m_namecache.getValue(id, name);
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// In case it was found, return the name; otherwise return an empty name.
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return name;
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}
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video::ITexture* IrrlichtWrapper::getTexture(const std::string &filename)
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{
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TextureSpec spec(getTextureId(filename));
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return getTexture(spec);
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}
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video::ITexture* IrrlichtWrapper::getTexture(const TextureSpec &spec)
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{
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if(spec.empty())
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return NULL;
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video::ITexture *t = m_texturecache.get(spec);
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if(t != NULL)
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return t;
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if(get_current_thread_id() == m_main_thread)
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{
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dstream<<"Getting texture directly: spec.tids[0]="
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<<spec.tids[0]<<std::endl;
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t = getTextureDirect(spec);
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}
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else
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{
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// If irrlicht has shut down, just return NULL
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if(m_running == false)
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return NULL;
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// We're gonna ask the result to be put into here
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ResultQueue<TextureSpec, video::ITexture*, u8, u8> result_queue;
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// Throw a request in
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m_get_texture_queue.add(spec, 0, 0, &result_queue);
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dstream<<"Waiting for texture from main thread: spec.tids[0]="
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<<spec.tids[0]<<std::endl;
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try
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{
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// Wait result for a second
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GetResult<TextureSpec, video::ITexture*, u8, u8>
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result = result_queue.pop_front(1000);
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// Check that at least something worked OK
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assert(result.key == spec);
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t = result.item;
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}
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catch(ItemNotFoundException &e)
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{
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dstream<<"Waiting for texture timed out."<<std::endl;
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t = NULL;
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}
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}
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// Add to cache and return
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m_texturecache.set(spec, t);
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return t;
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}
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// Draw a progress bar on the image
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void make_progressbar(float value, video::IImage *image);
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/*
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Texture fetcher/maker function, called always from the main thread
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*/
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video::ITexture* IrrlichtWrapper::getTextureDirect(const TextureSpec &spec)
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{
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// This would result in NULL image
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if(spec.empty())
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return NULL;
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// Don't generate existing stuff
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video::ITexture *t = m_texturecache.get(spec);
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if(t != NULL)
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{
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dstream<<"WARNING: Existing stuff requested from "
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"getTextureDirect()"<<std::endl;
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return t;
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}
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video::IVideoDriver* driver = m_device->getVideoDriver();
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/*
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An image will be built from files and then converted into a texture.
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*/
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video::IImage *baseimg = NULL;
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/*
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Irrlicht requires a name for every texture, with which it
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will be stored internally in irrlicht.
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*/
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std::string texture_name;
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for(u32 i=0; i<TEXTURE_SPEC_TEXTURE_COUNT; i++)
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{
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textureid_t tid = spec.tids[i];
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if(tid == 0)
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continue;
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std::string name = getTextureName(tid);
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// Add something to the name so that it is a unique identifier.
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texture_name += "[";
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texture_name += name;
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texture_name += "]";
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/*
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Try to get image from image cache
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*/
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{
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core::map<std::string, video::IImage*>::Node *n;
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n = m_imagecache.find(texture_name);
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if(n != NULL)
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{
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video::IImage *image = n->getValue();
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core::dimension2d<u32> dim = image->getDimension();
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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image->copyTo(baseimg);
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dstream<<"INFO: getTextureDirect(): Loaded \""
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<<texture_name<<"\" from image cache"
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<<std::endl;
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// Do not process any further.
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continue;
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}
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}
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// Stuff starting with [ are special commands
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if(name[0] != '[')
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{
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// A normal texture; load it from a file
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std::string path = porting::getDataPath(name.c_str());
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dstream<<"INFO: getTextureDirect(): Loading path \""<<path
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<<"\""<<std::endl;
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// DEBUG
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/*{
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dstream<<"DEBUG CODE: Loading base image "
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"directly to texture"<<std::endl;
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t = driver->getTexture(path.c_str());
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driver->renameTexture(t, texture_name.c_str());
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return t;
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}*/
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video::IImage *image = driver->createImageFromFile(path.c_str());
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if(image == NULL)
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{
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dstream<<"WARNING: Could not load image \""<<name
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<<"\" from path \""<<path<<"\""
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<<" while building texture"<<std::endl;
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continue;
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}
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// If base image is NULL, load as base.
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if(baseimg == NULL)
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{
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dstream<<"INFO: Setting "<<name<<" as base"<<std::endl;
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/*
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Copy it this way to get an alpha channel.
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Otherwise images with alpha cannot be blitted on
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images that don't have alpha in the original file.
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*/
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// This is a deprecated method
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//baseimg = driver->createImage(video::ECF_A8R8G8B8, image);
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core::dimension2d<u32> dim = image->getDimension();
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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image->copyTo(baseimg);
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image->drop();
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//baseimg = image;
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}
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// Else blit on base.
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else
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{
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dstream<<"INFO: Blitting "<<name<<" on base"<<std::endl;
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// Size of the copied area
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core::dimension2d<u32> dim = image->getDimension();
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//core::dimension2d<u32> dim(16,16);
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// Position to copy the blitted to in the base image
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core::position2d<s32> pos_to(0,0);
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// Position to copy the blitted from in the blitted image
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core::position2d<s32> pos_from(0,0);
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// Blit
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image->copyToWithAlpha(baseimg, pos_to,
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core::rect<s32>(pos_from, dim),
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video::SColor(255,255,255,255),
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NULL);
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// Drop image
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image->drop();
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}
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}
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else
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{
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// A special texture modification
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dstream<<"INFO: getTextureDirect(): generating \""<<name<<"\""
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<<std::endl;
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if(name.substr(0,6) == "[crack")
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{
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u16 progression = stoi(name.substr(6));
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// Size of the base image
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core::dimension2d<u32> dim_base = baseimg->getDimension();
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// Crack will be drawn at this size
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u32 cracksize = 16;
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// Size of the crack image
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core::dimension2d<u32> dim_crack(cracksize,cracksize);
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// Position to copy the crack from in the crack image
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core::position2d<s32> pos_other(0, 16 * progression);
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video::IImage *crackimage = driver->createImageFromFile(
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porting::getDataPath("crack.png").c_str());
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if(crackimage)
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{
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/*crackimage->copyToWithAlpha(baseimg, v2s32(0,0),
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core::rect<s32>(pos_other, dim_base),
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video::SColor(255,255,255,255),
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NULL);*/
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for(u32 y0=0; y0<dim_base.Height/dim_crack.Height; y0++)
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for(u32 x0=0; x0<dim_base.Width/dim_crack.Width; x0++)
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{
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// Position to copy the crack to in the base image
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core::position2d<s32> pos_base(x0*cracksize, y0*cracksize);
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|
||||||
crackimage->copyToWithAlpha(baseimg, pos_base,
|
|
||||||
core::rect<s32>(pos_other, dim_crack),
|
|
||||||
video::SColor(255,255,255,255),
|
|
||||||
NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
crackimage->drop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(name.substr(0,8) == "[combine")
|
|
||||||
{
|
|
||||||
// "[combine:16x128:0,0=stone.png:0,16=grass.png"
|
|
||||||
Strfnd sf(name);
|
|
||||||
sf.next(":");
|
|
||||||
u32 w0 = stoi(sf.next("x"));
|
|
||||||
u32 h0 = stoi(sf.next(":"));
|
|
||||||
dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
|
|
||||||
core::dimension2d<u32> dim(w0,h0);
|
|
||||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
||||||
while(sf.atend() == false)
|
|
||||||
{
|
|
||||||
u32 x = stoi(sf.next(","));
|
|
||||||
u32 y = stoi(sf.next("="));
|
|
||||||
std::string filename = sf.next(":");
|
|
||||||
dstream<<"INFO: Adding \""<<filename
|
|
||||||
<<"\" to combined ("<<x<<","<<y<<")"
|
|
||||||
<<std::endl;
|
|
||||||
video::IImage *img = driver->createImageFromFile(
|
|
||||||
porting::getDataPath(filename.c_str()).c_str());
|
|
||||||
if(img)
|
|
||||||
{
|
|
||||||
core::dimension2d<u32> dim = img->getDimension();
|
|
||||||
dstream<<"INFO: Size "<<dim.Width
|
|
||||||
<<"x"<<dim.Height<<std::endl;
|
|
||||||
core::position2d<s32> pos_base(x, y);
|
|
||||||
video::IImage *img2 =
|
|
||||||
driver->createImage(video::ECF_A8R8G8B8, dim);
|
|
||||||
img->copyTo(img2);
|
|
||||||
img->drop();
|
|
||||||
img2->copyToWithAlpha(baseimg, pos_base,
|
|
||||||
core::rect<s32>(v2s32(0,0), dim),
|
|
||||||
video::SColor(255,255,255,255),
|
|
||||||
NULL);
|
|
||||||
img2->drop();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
dstream<<"WARNING: img==NULL"<<std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(name.substr(0,12) == "[progressbar")
|
|
||||||
{
|
|
||||||
float value = stof(name.substr(12));
|
|
||||||
make_progressbar(value, baseimg);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
dstream<<"WARNING: getTextureDirect(): Invalid "
|
|
||||||
" texture: \""<<name<<"\""<<std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Add to image cache
|
|
||||||
*/
|
|
||||||
if(baseimg != NULL)
|
|
||||||
{
|
|
||||||
core::map<std::string, video::IImage*>::Node *n;
|
|
||||||
n = m_imagecache.find(texture_name);
|
|
||||||
if(n != NULL)
|
|
||||||
{
|
|
||||||
video::IImage *img = n->getValue();
|
|
||||||
if(img != baseimg)
|
|
||||||
{
|
|
||||||
img->drop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_imagecache[texture_name] = baseimg;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If no resulting image, return NULL
|
|
||||||
if(baseimg == NULL)
|
|
||||||
{
|
|
||||||
dstream<<"WARNING: getTextureDirect(): baseimg is NULL (attempted to"
|
|
||||||
" create texture \""<<texture_name<<"\""<<std::endl;
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*// DEBUG: Paint some pixels
|
|
||||||
video::SColor c(255,255,0,0);
|
|
||||||
baseimg->setPixel(1,1, c);
|
|
||||||
baseimg->setPixel(1,14, c);
|
|
||||||
baseimg->setPixel(14,1, c);
|
|
||||||
baseimg->setPixel(14,14, c);*/
|
|
||||||
|
|
||||||
// Create texture from resulting image
|
|
||||||
t = driver->addTexture(texture_name.c_str(), baseimg);
|
|
||||||
|
|
||||||
dstream<<"INFO: getTextureDirect(): created texture \""<<texture_name
|
|
||||||
<<"\""<<std::endl;
|
|
||||||
|
|
||||||
return t;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void make_progressbar(float value, video::IImage *image)
|
|
||||||
{
|
|
||||||
if(image == NULL)
|
|
||||||
return;
|
|
||||||
|
|
||||||
core::dimension2d<u32> size = image->getDimension();
|
|
||||||
|
|
||||||
u32 barheight = 1;
|
|
||||||
u32 barpad_x = 1;
|
|
||||||
u32 barpad_y = 1;
|
|
||||||
u32 barwidth = size.Width - barpad_x*2;
|
|
||||||
v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
|
|
||||||
|
|
||||||
u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
|
|
||||||
|
|
||||||
video::SColor active(255,255,0,0);
|
|
||||||
video::SColor inactive(255,0,0,0);
|
|
||||||
for(u32 x0=0; x0<barwidth; x0++)
|
|
||||||
{
|
|
||||||
video::SColor *c;
|
|
||||||
if(x0 < barvalue_i)
|
|
||||||
c = &active;
|
|
||||||
else
|
|
||||||
c = &inactive;
|
|
||||||
u32 x = x0 + barpos.X;
|
|
||||||
for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
|
|
||||||
{
|
|
||||||
image->setPixel(x,y, *c);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,187 +0,0 @@
|
||||||
/*
|
|
||||||
Minetest-c55
|
|
||||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef IRRLICHTWRAPPER_HEADER
|
|
||||||
#define IRRLICHTWRAPPER_HEADER
|
|
||||||
|
|
||||||
#include "threads.h"
|
|
||||||
#include "common_irrlicht.h"
|
|
||||||
#include "debug.h"
|
|
||||||
#include "utility.h"
|
|
||||||
#include "texture.h"
|
|
||||||
#include "iirrlichtwrapper.h"
|
|
||||||
|
|
||||||
#include <jmutex.h>
|
|
||||||
#include <jmutexautolock.h>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
/*
|
|
||||||
NOTE: This is deprecated and should be removed completely
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
A thread-safe texture pointer cache.
|
|
||||||
|
|
||||||
This is used so that irrlicht doesn't get called from many
|
|
||||||
threads, because texture pointers have to be handled in
|
|
||||||
background threads.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
/*
|
|
||||||
A thread-safe texture pointer cache
|
|
||||||
*/
|
|
||||||
class TextureCache
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TextureCache()
|
|
||||||
{
|
|
||||||
m_mutex.Init();
|
|
||||||
assert(m_mutex.IsInitialized());
|
|
||||||
}
|
|
||||||
|
|
||||||
void set(const TextureSpec &spec, video::ITexture *texture)
|
|
||||||
{
|
|
||||||
if(texture == NULL)
|
|
||||||
return;
|
|
||||||
|
|
||||||
JMutexAutoLock lock(m_mutex);
|
|
||||||
|
|
||||||
m_textures[spec] = texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
video::ITexture* get(const TextureSpec &spec)
|
|
||||||
{
|
|
||||||
JMutexAutoLock lock(m_mutex);
|
|
||||||
|
|
||||||
core::map<TextureSpec, video::ITexture*>::Node *n;
|
|
||||||
n = m_textures.find(spec);
|
|
||||||
|
|
||||||
if(n != NULL)
|
|
||||||
return n->getValue();
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
core::map<TextureSpec, video::ITexture*> m_textures;
|
|
||||||
JMutex m_mutex;
|
|
||||||
};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*
|
|
||||||
A thread-safe wrapper for irrlicht, to be accessed from
|
|
||||||
background worker threads.
|
|
||||||
|
|
||||||
Queues tasks to be done in the main thread.
|
|
||||||
|
|
||||||
Also caches texture specification strings to ids and textures.
|
|
||||||
|
|
||||||
TODO: Remove this and move all texture functionality to TextureSource
|
|
||||||
*/
|
|
||||||
|
|
||||||
class IrrlichtWrapper : public IIrrlichtWrapper
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
/*
|
|
||||||
These are called from the main thread
|
|
||||||
*/
|
|
||||||
|
|
||||||
IrrlichtWrapper(IrrlichtDevice *device);
|
|
||||||
|
|
||||||
~IrrlichtWrapper();
|
|
||||||
|
|
||||||
// Run queued tasks
|
|
||||||
void Run();
|
|
||||||
|
|
||||||
// Shutdown wrapper; this disables queued texture fetching
|
|
||||||
void Shutdown(bool shutdown);
|
|
||||||
|
|
||||||
IrrlichtDevice* getDevice();
|
|
||||||
|
|
||||||
/*
|
|
||||||
These are called from other threads
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Not exactly thread-safe but this needs to be fast.
|
|
||||||
// getTimer()->getRealTime() only reads one variable anyway.
|
|
||||||
u32 getTime()
|
|
||||||
{
|
|
||||||
return m_device->getTimer()->getRealTime();
|
|
||||||
}
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
/*
|
|
||||||
Format of a texture name:
|
|
||||||
"stone.png" (filename in image data directory)
|
|
||||||
"[crack1" (a name starting with "[" is a special feature)
|
|
||||||
"[progress1.0" (a name starting with "[" is a special feature)
|
|
||||||
*/
|
|
||||||
/*
|
|
||||||
Loads texture defined by "name" and assigns a texture id to it.
|
|
||||||
If texture has to be generated, generates it.
|
|
||||||
If the texture has already been loaded, returns existing id.
|
|
||||||
*/
|
|
||||||
textureid_t getTextureId(const std::string &name);
|
|
||||||
// The reverse of the above
|
|
||||||
std::string getTextureName(textureid_t id);
|
|
||||||
// Gets a texture based on a filename
|
|
||||||
video::ITexture* getTexture(const std::string &filename);
|
|
||||||
// Gets a texture based on a TextureSpec (a textureid_t is fine too)
|
|
||||||
video::ITexture* getTexture(const TextureSpec &spec);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
private:
|
|
||||||
/*
|
|
||||||
Non-thread-safe variants of stuff, for internal use
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Constructs a texture according to spec
|
|
||||||
//video::ITexture* getTextureDirect(const TextureSpec &spec);
|
|
||||||
|
|
||||||
/*
|
|
||||||
Members
|
|
||||||
*/
|
|
||||||
|
|
||||||
bool m_running;
|
|
||||||
|
|
||||||
// The id of the thread that can (and has to) use irrlicht directly
|
|
||||||
threadid_t m_main_thread;
|
|
||||||
|
|
||||||
// The irrlicht device
|
|
||||||
JMutex m_device_mutex;
|
|
||||||
IrrlichtDevice *m_device;
|
|
||||||
|
|
||||||
#if 0
|
|
||||||
// Queued texture fetches (to be processed by the main thread)
|
|
||||||
RequestQueue<TextureSpec, video::ITexture*, u8, u8> m_get_texture_queue;
|
|
||||||
|
|
||||||
// Cache of textures by spec
|
|
||||||
TextureCache m_texturecache;
|
|
||||||
|
|
||||||
// Cached or generated source images by texture name
|
|
||||||
core::map<std::string, video::IImage*> m_imagecache;
|
|
||||||
|
|
||||||
// A mapping from texture id to string spec
|
|
||||||
MutexedIdGenerator<std::string> m_namecache;
|
|
||||||
#endif
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
57
src/main.cpp
57
src/main.cpp
|
@ -136,6 +136,9 @@ Game content:
|
||||||
- The player would have some of that stuff at the beginning, and
|
- The player would have some of that stuff at the beginning, and
|
||||||
would need new supplies of it when it runs out
|
would need new supplies of it when it runs out
|
||||||
|
|
||||||
|
- A bomb
|
||||||
|
- A spread-items-on-map routine for the bomb, and for dying players
|
||||||
|
|
||||||
Documentation:
|
Documentation:
|
||||||
--------------
|
--------------
|
||||||
|
|
||||||
|
@ -175,14 +178,14 @@ SUGG: Draw cubes in inventory directly with 3D drawing commands, so that
|
||||||
|
|
||||||
SUGG: Option for enabling proper alpha channel for textures
|
SUGG: Option for enabling proper alpha channel for textures
|
||||||
|
|
||||||
|
TODO: Make all water not backside culled
|
||||||
|
|
||||||
Configuration:
|
Configuration:
|
||||||
--------------
|
--------------
|
||||||
|
|
||||||
Client:
|
Client:
|
||||||
-------
|
-------
|
||||||
|
|
||||||
TODO: Remove IrrlichtWrapper
|
|
||||||
|
|
||||||
TODO: Untie client network operations from framerate
|
TODO: Untie client network operations from framerate
|
||||||
- Needs some input queues or something
|
- Needs some input queues or something
|
||||||
- This won't give much performance boost because calculating block
|
- This won't give much performance boost because calculating block
|
||||||
|
@ -195,6 +198,10 @@ TODO: Don't update all meshes always on single node changes, but
|
||||||
- implement Map::updateNodeMeshes() and the usage of it
|
- implement Map::updateNodeMeshes() and the usage of it
|
||||||
- It will give almost always a 4x boost in mesh update performance.
|
- It will give almost always a 4x boost in mesh update performance.
|
||||||
|
|
||||||
|
- A weapon engine
|
||||||
|
|
||||||
|
- Tool/weapon visualization
|
||||||
|
|
||||||
Server:
|
Server:
|
||||||
-------
|
-------
|
||||||
|
|
||||||
|
@ -209,9 +216,6 @@ FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
|
||||||
* Make a small history check to transformLiquids to detect and log
|
* Make a small history check to transformLiquids to detect and log
|
||||||
continuous oscillations, in such detail that they can be fixed.
|
continuous oscillations, in such detail that they can be fixed.
|
||||||
|
|
||||||
FIXME: If something is removed from craftresult with a right click,
|
|
||||||
it is only possible to get one item from it should give 4
|
|
||||||
|
|
||||||
Objects:
|
Objects:
|
||||||
--------
|
--------
|
||||||
|
|
||||||
|
@ -241,17 +245,18 @@ SUGG: Erosion simulation at map generation time
|
||||||
- Simulate rock falling from cliffs when water has removed
|
- Simulate rock falling from cliffs when water has removed
|
||||||
enough solid rock from the bottom
|
enough solid rock from the bottom
|
||||||
|
|
||||||
|
SUGG: Try out the notch way of generating maps, that is, make bunches
|
||||||
|
of low-res 3d noise and interpolate linearly.
|
||||||
|
|
||||||
Mapgen v2:
|
Mapgen v2:
|
||||||
* only_from_disk might not work anymore - check and fix it.
|
|
||||||
* Make the generator to run in background and not blocking block
|
|
||||||
placement and transfer
|
|
||||||
* Possibly add some kind of erosion and other stuff
|
* Possibly add some kind of erosion and other stuff
|
||||||
* Better water generation (spread it to underwater caverns but don't
|
* Better water generation (spread it to underwater caverns but don't
|
||||||
fill dungeons that don't touch big water masses)
|
fill dungeons that don't touch big water masses)
|
||||||
* When generating a chunk and the neighboring chunk doesn't have mud
|
* When generating a chunk and the neighboring chunk doesn't have mud
|
||||||
and stuff yet and the ground is fairly flat, the mud will flow to
|
and stuff yet and the ground is fairly flat, the mud will flow to
|
||||||
the other chunk making nasty straight walls when the other chunk
|
the other chunk making nasty straight walls when the other chunk
|
||||||
is generated. Fix it.
|
is generated. Fix it. Maybe just a special case if the ground is
|
||||||
|
flat?
|
||||||
|
|
||||||
Misc. stuff:
|
Misc. stuff:
|
||||||
------------
|
------------
|
||||||
|
@ -321,7 +326,6 @@ Making it more portable:
|
||||||
#include "constants.h"
|
#include "constants.h"
|
||||||
//#include "strfnd.h"
|
//#include "strfnd.h"
|
||||||
#include "porting.h"
|
#include "porting.h"
|
||||||
#include "irrlichtwrapper.h"
|
|
||||||
#include "gettime.h"
|
#include "gettime.h"
|
||||||
#include "porting.h"
|
#include "porting.h"
|
||||||
#include "guiPauseMenu.h"
|
#include "guiPauseMenu.h"
|
||||||
|
@ -337,9 +341,6 @@ Making it more portable:
|
||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
#include "guiFurnaceMenu.h"
|
#include "guiFurnaceMenu.h"
|
||||||
|
|
||||||
// TODO: Remove this
|
|
||||||
IrrlichtWrapper *g_irrlicht = NULL;
|
|
||||||
|
|
||||||
// This makes textures
|
// This makes textures
|
||||||
ITextureSource *g_texturesource = NULL;
|
ITextureSource *g_texturesource = NULL;
|
||||||
|
|
||||||
|
@ -495,9 +496,9 @@ u32 getTimeMs()
|
||||||
Use irrlicht because it is more precise than porting.h's
|
Use irrlicht because it is more precise than porting.h's
|
||||||
getTimeMs()
|
getTimeMs()
|
||||||
*/
|
*/
|
||||||
if(g_irrlicht == NULL)
|
if(g_device == NULL)
|
||||||
return 0;
|
return 0;
|
||||||
return g_irrlicht->getTime();
|
return g_device->getTimer()->getRealTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -2049,7 +2050,6 @@ int main(int argc, char *argv[])
|
||||||
return 1; // could not create selected driver.
|
return 1; // could not create selected driver.
|
||||||
|
|
||||||
g_device = device;
|
g_device = device;
|
||||||
g_irrlicht = new IrrlichtWrapper(device);
|
|
||||||
TextureSource *texturesource = new TextureSource(device);
|
TextureSource *texturesource = new TextureSource(device);
|
||||||
g_texturesource = texturesource;
|
g_texturesource = texturesource;
|
||||||
|
|
||||||
|
@ -2217,9 +2217,6 @@ int main(int argc, char *argv[])
|
||||||
|
|
||||||
while(g_device->run() && kill == false)
|
while(g_device->run() && kill == false)
|
||||||
{
|
{
|
||||||
// Run global IrrlichtWrapper's main thread processing stuff
|
|
||||||
g_irrlicht->Run();
|
|
||||||
|
|
||||||
if(menu->getStatus() == true)
|
if(menu->getStatus() == true)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -2284,9 +2281,6 @@ int main(int argc, char *argv[])
|
||||||
*/
|
*/
|
||||||
{
|
{
|
||||||
|
|
||||||
// This is set to true at the end of the scope
|
|
||||||
g_irrlicht->Shutdown(false);
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Draw "Loading" screen
|
Draw "Loading" screen
|
||||||
*/
|
*/
|
||||||
|
@ -2484,11 +2478,6 @@ int main(int argc, char *argv[])
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
Run global IrrlichtWrapper's main thread processing stuff
|
|
||||||
*/
|
|
||||||
g_irrlicht->Run();
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Process TextureSource's queue
|
Process TextureSource's queue
|
||||||
*/
|
*/
|
||||||
|
@ -3550,22 +3539,8 @@ int main(int argc, char *argv[])
|
||||||
device->setWindowCaption(str.c_str());
|
device->setWindowCaption(str.c_str());
|
||||||
lastFPS = fps;
|
lastFPS = fps;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*}
|
|
||||||
else
|
|
||||||
device->yield();*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//delete quick_inventory;
|
|
||||||
|
|
||||||
/*
|
|
||||||
Disable texture fetches and other stuff that is queued
|
|
||||||
to be processed by the main loop.
|
|
||||||
|
|
||||||
This has to be done before client goes out of scope.
|
|
||||||
*/
|
|
||||||
g_irrlicht->Shutdown(true);
|
|
||||||
|
|
||||||
} // client and server are deleted at this point
|
} // client and server are deleted at this point
|
||||||
|
|
||||||
} //try
|
} //try
|
||||||
|
|
|
@ -24,12 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
#include "utility.h"
|
#include "utility.h"
|
||||||
extern Settings g_settings;
|
extern Settings g_settings;
|
||||||
|
|
||||||
// A thread safe wrapper to irrlicht
|
|
||||||
// On a server build, this is always NULL.
|
|
||||||
// TODO: Remove this
|
|
||||||
#include "irrlichtwrapper.h"
|
|
||||||
extern IrrlichtWrapper *g_irrlicht;
|
|
||||||
|
|
||||||
// This makes and maps textures
|
// This makes and maps textures
|
||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
extern ITextureSource *g_texturesource;
|
extern ITextureSource *g_texturesource;
|
||||||
|
|
|
@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
|
||||||
#include "mapblock.h"
|
#include "mapblock.h"
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
// For g_settings and g_irrlicht
|
// For g_settings
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "light.h"
|
#include "light.h"
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
@ -676,7 +676,6 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||||
|
|
||||||
const u16 indices[] = {0,1,2,2,3,0};
|
const u16 indices[] = {0,1,2,2,3,0};
|
||||||
|
|
||||||
//video::ITexture *texture = g_irrlicht->getTexture(f.tile.spec);
|
|
||||||
video::ITexture *texture = f.tile.texture.atlas;
|
video::ITexture *texture = f.tile.texture.atlas;
|
||||||
if(texture == NULL)
|
if(texture == NULL)
|
||||||
continue;
|
continue;
|
||||||
|
@ -701,12 +700,10 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||||
// Flowing water material
|
// Flowing water material
|
||||||
video::SMaterial material_water1;
|
video::SMaterial material_water1;
|
||||||
material_water1.setFlag(video::EMF_LIGHTING, false);
|
material_water1.setFlag(video::EMF_LIGHTING, false);
|
||||||
//material_water1.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
material_water1.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||||
material_water1.setFlag(video::EMF_BILINEAR_FILTER, false);
|
material_water1.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||||
material_water1.setFlag(video::EMF_FOG_ENABLE, true);
|
material_water1.setFlag(video::EMF_FOG_ENABLE, true);
|
||||||
material_water1.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
material_water1.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||||
//TODO
|
|
||||||
//material_water1.setTexture(0, g_irrlicht->getTexture("water.png"));
|
|
||||||
AtlasPointer pa_water1 = g_texturesource->getTexture(
|
AtlasPointer pa_water1 = g_texturesource->getTexture(
|
||||||
g_texturesource->getTextureId("water.png"));
|
g_texturesource->getTextureId("water.png"));
|
||||||
material_water1.setTexture(0, pa_water1.atlas);
|
material_water1.setTexture(0, pa_water1.atlas);
|
||||||
|
@ -718,8 +715,6 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||||
material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false);
|
material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||||
material_leaves1.setFlag(video::EMF_FOG_ENABLE, true);
|
material_leaves1.setFlag(video::EMF_FOG_ENABLE, true);
|
||||||
material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||||
//TODO
|
|
||||||
//material_leaves1.setTexture(0, g_irrlicht->getTexture("leaves.png"));
|
|
||||||
AtlasPointer pa_leaves1 = g_texturesource->getTexture(
|
AtlasPointer pa_leaves1 = g_texturesource->getTexture(
|
||||||
g_texturesource->getTextureId("leaves.png"));
|
g_texturesource->getTextureId("leaves.png"));
|
||||||
material_leaves1.setTexture(0, pa_leaves1.atlas);
|
material_leaves1.setTexture(0, pa_leaves1.atlas);
|
||||||
|
|
|
@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
// For object wrapping
|
// For object wrapping
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
#include "inventory.h"
|
#include "inventory.h"
|
||||||
#include "irrlichtwrapper.h"
|
|
||||||
#include "utility.h"
|
#include "utility.h"
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -361,8 +360,6 @@ video::ITexture * ItemObject::getItemImage()
|
||||||
InventoryItem *item = createInventoryItem();
|
InventoryItem *item = createInventoryItem();
|
||||||
if(item)
|
if(item)
|
||||||
texture = item->getImage();
|
texture = item->getImage();
|
||||||
/*else
|
|
||||||
texture = g_irrlicht->getTexture(porting::getDataPath("cloud.png").c_str());*/
|
|
||||||
if(item)
|
if(item)
|
||||||
delete item;
|
delete item;
|
||||||
return texture;
|
return texture;
|
||||||
|
|
|
@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
#include "exceptions.h"
|
#include "exceptions.h"
|
||||||
#include "serialization.h"
|
#include "serialization.h"
|
||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
#include "iirrlichtwrapper.h"
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Initializes all kind of stuff in here.
|
Initializes all kind of stuff in here.
|
||||||
|
|
|
@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "utility.h"
|
#include "utility.h"
|
||||||
#include "irrlichtwrapper.h"
|
|
||||||
#include "gettime.h"
|
#include "gettime.h"
|
||||||
|
|
||||||
TimeTaker::TimeTaker(const char *name, u32 *result)
|
TimeTaker::TimeTaker(const char *name, u32 *result)
|
||||||
|
|
|
@ -496,8 +496,6 @@ private:
|
||||||
TimeTaker
|
TimeTaker
|
||||||
*/
|
*/
|
||||||
|
|
||||||
class IrrlichtWrapper;
|
|
||||||
|
|
||||||
class TimeTaker
|
class TimeTaker
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
Loading…
Reference in New Issue