Craftdef: Use numbers instead of iterators
Use numbers instead of iterators to traverse various vectors.master
parent
87b9cdab07
commit
96989e0a6a
201
src/craftdef.cpp
201
src/craftdef.cpp
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@ -112,10 +112,9 @@ static std::vector<std::string> craftGetItemNames(
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const std::vector<std::string> &itemstrings, IGameDef *gamedef)
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{
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std::vector<std::string> result;
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for (std::vector<std::string>::const_iterator
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it = itemstrings.begin();
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it != itemstrings.end(); it++) {
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result.push_back(craftGetItemName(*it, gamedef));
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for (std::vector<std::string>::size_type i = 0;
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i < itemstrings.size(); i++) {
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result.push_back(craftGetItemName(itemstrings[i], gamedef));
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}
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return result;
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}
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@ -125,10 +124,9 @@ static std::vector<std::string> craftGetItemNames(
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const std::vector<ItemStack> &items, IGameDef *gamedef)
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{
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std::vector<std::string> result;
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for (std::vector<ItemStack>::const_iterator
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it = items.begin();
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it != items.end(); it++) {
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result.push_back(it->name);
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for (std::vector<ItemStack>::size_type i = 0;
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i < items.size(); i++) {
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result.push_back(items[i].name);
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}
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return result;
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}
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@ -138,10 +136,9 @@ static std::vector<ItemStack> craftGetItems(
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const std::vector<std::string> &items, IGameDef *gamedef)
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{
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std::vector<ItemStack> result;
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for (std::vector<std::string>::const_iterator
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it = items.begin();
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it != items.end(); it++) {
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result.push_back(ItemStack(std::string(*it), (u16)1,
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for (std::vector<std::string>::size_type i = 0;
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i < items.size(); i++) {
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result.push_back(ItemStack(std::string(items[i]), (u16)1,
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(u16)0, "", gamedef->getItemDefManager()));
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}
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return result;
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@ -156,11 +153,10 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
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bool success = false;
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unsigned int x = 0;
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unsigned int y = 0;
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for (std::vector<std::string>::const_iterator
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it = items.begin();
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it != items.end(); it++) {
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for (std::vector<std::string>::size_type i = 0;
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i < items.size(); i++) {
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// Is this an actual item?
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if (*it != "") {
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if (items[i] != "") {
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if (!success) {
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// This is the first nonempty item
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min_x = max_x = x;
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@ -187,11 +183,10 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
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// Removes 1 from each item stack
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static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
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{
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for (std::vector<ItemStack>::iterator
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it = input.items.begin();
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it != input.items.end(); it++) {
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if (it->count != 0)
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it->remove(1);
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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if (input.items[i].count != 0)
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input.items[i].remove(1);
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}
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}
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@ -211,24 +206,24 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
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// Make a copy of the replacements pair list
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std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;
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for (std::vector<ItemStack>::iterator
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it = input.items.begin();
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it != input.items.end(); it++) {
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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ItemStack &item = input.items[i];
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// Find an appropriate replacement
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bool found_replacement = false;
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for (std::vector<std::pair<std::string, std::string> >::iterator
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j = pairs.begin();
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j != pairs.end(); j++) {
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if (it->name == craftGetItemName(j->first, gamedef)) {
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if (it->count == 1) {
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it->deSerialize(j->second, gamedef->idef());
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j != pairs.end(); ++j) {
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if (item.name == craftGetItemName(j->first, gamedef)) {
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if (item.count == 1) {
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item.deSerialize(j->second, gamedef->idef());
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found_replacement = true;
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pairs.erase(j);
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break;
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} else {
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ItemStack rep;
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rep.deSerialize(j->second, gamedef->idef());
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it->remove(1);
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item.remove(1);
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found_replacement = true;
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output_replacements.push_back(rep);
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break;
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@ -236,8 +231,8 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
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}
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}
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// No replacement was found, simply decrement count by one
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if (!found_replacement && it->count > 0)
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it->remove(1);
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if (!found_replacement && item.count > 0)
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item.remove(1);
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}
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}
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@ -246,18 +241,16 @@ static std::string craftDumpMatrix(const std::vector<std::string> &items,
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unsigned int width)
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{
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std::ostringstream os(std::ios::binary);
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os<<"{ ";
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unsigned int x = 0;
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for(std::vector<std::string>::const_iterator
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it = items.begin();
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it != items.end(); it++, x++) {
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if (x == width) {
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os<<"; ";
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x = 0;
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} else if (x != 0) {
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os<<",";
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os << "{ ";
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for(std::vector<std::string>::size_type i = 0;
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i < items.size(); i++) {
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if (i == width) {
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os << "; ";
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i = 0;
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} else if (i != 0) {
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os << ",";
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}
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os << '"' << (*it) << '"';
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os << '"' << items[i] << '"';
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}
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os << " }";
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return os.str();
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@ -269,17 +262,15 @@ std::string craftDumpMatrix(const std::vector<ItemStack> &items,
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{
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std::ostringstream os(std::ios::binary);
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os << "{ ";
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unsigned int x = 0;
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for (std::vector<ItemStack>::const_iterator
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it = items.begin();
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it != items.end(); it++, x++) {
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if (x == width) {
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for (std::vector<ItemStack>::size_type i = 0;
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i < items.size(); i++) {
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if (i == width) {
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os << "; ";
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x = 0;
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} else if (x != 0) {
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os<<",";
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i = 0;
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} else if (i != 0) {
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os << ",";
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}
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os << '"' << (it->getItemString()) << '"';
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os << '"' << (items[i].getItemString()) << '"';
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}
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os << " }";
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return os.str();
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@ -318,10 +309,12 @@ std::string CraftReplacements::dump() const
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std::ostringstream os(std::ios::binary);
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os<<"{";
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const char *sep = "";
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for (std::vector<std::pair<std::string, std::string> >::const_iterator
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it = pairs.begin();
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it != pairs.end(); it++) {
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os << sep << '"' << (it->first) << "\"=>\"" << (it->second) << '"';
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for (std::vector<std::pair<std::string, std::string> >::size_type i = 0;
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i < pairs.size(); i++) {
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const std::pair<std::string, std::string> &repl_p = pairs[i];
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os << sep
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<< '"' << (repl_p.first)
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<< "\"=>\"" << (repl_p.second) << '"';
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sep = ",";
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}
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os << "}";
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@ -479,11 +472,11 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
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// Filter empty items out of input
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std::vector<std::string> input_filtered;
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for (std::vector<ItemStack>::const_iterator
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it = input.items.begin();
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it != input.items.end(); it++) {
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if (it->name != "")
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input_filtered.push_back(it->name);
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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const ItemStack &item = input.items[i];
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if (item.name != "")
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input_filtered.push_back(item.name);
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}
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// If there is a wrong number of items in input, no match
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@ -627,14 +620,14 @@ bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef
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ItemStack item1;
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ItemStack item2;
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for (std::vector<ItemStack>::const_iterator
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it = input.items.begin();
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it != input.items.end(); it++) {
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if (!it->empty()) {
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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const ItemStack &item = input.items[i];
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if (!item.empty()) {
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if (item1.empty())
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item1 = *it;
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item1 = item;
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else if (item2.empty())
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item2 = *it;
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item2 = item;
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else
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return false;
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}
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@ -647,14 +640,14 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
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{
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ItemStack item1;
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ItemStack item2;
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for (std::vector<ItemStack>::const_iterator
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it = input.items.begin();
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it != input.items.end(); it++) {
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if (!it->empty()) {
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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const ItemStack &item = input.items[i];
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if (!item.empty()) {
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if (item1.empty())
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item1 = *it;
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item1 = item;
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else if (item2.empty())
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item2 = *it;
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item2 = item;
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}
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}
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ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef);
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@ -697,11 +690,11 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
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// Filter empty items out of input
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std::vector<std::string> input_filtered;
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for (std::vector<ItemStack>::const_iterator
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it = input.items.begin();
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it != input.items.end(); it++) {
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if (it->name != "")
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input_filtered.push_back(it->name);
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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const std::string &name = input.items[i].name;
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if (name != "")
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input_filtered.push_back(name);
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}
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// If there is a wrong number of items in input, no match
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@ -789,11 +782,11 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
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// Filter empty items out of input
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std::vector<std::string> input_filtered;
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for (std::vector<ItemStack>::const_iterator
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it = input.items.begin();
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it != input.items.end(); it++) {
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if (it->name != "")
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input_filtered.push_back(it->name);
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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const std::string &name = input.items[i].name;
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if (name != "")
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input_filtered.push_back(name);
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}
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// If there is a wrong number of items in input, no match
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@ -889,10 +882,9 @@ public:
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// If all input items are empty, abort.
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bool all_empty = true;
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for (std::vector<ItemStack>::const_iterator
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it = input.items.begin();
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it != input.items.end(); it++) {
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if (!it->empty()) {
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for (std::vector<ItemStack>::size_type i = 0;
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i < input.items.size(); i++) {
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if (!input.items[i].empty()) {
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all_empty = false;
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break;
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}
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@ -921,10 +913,9 @@ public:
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const std::vector<CraftDefinition*> &hash_collisions = col_iter->second;
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// Walk crafting definitions from back to front, so that later
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// definitions can override earlier ones.
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for (std::vector<CraftDefinition*>::const_reverse_iterator
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it = hash_collisions.rbegin();
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it != hash_collisions.rend(); it++) {
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CraftDefinition *def = *it;
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for (std::vector<CraftDefinition*>::size_type
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i = hash_collisions.size(); i > 0; i--) {
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CraftDefinition *def = hash_collisions[i - 1];
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/*errorstream << "Checking " << input.dump() << std::endl
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<< " against " << def->dump() << std::endl;*/
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@ -957,11 +948,12 @@ public:
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recipes.reserve(limit ? MYMIN(limit, vec.size()) : vec.size());
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for (std::vector<CraftDefinition*>::const_reverse_iterator
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it = vec.rbegin(); it != vec.rend(); ++it) {
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for (std::vector<CraftDefinition*>::size_type i = vec.size();
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i > 0; i--) {
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CraftDefinition *def = vec[i - 1];
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if (limit && recipes.size() >= limit)
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break;
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recipes.push_back(*it);
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recipes.push_back(def);
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}
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return recipes;
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@ -974,9 +966,12 @@ public:
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for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
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it = (m_craft_defs[type]).begin();
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it != (m_craft_defs[type]).end(); it++) {
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for (std::vector<CraftDefinition*>::const_iterator
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iit = it->second.begin(); iit != it->second.end(); iit++) {
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os << "type " << type << " hash " << it->first << (*iit)->dump() << "\n";
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for (std::vector<CraftDefinition*>::size_type i = 0;
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i < it->second.size(); i++) {
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os << "type " << type
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<< " hash " << it->first
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<< " def " << it->second[i]->dump()
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<< "\n";
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}
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}
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}
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@ -1000,7 +995,8 @@ public:
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it = m_craft_defs[type].begin();
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it != m_craft_defs[type].end(); it++) {
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for (std::vector<CraftDefinition*>::iterator
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iit = it->second.begin(); iit != it->second.end(); iit++) {
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iit = it->second.begin();
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iit != it->second.end(); ++iit) {
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delete *iit;
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}
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it->second.clear();
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@ -1012,10 +1008,11 @@ public:
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virtual void initHashes(IGameDef *gamedef)
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{
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// Move the CraftDefs from the unhashed layer into layers higher up.
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for (std::vector<CraftDefinition*>::iterator
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it = (m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]).begin();
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it != (m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]).end(); it++) {
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CraftDefinition *def = *it;
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std::vector<CraftDefinition *> &unhashed =
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m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
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for (std::vector<CraftDefinition*>::size_type i = 0;
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i < unhashed.size(); i++) {
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CraftDefinition *def = unhashed[i];
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// Initialize and get the definition's hash
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def->initHash(gamedef);
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@ -1025,7 +1022,7 @@ public:
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// Enter the definition
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m_craft_defs[type][hash].push_back(def);
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}
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m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].clear();
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unhashed.clear();
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}
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private:
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//TODO: change both maps to unordered_map when c++11 can be used
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