Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long timemaster
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0d1eedcccc
commit
9749d9fee6
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@ -391,12 +391,12 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
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struct MeshBufList
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{
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video::SMaterial m;
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std::list<scene::IMeshBuffer*> bufs;
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std::vector<scene::IMeshBuffer*> bufs;
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};
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struct MeshBufListList
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{
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std::list<MeshBufList> lists;
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std::vector<MeshBufList> lists;
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void clear()
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{
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@ -405,7 +405,7 @@ struct MeshBufListList
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void add(scene::IMeshBuffer *buf)
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{
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for(std::list<MeshBufList>::iterator i = lists.begin();
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for(std::vector<MeshBufList>::iterator i = lists.begin();
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i != lists.end(); ++i){
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MeshBufList &l = *i;
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video::SMaterial &m = buf->getMaterial();
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@ -595,25 +595,20 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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}
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}
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std::list<MeshBufList> &lists = drawbufs.lists;
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std::vector<MeshBufList> &lists = drawbufs.lists;
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int timecheck_counter = 0;
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for(std::list<MeshBufList>::iterator i = lists.begin();
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i != lists.end(); ++i)
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{
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{
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timecheck_counter++;
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if(timecheck_counter > 50)
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{
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timecheck_counter = 0;
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int time2 = time(0);
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if(time2 > time1 + 4)
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{
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infostream<<"ClientMap::renderMap(): "
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"Rendering takes ages, returning."
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<<std::endl;
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return;
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}
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for(std::vector<MeshBufList>::iterator i = lists.begin();
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i != lists.end(); ++i) {
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timecheck_counter++;
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if(timecheck_counter > 50) {
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timecheck_counter = 0;
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int time2 = time(0);
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if(time2 > time1 + 4) {
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infostream << "ClientMap::renderMap(): "
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"Rendering takes ages, returning."
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<< std::endl;
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return;
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}
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}
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@ -621,60 +616,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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driver->setMaterial(list.m);
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for(std::list<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
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j != list.bufs.end(); ++j)
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{
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for(std::vector<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
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j != list.bufs.end(); ++j) {
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scene::IMeshBuffer *buf = *j;
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driver->drawMeshBuffer(buf);
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vertex_count += buf->getVertexCount();
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meshbuffer_count++;
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}
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#if 0
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/*
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Draw the faces of the block
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*/
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{
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//JMutexAutoLock lock(block->mesh_mutex);
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MapBlockMesh *mapBlockMesh = block->mesh;
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assert(mapBlockMesh);
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scene::SMesh *mesh = mapBlockMesh->getMesh();
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assert(mesh);
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u32 c = mesh->getMeshBufferCount();
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bool stuff_actually_drawn = false;
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for(u32 i=0; i<c; i++)
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{
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
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const video::SMaterial& material = buf->getMaterial();
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video::IMaterialRenderer* rnd =
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driver->getMaterialRenderer(material.MaterialType);
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bool transparent = (rnd && rnd->isTransparent());
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// Render transparent on transparent pass and likewise.
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if(transparent == is_transparent_pass)
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{
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if(buf->getVertexCount() == 0)
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errorstream<<"Block ["<<analyze_block(block)
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<<"] contains an empty meshbuf"<<std::endl;
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/*
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This *shouldn't* hurt too much because Irrlicht
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doesn't change opengl textures if the old
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material has the same texture.
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*/
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driver->setMaterial(buf->getMaterial());
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driver->drawMeshBuffer(buf);
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vertex_count += buf->getVertexCount();
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meshbuffer_count++;
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stuff_actually_drawn = true;
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}
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}
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if(stuff_actually_drawn)
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blocks_had_pass_meshbuf++;
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else
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blocks_without_stuff++;
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}
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#endif
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}
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} // ScopeProfiler
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@ -2383,13 +2383,16 @@ void ClientEnvironment::step(float dtime)
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g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
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for(std::vector<ClientSimpleObject*>::iterator
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i = m_simple_objects.begin(); i != m_simple_objects.end();) {
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ClientSimpleObject *simple = *i;
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std::vector<ClientSimpleObject*>::iterator cur = i;
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++i;
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ClientSimpleObject *simple = *cur;
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simple->step(dtime);
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if(simple->m_to_be_removed){
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if(simple->m_to_be_removed) {
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delete simple;
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m_simple_objects.erase(cur);
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i = m_simple_objects.erase(cur);
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}
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else {
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++i;
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}
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}
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}
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@ -417,9 +417,8 @@ void GenerateNotifier::getEvents(
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std::map<std::string, std::vector<v3s16> > &event_map,
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bool peek_events)
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{
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std::list<GenNotifyEvent>::iterator it;
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for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
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for (std::vector<GenNotifyEvent>::iterator it = m_notify_events.begin();
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it != m_notify_events.end(); ++it) {
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GenNotifyEvent &gn = *it;
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std::string name = (gn.type == GENNOTIFY_DECORATION) ?
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"decoration#"+ itos(gn.id) :
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@ -91,7 +91,7 @@ public:
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private:
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u32 m_notify_on;
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std::set<u32> *m_notify_on_deco_ids;
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std::list<GenNotifyEvent> m_notify_events;
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std::vector<GenNotifyEvent> m_notify_events;
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};
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struct MapgenSpecificParams {
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@ -443,7 +443,7 @@ private:
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content_t m_next_id;
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// List of node strings and node resolver callbacks to perform
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std::list<NodeResolveInfo *> m_pending_node_lookups;
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std::vector<NodeResolveInfo *> m_pending_node_lookups;
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// True when all nodes have been registered
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bool m_node_registration_complete;
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@ -479,7 +479,7 @@ void CNodeDefManager::clear()
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m_next_id = 0;
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m_node_registration_complete = false;
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for (std::list<NodeResolveInfo *>::iterator
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for (std::vector<NodeResolveInfo *>::iterator
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it = m_pending_node_lookups.begin();
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it != m_pending_node_lookups.end();
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++it)
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@ -1309,7 +1309,7 @@ void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
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void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
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{
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for (std::list<NodeResolveInfo *>::iterator
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for (std::vector<NodeResolveInfo *>::iterator
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it = m_pending_node_lookups.begin();
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it != m_pending_node_lookups.end();
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++it) {
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@ -1326,7 +1326,7 @@ void CNodeDefManager::runNodeResolverCallbacks()
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{
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while (!m_pending_node_lookups.empty()) {
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NodeResolveInfo *nri = m_pending_node_lookups.front();
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m_pending_node_lookups.pop_front();
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m_pending_node_lookups.erase(m_pending_node_lookups.begin());
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nri->resolver->resolveNodeNames(nri);
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nri->resolver->m_lookup_done = true;
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delete nri;
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@ -1345,7 +1345,7 @@ bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
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content_t c;
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std::string name = nri->nodenames.front();
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nri->nodenames.pop_front();
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nri->nodenames.erase(nri->nodenames.begin());
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bool success = getId(name, c);
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if (!success && node_alt != "") {
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@ -1385,7 +1385,7 @@ bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
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content_t c;
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std::string name = nri->nodenames.front();
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nri->nodenames.pop_front();
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nri->nodenames.erase(nri->nodenames.begin());
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if (name.substr(0,6) != "group:") {
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if (getId(name, c)) {
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@ -309,7 +309,7 @@ struct NodeResolveInfo {
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resolver = nr;
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}
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std::list<std::string> nodenames;
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std::vector<std::string> nodenames;
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std::list<NodeListInfo> nodelistinfo;
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NodeResolver *resolver;
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};
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@ -459,7 +459,7 @@ int ModApiMapgen::l_register_biome(lua_State *L)
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}
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NodeResolveInfo *nri = new NodeResolveInfo(b);
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std::list<std::string> &nnames = nri->nodenames;
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std::vector<std::string> &nnames = nri->nodenames;
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nnames.push_back(getstringfield_default(L, index, "node_top", ""));
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nnames.push_back(getstringfield_default(L, index, "node_filler", ""));
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nnames.push_back(getstringfield_default(L, index, "node_stone", ""));
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