moved mapgen stuff around abit
parent
f2c26e2014
commit
a80025c352
13
src/map.cpp
13
src/map.cpp
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@ -1969,7 +1969,7 @@ ServerMap::~ServerMap()
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#endif
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}
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void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
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void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
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{
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/*dstream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
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<<blockpos.Z<<")"<<std::endl;*/
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@ -2022,18 +2022,19 @@ void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
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v3s16 bigarea_blocks_min = blockpos - v3s16(1,1,1);
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v3s16 bigarea_blocks_max = blockpos + v3s16(1,1,1);
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data->vmanip.setMap(this);
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data->vmanip = new ManualMapVoxelManipulator(this);
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//data->vmanip->setMap(this);
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// Add the area
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{
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//TimeTaker timer("initBlockMake() initialEmerge");
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data->vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
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data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
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}
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// Data is ready now.
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}
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MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
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MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
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core::map<v3s16, MapBlock*> &changed_blocks)
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{
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v3s16 blockpos = data->blockpos;
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@ -2056,7 +2057,7 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
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{
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// 70ms @cs=8
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//TimeTaker timer("finishBlockMake() blitBackAll");
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data->vmanip.blitBackAll(&changed_blocks);
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data->vmanip->blitBackAll(&changed_blocks);
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}
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#if 1
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dstream<<"finishBlockMake: changed_blocks.size()="
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@ -2248,7 +2249,7 @@ MapBlock * ServerMap::generateBlock(
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/*
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Create block make data
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*/
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BlockMakeData data;
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mapgen::BlockMakeData data;
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initBlockMake(&data, p);
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/*
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55
src/map.h
55
src/map.h
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@ -41,6 +41,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapchunk.h"
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#include "nodemetadata.h"
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namespace mapgen{
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struct BlockMakeData;
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};
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/*
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MapEditEvent
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*/
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@ -333,10 +337,6 @@ protected:
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This is the only map class that is able to generate map.
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*/
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//struct ChunkMakeData;
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struct BlockMakeData;
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class ServerMap : public Map
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{
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public:
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@ -362,8 +362,8 @@ public:
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/*
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Blocks are generated by using these and makeBlock().
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*/
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void initBlockMake(BlockMakeData *data, v3s16 blockpos);
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MapBlock* finishBlockMake(BlockMakeData *data,
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void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos);
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MapBlock* finishBlockMake(mapgen::BlockMakeData *data,
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core::map<v3s16, MapBlock*> &changed_blocks);
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// A non-threaded wrapper to the above
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@ -670,48 +670,5 @@ protected:
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bool m_create_area;
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};
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#if 0
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struct ChunkMakeData
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{
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bool no_op;
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ManualMapVoxelManipulator vmanip;
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u64 seed;
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v2s16 chunkpos;
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s16 y_blocks_min;
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s16 y_blocks_max;
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v2s16 sectorpos_base;
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s16 sectorpos_base_size;
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v2s16 sectorpos_bigbase;
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s16 sectorpos_bigbase_size;
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s16 max_spread_amount;
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UniqueQueue<v3s16> transforming_liquid;
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ChunkMakeData():
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no_op(false),
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vmanip(NULL),
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seed(0)
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{}
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};
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void makeChunk(ChunkMakeData *data);
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#endif
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struct BlockMakeData
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{
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bool no_op;
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ManualMapVoxelManipulator vmanip;
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u64 seed;
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v3s16 blockpos;
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UniqueQueue<v3s16> transforming_liquid;
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BlockMakeData():
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no_op(false),
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vmanip(NULL),
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seed(0)
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{}
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};
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void makeBlock(BlockMakeData *data);
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#endif
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@ -903,6 +903,7 @@ bool is_cave(u64 seed, v3s16 p)
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TODO: No perlin noises here, they should be outsourced
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and buffered
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NOTE: The speed of these actually isn't terrible
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*/
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bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
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{
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@ -918,6 +919,8 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
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double h = WATER_LEVEL + 10 * noise2d_perlin(
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0.5+(float)p.X/250, 0.5+(float)p.Z/250,
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seed+84174, 4, 0.5);
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/*double f = 1;
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double h = 0;*/
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return ((double)p.Y - h < ground_noise1_val * f);
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}
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@ -1253,7 +1256,7 @@ void make_block(BlockMakeData *data)
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/*dstream<<"makeBlock(): ("<<blockpos.X<<","<<blockpos.Y<<","
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<<blockpos.Z<<")"<<std::endl;*/
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ManualMapVoxelManipulator &vmanip = data->vmanip;
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ManualMapVoxelManipulator &vmanip = *(data->vmanip);
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v3s16 blockpos_min = blockpos - v3s16(1,1,1);
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v3s16 blockpos_max = blockpos + v3s16(1,1,1);
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// Area of center block
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@ -1312,7 +1315,7 @@ void make_block(BlockMakeData *data)
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vmanip.m_data[i] = MapNode(CONTENT_AIR);
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}
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data->vmanip.m_area.add_y(em, i, 1);
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data->vmanip->m_area.add_y(em, i, 1);
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}
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}
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}
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@ -1428,7 +1431,7 @@ void make_block(BlockMakeData *data)
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vmanip.m_data[i] = MapNode(CONTENT_STONE);
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}
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data->vmanip.m_area.add_y(em, i, 1);
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data->vmanip->m_area.add_y(em, i, 1);
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}
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}
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}
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@ -1597,7 +1600,7 @@ void make_block(BlockMakeData *data)
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}
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}
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data->vmanip.m_area.add_y(em, i, -1);
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data->vmanip->m_area.add_y(em, i, -1);
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}
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}
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}
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@ -1617,7 +1620,7 @@ void make_block(BlockMakeData *data)
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&& node_min.Y < approx_groundlevel)
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{
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// Dungeon generator doesn't modify places which have this set
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data->vmanip.clearFlag(VMANIP_FLAG_DUNGEON_INSIDE
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data->vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE
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| VMANIP_FLAG_DUNGEON_PRESERVE);
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// Set all air and water to be untouchable to make dungeons open
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@ -1637,7 +1640,7 @@ void make_block(BlockMakeData *data)
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vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
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else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
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vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
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data->vmanip.m_area.add_y(em, i, -1);
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data->vmanip->m_area.add_y(em, i, -1);
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}
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}
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}
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@ -1645,7 +1648,7 @@ void make_block(BlockMakeData *data)
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PseudoRandom random(blockseed+2);
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// Add it
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make_dungeon1(data->vmanip, random);
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make_dungeon1(vmanip, random);
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// Convert some cobble to mossy cobble
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for(s16 x=full_node_min.X; x<=full_node_max.X; x++)
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@ -1678,7 +1681,7 @@ void make_block(BlockMakeData *data)
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if(wetness > 1.2)
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vmanip.m_data[i].d = CONTENT_MUD;
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}*/
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data->vmanip.m_area.add_y(em, i, -1);
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data->vmanip->m_area.add_y(em, i, -1);
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}
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}
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}
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@ -1722,7 +1725,7 @@ void make_block(BlockMakeData *data)
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}
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}
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data->vmanip.m_area.add_y(em, i, -1);
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data->vmanip->m_area.add_y(em, i, -1);
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}
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}
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}
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@ -1800,7 +1803,7 @@ void make_block(BlockMakeData *data)
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else if(current_depth != 0)
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break;
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data->vmanip.m_area.add_y(em, i, -1);
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data->vmanip->m_area.add_y(em, i, -1);
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}
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}
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}
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@ -1833,8 +1836,8 @@ void make_block(BlockMakeData *data)
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bool found = false;
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for(; p.Y >= y-6; p.Y--)
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{
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u32 i = data->vmanip.m_area.index(p);
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MapNode *n = &data->vmanip.m_data[i];
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u32 i = data->vmanip->m_area.index(p);
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MapNode *n = &data->vmanip->m_data[i];
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if(n->d != CONTENT_AIR && n->d != CONTENT_IGNORE)
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{
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found = true;
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@ -1848,15 +1851,15 @@ void make_block(BlockMakeData *data)
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Trees grow only on mud and grass
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*/
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{
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u32 i = data->vmanip.m_area.index(p);
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MapNode *n = &data->vmanip.m_data[i];
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u32 i = data->vmanip->m_area.index(p);
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MapNode *n = &data->vmanip->m_data[i];
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if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
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continue;
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}
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// Tree will be placed one higher
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p.Y++;
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// Make a tree
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make_tree(data->vmanip, p);
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make_tree(vmanip, p);
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}
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#if 0
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@ -1881,8 +1884,8 @@ void make_block(BlockMakeData *data)
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v3s16 p(x,y,z);
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// Filter placement
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/*{
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u32 i = data->vmanip.m_area.index(v3s16(p));
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MapNode *n = &data->vmanip.m_data[i];
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u32 i = data->vmanip->m_area.index(v3s16(p));
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MapNode *n = &data->vmanip->m_data[i];
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if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
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continue;
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}*/
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@ -1916,8 +1919,8 @@ void make_block(BlockMakeData *data)
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v3s16 p(x,y,z);
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// Filter placement
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/*{
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u32 i = data->vmanip.m_area.index(v3s16(p));
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MapNode *n = &data->vmanip.m_data[i];
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u32 i = data->vmanip->m_area.index(v3s16(p));
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MapNode *n = &data->vmanip->m_data[i];
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if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
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continue;
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}*/
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@ -1931,6 +1934,17 @@ void make_block(BlockMakeData *data)
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}
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BlockMakeData::BlockMakeData():
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no_op(false),
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vmanip(NULL),
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seed(0)
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{}
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BlockMakeData::~BlockMakeData()
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{
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delete vmanip;
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}
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}; // namespace mapgen
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15
src/mapgen.h
15
src/mapgen.h
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@ -21,9 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MAPGEN_HEADER
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#include "common_irrlicht.h"
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#include "utility.h" // UniqueQueue
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struct BlockMakeData;
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class MapBlock;
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class ManualMapVoxelManipulator;
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namespace mapgen
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{
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@ -44,6 +46,19 @@ namespace mapgen
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*/
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bool get_have_sand(u64 seed, v2s16 p2d);
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double tree_amount_2d(u64 seed, v2s16 p);
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struct BlockMakeData
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{
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bool no_op;
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ManualMapVoxelManipulator *vmanip;
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u64 seed;
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v3s16 blockpos;
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UniqueQueue<v3s16> transforming_liquid;
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BlockMakeData();
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~BlockMakeData();
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};
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}; // namespace mapgen
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