Merge remote-tracking branch 'origin/master'
commit
97cddd1b96
|
@ -24,4 +24,5 @@ dofile(minetest.get_modpath("__builtin").."/chatcommands.lua")
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dofile(minetest.get_modpath("__builtin").."/static_spawn.lua")
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dofile(minetest.get_modpath("__builtin").."/detached_inventory.lua")
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dofile(minetest.get_modpath("__builtin").."/falling.lua")
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dofile(minetest.get_modpath("__builtin").."/features.lua")
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|
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@ -675,7 +675,7 @@ minetest.register_chatcommand("msg", {
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if found then
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if minetest.env:get_player_by_name(sendto) then
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minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
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minetest.chat_send_player(sendto, "PM from "..name..": "..message)
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minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
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minetest.chat_send_player(name, "Message sent")
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else
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minetest.chat_send_player(name, "The player "..sendto.." is not online")
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@ -0,0 +1,28 @@
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-- Minetest: builtin/features.lua
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minetest.features = {
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"glasslike_framed" = true,
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"nodebox_as_selectionbox" = true,
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"chat_send_player_param3" = true,
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"get_all_craft_recipes_works" = true,
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"use_texture_alpha" = true,
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}
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function minetest.has_feature(arg)
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if type(arg) == "table" then
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missing_features = {}
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result = true
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for ft, _ in pairs(arg) do
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if not minetest.features[ftr] then
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missing_features[ftr] = true
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result = false
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end
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end
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return result, missing_features
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elseif type(arg) == "string" then
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if not minetest.features[arg] then
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return false, {[arg]=true}
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end
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return true, {}
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end
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end
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@ -0,0 +1 @@
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trans_alphach
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@ -0,0 +1,25 @@
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uniform sampler2D myTexture;
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uniform float fogDistance;
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varying vec3 vPosition;
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void main (void)
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{
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vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
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col *= gl_Color;
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float a = col.a;
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col = col * col; // SRGB -> Linear
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col *= 1.8;
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col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
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col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
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col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
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col = sqrt(col); // Linear -> SRGB
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if(fogDistance != 0.0){
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float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
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a = mix(a, 0.0, d);
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}
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gl_FragColor = vec4(col.r, col.g, col.b, a);
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}
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@ -0,0 +1,51 @@
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uniform mat4 mWorldViewProj;
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uniform mat4 mInvWorld;
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uniform mat4 mTransWorld;
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uniform float dayNightRatio;
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varying vec3 vPosition;
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void main(void)
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{
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gl_Position = mWorldViewProj * gl_Vertex;
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vPosition = (mWorldViewProj * gl_Vertex).xyz;
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vec4 color;
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//color = vec4(1.0, 1.0, 1.0, 1.0);
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float day = gl_Color.r;
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float night = gl_Color.g;
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float light_source = gl_Color.b;
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/*color.r = mix(night, day, dayNightRatio);
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color.g = color.r;
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color.b = color.r;*/
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float rg = mix(night, day, dayNightRatio);
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rg += light_source * 1.0; // Make light sources brighter
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float b = rg;
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// Moonlight is blue
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b += (day - night) / 13.0;
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rg -= (day - night) / 13.0;
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// Emphase blue a bit in darker places
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// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
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b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
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// Artificial light is yellow-ish
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// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
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rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
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color.r = rg;
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color.g = rg;
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color.b = b;
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color.a = gl_Color.a;
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gl_FrontColor = gl_BackColor = color;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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}
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@ -329,6 +329,7 @@ Look for examples in games/minimal or games/minetest_game.
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- liquid
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- flowingliquid
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- glasslike
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- glasslike_framed
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- allfaces
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- allfaces_optional
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- torchlike
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@ -409,6 +410,12 @@ ranging in value from 0 to 1.
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The name field is not yet used, but should contain a description of what the HUD element represents.
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The direction field is the direction in which something is drawn.
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0 draws from left to right, 1 draws from right to left, 2 draws from top to bottom, and 3 draws from bottom to top.
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The alignment field specifies how the item will be aligned. It ranges from -1 to 1,
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with 0 being the center, -1 is moved to the left/up, and 1 is to the right/down. Fractional
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values can be used.
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The offset field specifies a pixel offset from the position. Contrary to position,
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the offset is not scaled to screen size. This allows for some precisely-positioned
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items in the HUD.
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Below are the specific uses for fields in each type; fields not listed for that type are ignored.
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Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
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@ -418,6 +425,8 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
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- scale: The scale of the image, with 1 being the original texture size.
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Only the X coordinate scale is used.
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- text: The name of the texture that is displayed.
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- alignment: The alignment of the image.
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- offset: offset in pixels from position.
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- text
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Displays text on the HUD.
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- scale: Defines the bounding rectangle of the text.
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@ -425,12 +434,15 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
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- text: The text to be displayed in the HUD element.
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- number: An integer containing the RGB value of the color used to draw the text.
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Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
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- alignment: The alignment of the text.
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- offset: offset in pixels from position.
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- statbar
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Displays a horizontal bar made up of half-images.
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- text: The name of the texture that is used.
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- number: The number of half-textures that are displayed.
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If odd, will end with a vertically center-split texture.
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- direction
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- offset: offset in pixels from position.
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- inventory
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- text: The name of the inventory list to be displayed.
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- number: Number of items in the inventory to be displayed.
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@ -900,6 +912,11 @@ minetest.get_modnames() -> list of installed mods
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minetest.get_worldpath() -> eg. "/home/user/.minetest/world"
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^ Useful for storing custom data
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minetest.is_singleplayer()
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minetest.features
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^ table containing API feature flags: {foo=true, bar=true}
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minetest.has_feature(arg) -> bool, missing_features
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^ arg: string or table in format {foo=true, bar=true}
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^ missing_features: {foo=true, bar=true}
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minetest.debug(line)
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^ Always printed to stderr and logfile (print() is redirected here)
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@ -991,10 +1008,12 @@ minetest.auth_reload()
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^ These call the authentication handler
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minetest.check_player_privs(name, {priv1=true,...}) -> bool, missing_privs
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^ A quickhand for checking privileges
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minetest.get_player_ip(name) -> IP address string
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Chat:
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minetest.chat_send_all(text)
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minetest.chat_send_player(name, text)
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minetest.chat_send_player(name, text, prepend)
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^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message
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Inventory:
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minetest.get_inventory(location) -> InvRef
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@ -1420,6 +1439,10 @@ Player-only: (no-op for other objects)
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- hud_change(id, stat, value): change a value of a previously added HUD element
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^ element stat values: position, name, scale, text, number, item, dir
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- hud_get(id): gets the HUD element definition structure of the specified ID
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- hud_set_flags(flags): sets specified HUD flags to true/false
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^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
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^ pass a table containing a true/false value of each flag to be set or unset
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^ if a flag is nil, the flag is not modified
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InvRef: Reference to an inventory
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methods:
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@ -1636,6 +1659,7 @@ Node definition (register_node)
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^ Special textures of node; used rarely (old field name: special_materials)
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^ List can be shortened to needed length
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alpha = 255,
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use_texture_alpha = false, -- Use texture's alpha channel
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post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node
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paramtype = "none", -- See "Nodes"
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paramtype2 = "none", -- See "Nodes"
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@ -1857,4 +1881,8 @@ HUD Definition (hud_add, hud_get)
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^ Selected item in inventory. 0 for no item selected.
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direction = 0,
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^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
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alignment = {x=0, y=0},
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^ See "HUD Element Types"
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offset = {x=0, y=0},
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^ See "HUD Element Types"
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}
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|
|
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@ -136,6 +136,8 @@
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#screenshot_path = .
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# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
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#view_bobbing_amount = 1.0
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# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
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#fall_bobbing_amount = 0.0
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# Anaglyph stereo
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#anaglyph = false
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#anaglyph_strength = 0.1
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|
|
|
@ -0,0 +1,757 @@
|
|||
# SOME DESCRIPTIVE TITLE.
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||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: minetest\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2013-03-30 19:56+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: src/guiConfigureWorld.cpp:125
|
||||
msgid ""
|
||||
"Warning: Some mods are not configured yet.\n"
|
||||
"They will be enabled by default when you save the configuration. "
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfigureWorld.cpp:144
|
||||
msgid ""
|
||||
"Warning: Some configured mods are missing.\n"
|
||||
"Their setting will be removed when you save the configuration. "
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfigureWorld.cpp:208
|
||||
msgid "enabled"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfigureWorld.cpp:215
|
||||
msgid "Enable All"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfigureWorld.cpp:222
|
||||
msgid "Disable All"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfigureWorld.cpp:228
|
||||
msgid "depends on:"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfigureWorld.cpp:240
|
||||
msgid "is required by:"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfigureWorld.cpp:262 src/guiCreateWorld.cpp:165
|
||||
#: src/guiKeyChangeMenu.cpp:179 src/keycode.cpp:223
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfigureWorld.cpp:268 src/guiKeyChangeMenu.cpp:173
|
||||
msgid "Save"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfigureWorld.cpp:394
|
||||
msgid "Configuration saved. "
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfigureWorld.cpp:402
|
||||
msgid "Warning: Configuration not consistent. "
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfirmMenu.cpp:120
|
||||
msgid "Yes"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiConfirmMenu.cpp:126
|
||||
msgid "No"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiCreateWorld.cpp:116
|
||||
msgid "World name"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiCreateWorld.cpp:135
|
||||
msgid "Game"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiCreateWorld.cpp:159
|
||||
msgid "Create"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiDeathScreen.cpp:96
|
||||
msgid "You died."
|
||||
msgstr ""
|
||||
|
||||
#: src/guiDeathScreen.cpp:104
|
||||
msgid "Respawn"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiFormSpecMenu.cpp:582
|
||||
msgid "Left click: Move all items, Right click: Move single item"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiFormSpecMenu.cpp:607 src/guiMessageMenu.cpp:109
|
||||
#: src/guiTextInputMenu.cpp:131
|
||||
msgid "Proceed"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:114
|
||||
msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:151
|
||||
msgid "\"Use\" = climb down"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:164
|
||||
msgid "Double tap \"jump\" to toggle fly"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:269
|
||||
msgid "Key already in use"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:347
|
||||
msgid "press key"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:372
|
||||
msgid "Forward"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:373
|
||||
msgid "Backward"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:374 src/keycode.cpp:228
|
||||
msgid "Left"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:375 src/keycode.cpp:228
|
||||
msgid "Right"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:376
|
||||
msgid "Use"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:377
|
||||
msgid "Jump"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:378
|
||||
msgid "Sneak"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:379
|
||||
msgid "Drop"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:380
|
||||
msgid "Inventory"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:381
|
||||
msgid "Chat"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:382
|
||||
msgid "Command"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:383
|
||||
msgid "Console"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:384
|
||||
msgid "Toggle fly"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:385
|
||||
msgid "Toggle fast"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:386
|
||||
msgid "Toggle noclip"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:387
|
||||
msgid "Range select"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiKeyChangeMenu.cpp:388
|
||||
msgid "Print stacks"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:92
|
||||
msgid "Cannot create world: Name contains invalid characters"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:101
|
||||
msgid "Cannot create world: A world by this name already exists"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:283
|
||||
msgid "Singleplayer"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:284
|
||||
msgid "Multiplayer"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:285
|
||||
msgid "Advanced"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:286
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:287
|
||||
msgid "Credits"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:317
|
||||
msgid "Select World:"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:339 src/guiMainMenu.cpp:511 src/keycode.cpp:229
|
||||
msgid "Delete"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:346
|
||||
msgid "New"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:354
|
||||
msgid "Configure"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:369 src/keycode.cpp:248
|
||||
msgid "Play"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:380 src/guiMainMenu.cpp:619
|
||||
msgid "Creative Mode"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:386 src/guiMainMenu.cpp:625
|
||||
msgid "Enable Damage"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:406 src/guiMainMenu.cpp:541
|
||||
msgid "Name/Password"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:442 src/guiMainMenu.cpp:459 src/guiMainMenu.cpp:1184
|
||||
msgid "Favorites:"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:450 src/guiMainMenu.cpp:1194
|
||||
msgid "Public Server List:"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:470 src/guiMainMenu.cpp:568
|
||||
msgid "Address/Port"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:497 src/guiMainMenu.cpp:1183
|
||||
msgid "Show Public"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:501 src/guiMainMenu.cpp:1193
|
||||
msgid "Show Favorites"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:521
|
||||
msgid "Connect"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:591
|
||||
msgid "Leave address blank to start a local server."
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:600
|
||||
msgid "Start Game / Connect"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:632
|
||||
msgid "Public"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:640 src/guiMainMenu.cpp:1113
|
||||
msgid "Delete world"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:647
|
||||
msgid "Create world"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:681
|
||||
msgid "Fancy trees"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:687
|
||||
msgid "Smooth Lighting"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:693
|
||||
msgid "3D Clouds"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:699
|
||||
msgid "Opaque water"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:709
|
||||
msgid "Mip-Mapping"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:716
|
||||
msgid "Anisotropic Filtering"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:723
|
||||
msgid "Bi-Linear Filtering"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:730
|
||||
msgid "Tri-Linear Filtering"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:738
|
||||
msgid "Shaders"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:745
|
||||
msgid "Preload item visuals"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:752
|
||||
msgid "Enable Particles"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:759
|
||||
msgid "Finite liquid"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:769
|
||||
msgid "Change keys"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:1084
|
||||
msgid "Address required."
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:1102
|
||||
msgid "Cannot delete world: Nothing selected"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:1117
|
||||
msgid "Files to be deleted"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:1133
|
||||
msgid "Cannot create world: No games found"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:1149
|
||||
msgid "Cannot configure world: Nothing selected"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiMainMenu.cpp:1256
|
||||
msgid "Failed to delete all world files"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPasswordChange.cpp:108
|
||||
msgid "Old Password"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPasswordChange.cpp:125
|
||||
msgid "New Password"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPasswordChange.cpp:141
|
||||
msgid "Confirm Password"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPasswordChange.cpp:158
|
||||
msgid "Change"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPasswordChange.cpp:167
|
||||
msgid "Passwords do not match!"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPauseMenu.cpp:123
|
||||
msgid "Continue"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPauseMenu.cpp:132
|
||||
msgid "Change Password"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPauseMenu.cpp:140
|
||||
msgid "Sound Volume"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPauseMenu.cpp:147
|
||||
msgid "Exit to Menu"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPauseMenu.cpp:154
|
||||
msgid "Exit to OS"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiPauseMenu.cpp:161
|
||||
msgid ""
|
||||
"Default Controls:\n"
|
||||
"- WASD: Walk\n"
|
||||
"- Mouse left: dig/hit\n"
|
||||
"- Mouse right: place/use\n"
|
||||
"- Mouse wheel: select item\n"
|
||||
"- 0...9: select item\n"
|
||||
"- Shift: sneak\n"
|
||||
"- R: Toggle viewing all loaded chunks\n"
|
||||
"- I: Inventory menu\n"
|
||||
"- ESC: This menu\n"
|
||||
"- T: Chat\n"
|
||||
msgstr ""
|
||||
|
||||
#: src/guiVolumeChange.cpp:108
|
||||
msgid "Sound Volume: "
|
||||
msgstr ""
|
||||
|
||||
#: src/guiVolumeChange.cpp:121
|
||||
msgid "Exit"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:223
|
||||
msgid "Left Button"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:223
|
||||
msgid "Middle Button"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:223
|
||||
msgid "Right Button"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:223
|
||||
msgid "X Button 1"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:224
|
||||
msgid "Back"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:224
|
||||
msgid "Clear"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:224
|
||||
msgid "Return"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:224
|
||||
msgid "Tab"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:224
|
||||
msgid "X Button 2"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Capital"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Control"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Kana"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Menu"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Pause"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:225
|
||||
msgid "Shift"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Convert"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Escape"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Final"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Junja"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Kanji"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:226
|
||||
msgid "Nonconvert"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Accept"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "End"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Home"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Mode Change"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Next"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Prior"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:227
|
||||
msgid "Space"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:228
|
||||
msgid "Down"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:228
|
||||
msgid "Execute"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:228
|
||||
msgid "Print"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:228
|
||||
msgid "Select"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:228
|
||||
msgid "Up"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:229
|
||||
msgid "Help"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:229
|
||||
msgid "Insert"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:229
|
||||
msgid "Snapshot"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:232
|
||||
msgid "Left Windows"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:233
|
||||
msgid "Apps"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:233
|
||||
msgid "Numpad 0"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:233
|
||||
msgid "Numpad 1"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:233
|
||||
msgid "Right Windows"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:233
|
||||
msgid "Sleep"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 2"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 3"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 4"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 5"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 6"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:234
|
||||
msgid "Numpad 7"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad *"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad +"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad -"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad /"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad 8"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:235
|
||||
msgid "Numpad 9"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:239
|
||||
msgid "Num Lock"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:239
|
||||
msgid "Scroll Lock"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:240
|
||||
msgid "Left Shift"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:240
|
||||
msgid "Right Shift"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:241
|
||||
msgid "Left Control"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:241
|
||||
msgid "Left Menu"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:241
|
||||
msgid "Right Control"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:241
|
||||
msgid "Right Menu"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:243
|
||||
msgid "Comma"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:243
|
||||
msgid "Minus"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:243
|
||||
msgid "Period"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:243
|
||||
msgid "Plus"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:247
|
||||
msgid "Attn"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:247
|
||||
msgid "CrSel"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:248
|
||||
msgid "Erase OEF"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:248
|
||||
msgid "ExSel"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:248
|
||||
msgid "OEM Clear"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:248
|
||||
msgid "PA1"
|
||||
msgstr ""
|
||||
|
||||
#: src/keycode.cpp:248
|
||||
msgid "Zoom"
|
||||
msgstr ""
|
||||
|
||||
#: src/main.cpp:1506
|
||||
msgid "Main Menu"
|
||||
msgstr ""
|
||||
|
||||
#: src/main.cpp:1830
|
||||
msgid "Failed to initialize world"
|
||||
msgstr ""
|
||||
|
||||
#: src/main.cpp:1842
|
||||
msgid "No world selected and no address provided. Nothing to do."
|
||||
msgstr ""
|
||||
|
||||
#: src/main.cpp:1850
|
||||
msgid "Could not find or load game \""
|
||||
msgstr ""
|
||||
|
||||
#: src/main.cpp:1864
|
||||
msgid "Invalid gamespec."
|
||||
msgstr ""
|
||||
|
||||
#: src/main.cpp:1904
|
||||
msgid "Connection error (timed out?)"
|
||||
msgstr ""
|
||||
|
||||
#: src/main.cpp:1915
|
||||
msgid ""
|
||||
"\n"
|
||||
"Check debug.txt for details."
|
||||
msgstr ""
|
|
@ -263,6 +263,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
|
|||
fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
|
||||
// Amplify according to the intensity of the impact
|
||||
fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
|
||||
|
||||
fall_bobbing *= g_settings->getFloat("fall_bobbing_amount");
|
||||
}
|
||||
|
||||
// Set head node transformation
|
||||
|
|
301
src/cavegen.cpp
301
src/cavegen.cpp
|
@ -20,18 +20,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "util/numeric.h"
|
||||
#include "map.h"
|
||||
#include "mapgen.h"
|
||||
#include "mapgen_v6.h"
|
||||
#include "mapgen_v7.h"
|
||||
#include "cavegen.h"
|
||||
|
||||
|
||||
CaveV6::CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
|
||||
bool is_large_cave, content_t c_water, content_t c_lava) {
|
||||
this->vm = mg->vm;
|
||||
CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) {
|
||||
this->mg = mg;
|
||||
this->vm = mg->vm;
|
||||
this->ndef = mg->ndef;
|
||||
this->water_level = mg->water_level;
|
||||
this->large_cave = is_large_cave;
|
||||
this->ps = ps;
|
||||
this->ps2 = ps2;
|
||||
this->c_water_source = c_water;
|
||||
this->c_lava_source = c_lava;
|
||||
this->c_water_source = mg->c_water_source;
|
||||
this->c_lava_source = mg->c_lava_source;
|
||||
|
||||
min_tunnel_diameter = 2;
|
||||
max_tunnel_diameter = ps->range(2, 6);
|
||||
|
@ -152,13 +155,6 @@ void CaveV6::makeTunnel(bool dirswitch) {
|
|||
);
|
||||
}
|
||||
|
||||
/*if(large_cave){
|
||||
v3f p = orp + vec;
|
||||
s16 h = find_ground_level_clever(vmanip, v2s16(p.X, p.Z), ndef);
|
||||
route_y_min = h - rs/3;
|
||||
route_y_max = h + rs;
|
||||
}*/
|
||||
|
||||
vec += main_direction;
|
||||
|
||||
v3f rp = orp + vec;
|
||||
|
@ -181,7 +177,7 @@ void CaveV6::makeTunnel(bool dirswitch) {
|
|||
|
||||
float veclen = vec.getLength();
|
||||
// As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE
|
||||
if (veclen == 0.0)
|
||||
if (veclen < 0.05)
|
||||
veclen = 1.0;
|
||||
|
||||
// Every second section is rough
|
||||
|
@ -221,10 +217,6 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
|
|||
s16 maxabsxz = MYMAX(abs(x0), abs(z0));
|
||||
s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
|
||||
for (s16 y0 = -si2; y0 <= si2; y0++) {
|
||||
// Make better floors in small caves
|
||||
//if(y0 <= -rs/2 && rs<=7)
|
||||
// continue;
|
||||
|
||||
if (large_cave_is_flat) {
|
||||
// Make large caves not so tall
|
||||
if (rs > 7 && abs(y0) >= rs / 3)
|
||||
|
@ -264,3 +256,278 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////// Caves V7
|
||||
|
||||
CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) {
|
||||
this->mg = mg;
|
||||
this->vm = mg->vm;
|
||||
this->ndef = mg->ndef;
|
||||
this->water_level = mg->water_level;
|
||||
this->large_cave = is_large_cave;
|
||||
this->ps = ps;
|
||||
this->c_water_source = mg->c_water_source;
|
||||
this->c_lava_source = mg->c_lava_source;
|
||||
|
||||
dswitchint = ps->range(1, 14);
|
||||
flooded = ps->range(1, 2) == 2;
|
||||
|
||||
if (large_cave) {
|
||||
part_max_length_rs = ps->range(2, 4);
|
||||
tunnel_routepoints = ps->range(5, ps->range(15, 30));
|
||||
min_tunnel_diameter = 5;
|
||||
max_tunnel_diameter = ps->range(7, ps->range(8, 24));
|
||||
} else {
|
||||
part_max_length_rs = ps->range(2, 9);
|
||||
tunnel_routepoints = ps->range(10, ps->range(15, 30));
|
||||
min_tunnel_diameter = 2;
|
||||
max_tunnel_diameter = ps->range(2, 6);
|
||||
}
|
||||
|
||||
large_cave_is_flat = (ps->range(0, 1) == 0);
|
||||
}
|
||||
|
||||
|
||||
void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
|
||||
node_min = nmin;
|
||||
node_max = nmax;
|
||||
max_stone_y = max_stone_height;
|
||||
main_direction = v3f(0, 0, 0);
|
||||
|
||||
// Allowed route area size in nodes
|
||||
ar = node_max - node_min + v3s16(1, 1, 1);
|
||||
// Area starting point in nodes
|
||||
of = node_min;
|
||||
|
||||
// Allow a bit more
|
||||
//(this should be more than the maximum radius of the tunnel)
|
||||
s16 insure = 10;
|
||||
s16 more = MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure;
|
||||
ar += v3s16(1,0,1) * more * 2;
|
||||
of -= v3s16(1,0,1) * more;
|
||||
|
||||
route_y_min = 0;
|
||||
// Allow half a diameter + 7 over stone surface
|
||||
route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7;
|
||||
|
||||
// Limit maximum to area
|
||||
route_y_max = rangelim(route_y_max, 0, ar.Y - 1);
|
||||
|
||||
if (large_cave) {
|
||||
s16 min = 0;
|
||||
if (node_min.Y < water_level && node_max.Y > water_level) {
|
||||
min = water_level - max_tunnel_diameter/3 - of.Y;
|
||||
route_y_max = water_level + max_tunnel_diameter/3 - of.Y;
|
||||
}
|
||||
route_y_min = ps->range(min, min + max_tunnel_diameter);
|
||||
route_y_min = rangelim(route_y_min, 0, route_y_max);
|
||||
}
|
||||
|
||||
s16 route_start_y_min = route_y_min;
|
||||
s16 route_start_y_max = route_y_max;
|
||||
|
||||
route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1);
|
||||
route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1);
|
||||
|
||||
// Randomize starting position
|
||||
orp = v3f(
|
||||
(float)(ps->next() % ar.X) + 0.5,
|
||||
(float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5,
|
||||
(float)(ps->next() % ar.Z) + 0.5
|
||||
);
|
||||
|
||||
// Generate some tunnel starting from orp
|
||||
for (u16 j = 0; j < tunnel_routepoints; j++)
|
||||
makeTunnel(j % dswitchint == 0);
|
||||
}
|
||||
|
||||
|
||||
void CaveV7::makeTunnel(bool dirswitch) {
|
||||
if (dirswitch && !large_cave) {
|
||||
main_direction = v3f(
|
||||
((float)(ps->next() % 20) - (float)10) / 10,
|
||||
((float)(ps->next() % 20) - (float)10) / 30,
|
||||
((float)(ps->next() % 20) - (float)10) / 10
|
||||
);
|
||||
main_direction *= (float)ps->range(0, 10) / 10;
|
||||
}
|
||||
|
||||
// Randomize size
|
||||
s16 min_d = min_tunnel_diameter;
|
||||
s16 max_d = max_tunnel_diameter;
|
||||
rs = ps->range(min_d, max_d);
|
||||
|
||||
v3s16 maxlen;
|
||||
if (large_cave) {
|
||||
maxlen = v3s16(
|
||||
rs * part_max_length_rs,
|
||||
rs * part_max_length_rs / 2,
|
||||
rs * part_max_length_rs
|
||||
);
|
||||
} else {
|
||||
maxlen = v3s16(
|
||||
rs * part_max_length_rs,
|
||||
ps->range(1, rs * part_max_length_rs),
|
||||
rs * part_max_length_rs
|
||||
);
|
||||
}
|
||||
|
||||
v3f vec;
|
||||
// Jump downward sometimes
|
||||
if (!large_cave && ps->range(0, 12) == 0) {
|
||||
vec = v3f(
|
||||
(float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
|
||||
(float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y,
|
||||
(float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
|
||||
);
|
||||
} else {
|
||||
vec = v3f(
|
||||
(float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
|
||||
(float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2,
|
||||
(float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
|
||||
);
|
||||
}
|
||||
|
||||
// Do not make large caves that are above ground.
|
||||
// It is only necessary to check the startpoint and endpoint.
|
||||
if (large_cave) {
|
||||
v3s16 orpi(orp.X, orp.Y, orp.Z);
|
||||
v3s16 veci(vec.X, vec.Y, vec.Z);
|
||||
v3s16 p;
|
||||
|
||||
p = orpi + veci + of + rs / 2;
|
||||
if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
|
||||
p.X >= node_min.X && p.X <= node_max.X) {
|
||||
u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X);
|
||||
s16 h = mg->ridge_heightmap[index];
|
||||
if (h < p.Y)
|
||||
return;
|
||||
} else if (p.Y > water_level) {
|
||||
return; // If it's not in our heightmap, use a simple heuristic
|
||||
}
|
||||
|
||||
p = orpi + of + rs / 2;
|
||||
if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
|
||||
p.X >= node_min.X && p.X <= node_max.X) {
|
||||
u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X);
|
||||
s16 h = mg->ridge_heightmap[index];
|
||||
if (h < p.Y)
|
||||
return;
|
||||
} else if (p.Y > water_level) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
vec += main_direction;
|
||||
|
||||
v3f rp = orp + vec;
|
||||
if (rp.X < 0)
|
||||
rp.X = 0;
|
||||
else if (rp.X >= ar.X)
|
||||
rp.X = ar.X - 1;
|
||||
|
||||
if (rp.Y < route_y_min)
|
||||
rp.Y = route_y_min;
|
||||
else if (rp.Y >= route_y_max)
|
||||
rp.Y = route_y_max - 1;
|
||||
|
||||
if (rp.Z < 0)
|
||||
rp.Z = 0;
|
||||
else if (rp.Z >= ar.Z)
|
||||
rp.Z = ar.Z - 1;
|
||||
|
||||
vec = rp - orp;
|
||||
|
||||
float veclen = vec.getLength();
|
||||
if (veclen < 0.05)
|
||||
veclen = 1.0;
|
||||
|
||||
// Every second section is rough
|
||||
bool randomize_xz = (ps->range(1, 2) == 1);
|
||||
|
||||
// Make a ravine every once in a while if it's long enough
|
||||
float xylen = vec.X * vec.X + vec.Z * vec.Z;
|
||||
bool is_ravine = (xylen > 500.0) && !large_cave && (ps->range(1, 8) == 1);
|
||||
|
||||
// Carve routes
|
||||
for (float f = 0; f < 1.0; f += 1.0 / veclen)
|
||||
carveRoute(vec, f, randomize_xz, is_ravine);
|
||||
|
||||
orp = rp;
|
||||
}
|
||||
|
||||
|
||||
void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
|
||||
MapNode airnode(CONTENT_AIR);
|
||||
MapNode waternode(c_water_source);
|
||||
MapNode lavanode(c_lava_source);
|
||||
MapNode liquidnode = ps->range(0, 4) ? lavanode : waternode;
|
||||
|
||||
v3s16 startp(orp.X, orp.Y, orp.Z);
|
||||
startp += of;
|
||||
|
||||
v3f fp = orp + vec * f;
|
||||
fp.X += 0.1 * ps->range(-10, 10);
|
||||
fp.Z += 0.1 * ps->range(-10, 10);
|
||||
v3s16 cp(fp.X, fp.Y, fp.Z);
|
||||
|
||||
s16 d0 = -rs/2;
|
||||
s16 d1 = d0 + rs;
|
||||
if (randomize_xz) {
|
||||
d0 += ps->range(-1, 1);
|
||||
d1 += ps->range(-1, 1);
|
||||
}
|
||||
|
||||
bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2;
|
||||
|
||||
for (s16 z0 = d0; z0 <= d1; z0++) {
|
||||
s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
|
||||
for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
|
||||
s16 maxabsxz = MYMAX(abs(x0), abs(z0));
|
||||
|
||||
s16 si2 = is_ravine ? MYMIN(ps->range(25, 26), ar.Y) :
|
||||
rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
|
||||
|
||||
for (s16 y0 = -si2; y0 <= si2; y0++) {
|
||||
// Make better floors in small caves
|
||||
if(flat_cave_floor && y0 <= -rs/2 && rs<=7)
|
||||
continue;
|
||||
|
||||
if (large_cave_is_flat) {
|
||||
// Make large caves not so tall
|
||||
if (rs > 7 && abs(y0) >= rs / 3)
|
||||
continue;
|
||||
}
|
||||
|
||||
v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
|
||||
p += of;
|
||||
|
||||
if (vm->m_area.contains(p) == false)
|
||||
continue;
|
||||
|
||||
u32 i = vm->m_area.index(p);
|
||||
|
||||
// Don't replace air or water or lava
|
||||
content_t c = vm->m_data[i].getContent();
|
||||
if (c == CONTENT_AIR || c == c_water_source || c == c_lava_source)
|
||||
continue;
|
||||
|
||||
if (large_cave) {
|
||||
int full_ymin = node_min.Y - MAP_BLOCKSIZE;
|
||||
int full_ymax = node_max.Y + MAP_BLOCKSIZE;
|
||||
|
||||
if (flooded && full_ymin < water_level && full_ymax > water_level)
|
||||
vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
|
||||
else if (flooded && full_ymax < water_level)
|
||||
vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
|
||||
else
|
||||
vm->m_data[i] = airnode;
|
||||
} else {
|
||||
vm->m_data[i] = airnode;
|
||||
vm->m_flags[i] |= VMANIP_FLAG_CAVE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,9 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
|
||||
|
||||
class MapgenV6;
|
||||
class MapgenV7;
|
||||
|
||||
class CaveV6 {
|
||||
public:
|
||||
MapgenV6 *mg;
|
||||
ManualMapVoxelManipulator *vm;
|
||||
INodeDefManager *ndef;
|
||||
|
||||
s16 min_tunnel_diameter;
|
||||
s16 max_tunnel_diameter;
|
||||
|
@ -40,10 +45,10 @@ public:
|
|||
v3s16 node_min;
|
||||
v3s16 node_max;
|
||||
|
||||
v3f orp; //original point
|
||||
v3s16 of;
|
||||
v3f orp; // starting point, relative to caved space
|
||||
v3s16 of; // absolute coordinates of caved space
|
||||
v3s16 ar; // allowed route area
|
||||
s16 rs; // radius size
|
||||
s16 rs; // tunnel radius size
|
||||
v3f main_direction;
|
||||
|
||||
s16 route_y_min;
|
||||
|
@ -58,11 +63,53 @@ public:
|
|||
int water_level;
|
||||
|
||||
CaveV6() {}
|
||||
CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave,
|
||||
content_t c_water, content_t c_lava);
|
||||
CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
|
||||
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
|
||||
void makeTunnel(bool dirswitch);
|
||||
void carveRoute(v3f vec, float f, bool randomize_xz);
|
||||
};
|
||||
|
||||
class CaveV7 {
|
||||
public:
|
||||
MapgenV7 *mg;
|
||||
ManualMapVoxelManipulator *vm;
|
||||
INodeDefManager *ndef;
|
||||
|
||||
s16 min_tunnel_diameter;
|
||||
s16 max_tunnel_diameter;
|
||||
u16 tunnel_routepoints;
|
||||
int dswitchint;
|
||||
int part_max_length_rs;
|
||||
|
||||
bool large_cave;
|
||||
bool large_cave_is_flat;
|
||||
bool flooded;
|
||||
|
||||
s16 max_stone_y;
|
||||
v3s16 node_min;
|
||||
v3s16 node_max;
|
||||
|
||||
v3f orp; // starting point, relative to caved space
|
||||
v3s16 of; // absolute coordinates of caved space
|
||||
v3s16 ar; // allowed route area
|
||||
s16 rs; // tunnel radius size
|
||||
v3f main_direction;
|
||||
|
||||
s16 route_y_min;
|
||||
s16 route_y_max;
|
||||
|
||||
PseudoRandom *ps;
|
||||
|
||||
content_t c_water_source;
|
||||
content_t c_lava_source;
|
||||
|
||||
int water_level;
|
||||
|
||||
CaveV7() {}
|
||||
CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool large_cave);
|
||||
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
|
||||
void makeTunnel(bool dirswitch);
|
||||
void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -45,6 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "IMeshCache.h"
|
||||
#include "util/serialize.h"
|
||||
#include "config.h"
|
||||
#include "util/directiontables.h"
|
||||
|
||||
#if USE_CURL
|
||||
#include <curl/curl.h>
|
||||
|
@ -2054,6 +2055,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
u32 number = readU32(is);
|
||||
u32 item = readU32(is);
|
||||
u32 dir = readU32(is);
|
||||
v2f align = readV2F1000(is);
|
||||
v2f offset = readV2F1000(is);
|
||||
|
||||
ClientEvent event;
|
||||
event.type = CE_HUDADD;
|
||||
|
@ -2066,6 +2069,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
event.hudadd.number = number;
|
||||
event.hudadd.item = item;
|
||||
event.hudadd.dir = dir;
|
||||
event.hudadd.align = new v2f(align);
|
||||
event.hudadd.offset = new v2f(offset);
|
||||
m_client_event_queue.push_back(event);
|
||||
}
|
||||
else if(command == TOCLIENT_HUDRM)
|
||||
|
@ -2092,7 +2097,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
u32 id = readU32(is);
|
||||
u8 stat = (HudElementStat)readU8(is);
|
||||
|
||||
if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE)
|
||||
if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
|
||||
stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
|
||||
v2fdata = readV2F1000(is);
|
||||
else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
|
||||
sdata = deSerializeString(is);
|
||||
|
@ -2108,6 +2114,20 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|||
event.hudchange.data = intdata;
|
||||
m_client_event_queue.push_back(event);
|
||||
}
|
||||
else if(command == TOCLIENT_HUD_SET_FLAGS)
|
||||
{
|
||||
std::string datastring((char *)&data[2], datasize - 2);
|
||||
std::istringstream is(datastring, std::ios_base::binary);
|
||||
|
||||
Player *player = m_env.getLocalPlayer();
|
||||
assert(player != NULL);
|
||||
|
||||
u32 flags = readU32(is);
|
||||
u32 mask = readU32(is);
|
||||
|
||||
player->hud_flags &= ~mask;
|
||||
player->hud_flags |= flags;
|
||||
}
|
||||
else
|
||||
{
|
||||
infostream<<"Client: Ignoring unknown command "
|
||||
|
@ -2719,21 +2739,14 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool
|
|||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
// Leading edge
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(-1,0,0);
|
||||
addUpdateMeshTask(p, false, urgent);
|
||||
for (int i=0;i<6;i++)
|
||||
{
|
||||
try{
|
||||
v3s16 p = blockpos + g_6dirs[i];
|
||||
addUpdateMeshTask(p, false, urgent);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,-1,0);
|
||||
addUpdateMeshTask(p, false, urgent);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,-1);
|
||||
addUpdateMeshTask(p, false, urgent);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
}
|
||||
|
||||
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
|
||||
|
|
|
@ -230,6 +230,8 @@ struct ClientEvent
|
|||
u32 number;
|
||||
u32 item;
|
||||
u32 dir;
|
||||
v2f *align;
|
||||
v2f *offset;
|
||||
} hudadd;
|
||||
struct{
|
||||
u32 id;
|
||||
|
|
|
@ -94,6 +94,7 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
|
|||
TOCLIENT_HUD_ADD
|
||||
TOCLIENT_HUD_RM
|
||||
TOCLIENT_HUD_CHANGE
|
||||
TOCLIENT_HUD_BUILTIN_ENABLE
|
||||
*/
|
||||
|
||||
#define LATEST_PROTOCOL_VERSION 20
|
||||
|
@ -452,15 +453,17 @@ enum ToClientCommand
|
|||
u32 number
|
||||
u32 item
|
||||
u32 dir
|
||||
v2f1000 align
|
||||
v2f1000 offset
|
||||
*/
|
||||
|
||||
TOCLIENT_HUDRM = 0x50,
|
||||
TOCLIENT_HUDRM = 0x4a,
|
||||
/*
|
||||
u16 command
|
||||
u32 id
|
||||
*/
|
||||
|
||||
TOCLIENT_HUDCHANGE = 0x51,
|
||||
TOCLIENT_HUDCHANGE = 0x4b,
|
||||
/*
|
||||
u16 command
|
||||
u32 id
|
||||
|
@ -470,6 +473,13 @@ enum ToClientCommand
|
|||
u8[len] data |
|
||||
u32 data]
|
||||
*/
|
||||
|
||||
TOCLIENT_HUD_SET_FLAGS = 0x4c,
|
||||
/*
|
||||
u16 command
|
||||
u32 flags
|
||||
u32 mask
|
||||
*/
|
||||
};
|
||||
|
||||
enum ToServerCommand
|
||||
|
|
|
@ -51,11 +51,15 @@ public:
|
|||
ServerMap *map = &env->getServerMap();
|
||||
|
||||
MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
|
||||
content_t c_snow = ndef->getId("snow");
|
||||
if(ndef->get(n_top).light_propagates &&
|
||||
!ndef->get(n_top).isLiquid() &&
|
||||
n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13)
|
||||
{
|
||||
n.setContent(ndef->getId("mapgen_dirt_with_grass"));
|
||||
if(c_snow != CONTENT_IGNORE && n_top.getContent() == c_snow)
|
||||
n.setContent(ndef->getId("dirt_with_snow"));
|
||||
else
|
||||
n.setContent(ndef->getId("mapgen_dirt_with_grass"));
|
||||
map->addNodeWithEvent(p, n);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -740,8 +740,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
continue;
|
||||
|
||||
// The face at Z+
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex vertices[4] = {
|
||||
video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y1()),
|
||||
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
|
||||
|
@ -781,6 +780,132 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|||
collector.append(tile, vertices, 4, indices, 6);
|
||||
}
|
||||
break;}
|
||||
case NDT_GLASSLIKE_FRAMED:
|
||||
{
|
||||
static const v3s16 dirs[6] = {
|
||||
v3s16( 0, 1, 0),
|
||||
v3s16( 0,-1, 0),
|
||||
v3s16( 1, 0, 0),
|
||||
v3s16(-1, 0, 0),
|
||||
v3s16( 0, 0, 1),
|
||||
v3s16( 0, 0,-1)
|
||||
};
|
||||
TileSpec tiles[2];
|
||||
tiles[0] = getNodeTile(n, p, dirs[0], data);
|
||||
tiles[1] = getNodeTile(n, p, dirs[1], data);
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
v3f pos = intToFloat(p, BS);
|
||||
static const float a=BS/2;
|
||||
static const float b=.876*(BS/2);
|
||||
static const aabb3f frame_edges[12] = {
|
||||
aabb3f( b, b,-a, a, a, a), // y+
|
||||
aabb3f(-a, b,-a,-b, a, a), // y+
|
||||
aabb3f( b,-a,-a, a,-b, a), // y-
|
||||
aabb3f(-a,-a,-a,-b,-b, a), // y-
|
||||
aabb3f( b,-a, b, a, a, a), // x+
|
||||
aabb3f( b,-a,-a, a, a,-b), // x+
|
||||
aabb3f(-a,-a, b,-b, a, a), // x-
|
||||
aabb3f(-a,-a,-a,-b, a,-b), // x-
|
||||
aabb3f(-a, b, b, a, a, a), // z+
|
||||
aabb3f(-a,-a, b, a,-b, a), // z+
|
||||
aabb3f(-a,-a,-a, a,-b,-b), // z-
|
||||
aabb3f(-a, b,-a, a, a,-b) // z-
|
||||
};
|
||||
aabb3f glass_faces[6] = {
|
||||
aabb3f(-a, a,-a, a, a, a), // y+
|
||||
aabb3f(-a,-a,-a, a,-a, a), // y-
|
||||
aabb3f( a,-a,-a, a, a, a), // x+
|
||||
aabb3f(-a,-a,-a,-a, a, a), // x-
|
||||
aabb3f(-a,-a, a, a, a, a), // z+
|
||||
aabb3f(-a,-a,-a, a, a,-a) // z-
|
||||
};
|
||||
|
||||
int visible_faces[6] = {0,0,0,0,0,0};
|
||||
int nb[18] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
|
||||
u8 i;
|
||||
content_t current = n.getContent();
|
||||
content_t content;
|
||||
MapNode n2;
|
||||
v3s16 n2p;
|
||||
for(i=0; i<18; i++)
|
||||
{
|
||||
n2p = blockpos_nodes + p + g_26dirs[i];
|
||||
n2 = data->m_vmanip.getNodeNoEx(n2p);
|
||||
content_t n2c = n2.getContent();
|
||||
//TODO: remove CONTENT_IGNORE check when getNodeNoEx is fixed
|
||||
if (n2c == current || n2c == CONTENT_IGNORE)
|
||||
nb[i]=1;
|
||||
}
|
||||
for(i=0; i<6; i++)
|
||||
{
|
||||
n2p = blockpos_nodes + p + dirs[i];
|
||||
n2 = data->m_vmanip.getNodeNoEx(n2p);
|
||||
content = n2.getContent();
|
||||
const ContentFeatures &f2 = nodedef->get(content);
|
||||
if (content == CONTENT_AIR || f2.isLiquid())
|
||||
visible_faces[i]=1;
|
||||
}
|
||||
static const u8 nb_triplet[12*3] = {
|
||||
1,2, 7, 1,5, 6, 4,2,15, 4,5,14,
|
||||
2,0,11, 2,3,13, 5,0,10, 5,3,12,
|
||||
0,1, 8, 0,4,16, 3,4,17, 3,1, 9
|
||||
};
|
||||
|
||||
f32 tx1,ty1,tz1,tx2,ty2,tz2;
|
||||
aabb3f box;
|
||||
for(i=0; i<12; i++)
|
||||
{
|
||||
int edge_invisible;
|
||||
if (nb[nb_triplet[i*3+2]]==1)
|
||||
edge_invisible=nb[nb_triplet[i*3]] & nb[nb_triplet[i*3+1]];
|
||||
else
|
||||
edge_invisible=nb[nb_triplet[i*3]] ^ nb[nb_triplet[i*3+1]];
|
||||
if (edge_invisible)
|
||||
continue;
|
||||
box=frame_edges[i];
|
||||
box.MinEdge += pos;
|
||||
box.MaxEdge += pos;
|
||||
tx1 = (box.MinEdge.X/BS)+0.5;
|
||||
ty1 = (box.MinEdge.Y/BS)+0.5;
|
||||
tz1 = (box.MinEdge.Z/BS)+0.5;
|
||||
tx2 = (box.MaxEdge.X/BS)+0.5;
|
||||
ty2 = (box.MaxEdge.Y/BS)+0.5;
|
||||
tz2 = (box.MaxEdge.Z/BS)+0.5;
|
||||
f32 txc1[24] = {
|
||||
tx1, 1-tz2, tx2, 1-tz1,
|
||||
tx1, tz1, tx2, tz2,
|
||||
tz1, 1-ty2, tz2, 1-ty1,
|
||||
1-tz2, 1-ty2, 1-tz1, 1-ty1,
|
||||
1-tx2, 1-ty2, 1-tx1, 1-ty1,
|
||||
tx1, 1-ty2, tx2, 1-ty1,
|
||||
};
|
||||
makeCuboid(&collector, box, &tiles[0], 1, c, txc1);
|
||||
}
|
||||
for(i=0; i<6; i++)
|
||||
{
|
||||
if (visible_faces[i]==0)
|
||||
continue;
|
||||
box=glass_faces[i];
|
||||
box.MinEdge += pos;
|
||||
box.MaxEdge += pos;
|
||||
tx1 = (box.MinEdge.X/BS)+0.5;
|
||||
ty1 = (box.MinEdge.Y/BS)+0.5;
|
||||
tz1 = (box.MinEdge.Z/BS)+0.5;
|
||||
tx2 = (box.MaxEdge.X/BS)+0.5;
|
||||
ty2 = (box.MaxEdge.Y/BS)+0.5;
|
||||
tz2 = (box.MaxEdge.Z/BS)+0.5;
|
||||
f32 txc2[24] = {
|
||||
tx1, 1-tz2, tx2, 1-tz1,
|
||||
tx1, tz1, tx2, tz2,
|
||||
tz1, 1-ty2, tz2, 1-ty1,
|
||||
1-tz2, 1-ty2, 1-tz1, 1-ty1,
|
||||
1-tx2, 1-ty2, 1-tx1, 1-ty1,
|
||||
tx1, 1-ty2, tx2, 1-ty1,
|
||||
};
|
||||
makeCuboid(&collector, box, &tiles[1], 1, c, txc2);
|
||||
}
|
||||
break;}
|
||||
case NDT_ALLFACES:
|
||||
{
|
||||
TileSpec tile_leaves = getNodeTile(n, p,
|
||||
|
|
|
@ -1472,6 +1472,11 @@ std::string PlayerSAO::getPropertyPacket()
|
|||
}
|
||||
|
||||
bool PlayerSAO::getCollisionBox(aabb3f *toset) {
|
||||
//player collision handling is already done clientside no need to do it twice
|
||||
return false;
|
||||
//update collision box
|
||||
*toset = m_player->getCollisionbox();
|
||||
|
||||
toset->MinEdge += m_base_position;
|
||||
toset->MaxEdge += m_base_position;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -107,6 +107,7 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("enable_clouds", "true");
|
||||
settings->setDefault("screenshot_path", ".");
|
||||
settings->setDefault("view_bobbing_amount", "1.0");
|
||||
settings->setDefault("fall_bobbing_amount", "0.0");
|
||||
settings->setDefault("enable_3d_clouds", "true");
|
||||
settings->setDefault("cloud_height", "120");
|
||||
settings->setDefault("menu_clouds", "true");
|
||||
|
|
|
@ -1295,16 +1295,17 @@ bool isFreeServerActiveObjectId(u16 id,
|
|||
u16 getFreeServerActiveObjectId(
|
||||
std::map<u16, ServerActiveObject*> &objects)
|
||||
{
|
||||
u16 new_id = 1;
|
||||
//try to reuse id's as late as possible
|
||||
static u16 last_used_id = 0;
|
||||
u16 startid = last_used_id;
|
||||
for(;;)
|
||||
{
|
||||
if(isFreeServerActiveObjectId(new_id, objects))
|
||||
return new_id;
|
||||
last_used_id ++;
|
||||
if(isFreeServerActiveObjectId(last_used_id, objects))
|
||||
return last_used_id;
|
||||
|
||||
if(new_id == 65535)
|
||||
if(last_used_id == startid)
|
||||
return 0;
|
||||
|
||||
new_id++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2296,16 +2297,17 @@ bool isFreeClientActiveObjectId(u16 id,
|
|||
u16 getFreeClientActiveObjectId(
|
||||
std::map<u16, ClientActiveObject*> &objects)
|
||||
{
|
||||
u16 new_id = 1;
|
||||
//try to reuse id's as late as possible
|
||||
static u16 last_used_id = 0;
|
||||
u16 startid = last_used_id;
|
||||
for(;;)
|
||||
{
|
||||
if(isFreeClientActiveObjectId(new_id, objects))
|
||||
return new_id;
|
||||
last_used_id ++;
|
||||
if(isFreeClientActiveObjectId(last_used_id, objects))
|
||||
return last_used_id;
|
||||
|
||||
if(new_id == 65535)
|
||||
if(last_used_id == startid)
|
||||
return 0;
|
||||
|
||||
new_id++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
14
src/game.cpp
14
src/game.cpp
|
@ -2106,6 +2106,8 @@ void the_game(
|
|||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
delete event.hudadd.align;
|
||||
delete event.hudadd.offset;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -2118,6 +2120,8 @@ void the_game(
|
|||
e->number = event.hudadd.number;
|
||||
e->item = event.hudadd.item;
|
||||
e->dir = event.hudadd.dir;
|
||||
e->align = *event.hudadd.align;
|
||||
e->offset = *event.hudadd.offset;
|
||||
|
||||
if (id == nhudelem)
|
||||
player->hud.push_back(e);
|
||||
|
@ -2128,6 +2132,8 @@ void the_game(
|
|||
delete event.hudadd.name;
|
||||
delete event.hudadd.scale;
|
||||
delete event.hudadd.text;
|
||||
delete event.hudadd.align;
|
||||
delete event.hudadd.offset;
|
||||
}
|
||||
else if (event.type == CE_HUDRM)
|
||||
{
|
||||
|
@ -2169,6 +2175,12 @@ void the_game(
|
|||
case HUD_STAT_DIR:
|
||||
e->dir = event.hudchange.data;
|
||||
break;
|
||||
case HUD_STAT_ALIGN:
|
||||
e->align = *event.hudchange.v2fdata;
|
||||
break;
|
||||
case HUD_STAT_OFFSET:
|
||||
e->offset = *event.hudchange.v2fdata;
|
||||
break;
|
||||
}
|
||||
|
||||
delete event.hudchange.v2fdata;
|
||||
|
@ -3058,7 +3070,7 @@ void the_game(
|
|||
/*
|
||||
Wielded tool
|
||||
*/
|
||||
if(show_hud)
|
||||
if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
|
||||
{
|
||||
// Warning: This clears the Z buffer.
|
||||
camera.drawWieldedTool();
|
||||
|
|
|
@ -57,6 +57,7 @@ const wchar_t *contrib_core_strs[] = {
|
|||
};
|
||||
|
||||
const wchar_t *contrib_active_strs[] = {
|
||||
L"kahrl <kahrl@gmx.net>",
|
||||
L"sfan5 <sfan5@live.de>",
|
||||
L"sapier <sapier@gmx.net>",
|
||||
L"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>",
|
||||
|
@ -69,7 +70,6 @@ const wchar_t *contrib_active_strs[] = {
|
|||
};
|
||||
|
||||
const wchar_t *contrib_previous_strs[] = {
|
||||
L"kahrl <kahrl@gmx.net>",
|
||||
L"Giuseppe Bilotta (Oblomov) <giuseppe.bilotta@gmail.com>",
|
||||
L"Jonathan Neuschafer <j.neuschaefer@gmx.net>",
|
||||
L"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>",
|
||||
|
|
61
src/hud.cpp
61
src/hud.cpp
|
@ -45,6 +45,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
|
|||
hotbar_imagesize = 48;
|
||||
hotbar_itemcount = 8;
|
||||
|
||||
tsrc = gamedef->getTextureSource();
|
||||
|
||||
v3f crosshair_color = g_settings->getV3F("crosshair_color");
|
||||
u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
|
||||
u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
|
||||
|
@ -57,6 +59,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
|
|||
u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
|
||||
u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
|
||||
selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
|
||||
|
||||
use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
|
||||
}
|
||||
|
||||
|
||||
|
@ -175,8 +179,7 @@ void Hud::drawLuaElements() {
|
|||
v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
|
||||
switch (e->type) {
|
||||
case HUD_ELEM_IMAGE: {
|
||||
video::ITexture *texture =
|
||||
gamedef->getTextureSource()->getTextureRaw(e->text);
|
||||
video::ITexture *texture = tsrc->getTextureRaw(e->text);
|
||||
if (!texture)
|
||||
continue;
|
||||
|
||||
|
@ -186,6 +189,10 @@ void Hud::drawLuaElements() {
|
|||
core::rect<s32> rect(0, 0, imgsize.Width * e->scale.X,
|
||||
imgsize.Height * e->scale.X);
|
||||
rect += pos;
|
||||
v2s32 offset((e->align.X - 1.0) * ((imgsize.Width * e->scale.X) / 2),
|
||||
(e->align.Y - 1.0) * ((imgsize.Height * e->scale.X) / 2));
|
||||
rect += offset;
|
||||
rect += v2s32(e->offset.X, e->offset.Y);
|
||||
driver->draw2DImage(texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, colors, true);
|
||||
|
@ -195,11 +202,17 @@ void Hud::drawLuaElements() {
|
|||
(e->number >> 8) & 0xFF,
|
||||
(e->number >> 0) & 0xFF);
|
||||
core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
|
||||
font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
|
||||
std::wstring text = narrow_to_wide(e->text);
|
||||
core::dimension2d<u32> textsize = font->getDimension(text.c_str());
|
||||
v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
|
||||
(e->align.Y - 1.0) * (textsize.Height / 2));
|
||||
v2s32 offs(e->offset.X, e->offset.Y);
|
||||
font->draw(text.c_str(), size + pos + offset + offs, color);
|
||||
break; }
|
||||
case HUD_ELEM_STATBAR: {
|
||||
v2s32 offs(e->offset.X, e->offset.Y);
|
||||
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
|
||||
break; }
|
||||
case HUD_ELEM_STATBAR:
|
||||
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
|
||||
break;
|
||||
case HUD_ELEM_INVENTORY: {
|
||||
InventoryList *inv = inventory->getList(e->text);
|
||||
drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
|
||||
|
@ -212,12 +225,11 @@ void Hud::drawLuaElements() {
|
|||
}
|
||||
|
||||
|
||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count) {
|
||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
|
||||
video::ITexture *stat_texture =
|
||||
gamedef->getTextureSource()->getTextureRaw(texture);
|
||||
video::ITexture *stat_texture = tsrc->getTextureRaw(texture);
|
||||
if (!stat_texture)
|
||||
return;
|
||||
|
||||
|
@ -227,6 +239,8 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
|||
if (corner & HUD_CORNER_LOWER)
|
||||
p -= srcd.Height;
|
||||
|
||||
p += offset;
|
||||
|
||||
v2s32 steppos;
|
||||
switch (drawdir) {
|
||||
case HUD_DIR_RIGHT_LEFT:
|
||||
|
@ -276,17 +290,32 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
|
|||
s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
|
||||
v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
|
||||
|
||||
drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
|
||||
drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
|
||||
"heart.png", halfheartcount);
|
||||
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
|
||||
drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
|
||||
if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
|
||||
drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
|
||||
"heart.png", halfheartcount, v2s32(0, 0));
|
||||
}
|
||||
|
||||
|
||||
void Hud::drawCrosshair() {
|
||||
driver->draw2DLine(displaycenter - v2s32(10, 0),
|
||||
displaycenter + v2s32(10, 0), crosshair_argb);
|
||||
driver->draw2DLine(displaycenter - v2s32(0, 10),
|
||||
displaycenter + v2s32(0, 10), crosshair_argb);
|
||||
if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
|
||||
return;
|
||||
|
||||
if (use_crosshair_image) {
|
||||
video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
|
||||
v2u32 size = crosshair->getOriginalSize();
|
||||
v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
|
||||
displaycenter.Y - (size.Y / 2));
|
||||
driver->draw2DImage(crosshair, lsize,
|
||||
core::rect<s32>(0, 0, size.X, size.Y),
|
||||
0, crosshair_argb, true);
|
||||
} else {
|
||||
driver->draw2DLine(displaycenter - v2s32(10, 0),
|
||||
displaycenter + v2s32(10, 0), crosshair_argb);
|
||||
driver->draw2DLine(displaycenter - v2s32(0, 10),
|
||||
displaycenter + v2s32(0, 10), crosshair_argb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
18
src/hud.h
18
src/hud.h
|
@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#define HUD_CORNER_LOWER 1
|
||||
#define HUD_CORNER_CENTER 2
|
||||
|
||||
#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
|
||||
#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
|
||||
#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
|
||||
#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
|
||||
|
||||
class Player;
|
||||
|
||||
enum HudElementType {
|
||||
|
@ -47,7 +52,9 @@ enum HudElementStat {
|
|||
HUD_STAT_TEXT,
|
||||
HUD_STAT_NUMBER,
|
||||
HUD_STAT_ITEM,
|
||||
HUD_STAT_DIR
|
||||
HUD_STAT_DIR,
|
||||
HUD_STAT_ALIGN,
|
||||
HUD_STAT_OFFSET
|
||||
};
|
||||
|
||||
struct HudElement {
|
||||
|
@ -59,6 +66,8 @@ struct HudElement {
|
|||
u32 number;
|
||||
u32 item;
|
||||
u32 dir;
|
||||
v2f align;
|
||||
v2f offset;
|
||||
};
|
||||
|
||||
|
||||
|
@ -73,8 +82,6 @@ inline u32 hud_get_free_id(Player *player) {
|
|||
|
||||
#ifndef SERVER
|
||||
|
||||
#include <deque>
|
||||
|
||||
#include <IGUIFont.h>
|
||||
|
||||
#include "gamedef.h"
|
||||
|
@ -90,6 +97,7 @@ public:
|
|||
IGameDef *gamedef;
|
||||
LocalPlayer *player;
|
||||
Inventory *inventory;
|
||||
ITextureSource *tsrc;
|
||||
|
||||
v2u32 screensize;
|
||||
v2s32 displaycenter;
|
||||
|
@ -98,6 +106,7 @@ public:
|
|||
|
||||
video::SColor crosshair_argb;
|
||||
video::SColor selectionbox_argb;
|
||||
bool use_crosshair_image;
|
||||
|
||||
Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
|
||||
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
|
||||
|
@ -106,7 +115,8 @@ public:
|
|||
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
|
||||
InventoryList *mainlist, u16 selectitem, u16 direction);
|
||||
void drawLuaElements();
|
||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count);
|
||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
|
||||
std::string texture, s32 count, v2s32 offset);
|
||||
|
||||
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
|
||||
void resizeHotbar();
|
||||
|
|
|
@ -247,7 +247,8 @@ public:
|
|||
i = values.begin(); i != values.end(); ++i)
|
||||
{
|
||||
ClientCached *cc = *i;
|
||||
cc->wield_mesh->drop();
|
||||
if (cc->wield_mesh)
|
||||
cc->wield_mesh->drop();
|
||||
delete cc;
|
||||
}
|
||||
|
||||
|
|
|
@ -154,9 +154,6 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
|
|||
// This should always apply, otherwise there are glitches
|
||||
assert(d > pos_max_d);
|
||||
|
||||
float player_radius = BS*0.30;
|
||||
float player_height = BS*1.55;
|
||||
|
||||
// Maximum distance over border for sneaking
|
||||
f32 sneak_max = BS*0.4;
|
||||
|
||||
|
@ -184,24 +181,12 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Calculate player collision box (new and old)
|
||||
*/
|
||||
core::aabbox3d<f32> playerbox(
|
||||
-player_radius,
|
||||
0.0,
|
||||
-player_radius,
|
||||
player_radius,
|
||||
player_height,
|
||||
player_radius
|
||||
);
|
||||
|
||||
float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
|
||||
|
||||
v3f accel_f = v3f(0,0,0);
|
||||
|
||||
collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
|
||||
pos_max_d, playerbox, player_stepheight, dtime,
|
||||
pos_max_d, m_collisionbox, player_stepheight, dtime,
|
||||
position, m_speed, accel_f);
|
||||
|
||||
/*
|
||||
|
|
|
@ -1764,7 +1764,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
|
|||
}
|
||||
|
||||
// prevent lakes in air above unloaded blocks
|
||||
if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
|
||||
if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level || !fast_flood) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
|
||||
--total_level;
|
||||
}
|
||||
|
||||
|
|
|
@ -1099,6 +1099,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
|
|||
getShader("test_shader_1").material;
|
||||
video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()->
|
||||
getShader("test_shader_2").material;
|
||||
video::E_MATERIAL_TYPE shadermat3 = m_gamedef->getShaderSource()->
|
||||
getShader("test_shader_3").material;
|
||||
for(u32 i = 0; i < collector.prebuffers.size(); i++)
|
||||
{
|
||||
PreMeshBuffer &p = collector.prebuffers[i];
|
||||
|
@ -1174,7 +1176,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
|
|||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material.setTexture(0, p.tile.texture.atlas);
|
||||
if(enable_shaders)
|
||||
p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2);
|
||||
p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
|
||||
else
|
||||
p.tile.applyMaterialOptions(material);
|
||||
|
||||
|
|
|
@ -274,23 +274,21 @@ void MapgenIndev::generateCaves(int max_stone_y) {
|
|||
|
||||
for (u32 i = 0; i < caves_count + bruises_count; i++) {
|
||||
bool large_cave = (i >= caves_count);
|
||||
CaveIndev cave(this, &ps, &ps2, node_min, large_cave,
|
||||
c_water_source, c_lava_source);
|
||||
CaveIndev cave(this, &ps, &ps2, node_min, large_cave);
|
||||
|
||||
cave.makeCave(node_min, node_max, max_stone_y);
|
||||
}
|
||||
}
|
||||
|
||||
CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
|
||||
v3s16 node_min, bool is_large_cave,
|
||||
content_t c_water, content_t c_lava) {
|
||||
CaveIndev::CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
|
||||
v3s16 node_min, bool is_large_cave) {
|
||||
this->vm = mg->vm;
|
||||
this->water_level = mg->water_level;
|
||||
this->large_cave = is_large_cave;
|
||||
this->ps = ps;
|
||||
this->ps2 = ps2;
|
||||
this->c_water_source = c_water;
|
||||
this->c_lava_source = c_lava;
|
||||
this->c_water_source = mg->c_water_source;
|
||||
this->c_lava_source = mg->c_lava_source;
|
||||
|
||||
min_tunnel_diameter = 2;
|
||||
max_tunnel_diameter = ps->range(2,6);
|
||||
|
@ -303,7 +301,7 @@ CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
|
|||
flooded = !ps->range(0, 3);
|
||||
tunnel_routepoints = ps->range(5, 30);
|
||||
min_tunnel_diameter = 30;
|
||||
max_tunnel_diameter = ps->range(40, ps->range(80, 200));
|
||||
max_tunnel_diameter = ps->range(40, ps->range(80, 150));
|
||||
} else {
|
||||
tunnel_routepoints = ps->range(5, ps->range(15,30));
|
||||
min_tunnel_diameter = 5;
|
||||
|
|
|
@ -153,8 +153,8 @@ struct MapgenFactoryIndev : public MapgenFactoryV6 {
|
|||
|
||||
class CaveIndev : public CaveV6 {
|
||||
public:
|
||||
CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, v3s16 node_min,
|
||||
bool is_large_cave, content_t c_water, content_t c_lava);
|
||||
CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
|
||||
v3s16 node_min, bool is_large_cave);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -948,7 +948,7 @@ void MapgenV6::generateCaves(int max_stone_y) {
|
|||
|
||||
for (u32 i = 0; i < caves_count + bruises_count; i++) {
|
||||
bool large_cave = (i >= caves_count);
|
||||
CaveV6 cave(this, &ps, &ps2, large_cave, c_water_source, c_lava_source);
|
||||
CaveV6 cave(this, &ps, &ps2, large_cave);
|
||||
|
||||
cave.makeCave(node_min, node_max, max_stone_y);
|
||||
}
|
||||
|
|
|
@ -78,7 +78,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
|
|||
this->water_level = params->water_level;
|
||||
this->flags = params->flags;
|
||||
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
|
||||
// this->ystride = csize.X; //////fix this
|
||||
this->ystride = csize.X; //////fix this
|
||||
|
||||
this->biomemap = new u8[csize.X * csize.Z];
|
||||
this->heightmap = new s16[csize.X * csize.Z];
|
||||
|
@ -187,7 +187,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
|
|||
|
||||
generateCaves(stone_surface_max_y);
|
||||
addTopNodes();
|
||||
//v3s16 central_area_size = node_max - node_min + v3s16(1,1,1);
|
||||
|
||||
if (flags & MG_DUNGEONS) {
|
||||
DungeonGen dgen(ndef, data->seed, water_level);
|
||||
|
@ -452,7 +451,8 @@ void MapgenV7::addTopNodes() {
|
|||
vm->m_area.add_y(em, i, 1);
|
||||
}
|
||||
// If dirt, grow grass on it.
|
||||
if (vm->m_data[i].getContent() == CONTENT_AIR) {
|
||||
if (y > water_level - 10 &&
|
||||
vm->m_data[i].getContent() == CONTENT_AIR) {
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
if (vm->m_data[i].getContent() == c_dirt)
|
||||
vm->m_data[i] = MapNode(c_dirt_with_grass);
|
||||
|
@ -489,7 +489,8 @@ void MapgenV7::addTopNodes() {
|
|||
vm->m_area.add_y(em, i, 1);
|
||||
}
|
||||
// If dirt, grow grass on it.
|
||||
if (vm->m_data[i].getContent() == CONTENT_AIR) {
|
||||
if (y > water_level - 10 &&
|
||||
vm->m_data[i].getContent() == CONTENT_AIR) {
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
if (vm->m_data[i].getContent() == c_dirt)
|
||||
vm->m_data[i] = MapNode(c_dirt_with_grass);
|
||||
|
@ -502,22 +503,22 @@ void MapgenV7::addTopNodes() {
|
|||
#include "mapgen_v6.h"
|
||||
void MapgenV7::generateCaves(int max_stone_y) {
|
||||
PseudoRandom ps(blockseed + 21343);
|
||||
PseudoRandom ps2(blockseed + 1032);
|
||||
|
||||
int volume_nodes = (node_max.X - node_min.X + 1) *
|
||||
(node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE;
|
||||
(node_max.Y - node_min.Y + 1) *
|
||||
(node_max.Z - node_min.Z + 1);
|
||||
float cave_amount = NoisePerlin2D(&nparams_v6_def_cave,
|
||||
node_min.X, node_min.Y, seed);
|
||||
|
||||
u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 50000;
|
||||
u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000;
|
||||
for (u32 i = 0; i < caves_count; i++) {
|
||||
CaveV6 cave(this, &ps, &ps2, false, c_water_source, c_lava_source);
|
||||
CaveV7 cave(this, &ps, false);
|
||||
cave.makeCave(node_min, node_max, max_stone_y);
|
||||
}
|
||||
|
||||
u32 bruises_count = (ps.range(1, 6) == 1) ? ps.range(0, ps.range(0, 2)) : 1;
|
||||
u32 bruises_count = (ps.range(1, 8) == 1) ? ps.range(0, ps.range(0, 2)) : 1;
|
||||
for (u32 i = 0; i < bruises_count; i++) {
|
||||
CaveV6 cave(this, &ps, &ps2, true, c_water_source, c_lava_source);
|
||||
CaveV7 cave(this, &ps, true);
|
||||
cave.makeCave(node_min, node_max, max_stone_y);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -628,6 +628,10 @@ public:
|
|||
f->solidness = 0;
|
||||
f->visual_solidness = 1;
|
||||
break;
|
||||
case NDT_GLASSLIKE_FRAMED:
|
||||
f->solidness = 0;
|
||||
f->visual_solidness = 1;
|
||||
break;
|
||||
case NDT_ALLFACES:
|
||||
f->solidness = 0;
|
||||
f->visual_solidness = 1;
|
||||
|
@ -658,15 +662,11 @@ public:
|
|||
break;
|
||||
}
|
||||
|
||||
u8 material_type = 0;
|
||||
if(is_liquid){
|
||||
if(f->alpha == 255)
|
||||
material_type = TILE_MATERIAL_LIQUID_OPAQUE;
|
||||
else
|
||||
material_type = TILE_MATERIAL_LIQUID_TRANSPARENT;
|
||||
} else{
|
||||
material_type = TILE_MATERIAL_BASIC;
|
||||
}
|
||||
u8 material_type;
|
||||
if (is_liquid)
|
||||
material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
|
||||
else
|
||||
material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
|
||||
|
||||
// Tiles (fill in f->tiles[])
|
||||
for(u16 j=0; j<6; j++){
|
||||
|
|
|
@ -141,6 +141,9 @@ enum NodeDrawType
|
|||
NDT_FENCELIKE,
|
||||
NDT_RAILLIKE,
|
||||
NDT_NODEBOX,
|
||||
NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
|
||||
// visible faces
|
||||
// uses 2 textures, one for frames, second for faces
|
||||
};
|
||||
|
||||
#define CF_SPECIAL_COUNT 2
|
||||
|
|
|
@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "player.h"
|
||||
#include "hud.h"
|
||||
#include "constants.h"
|
||||
#include "gamedef.h"
|
||||
#include "connection.h" // PEER_ID_INEXISTENT
|
||||
|
@ -41,7 +42,8 @@ Player::Player(IGameDef *gamedef):
|
|||
m_pitch(0),
|
||||
m_yaw(0),
|
||||
m_speed(0,0,0),
|
||||
m_position(0,0,0)
|
||||
m_position(0,0,0),
|
||||
m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
|
||||
{
|
||||
updateName("<not set>");
|
||||
inventory.clear();
|
||||
|
@ -52,30 +54,33 @@ Player::Player(IGameDef *gamedef):
|
|||
inventory.addList("craftresult", 1);
|
||||
|
||||
// Can be redefined via Lua
|
||||
inventory_formspec = "size[8,7.5]"
|
||||
inventory_formspec = "size[8,7.5]"
|
||||
//"image[1,0.6;1,2;player.png]"
|
||||
"list[current_player;main;0,3.5;8,4;]"
|
||||
"list[current_player;craft;3,0;3,3;]"
|
||||
"list[current_player;craftpreview;7,1;1,1;]";
|
||||
|
||||
// Initialize movement settings at default values, so movement can work if the server fails to send them
|
||||
movement_acceleration_default = 3 * BS;
|
||||
movement_acceleration_air = 2 * BS;
|
||||
movement_acceleration_fast = 10 * BS;
|
||||
movement_speed_walk = 4 * BS;
|
||||
movement_speed_crouch = 1.35 * BS;
|
||||
movement_speed_fast = 20 * BS;
|
||||
movement_speed_climb = 2 * BS;
|
||||
movement_speed_jump = 6.5 * BS;
|
||||
movement_liquid_fluidity = 1 * BS;
|
||||
movement_liquid_fluidity_smooth = 0.5 * BS;
|
||||
movement_liquid_sink = 10 * BS;
|
||||
movement_gravity = 9.81 * BS;
|
||||
movement_acceleration_default = 3 * BS;
|
||||
movement_acceleration_air = 2 * BS;
|
||||
movement_acceleration_fast = 10 * BS;
|
||||
movement_speed_walk = 4 * BS;
|
||||
movement_speed_crouch = 1.35 * BS;
|
||||
movement_speed_fast = 20 * BS;
|
||||
movement_speed_climb = 2 * BS;
|
||||
movement_speed_jump = 6.5 * BS;
|
||||
movement_liquid_fluidity = 1 * BS;
|
||||
movement_liquid_fluidity_smooth = 0.5 * BS;
|
||||
movement_liquid_sink = 10 * BS;
|
||||
movement_gravity = 9.81 * BS;
|
||||
|
||||
// Movement overrides are multipliers and must be 1 by default
|
||||
physics_override_speed = 1;
|
||||
physics_override_jump = 1;
|
||||
physics_override_speed = 1;
|
||||
physics_override_jump = 1;
|
||||
physics_override_gravity = 1;
|
||||
|
||||
hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
|
||||
HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
|
||||
}
|
||||
|
||||
Player::~Player()
|
||||
|
|
|
@ -180,6 +180,10 @@ public:
|
|||
return m_name;
|
||||
}
|
||||
|
||||
core::aabbox3d<f32> getCollisionbox() {
|
||||
return m_collisionbox;
|
||||
}
|
||||
|
||||
virtual bool isLocal() const
|
||||
{ return false; }
|
||||
virtual PlayerSAO *getPlayerSAO()
|
||||
|
@ -245,6 +249,7 @@ public:
|
|||
u32 keyPressed;
|
||||
|
||||
std::vector<HudElement *> hud;
|
||||
u32 hud_flags;
|
||||
|
||||
protected:
|
||||
IGameDef *m_gamedef;
|
||||
|
@ -254,6 +259,7 @@ protected:
|
|||
f32 m_yaw;
|
||||
v3f m_speed;
|
||||
v3f m_position;
|
||||
core::aabbox3d<f32> m_collisionbox;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -754,15 +754,18 @@ static int l_chat_send_all(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// chat_send_player(name, text)
|
||||
// chat_send_player(name, text, prepend)
|
||||
static int l_chat_send_player(lua_State *L)
|
||||
{
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
const char *text = luaL_checkstring(L, 2);
|
||||
bool prepend = true;
|
||||
if (lua_isboolean(L, 3))
|
||||
prepend = lua_toboolean(L, 3);
|
||||
// Get server from registry
|
||||
Server *server = get_server(L);
|
||||
// Send
|
||||
server->notifyPlayer(name, narrow_to_wide(text));
|
||||
server->notifyPlayer(name, narrow_to_wide(text), prepend);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -785,6 +788,31 @@ static int l_get_player_privs(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// get_player_ip()
|
||||
static int l_get_player_ip(lua_State *L)
|
||||
{
|
||||
const char * name = luaL_checkstring(L, 1);
|
||||
Player *player = get_env(L)->getPlayer(name);
|
||||
if(player == NULL)
|
||||
{
|
||||
lua_pushnil(L); // no such player
|
||||
return 1;
|
||||
}
|
||||
try
|
||||
{
|
||||
Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
|
||||
std::string ip_str = addr.serializeString();
|
||||
lua_pushstring(L, ip_str.c_str());
|
||||
return 1;
|
||||
}
|
||||
catch(con::PeerNotFoundException) // unlikely
|
||||
{
|
||||
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
|
||||
lua_pushnil(L); // error
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// get_ban_list()
|
||||
static int l_get_ban_list(lua_State *L)
|
||||
{
|
||||
|
@ -1081,6 +1109,7 @@ static const struct luaL_Reg minetest_f [] = {
|
|||
{"chat_send_all", l_chat_send_all},
|
||||
{"chat_send_player", l_chat_send_player},
|
||||
{"get_player_privs", l_get_player_privs},
|
||||
{"get_player_ip", l_get_player_ip},
|
||||
{"get_ban_list", l_get_ban_list},
|
||||
{"get_ban_description", l_get_ban_description},
|
||||
{"ban_player", l_ban_player},
|
||||
|
|
|
@ -226,6 +226,11 @@ ContentFeatures read_content_features(lua_State *L, int index)
|
|||
|
||||
f.alpha = getintfield_default(L, index, "alpha", 255);
|
||||
|
||||
bool usealpha = getboolfield_default(L, index,
|
||||
"use_texture_alpha", false);
|
||||
if (usealpha)
|
||||
f.alpha = 0;
|
||||
|
||||
/* Other stuff */
|
||||
|
||||
lua_getfield(L, index, "post_effect_color");
|
||||
|
|
|
@ -34,6 +34,7 @@ struct EnumString es_DrawType[] =
|
|||
{NDT_LIQUID, "liquid"},
|
||||
{NDT_FLOWINGLIQUID, "flowingliquid"},
|
||||
{NDT_GLASSLIKE, "glasslike"},
|
||||
{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
|
||||
{NDT_ALLFACES, "allfaces"},
|
||||
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
|
||||
{NDT_TORCHLIKE, "torchlike"},
|
||||
|
|
|
@ -47,6 +47,17 @@ struct EnumString es_HudElementStat[] =
|
|||
{HUD_STAT_NUMBER, "number"},
|
||||
{HUD_STAT_ITEM, "item"},
|
||||
{HUD_STAT_DIR, "direction"},
|
||||
{HUD_STAT_ALIGN, "alignment"},
|
||||
{HUD_STAT_OFFSET, "offset"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_HudBuiltinElement[] =
|
||||
{
|
||||
{HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
|
||||
{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
|
||||
{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
|
||||
{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
|
@ -751,6 +762,14 @@ int ObjectRef::l_hud_add(lua_State *L)
|
|||
elem->item = getintfield_default(L, 2, "item", 0);
|
||||
elem->dir = getintfield_default(L, 2, "direction", 0);
|
||||
|
||||
lua_getfield(L, 2, "alignment");
|
||||
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 2, "offset");
|
||||
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||
lua_pop(L, 1);
|
||||
|
||||
u32 id = get_server(L)->hudAdd(player, elem);
|
||||
if (id == (u32)-1) {
|
||||
delete elem;
|
||||
|
@ -833,6 +852,12 @@ int ObjectRef::l_hud_change(lua_State *L)
|
|||
case HUD_STAT_DIR:
|
||||
e->dir = lua_tonumber(L, 4);
|
||||
value = &e->dir;
|
||||
case HUD_STAT_ALIGN:
|
||||
e->align = read_v2f(L, 4);
|
||||
value = &e->align;
|
||||
case HUD_STAT_OFFSET:
|
||||
e->offset = read_v2f(L, 4);
|
||||
value = &e->offset;
|
||||
}
|
||||
|
||||
get_server(L)->hudChange(player, id, stat, value);
|
||||
|
@ -886,6 +911,32 @@ int ObjectRef::l_hud_get(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// hud_set_flags(self, flags)
|
||||
int ObjectRef::l_hud_set_flags(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
u32 flags = 0;
|
||||
u32 mask = 0;
|
||||
bool flag;
|
||||
|
||||
const EnumString *esp = es_HudBuiltinElement;
|
||||
for (int i = 0; esp[i].str; i++) {
|
||||
if (getboolfield(L, 2, esp[i].str, flag)) {
|
||||
flags |= esp[i].num * flag;
|
||||
mask |= esp[i].num;
|
||||
}
|
||||
}
|
||||
if (!get_server(L)->hudSetFlags(player, flags, mask))
|
||||
return 0;
|
||||
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
ObjectRef::ObjectRef(ServerActiveObject *object):
|
||||
m_object(object)
|
||||
{
|
||||
|
@ -996,8 +1047,7 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
luamethod(ObjectRef, hud_remove),
|
||||
luamethod(ObjectRef, hud_change),
|
||||
luamethod(ObjectRef, hud_get),
|
||||
//luamethod(ObjectRef, hud_lock_next_bar),
|
||||
//luamethod(ObjectRef, hud_unlock_bar),
|
||||
luamethod(ObjectRef, hud_set_flags),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
|
|
|
@ -202,6 +202,9 @@ private:
|
|||
// hud_get(self, id)
|
||||
static int l_hud_get(lua_State *L);
|
||||
|
||||
// hud_set_flags(self, flags)
|
||||
static int l_hud_set_flags(lua_State *L);
|
||||
|
||||
public:
|
||||
ObjectRef(ServerActiveObject *object);
|
||||
|
||||
|
|
|
@ -3616,6 +3616,8 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
|
|||
writeU32(os, form->number);
|
||||
writeU32(os, form->item);
|
||||
writeU32(os, form->dir);
|
||||
writeV2F1000(os, form->align);
|
||||
writeV2F1000(os, form->offset);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
|
@ -3650,6 +3652,8 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
|
|||
switch (stat) {
|
||||
case HUD_STAT_POS:
|
||||
case HUD_STAT_SCALE:
|
||||
case HUD_STAT_ALIGN:
|
||||
case HUD_STAT_OFFSET:
|
||||
writeV2F1000(os, *(v2f *)value);
|
||||
break;
|
||||
case HUD_STAT_NAME:
|
||||
|
@ -3671,6 +3675,22 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
|
|||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
|
||||
// Write command
|
||||
writeU16(os, TOCLIENT_HUD_SET_FLAGS);
|
||||
writeU32(os, flags);
|
||||
writeU32(os, mask);
|
||||
|
||||
// Make data buffer
|
||||
std::string s = os.str();
|
||||
SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
|
||||
// Send as reliable
|
||||
m_con.Send(peer_id, 0, data, true);
|
||||
}
|
||||
|
||||
void Server::BroadcastChatMessage(const std::wstring &message)
|
||||
{
|
||||
for(std::map<u16, RemoteClient*>::iterator
|
||||
|
@ -4602,12 +4622,15 @@ void Server::saveConfig()
|
|||
g_settings->updateConfigFile(m_path_config.c_str());
|
||||
}
|
||||
|
||||
void Server::notifyPlayer(const char *name, const std::wstring msg)
|
||||
void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
|
||||
{
|
||||
Player *player = m_env->getPlayer(name);
|
||||
if(!player)
|
||||
return;
|
||||
SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
|
||||
if (prepend)
|
||||
SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
|
||||
else
|
||||
SendChatMessage(player->peer_id, msg);
|
||||
}
|
||||
|
||||
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
|
||||
|
@ -4657,6 +4680,14 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
SendHUDSetFlags(player->peer_id, flags, mask);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::notifyPlayers(const std::wstring msg)
|
||||
{
|
||||
BroadcastChatMessage(msg);
|
||||
|
|
|
@ -456,7 +456,7 @@ public:
|
|||
}
|
||||
|
||||
// Envlock and conlock should be locked when calling this
|
||||
void notifyPlayer(const char *name, const std::wstring msg);
|
||||
void notifyPlayer(const char *name, const std::wstring msg, const bool prepend);
|
||||
void notifyPlayers(const std::wstring msg);
|
||||
void spawnParticle(const char *playername,
|
||||
v3f pos, v3f velocity, v3f acceleration,
|
||||
|
@ -540,6 +540,7 @@ public:
|
|||
u32 hudAdd(Player *player, HudElement *element);
|
||||
bool hudRemove(Player *player, u32 id);
|
||||
bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
|
||||
bool hudSetFlags(Player *player, u32 flags, u32 mask);
|
||||
|
||||
private:
|
||||
|
||||
|
@ -583,6 +584,8 @@ private:
|
|||
void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
|
||||
void SendHUDRemove(u16 peer_id, u32 id);
|
||||
void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
|
||||
void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
|
||||
|
||||
/*
|
||||
Send a node removal/addition event to all clients except ignore_id.
|
||||
Additionally, if far_players!=NULL, players further away than
|
||||
|
|
|
@ -38,10 +38,12 @@ std::string getFilePath()
|
|||
{
|
||||
std::string serverlist_file = g_settings->get("serverlist_file");
|
||||
|
||||
std::string rel_path = std::string("client") + DIR_DELIM
|
||||
+ "serverlist" + DIR_DELIM
|
||||
+ serverlist_file;
|
||||
std::string path = porting::path_share + DIR_DELIM + rel_path;
|
||||
std::string dir_path = std::string("client") + DIR_DELIM
|
||||
+ "serverlist" + DIR_DELIM;
|
||||
fs::CreateDir(porting::path_user + DIR_DELIM + "client");
|
||||
fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
|
||||
std::string rel_path = dir_path + serverlist_file;
|
||||
std::string path = porting::path_user + DIR_DELIM + rel_path;
|
||||
return path;
|
||||
}
|
||||
|
||||
|
|
10
src/tile.h
10
src/tile.h
|
@ -162,6 +162,7 @@ IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
|
|||
|
||||
enum MaterialType{
|
||||
TILE_MATERIAL_BASIC,
|
||||
TILE_MATERIAL_ALPHA,
|
||||
TILE_MATERIAL_LIQUID_TRANSPARENT,
|
||||
TILE_MATERIAL_LIQUID_OPAQUE,
|
||||
};
|
||||
|
@ -222,6 +223,9 @@ struct TileSpec
|
|||
case TILE_MATERIAL_BASIC:
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
break;
|
||||
case TILE_MATERIAL_ALPHA:
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
break;
|
||||
case TILE_MATERIAL_LIQUID_TRANSPARENT:
|
||||
material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||
break;
|
||||
|
@ -233,12 +237,16 @@ struct TileSpec
|
|||
}
|
||||
void applyMaterialOptionsWithShaders(video::SMaterial &material,
|
||||
const video::E_MATERIAL_TYPE &basic,
|
||||
const video::E_MATERIAL_TYPE &liquid) const
|
||||
const video::E_MATERIAL_TYPE &liquid,
|
||||
const video::E_MATERIAL_TYPE &alpha) const
|
||||
{
|
||||
switch(material_type){
|
||||
case TILE_MATERIAL_BASIC:
|
||||
material.MaterialType = basic;
|
||||
break;
|
||||
case TILE_MATERIAL_ALPHA:
|
||||
material.MaterialType = alpha;
|
||||
break;
|
||||
case TILE_MATERIAL_LIQUID_TRANSPARENT:
|
||||
material.MaterialType = liquid;
|
||||
break;
|
||||
|
|
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